| Index: ui/gfx/compositor/layer_animator.h
|
| diff --git a/ui/gfx/compositor/layer_animator.h b/ui/gfx/compositor/layer_animator.h
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| deleted file mode 100644
|
| index 070534ad09a285584f309fb44176b45b02ecc0c9..0000000000000000000000000000000000000000
|
| --- a/ui/gfx/compositor/layer_animator.h
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| +++ /dev/null
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| @@ -1,284 +0,0 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef UI_GFX_COMPOSITOR_LAYER_ANIMATOR_H_
|
| -#define UI_GFX_COMPOSITOR_LAYER_ANIMATOR_H_
|
| -#pragma once
|
| -
|
| -#include <deque>
|
| -#include <vector>
|
| -
|
| -#include "base/compiler_specific.h"
|
| -#include "base/memory/linked_ptr.h"
|
| -#include "base/memory/scoped_ptr.h"
|
| -#include "base/observer_list.h"
|
| -#include "base/time.h"
|
| -#include "ui/base/animation/animation_container_element.h"
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| -#include "ui/base/animation/tween.h"
|
| -#include "ui/gfx/compositor/compositor_export.h"
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| -#include "ui/gfx/compositor/layer_animation_element.h"
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| -
|
| -namespace gfx {
|
| -class Rect;
|
| -}
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| -
|
| -namespace ui {
|
| -class Animation;
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| -class Layer;
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| -class LayerAnimationSequence;
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| -class LayerAnimationDelegate;
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| -class LayerAnimationObserver;
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| -class ScopedLayerAnimationSettings;
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| -class Transform;
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| -
|
| -// When a property of layer needs to be changed it is set by way of
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| -// LayerAnimator. This enables LayerAnimator to animate property changes.
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| -// NB: during many tests, set_disable_animations_for_test is used and causes
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| -// all animations to complete immediately.
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| -class COMPOSITOR_EXPORT LayerAnimator : public AnimationContainerElement {
|
| - public:
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| - enum PreemptionStrategy {
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| - IMMEDIATELY_SET_NEW_TARGET,
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| - IMMEDIATELY_ANIMATE_TO_NEW_TARGET,
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| - ENQUEUE_NEW_ANIMATION,
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| - REPLACE_QUEUED_ANIMATIONS,
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| - BLEND_WITH_CURRENT_ANIMATION
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| - };
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| -
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| - explicit LayerAnimator(base::TimeDelta transition_duration);
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| - virtual ~LayerAnimator();
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| -
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| - // No implicit animations when properties are set.
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| - static LayerAnimator* CreateDefaultAnimator();
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| -
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| - // Implicitly animates when properties are set.
|
| - static LayerAnimator* CreateImplicitAnimator();
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| -
|
| - // Sets the transform on the delegate. May cause an implicit animation.
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| - virtual void SetTransform(const Transform& transform);
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| - Transform GetTargetTransform() const;
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| -
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| - // Sets the bounds on the delegate. May cause an implicit animation.
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| - virtual void SetBounds(const gfx::Rect& bounds);
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| - gfx::Rect GetTargetBounds() const;
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| -
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| - // Sets the opacity on the delegate. May cause an implicit animation.
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| - virtual void SetOpacity(float opacity);
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| - float GetTargetOpacity() const;
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| -
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| - // Sets the visibility of the delegate. May cause an implicit animation.
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| - virtual void SetVisibility(bool visibility);
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| - bool GetTargetVisibility() const;
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| -
|
| - // Sets the layer animation delegate the animator is associated with. The
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| - // animator does not own the delegate.
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| - void SetDelegate(LayerAnimationDelegate* delegate);
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| -
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| - // Sets the animation preemption strategy. This determines the behaviour if
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| - // a property is set during an animation. The default is
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| - // IMMEDIATELY_SET_NEW_TARGET (see ImmediatelySetNewTarget below).
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| - void set_preemption_strategy(PreemptionStrategy strategy) {
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| - preemption_strategy_ = strategy;
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| - }
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| -
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| - PreemptionStrategy preemption_strategy() const {
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| - return preemption_strategy_;
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| - }
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| -
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| - // Start an animation sequence. If an animation for the same property is in
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| - // progress, it needs to be interrupted with the new animation. The animator
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| - // takes ownership of this animation sequence.
