| Index: ui/gfx/gl/gl_implementation_win.cc
|
| diff --git a/ui/gfx/gl/gl_implementation_win.cc b/ui/gfx/gl/gl_implementation_win.cc
|
| deleted file mode 100644
|
| index 25122de27bf40013df6659e76200700261222847..0000000000000000000000000000000000000000
|
| --- a/ui/gfx/gl/gl_implementation_win.cc
|
| +++ /dev/null
|
| @@ -1,290 +0,0 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include <d3dx9.h>
|
| -
|
| -#include <vector>
|
| -
|
| -#include "base/at_exit.h"
|
| -#include "base/base_paths.h"
|
| -#include "base/bind.h"
|
| -#include "base/command_line.h"
|
| -#include "base/file_path.h"
|
| -#include "base/logging.h"
|
| -#include "base/native_library.h"
|
| -#include "base/path_service.h"
|
| -#include "base/stringprintf.h"
|
| -#include "base/threading/thread_restrictions.h"
|
| -#include "ui/gfx/gl/gl_bindings.h"
|
| -#include "ui/gfx/gl/gl_implementation.h"
|
| -
|
| -#if defined(ENABLE_SWIFTSHADER)
|
| -#include "software_renderer.h"
|
| -#endif
|
| -
|
| -namespace gfx {
|
| -
|
| -namespace {
|
| -
|
| -typedef std::vector<base::NativeLibrary> LibraryArray;
|
| -LibraryArray* g_d3dx_libraries;
|
| -
|
| -void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) {
|
| - glClearDepthf(static_cast<GLclampf>(depth));
|
| -}
|
| -
|
| -void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near,
|
| - GLclampd z_far) {
|
| - glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far));
|
| -}
|
| -
|
| -void UnloadD3DXLibraries(void* unused) {
|
| - if (g_d3dx_libraries) {
|
| - for (LibraryArray::iterator it = g_d3dx_libraries->begin();
|
| - it != g_d3dx_libraries->end(); ++it) {
|
| - base::UnloadNativeLibrary(*it);
|
| - }
|
| - delete g_d3dx_libraries;
|
| - g_d3dx_libraries = NULL;
|
| - }
|
| -}
|
| -
|
| -bool LoadD3DXLibrary(const FilePath& module_path,
|
| - const FilePath::StringType& name) {
|
| - base::NativeLibrary library = base::LoadNativeLibrary(FilePath(name), NULL);
|
| - if (!library) {
|
| - library = base::LoadNativeLibrary(module_path.Append(name), NULL);
|
| - if (!library) {
|
| - DVLOG(1) << name << " not found.";
|
| - return false;
|
| - }
|
| - }
|
| -
|
| - if (!g_d3dx_libraries) {
|
| - g_d3dx_libraries = new LibraryArray;
|
| - base::AtExitManager::RegisterCallback(UnloadD3DXLibraries, NULL);
|
| - }
|
| - g_d3dx_libraries->push_back(library);
|
| - return true;
|
| -}
|
| -
|
| -} // namespace anonymous
|
| -
|
| -void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) {
|
| - impls->push_back(kGLImplementationEGLGLES2);
|
| - impls->push_back(kGLImplementationDesktopGL);
|
| - impls->push_back(kGLImplementationOSMesaGL);
|
| -}
|
| -
|
| -bool InitializeGLBindings(GLImplementation implementation) {
|
| - // Prevent reinitialization with a different implementation. Once the gpu
|
| - // unit tests have initialized with kGLImplementationMock, we don't want to
|
| - // later switch to another GL implementation.
|
| - if (GetGLImplementation() != kGLImplementationNone)
|
| - return true;
|
| -
|
| - // Allow the main thread or another to initialize these bindings
|
| - // after instituting restrictions on I/O. Going forward they will
|
| - // likely be used in the browser process on most platforms. The
|
| - // one-time initialization cost is small, between 2 and 5 ms.
