Index: ui/gfx/gl/gl_interface.h |
diff --git a/ui/gfx/gl/gl_interface.h b/ui/gfx/gl/gl_interface.h |
deleted file mode 100644 |
index e5f1b46f2c94657c0773cce6536114af51ee7b79..0000000000000000000000000000000000000000 |
--- a/ui/gfx/gl/gl_interface.h |
+++ /dev/null |
@@ -1,641 +0,0 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-// This file implements glue to a GL interface so we can mock it for unit |
-// testing. It has to be Desktop GL, not GLES2 as it is used to test the service |
-// side code. |
- |
-#ifndef UI_GFX_GL_GL_INTERFACE_H_ |
-#define UI_GFX_GL_GL_INTERFACE_H_ |
-#pragma once |
- |
-#include "ui/gfx/gl/gl_bindings.h" |
- |
-namespace gfx { |
- |
-class GL_EXPORT GLInterface { |
- public: |
- virtual ~GLInterface() { |
- } |
- |
- static void SetGLInterface(GLInterface* gl_interface); |
- |
- static GLInterface* GetGLInterface(); |
- |
- virtual void ActiveTexture(GLenum texture) = 0; |
- |
- virtual void AttachShader(GLuint program, |
- GLuint shader) = 0; |
- |
- virtual void BeginQuery(GLenum target, GLuint id) = 0; |
- |
- virtual void BeginQueryARB(GLenum target, GLuint id) = 0; |
- |
- virtual void BindAttribLocation(GLuint program, |
- GLuint index, |
- const char* name) = 0; |
- |
- virtual void BindBuffer(GLenum target, GLuint buffer) = 0; |
- |
- virtual void BindFragDataLocationIndexed(GLuint program, |
- GLuint colorNumber, |
- GLuint index, |
- const char* name) = 0; |
- |
- virtual void BindFragDataLocation(GLuint program, |
- GLuint colorNumber, |
- const char* name) = 0; |
- |
- virtual void BindFramebufferEXT(GLenum target, GLuint framebuffer) = 0; |
- |
- virtual void BindRenderbufferEXT(GLenum target, GLuint renderbuffer) = 0; |
- |
- virtual void BindTexture(GLenum target, GLuint texture) = 0; |
- |
- virtual void BlendColor(GLclampf red, |
- GLclampf green, |
- GLclampf blue, |
- GLclampf alpha) = 0; |
- |
- virtual void BlendEquation(GLenum mode) = 0; |
- |
- virtual void BlendEquationSeparate(GLenum modeRGB, |
- GLenum modeAlpha) = 0; |
- |
- virtual void BlendFunc(GLenum sfactor, GLenum dfactor) = 0; |
- |
- virtual void BlendFuncSeparate(GLenum srcRGB, |
- GLenum dstRGB, |
- GLenum srcAlpha, |
- GLenum dstAlpha) = 0; |
- |
- virtual void BlitFramebufferANGLE( |
- GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, |
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, |
- GLbitfield mask, GLenum filter) = 0; |
- |
- virtual void BlitFramebufferEXT( |
- GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, |
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, |
- GLbitfield mask, GLenum filter) = 0; |
- |
- virtual void BufferData(GLenum target, |
- GLsizeiptr size, |
- const void* data, |
- GLenum usage) = 0; |
- |
- virtual void BufferSubData(GLenum target, |
- GLintptr offset, |
- GLsizeiptr size, |
- const void* data) = 0; |
- |
- virtual GLenum CheckFramebufferStatusEXT(GLenum target) = 0; |
- |
- virtual void Clear(GLbitfield mask) = 0; |
- |
- virtual void ClearColor(GLclampf red, |
- GLclampf green, |
- GLclampf blue, |
- GLclampf alpha) = 0; |
- |
- virtual void ClearDepth(GLclampd depth) = 0; |
- |
- virtual void ClearDepthf(GLclampf depth) = 0; |
- |
- virtual void ClearStencil(GLint s) = 0; |
- |
- virtual void ColorMask(GLboolean red, |
- GLboolean green, |
- GLboolean blue, |
- GLboolean alpha) = 0; |
- |
- virtual void CompileShader(GLuint shader) = 0; |
- |
- virtual void CompressedTexImage2D(GLenum target, |
- GLint level, |
- GLenum internalformat, |
- GLsizei width, GLsizei height, |
- GLint border, |
- GLsizei imageSize, |
- const void* data) = 0; |
- |
- virtual void CompressedTexSubImage2D(GLenum target, |