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| - void StartAnimation(LayerAnimationSequence* animation);
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| -
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| - // Schedule an animation to be run when possible. The animator takes ownership
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| - // of this animation sequence.
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| - void ScheduleAnimation(LayerAnimationSequence* animation);
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| -
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| - // Schedules the animations to be run together. Obviously will no work if
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| - // they animate any common properties. The animator takes ownership of the
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| - // animation sequences.
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| - void ScheduleTogether(const std::vector<LayerAnimationSequence*>& animations);
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| -
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| - // Returns true if there is an animation in the queue (animations remain in
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| - // the queue until they complete, so this includes running animations).
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| - bool is_animating() const { return !animation_queue_.empty(); }
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| -
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| - // Returns true if there is an animation in the queue that animates the given
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| - // property (animations remain in the queue until they complete, so this
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| - // includes running animations).
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| - bool IsAnimatingProperty(
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| - LayerAnimationElement::AnimatableProperty property) const;
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| -
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| - // Stops animating the given property. No effect if there is no running
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| - // animation for the given property. Skips to the final state of the
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| - // animation.
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| - void StopAnimatingProperty(
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| - LayerAnimationElement::AnimatableProperty property);
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| -
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| - // Stops all animation and clears any queued animations.
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| - void StopAnimating();
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| -
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| - // These functions are used for adding or removing observers from the observer
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| - // list. The observers are notified when animations end.
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| - void AddObserver(LayerAnimationObserver* observer);
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| - void RemoveObserver(LayerAnimationObserver* observer);
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| -
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| - // This determines how implicit animations will be tweened. This has no
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| - // effect on animations that are explicitly started or scheduled. The default
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| - // is Tween::LINEAR.
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| - void set_tween_type(Tween::Type tween_type) { tween_type_ = tween_type; }
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| - Tween::Type tween_type() const { return tween_type_; }
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| -
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| - // For testing purposes only.
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| - void set_disable_timer_for_test(bool disable_timer) {
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| - disable_timer_for_test_ = disable_timer;
|
| - }
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| - base::TimeTicks last_step_time() const { return last_step_time_; }
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| -
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| - // When set to true, all animations complete immediately.
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| - static void set_disable_animations_for_test(bool disable_animations) {
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| - disable_animations_for_test_ = disable_animations;
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| - }
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| -
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| - static bool disable_animations_for_test() {
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| - return disable_animations_for_test_;
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| - }
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| -
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| - protected:
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| - LayerAnimationDelegate* delegate() { return delegate_; }
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| - const LayerAnimationDelegate* delegate() const { return delegate_; }
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| -
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| - // Virtual for testing.
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| - virtual bool ProgressAnimation(LayerAnimationSequence* sequence,
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| - base::TimeDelta delta);
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| -
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| - // Returns true if the sequence is owned by this animator.
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| - bool HasAnimation(LayerAnimationSequence* sequence) const;
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| -
|
| - private:
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| - friend class ScopedLayerAnimationSettings;
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| -
|
| - // We need to keep track of the start time of every running animation.
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| - struct RunningAnimation {
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| - RunningAnimation(LayerAnimationSequence* sequence,
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| - base::TimeTicks start_time)
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| - : sequence(sequence),
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| - start_time(start_time) {
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| - }
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| - LayerAnimationSequence* sequence;
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| - base::TimeTicks start_time;
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| - };
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| -
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| - typedef std::vector<RunningAnimation> RunningAnimations;
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| - typedef std::deque<linked_ptr<LayerAnimationSequence> > AnimationQueue;
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| -
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| - // Implementation of AnimationContainerElement
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| - virtual void SetStartTime(base::TimeTicks start_time) OVERRIDE;
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| - virtual void Step(base::TimeTicks time_now) OVERRIDE;
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| - virtual base::TimeDelta GetTimerInterval() const OVERRIDE;
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| -
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| - // Starts or stops stepping depending on whether thare are running animations.
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| - void UpdateAnimationState();
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| -
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| - // Removes the sequences from both the running animations and the queue.
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| - // Returns a pointer to the removed animation, if any. NOTE: the caller is
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| - // responsible for deleting the returned pointer.
