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Unified Diff: ui/gfx/gl/gl_implementation_win.cc

Issue 10392068: ui: Move gl/ directory out of gfx/, up to ui/. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fix mac_rel Created 8 years, 7 months ago
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Index: ui/gfx/gl/gl_implementation_win.cc
diff --git a/ui/gfx/gl/gl_implementation_win.cc b/ui/gfx/gl/gl_implementation_win.cc
deleted file mode 100644
index 25122de27bf40013df6659e76200700261222847..0000000000000000000000000000000000000000
--- a/ui/gfx/gl/gl_implementation_win.cc
+++ /dev/null
@@ -1,290 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include <d3dx9.h>
-
-#include <vector>
-
-#include "base/at_exit.h"
-#include "base/base_paths.h"
-#include "base/bind.h"
-#include "base/command_line.h"
-#include "base/file_path.h"
-#include "base/logging.h"
-#include "base/native_library.h"
-#include "base/path_service.h"
-#include "base/stringprintf.h"
-#include "base/threading/thread_restrictions.h"
-#include "ui/gfx/gl/gl_bindings.h"
-#include "ui/gfx/gl/gl_implementation.h"
-
-#if defined(ENABLE_SWIFTSHADER)
-#include "software_renderer.h"
-#endif
-
-namespace gfx {
-
-namespace {
-
-typedef std::vector<base::NativeLibrary> LibraryArray;
-LibraryArray* g_d3dx_libraries;
-
-void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) {
- glClearDepthf(static_cast<GLclampf>(depth));
-}
-
-void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near,
- GLclampd z_far) {
- glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far));
-}
-
-void UnloadD3DXLibraries(void* unused) {
- if (g_d3dx_libraries) {
- for (LibraryArray::iterator it = g_d3dx_libraries->begin();
- it != g_d3dx_libraries->end(); ++it) {
- base::UnloadNativeLibrary(*it);
- }
- delete g_d3dx_libraries;
- g_d3dx_libraries = NULL;
- }
-}
-
-bool LoadD3DXLibrary(const FilePath& module_path,
- const FilePath::StringType& name) {
- base::NativeLibrary library = base::LoadNativeLibrary(FilePath(name), NULL);
- if (!library) {
- library = base::LoadNativeLibrary(module_path.Append(name), NULL);
- if (!library) {
- DVLOG(1) << name << " not found.";
- return false;
- }
- }
-
- if (!g_d3dx_libraries) {
- g_d3dx_libraries = new LibraryArray;
- base::AtExitManager::RegisterCallback(UnloadD3DXLibraries, NULL);
- }
- g_d3dx_libraries->push_back(library);
- return true;
-}
-
-} // namespace anonymous
-
-void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) {
- impls->push_back(kGLImplementationEGLGLES2);
- impls->push_back(kGLImplementationDesktopGL);
- impls->push_back(kGLImplementationOSMesaGL);
-}
-
-bool InitializeGLBindings(GLImplementation implementation) {
- // Prevent reinitialization with a different implementation. Once the gpu
- // unit tests have initialized with kGLImplementationMock, we don't want to
- // later switch to another GL implementation.
- if (GetGLImplementation() != kGLImplementationNone)
- return true;
-
- // Allow the main thread or another to initialize these bindings
- // after instituting restrictions on I/O. Going forward they will
- // likely be used in the browser process on most platforms. The
- // one-time initialization cost is small, between 2 and 5 ms.
- base::ThreadRestrictions::ScopedAllowIO allow_io;
-
- switch (implementation) {
- case kGLImplementationOSMesaGL: {
- FilePath module_path;
- if (!PathService::Get(base::DIR_MODULE, &module_path)) {
- LOG(ERROR) << "PathService::Get failed.";
- return false;
- }
-
- base::NativeLibrary library = base::LoadNativeLibrary(
- module_path.Append(L"osmesa.dll"), NULL);
- if (!library) {
- DVLOG(1) << "osmesa.dll not found";
- return false;
- }
-
- GLGetProcAddressProc get_proc_address =
- reinterpret_cast<GLGetProcAddressProc>(
- base::GetFunctionPointerFromNativeLibrary(
- library, "OSMesaGetProcAddress"));
- if (!get_proc_address) {
- DLOG(ERROR) << "OSMesaGetProcAddress not found.";
- base::UnloadNativeLibrary(library);
- return false;
- }
-
- SetGLGetProcAddressProc(get_proc_address);
- AddGLNativeLibrary(library);
- SetGLImplementation(kGLImplementationOSMesaGL);
-
- InitializeGLBindingsGL();
- InitializeGLBindingsOSMESA();
- break;
- }
- case kGLImplementationEGLGLES2: {
- FilePath module_path;
- if (!PathService::Get(base::DIR_MODULE, &module_path))
- return false;
-
- // Attempt to load D3DX and its dependencies using the default search path
- // and if that fails, using an absolute path. This is to ensure these DLLs
- // are loaded before ANGLE is loaded in case they are not in the default
- // search path.
