| Index: base/sync_socket.h
|
| ===================================================================
|
| --- base/sync_socket.h (revision 132887)
|
| +++ base/sync_socket.h (working copy)
|
| @@ -7,7 +7,7 @@
|
| #pragma once
|
|
|
| // A socket abstraction used for sending and receiving plain
|
| -// data. Because the receiving is blocking, they can be used to perform
|
| +// data. Because they are blocking, they can be used to perform
|
| // rudimentary cross-process synchronization with low latency.
|
|
|
| #include "base/basictypes.h"
|
| @@ -77,8 +77,8 @@
|
| };
|
|
|
| // Derives from SyncSocket and adds support for shutting down the socket from
|
| -// another thread while a blocking Receive or Send is being done from the
|
| -// thread that owns the socket.
|
| +// another thread while a blocking Receive or Send is being done from the thread
|
| +// that owns the socket.
|
| class BASE_EXPORT CancelableSyncSocket : public SyncSocket {
|
| public:
|
| CancelableSyncSocket();
|
| @@ -102,16 +102,10 @@
|
| // supported on <Vista. So, for Windows only, we override these
|
| // SyncSocket methods in order to support shutting down the 'socket'.
|
| virtual bool Close() OVERRIDE;
|
| + virtual size_t Send(const void* buffer, size_t length) OVERRIDE;
|
| virtual size_t Receive(void* buffer, size_t length) OVERRIDE;
|
| #endif
|
|
|
| - // Send() is overridden to catch cases where the remote end is not responding
|
| - // and we fill the local socket buffer. When the buffer is full, this
|
| - // implementation of Send() will not block indefinitely as
|
| - // SyncSocket::Send will, but instead return 0, as no bytes could be sent.
|
| - // Note that the socket will not be closed in this case.
|
| - virtual size_t Send(const void* buffer, size_t length) OVERRIDE;
|
| -
|
| private:
|
| #if defined(OS_WIN)
|
| WaitableEvent shutdown_event_;
|
|
|