- GLint level, |
- GLint xoffset, GLint yoffset, |
- GLsizei width, GLsizei height, |
- GLenum format, |
- GLsizei imageSize, |
- const void* data) = 0; |
- |
- virtual void CopyTexImage2D(GLenum target, |
- GLint level, |
- GLenum internalformat, |
- GLint x, GLint y, |
- GLsizei width, GLsizei height, |
- GLint border) = 0; |
- |
- virtual void CopyTexSubImage2D(GLenum target, |
- GLint level, |
- GLint xoffset, GLint yoffset, |
- GLint x, GLint y, |
- GLsizei width, GLsizei height) = 0; |
- |
- virtual GLuint CreateProgram() = 0; |
- |
- virtual GLuint CreateShader(GLenum type) = 0; |
- |
- virtual void CullFace(GLenum mode) = 0; |
- |
- virtual void DeleteBuffersARB(GLsizei n, const GLuint* buffers) = 0; |
- |
- virtual void DeleteFramebuffersEXT(GLsizei n, const GLuint* framebuffers) = 0; |
- |
- virtual void DeleteProgram(GLuint program) = 0; |
- |
- virtual void DeleteRenderbuffersEXT(GLsizei n, |
- const GLuint* renderbuffers) = 0; |
- |
- virtual void DeleteQueries(GLsizei n, const GLuint* ids) = 0; |
- |
- virtual void DeleteQueriesARB(GLsizei n, const GLuint* ids) = 0; |
- |
- virtual void DeleteShader(GLuint shader) = 0; |
- |
- virtual void DeleteTextures(GLsizei n, const GLuint* textures) = 0; |
- |
- virtual void DepthFunc(GLenum func) = 0; |
- |
- virtual void DepthMask(GLboolean flag) = 0; |
- |
- virtual void DepthRange(GLclampd zNear, GLclampd zFar) = 0; |
- |
- virtual void DepthRangef(GLclampf zNear, GLclampf zFar) = 0; |
- |
- virtual void DetachShader(GLuint program, GLuint shader) = 0; |
- |
- virtual void Disable(GLenum cap) = 0; |
- |
- virtual void DisableVertexAttribArray(GLuint index) = 0; |
- |
- virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) = 0; |
- |
- virtual void DrawBuffer(GLenum mode) = 0; |
- |
- virtual void DrawBuffersARB(GLsizei n, const GLenum* bufs) = 0; |
- |
- virtual void DrawElements(GLenum mode, |
- GLsizei count, |
- GLenum type, |
- const void* indices) = 0; |
- |
- virtual void EGLImageTargetTexture2DOES( |
- GLenum target, GLeglImageOES image) = 0; |
- |
- virtual void EGLImageTargetRenderbufferStorageOES( |
- GLenum target, GLeglImageOES image) = 0; |
- |
- virtual void Enable(GLenum cap) = 0; |
- |
- virtual void EnableVertexAttribArray(GLuint index) = 0; |
- |
- virtual void EndQuery(GLenum target) = 0; |
- |
- virtual void EndQueryARB(GLenum target) = 0; |
- |
- virtual void Finish() = 0; |
- |
- virtual void Flush() = 0; |
- |
- virtual void FramebufferRenderbufferEXT(GLenum target, |
- GLenum attachment, |
- GLenum renderbuffertarget, |
- GLuint renderbuffer) = 0; |
- |
- virtual void FramebufferTexture2DEXT(GLenum target, |
- GLenum attachment, |
- GLenum textarget, |
- GLuint texture, |
- GLint level) = 0; |
- |
- virtual void FrontFace(GLenum mode) = 0; |
- |
- virtual void GenBuffersARB(GLsizei n, GLuint* buffers) = 0; |
- |
- virtual void GenerateMipmapEXT(GLenum target) = 0; |
- |
- virtual void GenFramebuffersEXT(GLsizei n, GLuint* framebuffers) = 0; |
- |
- virtual void GenQueries(GLsizei n, GLuint* ids) = 0; |
- |
- virtual void GenQueriesARB(GLsizei n, GLuint* ids) = 0; |
- |
- virtual void GenRenderbuffersEXT(GLsizei n, GLuint* renderbuffers) = 0; |
- |
- virtual void GenTextures(GLsizei n, GLuint* textures) = 0; |
- |
- virtual void GetActiveAttrib(GLuint program, |
- GLuint index, |
- GLsizei bufsize, |
- GLsizei* length, |
- GLint* size, |
- GLenum* type, |
- char* name) = 0; |
- |
- virtual void GetActiveUniform(GLuint program, |
- GLuint index, |
- GLsizei bufsize, |
- GLsizei* length, |
- GLint* size, |
- GLenum* type, |
- char* name) = 0; |
- |
