Index: ui/gfx/gl/gl_implementation_win.cc |
diff --git a/ui/gfx/gl/gl_implementation_win.cc b/ui/gfx/gl/gl_implementation_win.cc |
deleted file mode 100644 |
index 25122de27bf40013df6659e76200700261222847..0000000000000000000000000000000000000000 |
--- a/ui/gfx/gl/gl_implementation_win.cc |
+++ /dev/null |
@@ -1,290 +0,0 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include <d3dx9.h> |
- |
-#include <vector> |
- |
-#include "base/at_exit.h" |
-#include "base/base_paths.h" |
-#include "base/bind.h" |
-#include "base/command_line.h" |
-#include "base/file_path.h" |
-#include "base/logging.h" |
-#include "base/native_library.h" |
-#include "base/path_service.h" |
-#include "base/stringprintf.h" |
-#include "base/threading/thread_restrictions.h" |
-#include "ui/gfx/gl/gl_bindings.h" |
-#include "ui/gfx/gl/gl_implementation.h" |
- |
-#if defined(ENABLE_SWIFTSHADER) |
-#include "software_renderer.h" |
-#endif |
- |
-namespace gfx { |
- |
-namespace { |
- |
-typedef std::vector<base::NativeLibrary> LibraryArray; |
-LibraryArray* g_d3dx_libraries; |
- |
-void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { |
- glClearDepthf(static_cast<GLclampf>(depth)); |
-} |
- |
-void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, |
- GLclampd z_far) { |
- glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far)); |
-} |
- |
-void UnloadD3DXLibraries(void* unused) { |
- if (g_d3dx_libraries) { |
- for (LibraryArray::iterator it = g_d3dx_libraries->begin(); |
- it != g_d3dx_libraries->end(); ++it) { |
- base::UnloadNativeLibrary(*it); |
- } |
- delete g_d3dx_libraries; |
- g_d3dx_libraries = NULL; |
- } |
-} |
- |
-bool LoadD3DXLibrary(const FilePath& module_path, |
- const FilePath::StringType& name) { |
- base::NativeLibrary library = base::LoadNativeLibrary(FilePath(name), NULL); |
- if (!library) { |
- library = base::LoadNativeLibrary(module_path.Append(name), NULL); |
- if (!library) { |
- DVLOG(1) << name << " not found."; |
- return false; |
- } |
- } |
- |
- if (!g_d3dx_libraries) { |
- g_d3dx_libraries = new LibraryArray; |
- base::AtExitManager::RegisterCallback(UnloadD3DXLibraries, NULL); |
- } |
- g_d3dx_libraries->push_back(library); |
- return true; |
-} |
- |
-} // namespace anonymous |
- |
-void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) { |
- impls->push_back(kGLImplementationEGLGLES2); |
- impls->push_back(kGLImplementationDesktopGL); |
- impls->push_back(kGLImplementationOSMesaGL); |
-} |
- |
-bool InitializeGLBindings(GLImplementation implementation) { |
- // Prevent reinitialization with a different implementation. Once the gpu |
- // unit tests have initialized with kGLImplementationMock, we don't want to |
- // later switch to another GL implementation. |
- if (GetGLImplementation() != kGLImplementationNone) |
- return true; |
- |
- // Allow the main thread or another to initialize these bindings |
- // after instituting restrictions on I/O. Going forward they will |
- // likely be used in the browser process on most platforms. The |
- // one-time initialization cost is small, between 2 and 5 ms. |
- base::ThreadRestrictions::ScopedAllowIO allow_io; |
- |
- switch (implementation) { |
- case kGLImplementationOSMesaGL: { |
- FilePath module_path; |
- if (!PathService::Get(base::DIR_MODULE, &module_path)) { |
- LOG(ERROR) << "PathService::Get failed."; |
- return false; |
- } |
- |
- base::NativeLibrary library = base::LoadNativeLibrary( |
- module_path.Append(L"osmesa.dll"), NULL); |
- if (!library) { |
- DVLOG(1) << "osmesa.dll not found"; |
- return false; |
- } |
- |
- GLGetProcAddressProc get_proc_address = |
- reinterpret_cast<GLGetProcAddressProc>( |
- base::GetFunctionPointerFromNativeLibrary( |
- library, "OSMesaGetProcAddress")); |
- if (!get_proc_address) { |
- DLOG(ERROR) << "OSMesaGetProcAddress not found."; |
- base::UnloadNativeLibrary(library); |
- return false; |
- } |
- |
- SetGLGetProcAddressProc(get_proc_address); |
- AddGLNativeLibrary(library); |
- SetGLImplementation(kGLImplementationOSMesaGL); |
- |
- InitializeGLBindingsGL(); |
- InitializeGLBindingsOSMESA(); |
- break; |
- } |
- case kGLImplementationEGLGLES2: { |
- FilePath module_path; |
- if (!PathService::Get(base::DIR_MODULE, &module_path)) |
- return false; |
- |
- // Attempt to load D3DX and its dependencies using the default search path |
- // and if that fails, using an absolute path. This is to ensure these DLLs |
- // are loaded before ANGLE is loaded in case they are not in the default |
- // search path. |
- LoadD3DXLibrary(module_path, base::StringPrintf(L"d3dcompiler_%d.dll", |
- D3DX_SDK_VERSION)); |
