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Side by Side Diff: ui/gfx/surface/accelerated_surface_mac.h

Issue 10351002: ui: Move surface/ directory out of gfx/, up to ui/. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fix gpu DEPS Created 8 years, 7 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef UI_GFX_SURFACE_ACCELERATED_SURFACE_MAC_H_
6 #define UI_GFX_SURFACE_ACCELERATED_SURFACE_MAC_H_
7 #pragma once
8
9 #include <CoreFoundation/CoreFoundation.h>
10
11 #include "base/callback.h"
12 #include "base/mac/scoped_cftyperef.h"
13 #include "base/memory/scoped_ptr.h"
14 #include "ui/gfx/gl/gl_context.h"
15 #include "ui/gfx/gl/gl_surface.h"
16 #include "ui/gfx/gl/gpu_preference.h"
17 #include "ui/gfx/rect.h"
18 #include "ui/gfx/size.h"
19 #include "ui/gfx/surface/surface_export.h"
20 #include "ui/gfx/surface/transport_dib.h"
21
22 // Should not include GL headers in a header file. Forward declare these types
23 // instead.
24 typedef struct _CGLContextObject* CGLContextObj;
25 typedef unsigned int GLenum;
26 typedef unsigned int GLuint;
27
28 namespace gfx {
29 class Rect;
30 }
31
32 // Encapsulates an accelerated GL surface that can be shared across processes
33 // on systems that support it (10.6 and above). For systems that do not, it
34 // uses a regular dib. There will either be an IOSurface or a TransportDIB,
35 // never both.
36
37 class SURFACE_EXPORT AcceleratedSurface {
38 public:
39 AcceleratedSurface();
40 virtual ~AcceleratedSurface();
41
42 // Set up internal buffers. |share_context|, if non-NULL, is a context
43 // with which the internally created OpenGL context shares textures and
44 // other resources. |allocate_fbo| indicates whether or not this surface
45 // should allocate an offscreen frame buffer object (FBO) internally. If
46 // not, then the user is expected to allocate one. NOTE that allocating
47 // an FBO internally does NOT work properly with client code which uses
48 // OpenGL (i.e., via GLES2 command buffers), because the GLES2
49 // implementation does not know to bind the accelerated surface's
50 // internal FBO when the default FBO is bound. |gpu_preference| indicates
51 // the GPU preference for the internally allocated GLContext. If
52 // |share_context| is non-NULL, then on platforms supporting dual GPUs,
53 // its GPU preference must match the passed one. Returns false upon
54 // failure.
55 bool Initialize(gfx::GLContext* share_context,
56 bool allocate_fbo,
57 gfx::GpuPreference gpu_preference);
58 // Tear down. Must be called before destructor to prevent leaks.
59 void Destroy();
60
61 // These methods are used only once the accelerated surface is initialized.
62
63 // Sets the accelerated surface to the given size, creating a new one if
64 // the height or width changes. Returns a unique id of the IOSurface to
65 // which the surface is bound, or 0 if no changes were made or an error
66 // occurred. MakeCurrent() will have been called on the new surface.
67 uint32 SetSurfaceSize(const gfx::Size& size);
68
69 // Returns the id of this surface's IOSurface, or 0 for
70 // transport DIB surfaces.
71 uint32 GetSurfaceId();
72
73 // Sets the GL context to be the current one for drawing. Returns true if
74 // it succeeded.
75 bool MakeCurrent();
76 // Clear the surface to be transparent. Assumes the caller has already called
77 // MakeCurrent().
78 void Clear(const gfx::Rect& rect);
79 // Call after making changes to the surface which require a visual update.
80 // Makes the rendering show up in other processes. Assumes the caller has
81 // already called MakeCurrent().
82 //
83 // If this AcceleratedSurface is configured with its own FBO, then
84 // this call causes the color buffer to be transmitted. Otherwise,
85 // it causes the frame buffer of the current GL context to be copied
86 // either into an internal texture via glCopyTexSubImage2D or into a
87 // TransportDIB via glReadPixels.
88 //
89 // The size of the rectangle copied is the size last specified via
90 // SetSurfaceSize. If another GL context than the one this
91 // AcceleratedSurface contains is responsible for the production of
92 // the pixels, then when this entry point is called, the color
93 // buffer must be in a state where a glCopyTexSubImage2D or
94 // glReadPixels is legal. (For example, if using multisampled FBOs,
95 // the FBO must have been resolved into a non-multisampled color
96 // texture.) Additionally, in this situation, the contexts must
97 // share server-side GL objects, so that this AcceleratedSurface's
98 // texture is a legal name in the namespace of the current context.