- virtual void GetAttachedShaders(GLuint program, |
- GLsizei maxcount, |
- GLsizei* count, |
- GLuint* shaders) = 0; |
- |
- virtual GLint GetAttribLocation(GLuint program, const char* name) = 0; |
- |
- virtual void GetBooleanv(GLenum pname, GLboolean* params) = 0; |
- |
- virtual void GetBufferParameteriv(GLenum target, |
- GLenum pname, |
- GLint* params) = 0; |
- |
- virtual GLenum GetError() = 0; |
- |
- virtual void GetFloatv(GLenum pname, GLfloat* params) = 0; |
- |
- virtual void GetFramebufferAttachmentParameterivEXT(GLenum target, |
- GLenum attachment, |
- GLenum pname, |
- GLint* params) = 0; |
- |
- virtual void GetIntegerv(GLenum pname, GLint* params) = 0; |
- |
- virtual void GetProgramiv(GLuint program, GLenum pname, GLint* params) = 0; |
- |
- // TODO(gman): Implement this |
- virtual void GetProgramInfoLog(GLuint program, |
- GLsizei bufsize, |
- GLsizei* length, |
- char* infolog) = 0; |
- |
- virtual void GetQueryiv(GLenum target, GLenum pname, GLint* params) = 0; |
- |
- virtual void GetQueryivARB(GLenum target, GLenum pname, GLint* params) = 0; |
- |
- virtual void GetQueryObjecti64v(GLuint id, GLenum pname, GLint64* params) = 0; |
- |
- virtual void GetQueryObjectiv(GLuint id, GLenum pname, GLint* params) = 0; |
- |
- virtual void GetQueryObjectui64v(GLuint id, |
- GLenum pname, |
- GLuint64* params) = 0; |
- |
- virtual void GetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params) = 0; |
- |
- virtual void GetQueryObjectuivARB(GLuint id, |
- GLenum pname, |
- GLuint* params) = 0; |
- |
- virtual void GetRenderbufferParameterivEXT(GLenum target, |
- GLenum pname, |
- GLint* params) = 0; |
- |
- virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) = 0; |
- |
- // TODO(gman): Implement this |
- virtual void GetShaderInfoLog(GLuint shader, |
- GLsizei bufsize, |
- GLsizei* length, |
- char* infolog) = 0; |
- |
- virtual void GetShaderPrecisionFormat(GLenum shadertype, |
- GLenum precisiontype, |
- GLint* range, |
- GLint* precision) = 0; |
- |
- // TODO(gman): Implement this |
- virtual void GetShaderSource(GLuint shader, |
- GLsizei bufsize, |
- GLsizei* length, |
- char* source) = 0; |
- |
- virtual const GLubyte* GetString(GLenum name) = 0; |
- |
- virtual void GetTexLevelParameterfv(GLenum target, |
- GLint level, |
- GLenum pname, |
- GLfloat* params) = 0; |
- |
- virtual void GetTexLevelParameteriv(GLenum target, |
- GLint level, |
- GLenum pname, |
- GLint* params) = 0; |
- |
- virtual void GetTexParameterfv(GLenum target, |
- GLenum pname, |
- GLfloat* params) = 0; |
- |
- virtual void GetTexParameteriv(GLenum target, |
- GLenum pname, |
- GLint* params) = 0; |
- |
- virtual void GetTranslatedShaderSourceANGLE(GLuint shader, |
- GLsizei bufsize, |
- GLsizei* length, |
- char* source) = 0; |
- |
- virtual void GetUniformfv(GLuint program, |
- GLint location, |
- GLfloat* params) = 0; |
- |
- virtual void GetUniformiv(GLuint program, |
- GLint location, |
- GLint* params) = 0; |
- |
- virtual GLint GetUniformLocation(GLuint program, const char* name) = 0; |
- |
- virtual void GetVertexAttribfv(GLuint index, |
- GLenum pname, |
- GLfloat* params) = 0; |
- |
- virtual void GetVertexAttribiv(GLuint index, |
- GLenum pname, |
- GLint* params) = 0; |
- |
- virtual void GetVertexAttribPointerv(GLuint index, |
- GLenum pname, |
- void** pointer) = 0; |
- |
- virtual void Hint(GLenum target, GLenum mode) = 0; |
- |
- virtual GLboolean IsBuffer(GLuint buffer) = 0; |
- |
- virtual GLboolean IsEnabled(GLenum cap) = 0; |
- |
- virtual GLboolean IsFramebufferEXT(GLuint framebuffer) = 0; |
- |
- virtual GLboolean IsProgram(GLuint program) = 0; |
- |
