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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef ASH_WM_SHADOW_H_ | 5 #ifndef ASH_WM_SHADOW_H_ |
| 6 #define ASH_WM_SHADOW_H_ | 6 #define ASH_WM_SHADOW_H_ |
| 7 #pragma once | 7 #pragma once |
| 8 | 8 |
| 9 #include "ash/ash_export.h" |
| 9 #include "base/basictypes.h" | 10 #include "base/basictypes.h" |
| 10 #include "base/memory/scoped_ptr.h" | 11 #include "base/memory/scoped_ptr.h" |
| 11 #include "ash/ash_export.h" | 12 #include "ui/compositor/layer_animation_observer.h" |
| 12 #include "ui/gfx/compositor/layer_animation_observer.h" | |
| 13 #include "ui/gfx/rect.h" | 13 #include "ui/gfx/rect.h" |
| 14 | 14 |
| 15 namespace aura { | 15 namespace aura { |
| 16 class Window; | 16 class Window; |
| 17 } // namespace aura | 17 } // namespace aura |
| 18 | 18 |
| 19 namespace ui { | 19 namespace ui { |
| 20 class Layer; | 20 class Layer; |
| 21 } // namespace ui | 21 } // namespace ui |
| 22 | 22 |
| (...skipping 17 matching lines...) Expand all Loading... |
| 40 // shadows. | 40 // shadows. |
| 41 STYLE_SMALL, | 41 STYLE_SMALL, |
| 42 }; | 42 }; |
| 43 | 43 |
| 44 Shadow(); | 44 Shadow(); |
| 45 virtual ~Shadow(); | 45 virtual ~Shadow(); |
| 46 | 46 |
| 47 // |window| is a possibly-arbitrary window that is drawn at the same DPI | 47 // |window| is a possibly-arbitrary window that is drawn at the same DPI |
| 48 // (i.e. on the same monitor) as this shadow. The actual bounds for the | 48 // (i.e. on the same monitor) as this shadow. The actual bounds for the |
| 49 // shadow still has to be provided through |SetContentBounds()|. | 49 // shadow still has to be provided through |SetContentBounds()|. |
| 50 // TODO(oshima): move scale factor to gfx/compositor and remove this. | 50 // TODO(oshima): move scale factor to ui/compositor/ and remove this. |
| 51 void Init(aura::Window* window, Style style); | 51 void Init(aura::Window* window, Style style); |
| 52 | 52 |
| 53 // Returns |image_grid_|'s ui::Layer. This is exposed so it can be added to | 53 // Returns |image_grid_|'s ui::Layer. This is exposed so it can be added to |
| 54 // the same layer as the content and stacked below it. SetContentBounds() | 54 // the same layer as the content and stacked below it. SetContentBounds() |
| 55 // should be used to adjust the shadow's size and position (rather than | 55 // should be used to adjust the shadow's size and position (rather than |
| 56 // applying transformations to this layer). | 56 // applying transformations to this layer). |
| 57 ui::Layer* layer() const; | 57 ui::Layer* layer() const; |
| 58 | 58 |
| 59 const gfx::Rect& content_bounds() const { return content_bounds_; } | 59 const gfx::Rect& content_bounds() const { return content_bounds_; } |
| 60 Style style() const { return style_; } | 60 Style style() const { return style_; } |
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| 84 // Bounds of the content that the shadow encloses. | 84 // Bounds of the content that the shadow encloses. |
| 85 gfx::Rect content_bounds_; | 85 gfx::Rect content_bounds_; |
| 86 | 86 |
| 87 DISALLOW_COPY_AND_ASSIGN(Shadow); | 87 DISALLOW_COPY_AND_ASSIGN(Shadow); |
| 88 }; | 88 }; |
| 89 | 89 |
| 90 } // namespace internal | 90 } // namespace internal |
| 91 } // namespace ash | 91 } // namespace ash |
| 92 | 92 |
| 93 #endif // ASH_WM_SHADOW_H_ | 93 #endif // ASH_WM_SHADOW_H_ |
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