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Issue 10381018: ash: First pass of Applist v2. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebase Created 8 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/app_list/app_list_view.h" 5 #include "ash/app_list/app_list_view.h"
6 6
7 #include "ash/app_list/app_list.h"
8 #include "ash/app_list/app_list_bubble_border.h"
7 #include "ash/app_list/app_list_item_view.h" 9 #include "ash/app_list/app_list_item_view.h"
8 #include "ash/app_list/app_list_model.h" 10 #include "ash/app_list/app_list_model.h"
9 #include "ash/app_list/app_list_model_view.h" 11 #include "ash/app_list/app_list_model_view.h"
10 #include "ash/app_list/app_list_view_delegate.h" 12 #include "ash/app_list/app_list_view_delegate.h"
13 #include "ash/app_list/page_switcher.h"
14 #include "ash/app_list/pagination_model.h"
15 #include "ash/launcher/launcher.h"
11 #include "ash/screen_ash.h" 16 #include "ash/screen_ash.h"
12 #include "ash/shell.h" 17 #include "ash/shell.h"
13 #include "ash/shell_window_ids.h" 18 #include "ash/shell_window_ids.h"
14 #include "ash/wm/shelf_layout_manager.h" 19 #include "ash/wm/shelf_layout_manager.h"
15 #include "ui/compositor/layer.h" 20 #include "ui/compositor/layer.h"
16 #include "ui/compositor/scoped_layer_animation_settings.h" 21 #include "ui/compositor/scoped_layer_animation_settings.h"
17 #include "ui/gfx/screen.h" 22 #include "ui/gfx/screen.h"
18 #include "ui/gfx/transform_util.h" 23 #include "ui/gfx/transform_util.h"
19 #include "ui/views/background.h" 24 #include "ui/views/background.h"
25 #include "ui/views/bubble/bubble_frame_view.h"
26 #include "ui/views/layout/box_layout.h"
20 #include "ui/views/widget/widget.h" 27 #include "ui/views/widget/widget.h"
21 28
22 namespace ash { 29 namespace ash {
23 30
24 namespace { 31 namespace {
25 32
26 // 0.2 black 33 // 0.2 black
27 const SkColor kBackgroundColor = SkColorSetARGB(0x33, 0, 0, 0); 34 const SkColor kWidgetBackgroundColor = SkColorSetARGB(0x33, 0, 0, 0);
28 35
29 const float kModelViewAnimationScaleFactor = 0.9f; 36 const float kModelViewAnimationScaleFactor = 0.9f;
30 37
38 const int kPreferredIconDimension = 48;
39 const int kPreferredCols = 4;
40 const int kPreferredRows = 4;
41 // Padding space in pixels between model view and page switcher footer.
42 const int kModelViewFooterPadding = 10;
43
31 ui::Transform GetScaleTransform(AppListModelView* model_view) { 44 ui::Transform GetScaleTransform(AppListModelView* model_view) {
32 gfx::Rect pixel_bounds = model_view->GetLayerBoundsInPixel(); 45 gfx::Rect pixel_bounds = model_view->GetLayerBoundsInPixel();
33 gfx::Point center(pixel_bounds.width() / 2, pixel_bounds.height() / 2); 46 gfx::Point center(pixel_bounds.width() / 2, pixel_bounds.height() / 2);
34 return ui::GetScaleTransform(center, kModelViewAnimationScaleFactor); 47 return ui::GetScaleTransform(center, kModelViewAnimationScaleFactor);
35 } 48 }
36 49
50 // Bounds returned is used for full screen mode. Use full monitor rect so that
51 // the app list shade goes behind the launcher.
52 gfx::Rect GetFullScreenBounds() {
53 gfx::Point cursor = gfx::Screen::GetCursorScreenPoint();
54 return gfx::Screen::GetMonitorNearestPoint(cursor).bounds();
55 }
56
37 } // namespace 57 } // namespace
38 58
39 AppListView::AppListView( 59 ////////////////////////////////////////////////////////////////////////////////
40 AppListViewDelegate* delegate, 60 // AppListView:
41 const gfx::Rect& bounds) 61
62 AppListView::AppListView(AppListViewDelegate* delegate)
42 : delegate_(delegate), 63 : delegate_(delegate),
64 pagination_model_(new PaginationModel),
65 bubble_style_(false),
66 bubble_border_(NULL),
43 model_view_(NULL) { 67 model_view_(NULL) {
44 set_background(views::Background::CreateSolidBackground(kBackgroundColor)); 68 if (internal::AppList::UseAppListV2())
45 Init(bounds); 69 InitAsBubble();
70 else
71 InitAsFullscreenWidget();
46 } 72 }
47 73
48 AppListView::~AppListView() { 74 AppListView::~AppListView() {
49 // Model is going away, so set to NULL before superclass deletes child views. 75 // Model is going away, so set to NULL before superclass deletes child views.