- virtual GLboolean IsQueryARB(GLuint query) = 0; |
- |
- virtual GLboolean IsRenderbufferEXT(GLuint renderbuffer) = 0; |
- |
- virtual GLboolean IsShader(GLuint shader) = 0; |
- |
- virtual GLboolean IsTexture(GLuint texture) = 0; |
- |
- virtual void* MapBuffer(GLenum target, GLenum access) = 0; |
- |
- virtual void LineWidth(GLfloat width) = 0; |
- |
- virtual void LinkProgram(GLuint program) = 0; |
- |
- virtual void PixelStorei(GLenum pname, GLint param) = 0; |
- |
- virtual void PolygonOffset(GLfloat factor, GLfloat units) = 0; |
- |
- virtual void QueryCounter(GLuint id, GLenum target) = 0; |
- |
- virtual void ReadBuffer(GLenum src) = 0; |
- |
- virtual void ReadPixels(GLint x, GLint y, |
- GLsizei width, GLsizei height, |
- GLenum format, |
- GLenum type, |
- void* pixels) = 0; |
- |
- virtual void ReleaseShaderCompiler(void) = 0; |
- |
- virtual void RenderbufferStorageEXT(GLenum target, |
- GLenum internalformat, |
- GLsizei width, GLsizei height) = 0; |
- |
- virtual void RenderbufferStorageMultisampleANGLE(GLenum target, |
- GLsizei samples, |
- GLenum internalformat, |
- GLsizei width, |
- GLsizei height) = 0; |
- |
- virtual void RenderbufferStorageMultisampleEXT(GLenum target, |
- GLsizei samples, |
- GLenum internalformat, |
- GLsizei width, |
- GLsizei height) = 0; |
- |
- virtual void SampleCoverage(GLclampf value, GLboolean invert) = 0; |
- |
- virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) = 0; |
- |
- virtual void ShaderBinary(GLsizei n, |
- const GLuint* shaders, |
- GLenum binaryformat, |
- const void* binary, |
- GLsizei length) = 0; |
- |
- virtual void ShaderSource(GLuint shader, |
- GLsizei count, |
- const char** str, |
- const GLint* length) = 0; |
- |
- virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) = 0; |
- |
- virtual void StencilFuncSeparate(GLenum face, |
- GLenum func, |
- GLint ref, |
- GLuint mask) = 0; |
- |
- virtual void StencilMask(GLuint mask) = 0; |
- |
- virtual void StencilMaskSeparate(GLenum face, GLuint mask) = 0; |
- |
- virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) = 0; |
- |
- virtual void StencilOpSeparate(GLenum face, |
- GLenum fail, |
- GLenum zfail, |
- GLenum zpass) = 0; |
- |
- virtual void TexImage2D(GLenum target, |
- GLint level, |
- GLint internalformat, |
- GLsizei width, GLsizei height, |
- GLint border, |
- GLenum format, |
- GLenum type, |
- const void* pixels) = 0; |
- |
- virtual void TexParameterf(GLenum target, GLenum pname, GLfloat param) = 0; |
- |
- virtual void TexParameterfv(GLenum target, |
- GLenum pname, |
- const GLfloat* params) = 0; |
- |
- virtual void TexParameteri(GLenum target, GLenum pname, GLint param) = 0; |
- |
- virtual void TexParameteriv(GLenum target, |
- GLenum pname, |
- const GLint* params) = 0; |
- |
- virtual void TexStorage2DEXT(GLenum target, |
- GLsizei levels, |
- GLenum internalformat, |
- GLsizei width, |
- GLsizei height) = 0; |
- |
- virtual void TexSubImage2D(GLenum target, |
- GLint level, |
- GLint xoffset, GLint yoffset, |
- GLsizei width, GLsizei height, |
- GLenum format, |
- GLenum type, |
- const void* pixels) = 0; |
- |
- virtual void Uniform1f(GLint location, GLfloat x) = 0; |
- |
- virtual void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) = 0; |
- |
- virtual void Uniform1i(GLint location, GLint x) = 0; |
- |
- virtual void Uniform1iv(GLint location, GLsizei count, const GLint* v) = 0; |
- |
- virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) = 0; |
- |
- virtual void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) = 0; |
- |
- virtual void Uniform2i(GLint location, GLint x, GLint y) = 0; |
- |
