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Unified Diff: ui/gfx/surface/accelerated_surface_mac.h

Issue 10351002: ui: Move surface/ directory out of gfx/, up to ui/. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fix gpu DEPS Created 8 years, 8 months ago
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Index: ui/gfx/surface/accelerated_surface_mac.h
diff --git a/ui/gfx/surface/accelerated_surface_mac.h b/ui/gfx/surface/accelerated_surface_mac.h
deleted file mode 100644
index 7cf534b2d359d072cb2f204b4b1910ea5fe3655d..0000000000000000000000000000000000000000
--- a/ui/gfx/surface/accelerated_surface_mac.h
+++ /dev/null
@@ -1,181 +0,0 @@
-// Copyright (c) 2011 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef UI_GFX_SURFACE_ACCELERATED_SURFACE_MAC_H_
-#define UI_GFX_SURFACE_ACCELERATED_SURFACE_MAC_H_
-#pragma once
-
-#include <CoreFoundation/CoreFoundation.h>
-
-#include "base/callback.h"
-#include "base/mac/scoped_cftyperef.h"
-#include "base/memory/scoped_ptr.h"
-#include "ui/gfx/gl/gl_context.h"
-#include "ui/gfx/gl/gl_surface.h"
-#include "ui/gfx/gl/gpu_preference.h"
-#include "ui/gfx/rect.h"
-#include "ui/gfx/size.h"
-#include "ui/gfx/surface/surface_export.h"
-#include "ui/gfx/surface/transport_dib.h"
-
-// Should not include GL headers in a header file. Forward declare these types
-// instead.
-typedef struct _CGLContextObject* CGLContextObj;
-typedef unsigned int GLenum;
-typedef unsigned int GLuint;
-
-namespace gfx {
-class Rect;
-}
-
-// Encapsulates an accelerated GL surface that can be shared across processes
-// on systems that support it (10.6 and above). For systems that do not, it
-// uses a regular dib. There will either be an IOSurface or a TransportDIB,
-// never both.
-
-class SURFACE_EXPORT AcceleratedSurface {
- public:
- AcceleratedSurface();
- virtual ~AcceleratedSurface();
-
- // Set up internal buffers. |share_context|, if non-NULL, is a context
- // with which the internally created OpenGL context shares textures and
- // other resources. |allocate_fbo| indicates whether or not this surface
- // should allocate an offscreen frame buffer object (FBO) internally. If
- // not, then the user is expected to allocate one. NOTE that allocating
- // an FBO internally does NOT work properly with client code which uses
- // OpenGL (i.e., via GLES2 command buffers), because the GLES2
- // implementation does not know to bind the accelerated surface's
- // internal FBO when the default FBO is bound. |gpu_preference| indicates
- // the GPU preference for the internally allocated GLContext. If
- // |share_context| is non-NULL, then on platforms supporting dual GPUs,
- // its GPU preference must match the passed one. Returns false upon
- // failure.
- bool Initialize(gfx::GLContext* share_context,
- bool allocate_fbo,
- gfx::GpuPreference gpu_preference);
- // Tear down. Must be called before destructor to prevent leaks.
- void Destroy();
-
- // These methods are used only once the accelerated surface is initialized.
-
- // Sets the accelerated surface to the given size, creating a new one if
- // the height or width changes. Returns a unique id of the IOSurface to
- // which the surface is bound, or 0 if no changes were made or an error
- // occurred. MakeCurrent() will have been called on the new surface.
- uint32 SetSurfaceSize(const gfx::Size& size);
-
- // Returns the id of this surface's IOSurface, or 0 for
- // transport DIB surfaces.
- uint32 GetSurfaceId();
-
- // Sets the GL context to be the current one for drawing. Returns true if
- // it succeeded.
- bool MakeCurrent();
- // Clear the surface to be transparent. Assumes the caller has already called
- // MakeCurrent().
- void Clear(const gfx::Rect& rect);
- // Call after making changes to the surface which require a visual update.
- // Makes the rendering show up in other processes. Assumes the caller has
- // already called MakeCurrent().
- //
- // If this AcceleratedSurface is configured with its own FBO, then
- // this call causes the color buffer to be transmitted. Otherwise,
- // it causes the frame buffer of the current GL context to be copied
- // either into an internal texture via glCopyTexSubImage2D or into a
- // TransportDIB via glReadPixels.