50 if (model_view_) 76 if (model_view_)
51 model_view_->SetModel(NULL); 77 model_view_->SetModel(NULL);
52 } 78 }
53 79
54 void AppListView::AnimateShow(int duration_ms) { 80 void AppListView::AnimateShow(int duration_ms) {
81 if (bubble_style_)
82 return;
83
55 ui::Layer* layer = model_view_->layer(); 84 ui::Layer* layer = model_view_->layer();
56 ui::ScopedLayerAnimationSettings animation(layer->GetAnimator()); 85 ui::ScopedLayerAnimationSettings animation(layer->GetAnimator());
57 animation.SetTransitionDuration( 86 animation.SetTransitionDuration(
58 base::TimeDelta::FromMilliseconds(duration_ms)); 87 base::TimeDelta::FromMilliseconds(duration_ms));
59 animation.SetTweenType(ui::Tween::EASE_OUT); 88 animation.SetTweenType(ui::Tween::EASE_OUT);
60 model_view_->SetTransform(ui::Transform()); 89 model_view_->SetTransform(ui::Transform());
61 } 90 }
62 91
63 void AppListView::AnimateHide(int duration_ms) { 92 void AppListView::AnimateHide(int duration_ms) {
93 if (bubble_style_)
94 return;
95
64 ui::Layer* layer = model_view_->layer(); 96 ui::Layer* layer = model_view_->layer();
65 ui::ScopedLayerAnimationSettings animation(layer->GetAnimator()); 97 ui::ScopedLayerAnimationSettings animation(layer->GetAnimator());
66 animation.SetTransitionDuration( 98 animation.SetTransitionDuration(
67 base::TimeDelta::FromMilliseconds(duration_ms)); 99 base::TimeDelta::FromMilliseconds(duration_ms));
68 animation.SetTweenType(ui::Tween::EASE_IN); 100 animation.SetTweenType(ui::Tween::EASE_IN);
69 model_view_->SetTransform(GetScaleTransform(model_view_)); 101 model_view_->SetTransform(GetScaleTransform(model_view_));
70 } 102 }
71 103
72 void AppListView::Close() { 104 void AppListView::Close() {
73 if (GetWidget()->IsVisible()) 105 if (GetWidget()->IsVisible())
74 Shell::GetInstance()->ToggleAppList(); 106 Shell::GetInstance()->ToggleAppList();
75 } 107 }
76 108
77 void AppListView::Init(const gfx::Rect& bounds) { 109 void AppListView::UpdateBounds() {
78 model_view_ = new AppListModelView(this); 110 if (bubble_style_)
111 SizeToContents();
112 else
113 GetWidget()->SetBounds(GetFullScreenBounds());
114 }
115
116 void AppListView::InitAsFullscreenWidget() {
117 bubble_style_ = false;
118 set_background(views::Background::CreateSolidBackground(
119 kWidgetBackgroundColor));
120
121 model_view_ = new AppListModelView(this, pagination_model_.get());
79 model_view_->SetPaintToLayer(true); 122 model_view_->SetPaintToLayer(true);
80 model_view_->layer()->SetFillsBoundsOpaquely(false); 123 model_view_->layer()->SetFillsBoundsOpaquely(false);
81 AddChildView(model_view_); 124 AddChildView(model_view_);
82 125
83 views::Widget::InitParams widget_params( 126 views::Widget::InitParams widget_params(
84 views::Widget::InitParams::TYPE_WINDOW_FRAMELESS); 127 views::Widget::InitParams::TYPE_WINDOW_FRAMELESS);
85 widget_params.delegate = this; 128 widget_params.delegate = this;
86 widget_params.keep_on_top = true;
87 widget_params.transparent = true; 129 widget_params.transparent = true;
88 widget_params.parent = Shell::GetInstance()->GetContainer( 130 widget_params.parent = Shell::GetInstance()->GetContainer(
89 internal::kShellWindowId_AppListContainer); 131 internal::kShellWindowId_AppListContainer);
90 132
91 views::Widget* widget = new views::Widget; 133 views::Widget* widget = new views::Widget;
92 widget->Init(widget_params); 134 widget->Init(widget_params);
93 widget->SetContentsView(this); 135 widget->SetContentsView(this);
94 widget->SetBounds(bounds); 136
137 widget->SetBounds(GetFullScreenBounds());
95 138
96 // Turns off default animation. 139 // Turns off default animation.