|
| - base::ThreadRestrictions::ScopedAllowIO allow_io;
|
| -
|
| - switch (implementation) {
|
| - case kGLImplementationOSMesaGL: {
|
| - FilePath module_path;
|
| - if (!PathService::Get(base::DIR_MODULE, &module_path)) {
|
| - LOG(ERROR) << "PathService::Get failed.";
|
| - return false;
|
| - }
|
| -
|
| - base::NativeLibrary library = base::LoadNativeLibrary(
|
| - module_path.Append(L"osmesa.dll"), NULL);
|
| - if (!library) {
|
| - DVLOG(1) << "osmesa.dll not found";
|
| - return false;
|
| - }
|
| -
|
| - GLGetProcAddressProc get_proc_address =
|
| - reinterpret_cast<GLGetProcAddressProc>(
|
| - base::GetFunctionPointerFromNativeLibrary(
|
| - library, "OSMesaGetProcAddress"));
|
| - if (!get_proc_address) {
|
| - DLOG(ERROR) << "OSMesaGetProcAddress not found.";
|
| - base::UnloadNativeLibrary(library);
|
| - return false;
|
| - }
|
| -
|
| - SetGLGetProcAddressProc(get_proc_address);
|
| - AddGLNativeLibrary(library);
|
| - SetGLImplementation(kGLImplementationOSMesaGL);
|
| -
|
| - InitializeGLBindingsGL();
|
| - InitializeGLBindingsOSMESA();
|
| - break;
|
| - }
|
| - case kGLImplementationEGLGLES2: {
|
| - FilePath module_path;
|
| - if (!PathService::Get(base::DIR_MODULE, &module_path))
|
| - return false;
|
| -
|
| - // Attempt to load D3DX and its dependencies using the default search path
|
| - // and if that fails, using an absolute path. This is to ensure these DLLs
|
| - // are loaded before ANGLE is loaded in case they are not in the default
|
| - // search path.
|
| - LoadD3DXLibrary(module_path, base::StringPrintf(L"d3dcompiler_%d.dll",
|
| - D3DX_SDK_VERSION));
|
| - LoadD3DXLibrary(module_path, base::StringPrintf(L"d3dx9_%d.dll",
|
| - D3DX_SDK_VERSION));
|
| -
|
| - FilePath gles_path;
|
| - const CommandLine* command_line = CommandLine::ForCurrentProcess();
|
| - bool using_swift_shader =
|
| - command_line->GetSwitchValueASCII(switches::kUseGL) == "swiftshader";
|
| - if (using_swift_shader) {
|
| - if (!command_line->HasSwitch(switches::kSwiftShaderPath))
|
| - return false;
|
| - gles_path =
|
| - command_line->GetSwitchValuePath(switches::kSwiftShaderPath);
|
| - // Preload library
|
| - LoadLibrary(L"ddraw.dll");
|
| - } else {
|
| - gles_path = module_path;
|
| - }
|
| -
|
| - // Load libglesv2.dll before libegl.dll because the latter is dependent on
|
| - // the former and if there is another version of libglesv2.dll in the dll
|
| - // search path, it will get loaded instead.
|
| - base::NativeLibrary gles_library = base::LoadNativeLibrary(
|
| - gles_path.Append(L"libglesv2.dll"), NULL);
|
| - if (!gles_library) {
|
| - DVLOG(1) << "libglesv2.dll not found";
|
| - return false;
|
| - }
|
| -
|
| - // When using EGL, first try eglGetProcAddress and then Windows
|
| - // GetProcAddress on both the EGL and GLES2 DLLs.
|
| - base::NativeLibrary egl_library = base::LoadNativeLibrary(
|
| - gles_path.Append(L"libegl.dll"), NULL);
|
| - if (!egl_library) {
|
| - DVLOG(1) << "libegl.dll not found.";
|
| - base::UnloadNativeLibrary(gles_library);
|
| - return false;
|
| - }
|
| -
|
| -#if defined(ENABLE_SWIFTSHADER)
|
| - if (using_swift_shader) {
|
| - SetupSoftwareRenderer(gles_library);
|
| - }
|
| -#endif
|
| -
|
| - GLGetProcAddressProc get_proc_address =
|
| - reinterpret_cast<GLGetProcAddressProc>(
|
| - base::GetFunctionPointerFromNativeLibrary(
|
| - egl_library, "eglGetProcAddress"));
|
| - if (!get_proc_address) {
|
| - LOG(ERROR) << "eglGetProcAddress not found.";
|
| - base::UnloadNativeLibrary(egl_library);
|
| - base::UnloadNativeLibrary(gles_library);
|
| - return false;
|
| - }
|
| -
|
| - SetGLGetProcAddressProc(get_proc_address);
|
| - AddGLNativeLibrary(egl_library);
|
| - AddGLNativeLibrary(gles_library);
|
| - SetGLImplementation(kGLImplementationEGLGLES2);
|
| -
|
| - InitializeGLBindingsGL();
|
| - InitializeGLBindingsEGL();
|
| -
|
| - // These two functions take single precision float rather than double
|
| - // precision float parameters in GLES.