- LoadD3DXLibrary(module_path, base::StringPrintf(L"d3dx9_%d.dll", |
- D3DX_SDK_VERSION)); |
- |
- FilePath gles_path; |
- const CommandLine* command_line = CommandLine::ForCurrentProcess(); |
- bool using_swift_shader = |
- command_line->GetSwitchValueASCII(switches::kUseGL) == "swiftshader"; |
- if (using_swift_shader) { |
- if (!command_line->HasSwitch(switches::kSwiftShaderPath)) |
- return false; |
- gles_path = |
- command_line->GetSwitchValuePath(switches::kSwiftShaderPath); |
- // Preload library |
- LoadLibrary(L"ddraw.dll"); |
- } else { |
- gles_path = module_path; |
- } |
- |
- // Load libglesv2.dll before libegl.dll because the latter is dependent on |
- // the former and if there is another version of libglesv2.dll in the dll |
- // search path, it will get loaded instead. |
- base::NativeLibrary gles_library = base::LoadNativeLibrary( |
- gles_path.Append(L"libglesv2.dll"), NULL); |
- if (!gles_library) { |
- DVLOG(1) << "libglesv2.dll not found"; |
- return false; |
- } |
- |
- // When using EGL, first try eglGetProcAddress and then Windows |
- // GetProcAddress on both the EGL and GLES2 DLLs. |
- base::NativeLibrary egl_library = base::LoadNativeLibrary( |
- gles_path.Append(L"libegl.dll"), NULL); |
- if (!egl_library) { |
- DVLOG(1) << "libegl.dll not found."; |
- base::UnloadNativeLibrary(gles_library); |
- return false; |
- } |
- |
-#if defined(ENABLE_SWIFTSHADER) |
- if (using_swift_shader) { |
- SetupSoftwareRenderer(gles_library); |
- } |
-#endif |
- |
- GLGetProcAddressProc get_proc_address = |
- reinterpret_cast<GLGetProcAddressProc>( |
- base::GetFunctionPointerFromNativeLibrary( |
- egl_library, "eglGetProcAddress")); |
- if (!get_proc_address) { |
- LOG(ERROR) << "eglGetProcAddress not found."; |
- base::UnloadNativeLibrary(egl_library); |
- base::UnloadNativeLibrary(gles_library); |
- return false; |
- } |
- |
- SetGLGetProcAddressProc(get_proc_address); |
- AddGLNativeLibrary(egl_library); |
- AddGLNativeLibrary(gles_library); |
- SetGLImplementation(kGLImplementationEGLGLES2); |
- |
- InitializeGLBindingsGL(); |
- InitializeGLBindingsEGL(); |
- |
- // These two functions take single precision float rather than double |
- // precision float parameters in GLES. |
- ::gfx::g_glClearDepth = MarshalClearDepthToClearDepthf; |
- ::gfx::g_glDepthRange = MarshalDepthRangeToDepthRangef; |
- break; |
- } |
- case kGLImplementationDesktopGL: { |
- // When using Windows OpenGL, first try wglGetProcAddress and then |
- // Windows GetProcAddress. |
- base::NativeLibrary library = base::LoadNativeLibrary( |
- FilePath(L"opengl32.dll"), NULL); |
- if (!library) { |
- DVLOG(1) << "opengl32.dll not found"; |
- return false; |
- } |
- |
- GLGetProcAddressProc get_proc_address = |
- reinterpret_cast<GLGetProcAddressProc>( |
- base::GetFunctionPointerFromNativeLibrary( |
- library, "wglGetProcAddress")); |
- if (!get_proc_address) { |
- LOG(ERROR) << "wglGetProcAddress not found."; |
- base::UnloadNativeLibrary(library); |
- return false; |
- } |
- |
- SetGLGetProcAddressProc(get_proc_address); |
- AddGLNativeLibrary(library); |
- SetGLImplementation(kGLImplementationDesktopGL); |
- |
- InitializeGLBindingsGL(); |
- InitializeGLBindingsWGL(); |
- break; |
- } |
- case kGLImplementationMockGL: { |
- SetGLGetProcAddressProc(GetMockGLProcAddress); |
- SetGLImplementation(kGLImplementationMockGL); |
- InitializeGLBindingsGL(); |
- break; |
- } |
- default: |
- return false; |
- } |
- |
- return true; |
-} |
- |
-bool InitializeGLExtensionBindings(GLImplementation implementation, |
- GLContext* context) { |
- switch (implementation) { |
- case kGLImplementationOSMesaGL: |
- InitializeGLExtensionBindingsGL(context); |
- InitializeGLExtensionBindingsOSMESA(context); |
- break; |
- case kGLImplementationEGLGLES2: |
- InitializeGLExtensionBindingsGL(context); |
- InitializeGLExtensionBindingsEGL(context); |
- break; |
- case kGLImplementationDesktopGL: |
- InitializeGLExtensionBindingsGL(context); |
- InitializeGLExtensionBindingsWGL(context); |
- break; |
- case kGLImplementationMockGL: |
- InitializeGLExtensionBindingsGL(context); |
- break; |
- default: |
- return false; |
- } |
- |
- return true; |
-} |
- |
-void InitializeDebugGLBindings() { |
- InitializeDebugGLBindingsEGL(); |
- InitializeDebugGLBindingsGL(); |
- InitializeDebugGLBindingsOSMESA(); |
- InitializeDebugGLBindingsWGL(); |
-} |
- |
-void ClearGLBindings() { |
- ClearGLBindingsEGL(); |
- ClearGLBindingsGL(); |
- ClearGLBindingsOSMESA(); |
- ClearGLBindingsWGL(); |
- SetGLImplementation(kGLImplementationNone); |
- |
- UnloadGLNativeLibraries(); |
- UnloadD3DXLibraries(NULL); |
-} |
- |
-} // namespace gfx |