97 widget->SetVisibilityChangedAnimationsEnabled(false); 140 widget->SetVisibilityChangedAnimationsEnabled(false);
98 141
99 // Sets initial transform. AnimateShow changes it back to identity transform. 142 // Sets initial transform. AnimateShow changes it back to identity transform.
100 model_view_->SetTransform(GetScaleTransform(model_view_)); 143 model_view_->SetTransform(GetScaleTransform(model_view_));
101 UpdateModel(); 144 UpdateModel();
102 } 145 }
103 146
147 void AppListView::InitAsBubble() {
148 bubble_style_ = true;
149 set_background(NULL);
150
151 SetLayoutManager(new views::BoxLayout(
152 views::BoxLayout::kVertical, 0, 0, kModelViewFooterPadding));
153
154 model_view_ = new AppListModelView(this, pagination_model_.get());
155 model_view_->SetLayout(kPreferredIconDimension,
156 kPreferredCols,
157 kPreferredRows);
158 AddChildView(model_view_);
159
160 PageSwitcher* page_switcher = new PageSwitcher(pagination_model_.get());
161 AddChildView(page_switcher);
162
163 set_anchor_view(Shell::GetInstance()->launcher()->GetAppListButtonView());
164 set_parent_window(Shell::GetInstance()->GetContainer(
165 internal::kShellWindowId_AppListContainer));
166 set_close_on_deactivate(false);
167 views::BubbleDelegateView::CreateBubble(this);
168
169 // Resets default background since AppListBubbleBorder paints background.
170 GetBubbleFrameView()->set_background(NULL);
171
172 // Overrides border with AppListBubbleBorder.
173 bubble_border_ = new AppListBubbleBorder(this);
174 GetBubbleFrameView()->SetBubbleBorder(bubble_border_);
175 SizeToContents(); // Recalcuates with new border.
176
177 UpdateModel();
178 }
179
104 void AppListView::UpdateModel() { 180 void AppListView::UpdateModel() {
105 if (delegate_.get()) { 181 if (delegate_.get()) {
106 scoped_ptr<AppListModel> new_model(new AppListModel); 182 scoped_ptr<AppListModel> new_model(new AppListModel);
107 delegate_->SetModel(new_model.get()); 183 delegate_->SetModel(new_model.get());
108 delegate_->UpdateModel(std::string()); 184 delegate_->UpdateModel(std::string());
109 model_view_->SetModel(new_model.get()); 185 model_view_->SetModel(new_model.get());
110 model_.reset(new_model.release()); 186 model_.reset(new_model.release());
111 } 187 }
112 } 188 }
113 189
114 views::View* AppListView::GetInitiallyFocusedView() { 190 views::View* AppListView::GetInitiallyFocusedView() {
115 return model_view_; 191 return model_view_;
116 } 192 }
117 193
118 void AppListView::Layout() { 194 void AppListView::Layout() {
119 gfx::Rect rect(GetContentsBounds()); 195 gfx::Rect rect(GetContentsBounds());
120 if (rect.IsEmpty()) 196 if (rect.IsEmpty())
121 return; 197 return;
122 198
123 // Gets work area rect, which is in screen coordinates. 199 if (bubble_style_) {
124 gfx::Rect workarea = Shell::GetInstance()->shelf()->IsVisible() ? 200 views::View::Layout();
125 ScreenAsh::GetUnmaximizedWorkAreaBounds(GetWidget()->GetNativeView()) : 201 } else {
126 gfx::Screen::GetMonitorNearestWindow( 202 // Gets work area rect, which is in screen coordinates.
