| Index: ui/gfx/surface/accelerated_surface_mac.h
|
| diff --git a/ui/gfx/surface/accelerated_surface_mac.h b/ui/gfx/surface/accelerated_surface_mac.h
|
| deleted file mode 100644
|
| index 7cf534b2d359d072cb2f204b4b1910ea5fe3655d..0000000000000000000000000000000000000000
|
| --- a/ui/gfx/surface/accelerated_surface_mac.h
|
| +++ /dev/null
|
| @@ -1,181 +0,0 @@
|
| -// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef UI_GFX_SURFACE_ACCELERATED_SURFACE_MAC_H_
|
| -#define UI_GFX_SURFACE_ACCELERATED_SURFACE_MAC_H_
|
| -#pragma once
|
| -
|
| -#include <CoreFoundation/CoreFoundation.h>
|
| -
|
| -#include "base/callback.h"
|
| -#include "base/mac/scoped_cftyperef.h"
|
| -#include "base/memory/scoped_ptr.h"
|
| -#include "ui/gfx/gl/gl_context.h"
|
| -#include "ui/gfx/gl/gl_surface.h"
|
| -#include "ui/gfx/gl/gpu_preference.h"
|
| -#include "ui/gfx/rect.h"
|
| -#include "ui/gfx/size.h"
|
| -#include "ui/gfx/surface/surface_export.h"
|
| -#include "ui/gfx/surface/transport_dib.h"
|
| -
|
| -// Should not include GL headers in a header file. Forward declare these types
|
| -// instead.
|
| -typedef struct _CGLContextObject* CGLContextObj;
|
| -typedef unsigned int GLenum;
|
| -typedef unsigned int GLuint;
|
| -
|
| -namespace gfx {
|
| -class Rect;
|
| -}
|
| -
|
| -// Encapsulates an accelerated GL surface that can be shared across processes
|
| -// on systems that support it (10.6 and above). For systems that do not, it
|
| -// uses a regular dib. There will either be an IOSurface or a TransportDIB,
|
| -// never both.
|
| -
|
| -class SURFACE_EXPORT AcceleratedSurface {
|
| - public:
|
| - AcceleratedSurface();
|
| - virtual ~AcceleratedSurface();
|
| -
|
| - // Set up internal buffers. |share_context|, if non-NULL, is a context
|
| - // with which the internally created OpenGL context shares textures and
|
| - // other resources. |allocate_fbo| indicates whether or not this surface
|
| - // should allocate an offscreen frame buffer object (FBO) internally. If
|
| - // not, then the user is expected to allocate one. NOTE that allocating
|
| - // an FBO internally does NOT work properly with client code which uses
|
| - // OpenGL (i.e., via GLES2 command buffers), because the GLES2
|
| - // implementation does not know to bind the accelerated surface's
|
| - // internal FBO when the default FBO is bound. |gpu_preference| indicates
|
| - // the GPU preference for the internally allocated GLContext. If
|
| - // |share_context| is non-NULL, then on platforms supporting dual GPUs,
|
| - // its GPU preference must match the passed one. Returns false upon
|
| - // failure.
|
| - bool Initialize(gfx::GLContext* share_context,
|
| - bool allocate_fbo,
|
| - gfx::GpuPreference gpu_preference);
|
| - // Tear down. Must be called before destructor to prevent leaks.
|
| - void Destroy();
|
| -
|
| - // These methods are used only once the accelerated surface is initialized.
|
| -
|
| - // Sets the accelerated surface to the given size, creating a new one if
|
| - // the height or width changes. Returns a unique id of the IOSurface to
|
| - // which the surface is bound, or 0 if no changes were made or an error
|
| - // occurred. MakeCurrent() will have been called on the new surface.
|
| - uint32 SetSurfaceSize(const gfx::Size& size);
|
| -
|
| - // Returns the id of this surface's IOSurface, or 0 for
|
| - // transport DIB surfaces.
|
| - uint32 GetSurfaceId();
|
| -
|
| - // Sets the GL context to be the current one for drawing. Returns true if
|
| - // it succeeded.
|
| - bool MakeCurrent();
|
| - // Clear the surface to be transparent. Assumes the caller has already called
|
| - // MakeCurrent().
|
| - void Clear(const gfx::Rect& rect);
|
| - // Call after making changes to the surface which require a visual update.
|
| - // Makes the rendering show up in other processes. Assumes the caller has
|
| - // already called MakeCurrent().
|
| - //
|
| - // If this AcceleratedSurface is configured with its own FBO, then
|
| - // this call causes the color buffer to be transmitted. Otherwise,
|
| - // it causes the frame buffer of the current GL context to be copied
|
| - // either into an internal texture via glCopyTexSubImage2D or into a
|
| - // TransportDIB via glReadPixels.
