Index: ash/wm/shadow.h |
diff --git a/ash/wm/shadow.h b/ash/wm/shadow.h |
index ae00a4d418c08b83fb92d49b3bdc2cb6d9661d0b..a137085e217e5a91d010b800cdbe40312996383d 100644 |
--- a/ash/wm/shadow.h |
+++ b/ash/wm/shadow.h |
@@ -6,10 +6,10 @@ |
#define ASH_WM_SHADOW_H_ |
#pragma once |
+#include "ash/ash_export.h" |
#include "base/basictypes.h" |
#include "base/memory/scoped_ptr.h" |
-#include "ash/ash_export.h" |
-#include "ui/gfx/compositor/layer_animation_observer.h" |
+#include "ui/compositor/layer_animation_observer.h" |
#include "ui/gfx/rect.h" |
namespace aura { |
@@ -47,7 +47,7 @@ class ASH_EXPORT Shadow : public ui::ImplicitAnimationObserver { |
// |window| is a possibly-arbitrary window that is drawn at the same DPI |
// (i.e. on the same monitor) as this shadow. The actual bounds for the |
// shadow still has to be provided through |SetContentBounds()|. |
- // TODO(oshima): move scale factor to gfx/compositor and remove this. |
+ // TODO(oshima): move scale factor to ui/compositor/ and remove this. |
void Init(aura::Window* window, Style style); |
// Returns |image_grid_|'s ui::Layer. This is exposed so it can be added to |