99 void SwapBuffers();
100
101 CGLContextObj context() {
102 return static_cast<CGLContextObj>(gl_context_->GetHandle());
103 }
104
105 // These methods are only used when there is a transport DIB.
106
107 // Sets the transport DIB to the given size, creating a new one if the
108 // height or width changes. Returns a handle to the new DIB, or a default
109 // handle if no changes were made. Assumes the caller has already called
110 // MakeCurrent().
111 TransportDIB::Handle SetTransportDIBSize(const gfx::Size& size);
112 // Sets the methods to use for allocating and freeing memory for the
113 // transport DIB.
114 void SetTransportDIBAllocAndFree(
115 const base::Callback<void(size_t, TransportDIB::Handle*)>& allocator,
116 const base::Callback<void(TransportDIB::Id)>& deallocator);
117
118 // Get the accelerated surface size.
119 gfx::Size GetSize() const { return surface_size_; }
120
121 private:
122 // Helper function to generate names for the backing texture and FBO. On
123 // return, the resulting names can be attached to |fbo_|. |target| is
124 // the target type for the color buffer.
125 void AllocateRenderBuffers(GLenum target, const gfx::Size& size);
126
127 // Helper function to attach the buffers previously allocated by a call to
128 // AllocateRenderBuffers(). On return, |fbo_| can be used for
129 // rendering. |target| must be the same value as used in the call to
130 // AllocateRenderBuffers(). Returns |true| if the resulting framebuffer
131 // object is valid.
132 bool SetupFrameBufferObject(GLenum target);
133
134 gfx::Size ClampToValidDimensions(const gfx::Size& size);
135
136 // The OpenGL context, and pbuffer drawable, used to transfer data
137 // to the shared region (IOSurface or TransportDIB). Strictly
138 // speaking, we do not need to allocate a GL context all of the
139 // time. We only need one if (a) we are using the IOSurface code
140 // path, or (b) if we are allocating an FBO internally.
141 scoped_refptr<gfx::GLSurface> gl_surface_;
142 scoped_refptr<gfx::GLContext> gl_context_;
143 // Either |io_surface_| or |transport_dib_| is a valid pointer, but not both.
144 // |io_surface_| is non-NULL if the IOSurface APIs are supported (Mac OS X
145 // 10.6 and later).
146 // TODO(dspringer,kbr): Should the GPU backing store be encapsulated in its
147 // own class so all this implementation detail is hidden?
148 base::mac::ScopedCFTypeRef<CFTypeRef> io_surface_;
149
150 // The id of |io_surface_| or 0 if that's NULL.
151 uint32 io_surface_id_;
152
153 // TODO(dspringer): If we end up keeping this TransportDIB mechanism, this
154 // should really be a scoped_ptr_malloc<>, with a deallocate functor that
155 // runs |dib_free_callback_|. I was not able to figure out how to
156 // make this work (or even compile).
157 scoped_ptr<TransportDIB> transport_dib_;
158 gfx::Size surface_size_;
159 // It's important to avoid allocating zero-width or zero-height
160 // IOSurfaces and textures on the Mac, so we clamp each to a minimum
161 // of 1. This is the real size of the surface; surface_size_ is what
162 // the user requested.
163 gfx::Size real_surface_size_;
164 // TODO(kbr): the FBO management should not be in this class at all.
165 // However, if it is factored out, care needs to be taken to not
166 // introduce another copy of the color data on the GPU; the direct
167 // binding of the internal texture to the IOSurface saves a copy.
168 bool allocate_fbo_;
169 // If the IOSurface code path is being used, then this texture
170 // object is always allocated. Otherwise, it is only allocated if
171 // the user requests an FBO be allocated.
172 GLuint texture_;
173 // The FBO and renderbuffer are only allocated if allocate_fbo_ is
174 // true.
175 GLuint fbo_;
176 // Allocate a TransportDIB in the renderer.
177 base::Callback<void(size_t, TransportDIB::Handle*)> dib_alloc_callback_;
178 base::Callback<void(TransportDIB::Id)> dib_free_callback_;
179 };
180
181 #endif // UI_GFX_SURFACE_ACCELERATED_SURFACE_MAC_H_
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