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| - LayerAnimationSequence* RemoveAnimation(
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| - LayerAnimationSequence* sequence) WARN_UNUSED_RESULT;
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| -
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| - // Progresses to the end of the sequence before removing it.
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| - void FinishAnimation(LayerAnimationSequence* sequence);
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| -
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| - // Finishes any running animation with zero duration.
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| - void FinishAnyAnimationWithZeroDuration();
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| -
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| - // Clears the running animations and the queue. No sequences are progressed.
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| - void ClearAnimations();
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| -
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| - // Returns the running animation animating the given property, if any.
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| - RunningAnimation* GetRunningAnimation(
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| - LayerAnimationElement::AnimatableProperty property);
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| -
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| - // Checks if the sequence has already been added to the queue and adds it
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| - // to the front if note.
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| - void AddToQueueIfNotPresent(LayerAnimationSequence* sequence);
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| -
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| - // Any running or queued animation that affects a property in common with
|
| - // |sequence| is either finished or aborted depending on |abort|.
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| - void RemoveAllAnimationsWithACommonProperty(LayerAnimationSequence* sequence,
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| - bool abort);
|
| -
|
| - // Preempts a running animation by progressing both the running animation and
|
| - // the given sequence to the end.
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| - void ImmediatelySetNewTarget(LayerAnimationSequence* sequence);
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| -
|
| - // Preempts by aborting the running animation, and starts the given animation.
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| - void ImmediatelyAnimateToNewTarget(LayerAnimationSequence* sequence);
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| -
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| - // Preempts by adding the new animation to the queue.
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| - void EnqueueNewAnimation(LayerAnimationSequence* sequence);
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| -
|
| - // Preempts by wiping out any unstarted animation in the queue and then
|
| - // enqueuing this animation.
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| - void ReplaceQueuedAnimations(LayerAnimationSequence* sequence);
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| -
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| - // If there's an animation in the queue that doesn't animate the same property
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| - // as a running animation, or an animation schedule to run before it, start it
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| - // up. Repeat until there are no such animations.
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| - void ProcessQueue();
|
| -
|
| - // Attempts to add the sequence to the list of running animations. Returns
|
| - // false if there is an animation running that already animates one of the
|
| - // properties affected by |sequence|.
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| - bool StartSequenceImmediately(LayerAnimationSequence* sequence);
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| -
|
| - // Sets the value of target as if all the running and queued animations were
|
| - // allowed to finish.
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| - void GetTargetValue(LayerAnimationElement::TargetValue* target) const;
|
| -
|
| - // Called whenever an animation is added to the animation queue. Either by
|
| - // starting the animation or adding to the queue.
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| - void OnScheduled(LayerAnimationSequence* sequence);
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| -
|
| - // This is the queue of animations to run.
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| - AnimationQueue animation_queue_;
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| -
|
| - // The target of all layer animations.
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| - LayerAnimationDelegate* delegate_;
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| -
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| - // The currently running animations.
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| - RunningAnimations running_animations_;
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| -
|
| - // Determines how animations are replaced.
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| - PreemptionStrategy preemption_strategy_;
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| -
|
| - // The default length of animations.
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| - base::TimeDelta transition_duration_;
|
| -
|
| - // The default tween type for implicit transitions
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| - Tween::Type tween_type_;
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| -
|
| - // Used for coordinating the starting of animations.
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| - base::TimeTicks last_step_time_;
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| -
|
| - // True if we are being stepped by our container.
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| - bool is_started_;
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| -
|
| - // This prevents the animator from automatically stepping through animations
|
| - // and allows for manual stepping.
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| - bool disable_timer_for_test_;
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| -
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| - // This causes all animations to complete immediately.
|
| - static bool disable_animations_for_test_;
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| -
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| - // Observers are notified when layer animations end, are scheduled or are
|
| - // aborted.
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| - ObserverList<LayerAnimationObserver> observers_;
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| -
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| - DISALLOW_COPY_AND_ASSIGN(LayerAnimator);
|
| -};
|
| -
|
| -} // namespace ui
|
| -
|
| -#endif // UI_GFX_COMPOSITOR_LAYER_ANIMATOR_H_
|
|
|