- virtual void Uniform2iv(GLint location, GLsizei count, const GLint* v) = 0; |
- |
- virtual void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) = 0; |
- |
- virtual void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) = 0; |
- |
- virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) = 0; |
- |
- virtual void Uniform3iv(GLint location, GLsizei count, const GLint* v) = 0; |
- |
- virtual void Uniform4f(GLint location, |
- GLfloat x, |
- GLfloat y, |
- GLfloat z, |
- GLfloat w) = 0; |
- |
- virtual void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) = 0; |
- |
- virtual void Uniform4i(GLint location, |
- GLint x, |
- GLint y, |
- GLint z, |
- GLint w) = 0; |
- |
- virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) = 0; |
- |
- virtual void UniformMatrix2fv(GLint location, |
- GLsizei count, |
- GLboolean transpose, |
- const GLfloat* value) = 0; |
- |
- virtual void UniformMatrix3fv(GLint location, |
- GLsizei count, |
- GLboolean transpose, |
- const GLfloat* value) = 0; |
- |
- virtual void UniformMatrix4fv(GLint location, |
- GLsizei count, |
- GLboolean transpose, |
- const GLfloat* value) = 0; |
- |
- virtual GLboolean UnmapBuffer(GLenum target) = 0; |
- |
- virtual void UseProgram(GLuint program) = 0; |
- |
- virtual void ValidateProgram(GLuint program) = 0; |
- |
- virtual void VertexAttrib1f(GLuint indx, GLfloat x) = 0; |
- |
- virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) = 0; |
- |
- virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) = 0; |
- |
- virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) = 0; |
- |
- virtual void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) = 0; |
- |
- virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) = 0; |
- |
- virtual void VertexAttrib4f(GLuint indx, |
- GLfloat x, |
- GLfloat y, |
- GLfloat z, |
- GLfloat w) = 0; |
- |
- virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) = 0; |
- |
- virtual void VertexAttribPointer(GLuint indx, |
- GLint size, |
- GLenum type, |
- GLboolean normalized, |
- GLsizei stride, |
- const void* ptr) = 0; |
- |
- virtual void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) = 0; |
- |
- virtual void SwapBuffers() = 0; |
- |
- virtual GLuint GetMaxValueInBufferCHROMIUM(GLuint buffer_id, |
- GLsizei count, |
- GLenum type, |
- GLuint offset) = 0; |
- |
- virtual void GenFencesNV(GLsizei n, GLuint *fences) = 0; |
- |
- virtual void DeleteFencesNV(GLsizei n, const GLuint *fences) = 0; |
- |
- virtual void SetFenceNV(GLuint fence, GLenum condition) = 0; |
- |
- virtual GLboolean TestFenceNV(GLuint fence) = 0; |
- |
- virtual void FinishFenceNV(GLuint fence) = 0; |
- |
- virtual GLboolean IsFenceNV(GLuint fence) = 0; |
- |
- virtual void GetFenceivNV(GLuint fence, GLenum pname, GLint *params) = 0; |
- |
- virtual void SetSurfaceCHROMIUM(GLuint id) = 0; |
- |
- virtual GLenum GetGraphicsResetStatusARB() = 0; |
- |
- virtual GLsync FenceSync(GLenum condition, GLbitfield flags) = 0; |
- |
- virtual void DeleteSync(GLsync sync) = 0; |
- |
- virtual void GetSynciv(GLsync sync, |
- GLenum pname, |
- GLsizei bufSize, |
- GLsizei* length, |
- GLint* values) = 0; |
- |
- virtual void DrawArraysInstancedANGLE(GLenum mode, |
- GLint first, |
- GLsizei count, |
- GLsizei primcount) = 0; |
- |
- virtual void DrawElementsInstancedANGLE(GLenum mode, |
- GLsizei count, |
- GLenum type, |
- const void* indices, |
- GLsizei primcount) = 0; |
- |
- virtual void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) = 0; |
- |
- private: |
- static GLInterface* interface_; |
-}; |
- |
-} // namespace gfx |
- |
-#endif // UI_GFX_GL_GL_INTERFACE_H_ |