- LoadD3DXLibrary(module_path, base::StringPrintf(L"d3dcompiler_%d.dll",
- D3DX_SDK_VERSION));
- LoadD3DXLibrary(module_path, base::StringPrintf(L"d3dx9_%d.dll",
- D3DX_SDK_VERSION));
-
- FilePath gles_path;
- const CommandLine* command_line = CommandLine::ForCurrentProcess();
- bool using_swift_shader =
- command_line->GetSwitchValueASCII(switches::kUseGL) == "swiftshader";
- if (using_swift_shader) {
- if (!command_line->HasSwitch(switches::kSwiftShaderPath))
- return false;
- gles_path =
- command_line->GetSwitchValuePath(switches::kSwiftShaderPath);
- // Preload library
- LoadLibrary(L"ddraw.dll");
- } else {
- gles_path = module_path;
- }
-
- // Load libglesv2.dll before libegl.dll because the latter is dependent on
- // the former and if there is another version of libglesv2.dll in the dll
- // search path, it will get loaded instead.
- base::NativeLibrary gles_library = base::LoadNativeLibrary(
- gles_path.Append(L"libglesv2.dll"), NULL);
- if (!gles_library) {
- DVLOG(1) << "libglesv2.dll not found";
- return false;
- }
-
- // When using EGL, first try eglGetProcAddress and then Windows
- // GetProcAddress on both the EGL and GLES2 DLLs.
- base::NativeLibrary egl_library = base::LoadNativeLibrary(
- gles_path.Append(L"libegl.dll"), NULL);
- if (!egl_library) {
- DVLOG(1) << "libegl.dll not found.";
- base::UnloadNativeLibrary(gles_library);
- return false;
- }
-
-#if defined(ENABLE_SWIFTSHADER)
- if (using_swift_shader) {
- SetupSoftwareRenderer(gles_library);
- }
-#endif
-
- GLGetProcAddressProc get_proc_address =
- reinterpret_cast<GLGetProcAddressProc>(
- base::GetFunctionPointerFromNativeLibrary(
- egl_library, "eglGetProcAddress"));
- if (!get_proc_address) {
- LOG(ERROR) << "eglGetProcAddress not found.";
- base::UnloadNativeLibrary(egl_library);
- base::UnloadNativeLibrary(gles_library);
- return false;
- }
-
- SetGLGetProcAddressProc(get_proc_address);
- AddGLNativeLibrary(egl_library);
- AddGLNativeLibrary(gles_library);
- SetGLImplementation(kGLImplementationEGLGLES2);
-
- InitializeGLBindingsGL();
- InitializeGLBindingsEGL();
-
- // These two functions take single precision float rather than double
- // precision float parameters in GLES.
- ::gfx::g_glClearDepth = MarshalClearDepthToClearDepthf;
- ::gfx::g_glDepthRange = MarshalDepthRangeToDepthRangef;
- break;
- }
- case kGLImplementationDesktopGL: {
- // When using Windows OpenGL, first try wglGetProcAddress and then
- // Windows GetProcAddress.
- base::NativeLibrary library = base::LoadNativeLibrary(
- FilePath(L"opengl32.dll"), NULL);
- if (!library) {
- DVLOG(1) << "opengl32.dll not found";
- return false;
- }
-
- GLGetProcAddressProc get_proc_address =
- reinterpret_cast<GLGetProcAddressProc>(
- base::GetFunctionPointerFromNativeLibrary(
- library, "wglGetProcAddress"));
- if (!get_proc_address) {
- LOG(ERROR) << "wglGetProcAddress not found.";
- base::UnloadNativeLibrary(library);
- return false;
- }
-
- SetGLGetProcAddressProc(get_proc_address);
- AddGLNativeLibrary(library);
- SetGLImplementation(kGLImplementationDesktopGL);
-
- InitializeGLBindingsGL();
- InitializeGLBindingsWGL();
- break;
- }
- case kGLImplementationMockGL: {
- SetGLGetProcAddressProc(GetMockGLProcAddress);
- SetGLImplementation(kGLImplementationMockGL);
- InitializeGLBindingsGL();
- break;
- }
- default:
- return false;
- }
-
- return true;
-}
-
-bool InitializeGLExtensionBindings(GLImplementation implementation,
- GLContext* context) {
- switch (implementation) {
- case kGLImplementationOSMesaGL:
- InitializeGLExtensionBindingsGL(context);
- InitializeGLExtensionBindingsOSMESA(context);
- break;
- case kGLImplementationEGLGLES2:
- InitializeGLExtensionBindingsGL(context);
- InitializeGLExtensionBindingsEGL(context);
- break;
- case kGLImplementationDesktopGL:
- InitializeGLExtensionBindingsGL(context);
- InitializeGLExtensionBindingsWGL(context);
- break;
- case kGLImplementationMockGL:
- InitializeGLExtensionBindingsGL(context);
- break;
- default:
- return false;
- }
-
- return true;
-}
-
-void InitializeDebugGLBindings() {
- InitializeDebugGLBindingsEGL();
- InitializeDebugGLBindingsGL();
- InitializeDebugGLBindingsOSMESA();
- InitializeDebugGLBindingsWGL();
-}
-
-void ClearGLBindings() {
- ClearGLBindingsEGL();
- ClearGLBindingsGL();
- ClearGLBindingsOSMESA();
- ClearGLBindingsWGL();
- SetGLImplementation(kGLImplementationNone);
-
- UnloadGLNativeLibraries();
- UnloadD3DXLibraries(NULL);
-}
-
-} // namespace gfx
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