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| 1 <!-- |
| 2 /* |
| 3 ** Copyright (c) 2012 The Khronos Group Inc. |
| 4 ** |
| 5 ** Permission is hereby granted, free of charge, to any person obtaining a |
| 6 ** copy of this software and/or associated documentation files (the |
| 7 ** "Materials"), to deal in the Materials without restriction, including |
| 8 ** without limitation the rights to use, copy, modify, merge, publish, |
| 9 ** distribute, sublicense, and/or sell copies of the Materials, and to |
| 10 ** permit persons to whom the Materials are furnished to do so, subject to |
| 11 ** the following conditions: |
| 12 ** |
| 13 ** The above copyright notice and this permission notice shall be included |
| 14 ** in all copies or substantial portions of the Materials. |
| 15 ** |
| 16 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| 17 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| 18 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| 19 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| 20 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| 21 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| 22 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| 23 */ |
| 24 --> |
| 25 <!DOCTYPE html> |
| 26 <html> |
| 27 <head> |
| 28 <meta charset="utf-8"> |
| 29 <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| 30 <script src="../../resources/js-test-pre.js"></script> |
| 31 <script src="../resources/webgl-test.js"></script> |
| 32 </head> |
| 33 <body> |
| 34 <div id="description"></div> |
| 35 <div id="console"></div> |
| 36 |
| 37 <script> |
| 38 description("Tests the WebGLUniformLocation API"); |
| 39 |
| 40 var contextA = create3DContext(); |
| 41 var contextB = create3DContext(); |
| 42 var programA1 = loadStandardProgram(contextA); |
| 43 var programA2 = loadStandardProgram(contextA); |
| 44 var programB = loadStandardProgram(contextB); |
| 45 var programS = loadProgram(contextA, "../resources/structUniformShader.vert", ".
./resources/fragmentShader.frag"); |
| 46 var programV = loadProgram(contextA, "../resources/floatUniformShader.vert", "..
/resources/noopUniformShader.frag"); |
| 47 var locationA = contextA.getUniformLocation(programA1, 'u_modelViewProjMatrix'); |
| 48 var locationB = contextB.getUniformLocation(programB, 'u_modelViewProjMatrix'); |
| 49 var locationSx = contextA.getUniformLocation(programS, "u_struct.x"); |
| 50 var locationArray0 = contextA.getUniformLocation(programS, "u_array[0]"); |
| 51 var locationArray1 = contextA.getUniformLocation(programS, "u_array[1]"); |
| 52 var locationVec4 = contextA.getUniformLocation(programV, "fval4"); |
| 53 |
| 54 var vec = [1, 2, 3, 4]; |
| 55 var mat = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]; |
| 56 |
| 57 shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.useProgram(programA
2)"); |
| 58 shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMat
rix4fv(locationA, false, mat)"); |
| 59 shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.useProgram(programA
1)"); |
| 60 shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniformMatrix4fv(lo
cationA, false, mat)"); |
| 61 shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniformMatrix4fv(nu
ll, false, mat)"); |
| 62 |
| 63 shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.useProgram(programS
)"); |
| 64 shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniform1i(locationS
x, 3)"); |
| 65 shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniform1f(locationA
rray0, 4.0)"); |
| 66 shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniform1f(locationA
rray1, 5.0)"); |
| 67 |
| 68 shouldBe("contextA.getUniform(programS, locationSx)", "3"); |
| 69 shouldBe("contextA.getUniform(programS, locationArray0)", "4.0"); |
| 70 shouldBe("contextA.getUniform(programS, locationArray1)", "5.0"); |
| 71 |
| 72 shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.useProgram(programV
)"); |
| 73 shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniform4fv(location
Vec4, vec)"); |
| 74 shouldBe("contextA.getUniform(programV, locationVec4)", "vec"); |
| 75 |
| 76 shouldBeNull("contextA.getUniformLocation(programV, \"IDontExist\")"); |
| 77 shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.linkProgram(program
A1)"); |
| 78 // After linking all boxes are bad. |
| 79 shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMat
rix4fv(locationA, false, mat)"); |
| 80 |
| 81 // after re-linking the same program, all uniform locations become invalid. |
| 82 shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.useProgram(programS
)"); |
| 83 shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.linkProgram(program
S)"); |
| 84 shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform1i(
locationSx, 3)"); |
| 85 shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getUniform
(programS, locationSx)"); |
| 86 |
| 87 // Retrieve the locations again, and they should be good. |
| 88 locationSx = contextA.getUniformLocation(programS, "u_struct.x"); |
| 89 locationArray0 = contextA.getUniformLocation(programS, "u_array[0]"); |
| 90 shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniform1i(locationS
x, 3)"); |
| 91 shouldBe("contextA.getUniform(programS, locationSx)", "3"); |
| 92 |
| 93 // getUniformLocation should return a different object everytime, should not cac
he and return the same object |
| 94 debug("Testing that getUniformLocation returns a different object everytime"); |
| 95 locationSx = contextA.getUniformLocation(programS, "u_struct.x"); |
| 96 locationSx2 = contextA.getUniformLocation(programS, "u_struct.x"); |
| 97 shouldBeFalse("locationSx === locationSx2"); |
| 98 locationSx.foo = {}; |
| 99 locationSx2.foo = {}; |
| 100 shouldBeFalse("locationSx.foo === locationSx2.foo"); |
| 101 |
| 102 successfullyParsed = true; |
| 103 </script> |
| 104 |
| 105 <script src="../../resources/js-test-post.js"></script> |
| 106 </body> |
| 107 </html> |
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