- //
- // The size of the rectangle copied is the size last specified via
- // SetSurfaceSize. If another GL context than the one this
- // AcceleratedSurface contains is responsible for the production of
- // the pixels, then when this entry point is called, the color
- // buffer must be in a state where a glCopyTexSubImage2D or
- // glReadPixels is legal. (For example, if using multisampled FBOs,
- // the FBO must have been resolved into a non-multisampled color
- // texture.) Additionally, in this situation, the contexts must
- // share server-side GL objects, so that this AcceleratedSurface's
- // texture is a legal name in the namespace of the current context.
- void SwapBuffers();
-
- CGLContextObj context() {
- return static_cast<CGLContextObj>(gl_context_->GetHandle());
- }
-
- // These methods are only used when there is a transport DIB.
-
- // Sets the transport DIB to the given size, creating a new one if the
- // height or width changes. Returns a handle to the new DIB, or a default
- // handle if no changes were made. Assumes the caller has already called
- // MakeCurrent().
- TransportDIB::Handle SetTransportDIBSize(const gfx::Size& size);
- // Sets the methods to use for allocating and freeing memory for the
- // transport DIB.
- void SetTransportDIBAllocAndFree(
- const base::Callback<void(size_t, TransportDIB::Handle*)>& allocator,
- const base::Callback<void(TransportDIB::Id)>& deallocator);
-
- // Get the accelerated surface size.
- gfx::Size GetSize() const { return surface_size_; }
-
- private:
- // Helper function to generate names for the backing texture and FBO. On
- // return, the resulting names can be attached to |fbo_|. |target| is
- // the target type for the color buffer.
- void AllocateRenderBuffers(GLenum target, const gfx::Size& size);
-
- // Helper function to attach the buffers previously allocated by a call to
- // AllocateRenderBuffers(). On return, |fbo_| can be used for
- // rendering. |target| must be the same value as used in the call to
- // AllocateRenderBuffers(). Returns |true| if the resulting framebuffer
- // object is valid.
- bool SetupFrameBufferObject(GLenum target);
-
- gfx::Size ClampToValidDimensions(const gfx::Size& size);
-
- // The OpenGL context, and pbuffer drawable, used to transfer data
- // to the shared region (IOSurface or TransportDIB). Strictly
- // speaking, we do not need to allocate a GL context all of the
- // time. We only need one if (a) we are using the IOSurface code
- // path, or (b) if we are allocating an FBO internally.
- scoped_refptr<gfx::GLSurface> gl_surface_;
- scoped_refptr<gfx::GLContext> gl_context_;
- // Either |io_surface_| or |transport_dib_| is a valid pointer, but not both.
- // |io_surface_| is non-NULL if the IOSurface APIs are supported (Mac OS X
- // 10.6 and later).
- // TODO(dspringer,kbr): Should the GPU backing store be encapsulated in its
- // own class so all this implementation detail is hidden?
- base::mac::ScopedCFTypeRef<CFTypeRef> io_surface_;
-
- // The id of |io_surface_| or 0 if that's NULL.
- uint32 io_surface_id_;
-
- // TODO(dspringer): If we end up keeping this TransportDIB mechanism, this
- // should really be a scoped_ptr_malloc<>, with a deallocate functor that
- // runs |dib_free_callback_|. I was not able to figure out how to
- // make this work (or even compile).
- scoped_ptr<TransportDIB> transport_dib_;
- gfx::Size surface_size_;
- // It's important to avoid allocating zero-width or zero-height
- // IOSurfaces and textures on the Mac, so we clamp each to a minimum
- // of 1. This is the real size of the surface; surface_size_ is what
- // the user requested.
- gfx::Size real_surface_size_;
- // TODO(kbr): the FBO management should not be in this class at all.
- // However, if it is factored out, care needs to be taken to not
- // introduce another copy of the color data on the GPU; the direct
- // binding of the internal texture to the IOSurface saves a copy.
- bool allocate_fbo_;
- // If the IOSurface code path is being used, then this texture
- // object is always allocated. Otherwise, it is only allocated if
- // the user requests an FBO be allocated.
- GLuint texture_;
- // The FBO and renderbuffer are only allocated if allocate_fbo_ is
- // true.
- GLuint fbo_;
- // Allocate a TransportDIB in the renderer.
- base::Callback<void(size_t, TransportDIB::Handle*)> dib_alloc_callback_;
- base::Callback<void(TransportDIB::Id)> dib_free_callback_;
-};
-
-#endif // UI_GFX_SURFACE_ACCELERATED_SURFACE_MAC_H_
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