|
| - ::gfx::g_glClearDepth = MarshalClearDepthToClearDepthf;
|
| - ::gfx::g_glDepthRange = MarshalDepthRangeToDepthRangef;
|
| - break;
|
| - }
|
| - case kGLImplementationDesktopGL: {
|
| - // When using Windows OpenGL, first try wglGetProcAddress and then
|
| - // Windows GetProcAddress.
|
| - base::NativeLibrary library = base::LoadNativeLibrary(
|
| - FilePath(L"opengl32.dll"), NULL);
|
| - if (!library) {
|
| - DVLOG(1) << "opengl32.dll not found";
|
| - return false;
|
| - }
|
| -
|
| - GLGetProcAddressProc get_proc_address =
|
| - reinterpret_cast<GLGetProcAddressProc>(
|
| - base::GetFunctionPointerFromNativeLibrary(
|
| - library, "wglGetProcAddress"));
|
| - if (!get_proc_address) {
|
| - LOG(ERROR) << "wglGetProcAddress not found.";
|
| - base::UnloadNativeLibrary(library);
|
| - return false;
|
| - }
|
| -
|
| - SetGLGetProcAddressProc(get_proc_address);
|
| - AddGLNativeLibrary(library);
|
| - SetGLImplementation(kGLImplementationDesktopGL);
|
| -
|
| - InitializeGLBindingsGL();
|
| - InitializeGLBindingsWGL();
|
| - break;
|
| - }
|
| - case kGLImplementationMockGL: {
|
| - SetGLGetProcAddressProc(GetMockGLProcAddress);
|
| - SetGLImplementation(kGLImplementationMockGL);
|
| - InitializeGLBindingsGL();
|
| - break;
|
| - }
|
| - default:
|
| - return false;
|
| - }
|
| -
|
| - return true;
|
| -}
|
| -
|
| -bool InitializeGLExtensionBindings(GLImplementation implementation,
|
| - GLContext* context) {
|
| - switch (implementation) {
|
| - case kGLImplementationOSMesaGL:
|
| - InitializeGLExtensionBindingsGL(context);
|
| - InitializeGLExtensionBindingsOSMESA(context);
|
| - break;
|
| - case kGLImplementationEGLGLES2:
|
| - InitializeGLExtensionBindingsGL(context);
|
| - InitializeGLExtensionBindingsEGL(context);
|
| - break;
|
| - case kGLImplementationDesktopGL:
|
| - InitializeGLExtensionBindingsGL(context);
|
| - InitializeGLExtensionBindingsWGL(context);
|
| - break;
|
| - case kGLImplementationMockGL:
|
| - InitializeGLExtensionBindingsGL(context);
|
| - break;
|
| - default:
|
| - return false;
|
| - }
|
| -
|
| - return true;
|
| -}
|
| -
|
| -void InitializeDebugGLBindings() {
|
| - InitializeDebugGLBindingsEGL();
|
| - InitializeDebugGLBindingsGL();
|
| - InitializeDebugGLBindingsOSMESA();
|
| - InitializeDebugGLBindingsWGL();
|
| -}
|
| -
|
| -void ClearGLBindings() {
|
| - ClearGLBindingsEGL();
|
| - ClearGLBindingsGL();
|
| - ClearGLBindingsOSMESA();
|
| - ClearGLBindingsWGL();
|
| - SetGLImplementation(kGLImplementationNone);
|
| -
|
| - UnloadGLNativeLibraries();
|
| - UnloadD3DXLibraries(NULL);
|
| -}
|
| -
|
| -} // namespace gfx
|
|
|