127 GetWidget()->GetNativeView()).work_area(); 203 gfx::Rect workarea = Shell::GetInstance()->shelf()->IsVisible() ?
204 ScreenAsh::GetUnmaximizedWorkAreaBounds(GetWidget()->GetNativeView()) :
205 gfx::Screen::GetMonitorNearestWindow(
206 GetWidget()->GetNativeView()).work_area();
128 207
129 // Converts |workarea| into view's coordinates. 208 // Converts |workarea| into view's coordinates.
130 gfx::Point origin(workarea.origin()); 209 gfx::Point origin(workarea.origin());
131 views::View::ConvertPointFromScreen(this, &origin); 210 views::View::ConvertPointFromScreen(this, &origin);
132 workarea.Offset(-origin.x(), -origin.y()); 211 workarea.Offset(-origin.x(), -origin.y());
133 212
134 rect = rect.Intersect(workarea); 213 rect = rect.Intersect(workarea);
135 model_view_->SetBoundsRect(rect); 214 model_view_->SetBoundsRect(rect);
215 }
136 } 216 }
137 217
138 bool AppListView::OnKeyPressed(const views::KeyEvent& event) { 218 bool AppListView::OnKeyPressed(const views::KeyEvent& event) {
139 if (event.key_code() == ui::VKEY_ESCAPE) { 219 if (event.key_code() == ui::VKEY_ESCAPE) {
140 Close(); 220 Close();
141 return true; 221 return true;
142 } 222 }
143 223
144 return false; 224 return false;
145 } 225 }
146 226
147 bool AppListView::OnMousePressed(const views::MouseEvent& event) { 227 bool AppListView::OnMousePressed(const views::MouseEvent& event) {
148 // If mouse click reaches us, this means user clicks on blank area. So close. 228 // For full screen mode, if mouse click reaches us, this means user clicks
149 Close(); 229 // on blank area. So close.
230 if (!bubble_style_)
231 Close();
150 232
151 return true; 233 return true;
152 } 234 }
153 235
154 void AppListView::ButtonPressed(views::Button* sender, 236 void AppListView::ButtonPressed(views::Button* sender,
155 const views::Event& event) { 237 const views::Event& event) {
156 if (sender->GetClassName() != AppListItemView::kViewClassName) 238 if (sender->GetClassName() != AppListItemView::kViewClassName)
157 return; 239 return;
158 240
159 if (delegate_.get()) { 241 if (delegate_.get()) {
160 delegate_->OnAppListItemActivated( 242 delegate_->OnAppListItemActivated(
161 static_cast<AppListItemView*>(sender)->model(), 243 static_cast<AppListItemView*>(sender)->model(),
162 event.flags()); 244 event.flags());
163 } 245 }
164 Close(); 246 Close();
165 } 247 }
166 248
249 gfx::Rect AppListView::GetBubbleBounds() {
250 // This happens before replacing the default border.
251 if (!bubble_border_)
252 return views::BubbleDelegateView::GetBubbleBounds();
253
254 const int old_arrow_offset = bubble_border_->arrow_offset();
255 const gfx::Rect anchor_rect = GetAnchorRect();
256
257 bubble_border_->set_arrow_offset(0);
258 gfx::Rect bubble_rect = GetBubbleFrameView()->GetUpdatedWindowBounds(
259 anchor_rect,
260 GetPreferredSize(),
261 false /* try_mirroring_arrow */);
262
263 gfx::Rect monitor_rect = gfx::Screen::GetMonitorNearestPoint(
264 anchor_rect.CenterPoint()).work_area();
265 if (monitor_rect.IsEmpty() || monitor_rect.Contains(bubble_rect))
266 return bubble_rect;
267
268 int offset = 0;
269 if (bubble_rect.x() < monitor_rect.x())
270 offset = monitor_rect.x() - bubble_rect.x();
271 else if (bubble_rect.right() > monitor_rect.right())
272 offset = monitor_rect.right() - bubble_rect.right();
273
274 bubble_rect.set_x(bubble_rect.x() + offset);
275
276 // Moves bubble arrow in the opposite direction. i.e. If bubble bounds is
277 // moved to right (positive offset), we need to move arrow to left so that
278 // it points to the same position before the move.
279 bubble_border_->set_arrow_offset(-offset);
280
281 // Repaints border if arrow offset is changed.
282 if (bubble_border_->arrow_offset() != old_arrow_offset)
283 GetBubbleFrameView()->SchedulePaint();
284
285 return bubble_rect;
286 }
287
167 } // namespace ash 288 } // namespace ash
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