|
| - //
|
| - // The size of the rectangle copied is the size last specified via
|
| - // SetSurfaceSize. If another GL context than the one this
|
| - // AcceleratedSurface contains is responsible for the production of
|
| - // the pixels, then when this entry point is called, the color
|
| - // buffer must be in a state where a glCopyTexSubImage2D or
|
| - // glReadPixels is legal. (For example, if using multisampled FBOs,
|
| - // the FBO must have been resolved into a non-multisampled color
|
| - // texture.) Additionally, in this situation, the contexts must
|
| - // share server-side GL objects, so that this AcceleratedSurface's
|
| - // texture is a legal name in the namespace of the current context.
|
| - void SwapBuffers();
|
| -
|
| - CGLContextObj context() {
|
| - return static_cast<CGLContextObj>(gl_context_->GetHandle());
|
| - }
|
| -
|
| - // These methods are only used when there is a transport DIB.
|
| -
|
| - // Sets the transport DIB to the given size, creating a new one if the
|
| - // height or width changes. Returns a handle to the new DIB, or a default
|
| - // handle if no changes were made. Assumes the caller has already called
|
| - // MakeCurrent().
|
| - TransportDIB::Handle SetTransportDIBSize(const gfx::Size& size);
|
| - // Sets the methods to use for allocating and freeing memory for the
|
| - // transport DIB.
|
| - void SetTransportDIBAllocAndFree(
|
| - const base::Callback<void(size_t, TransportDIB::Handle*)>& allocator,
|
| - const base::Callback<void(TransportDIB::Id)>& deallocator);
|
| -
|
| - // Get the accelerated surface size.
|
| - gfx::Size GetSize() const { return surface_size_; }
|
| -
|
| - private:
|
| - // Helper function to generate names for the backing texture and FBO. On
|
| - // return, the resulting names can be attached to |fbo_|. |target| is
|
| - // the target type for the color buffer.
|
| - void AllocateRenderBuffers(GLenum target, const gfx::Size& size);
|
| -
|
| - // Helper function to attach the buffers previously allocated by a call to
|
| - // AllocateRenderBuffers(). On return, |fbo_| can be used for
|
| - // rendering. |target| must be the same value as used in the call to
|
| - // AllocateRenderBuffers(). Returns |true| if the resulting framebuffer
|
| - // object is valid.
|
| - bool SetupFrameBufferObject(GLenum target);
|
| -
|
| - gfx::Size ClampToValidDimensions(const gfx::Size& size);
|
| -
|
| - // The OpenGL context, and pbuffer drawable, used to transfer data
|
| - // to the shared region (IOSurface or TransportDIB). Strictly
|
| - // speaking, we do not need to allocate a GL context all of the
|
| - // time. We only need one if (a) we are using the IOSurface code
|
| - // path, or (b) if we are allocating an FBO internally.
|
| - scoped_refptr<gfx::GLSurface> gl_surface_;
|
| - scoped_refptr<gfx::GLContext> gl_context_;
|
| - // Either |io_surface_| or |transport_dib_| is a valid pointer, but not both.
|
| - // |io_surface_| is non-NULL if the IOSurface APIs are supported (Mac OS X
|
| - // 10.6 and later).
|
| - // TODO(dspringer,kbr): Should the GPU backing store be encapsulated in its
|
| - // own class so all this implementation detail is hidden?
|
| - base::mac::ScopedCFTypeRef<CFTypeRef> io_surface_;
|
| -
|
| - // The id of |io_surface_| or 0 if that's NULL.
|
| - uint32 io_surface_id_;
|
| -
|
| - // TODO(dspringer): If we end up keeping this TransportDIB mechanism, this
|
| - // should really be a scoped_ptr_malloc<>, with a deallocate functor that
|
| - // runs |dib_free_callback_|. I was not able to figure out how to
|
| - // make this work (or even compile).
|
| - scoped_ptr<TransportDIB> transport_dib_;
|
| - gfx::Size surface_size_;
|
| - // It's important to avoid allocating zero-width or zero-height
|
| - // IOSurfaces and textures on the Mac, so we clamp each to a minimum
|
| - // of 1. This is the real size of the surface; surface_size_ is what
|
| - // the user requested.
|
| - gfx::Size real_surface_size_;
|
| - // TODO(kbr): the FBO management should not be in this class at all.
|
| - // However, if it is factored out, care needs to be taken to not
|
| - // introduce another copy of the color data on the GPU; the direct
|
| - // binding of the internal texture to the IOSurface saves a copy.
|
| - bool allocate_fbo_;
|
| - // If the IOSurface code path is being used, then this texture
|
| - // object is always allocated. Otherwise, it is only allocated if
|
| - // the user requests an FBO be allocated.
|
| - GLuint texture_;
|
| - // The FBO and renderbuffer are only allocated if allocate_fbo_ is
|
| - // true.
|
| - GLuint fbo_;
|
| - // Allocate a TransportDIB in the renderer.
|
| - base::Callback<void(size_t, TransportDIB::Handle*)> dib_alloc_callback_;
|
| - base::Callback<void(TransportDIB::Id)> dib_free_callback_;
|
| -};
|
| -
|
| -#endif // UI_GFX_SURFACE_ACCELERATED_SURFACE_MAC_H_
|
|
|