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Unified Diff: ui/gfx/gl/gl_implementation_mac.cc

Issue 10392068: ui: Move gl/ directory out of gfx/, up to ui/. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fix mac_rel Created 8 years, 7 months ago
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Index: ui/gfx/gl/gl_implementation_mac.cc
diff --git a/ui/gfx/gl/gl_implementation_mac.cc b/ui/gfx/gl/gl_implementation_mac.cc
deleted file mode 100644
index c2ba2e2bbbfbbb8d5adef7dce0e563b2573b1ce9..0000000000000000000000000000000000000000
--- a/ui/gfx/gl/gl_implementation_mac.cc
+++ /dev/null
@@ -1,140 +0,0 @@
-// Copyright (c) 2011 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "base/base_paths.h"
-#include "base/file_path.h"
-#include "base/logging.h"
-#include "base/threading/thread_restrictions.h"
-#include "base/mac/foundation_util.h"
-#include "base/native_library.h"
-#include "base/path_service.h"
-#include "ui/gfx/gl/gl_bindings.h"
-#include "ui/gfx/gl/gl_implementation.h"
-
-namespace gfx {
-namespace {
-const char kOpenGLFrameworkPath[] =
- "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL";
-} // namespace anonymous
-
-void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) {
- impls->push_back(kGLImplementationDesktopGL);
- impls->push_back(kGLImplementationAppleGL);
- impls->push_back(kGLImplementationOSMesaGL);
-}
-
-bool InitializeGLBindings(GLImplementation implementation) {
- // Prevent reinitialization with a different implementation. Once the gpu
- // unit tests have initialized with kGLImplementationMock, we don't want to
- // later switch to another GL implementation.
- if (GetGLImplementation() != kGLImplementationNone)
- return true;
-
- // Allow the main thread or another to initialize these bindings
- // after instituting restrictions on I/O. Going forward they will
- // likely be used in the browser process on most platforms. The
- // one-time initialization cost is small, between 2 and 5 ms.
- base::ThreadRestrictions::ScopedAllowIO allow_io;
-
- switch (implementation) {
- case kGLImplementationOSMesaGL: {
- // osmesa.so is located in the build directory. This code path is only
- // valid in a developer build environment.
- FilePath exe_path;
- if (!PathService::Get(base::FILE_EXE, &exe_path)) {
- LOG(ERROR) << "PathService::Get failed.";
- return false;
- }
- FilePath bundle_path = base::mac::GetAppBundlePath(exe_path);
- FilePath build_dir_path = bundle_path.DirName();
- FilePath osmesa_path = build_dir_path.Append("osmesa.so");
-
- // When using OSMesa, just use OSMesaGetProcAddress to find entry points.
- base::NativeLibrary library = base::LoadNativeLibrary(osmesa_path, NULL);
- if (!library) {
- LOG(ERROR) << "osmesa.so not found at " << osmesa_path.value();
- return false;
- }
-
- GLGetProcAddressProc get_proc_address =
- reinterpret_cast<GLGetProcAddressProc>(
- base::GetFunctionPointerFromNativeLibrary(
- library, "OSMesaGetProcAddress"));
- if (!get_proc_address) {
- LOG(ERROR) << "OSMesaGetProcAddress not found.";
- base::UnloadNativeLibrary(library);
- return false;
- }
-
- SetGLGetProcAddressProc(get_proc_address);
- AddGLNativeLibrary(library);
- SetGLImplementation(kGLImplementationOSMesaGL);
-
- InitializeGLBindingsGL();
- InitializeGLBindingsOSMESA();
- break;
- }
- case kGLImplementationDesktopGL:
- case kGLImplementationAppleGL: {
- base::NativeLibrary library = base::LoadNativeLibrary(
- FilePath(kOpenGLFrameworkPath), NULL);
- if (!library) {
- LOG(ERROR) << "OpenGL framework not found";
- return false;
- }
-
- AddGLNativeLibrary(library);
- SetGLImplementation(implementation);
-
- InitializeGLBindingsGL();
- break;
- }
- case kGLImplementationMockGL: {
- SetGLGetProcAddressProc(GetMockGLProcAddress);
- SetGLImplementation(kGLImplementationMockGL);
- InitializeGLBindingsGL();
- break;
- }
- default:
- return false;
- }
-
- return true;
-}
-
-bool InitializeGLExtensionBindings(GLImplementation implementation,
- GLContext* context) {
- switch (implementation) {
- case kGLImplementationOSMesaGL:
- InitializeGLExtensionBindingsGL(context);
- InitializeGLExtensionBindingsOSMESA(context);
- break;
- case kGLImplementationDesktopGL:
- case kGLImplementationAppleGL:
- InitializeGLExtensionBindingsGL(context);
- break;
- case kGLImplementationMockGL:
- InitializeGLExtensionBindingsGL(context);
- break;
- default:
- return false;
- }
-
- return true;
-}
-
-void InitializeDebugGLBindings() {
- InitializeDebugGLBindingsGL();
- InitializeDebugGLBindingsOSMESA();
-}
-
-void ClearGLBindings() {
- ClearGLBindingsGL();
- ClearGLBindingsOSMESA();
- SetGLImplementation(kGLImplementationNone);
-
- UnloadGLNativeLibraries();
-}
-
-} // namespace gfx
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