| Index: ash/wm/shadow.h
|
| diff --git a/ash/wm/shadow.h b/ash/wm/shadow.h
|
| index ae00a4d418c08b83fb92d49b3bdc2cb6d9661d0b..a137085e217e5a91d010b800cdbe40312996383d 100644
|
| --- a/ash/wm/shadow.h
|
| +++ b/ash/wm/shadow.h
|
| @@ -6,10 +6,10 @@
|
| #define ASH_WM_SHADOW_H_
|
| #pragma once
|
|
|
| +#include "ash/ash_export.h"
|
| #include "base/basictypes.h"
|
| #include "base/memory/scoped_ptr.h"
|
| -#include "ash/ash_export.h"
|
| -#include "ui/gfx/compositor/layer_animation_observer.h"
|
| +#include "ui/compositor/layer_animation_observer.h"
|
| #include "ui/gfx/rect.h"
|
|
|
| namespace aura {
|
| @@ -47,7 +47,7 @@ class ASH_EXPORT Shadow : public ui::ImplicitAnimationObserver {
|
| // |window| is a possibly-arbitrary window that is drawn at the same DPI
|
| // (i.e. on the same monitor) as this shadow. The actual bounds for the
|
| // shadow still has to be provided through |SetContentBounds()|.
|
| - // TODO(oshima): move scale factor to gfx/compositor and remove this.
|
| + // TODO(oshima): move scale factor to ui/compositor/ and remove this.
|
| void Init(aura::Window* window, Style style);
|
|
|
| // Returns |image_grid_|'s ui::Layer. This is exposed so it can be added to
|
|
|