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Issue 10083064: Revert 132842 - If we are using blocking write, when the renderer stop getting the data without not… (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 8 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef BASE_SYNC_SOCKET_H_ 5 #ifndef BASE_SYNC_SOCKET_H_
6 #define BASE_SYNC_SOCKET_H_ 6 #define BASE_SYNC_SOCKET_H_
7 #pragma once 7 #pragma once
8 8
9 // A socket abstraction used for sending and receiving plain 9 // A socket abstraction used for sending and receiving plain
10 // data. Because the receiving is blocking, they can be used to perform 10 // data. Because they are blocking, they can be used to perform
11 // rudimentary cross-process synchronization with low latency. 11 // rudimentary cross-process synchronization with low latency.
12 12
13 #include "base/basictypes.h" 13 #include "base/basictypes.h"
14 #if defined(OS_WIN) 14 #if defined(OS_WIN)
15 #include <windows.h> 15 #include <windows.h>
16 #endif 16 #endif
17 #include <sys/types.h> 17 #include <sys/types.h>
18 18
19 #include "base/base_export.h" 19 #include "base/base_export.h"
20 #include "base/compiler_specific.h" 20 #include "base/compiler_specific.h"
(...skipping 49 matching lines...) Expand 10 before | Expand all | Expand 10 after
70 Handle handle() const { return handle_; } 70 Handle handle() const { return handle_; }
71 71
72 protected: 72 protected:
73 Handle handle_; 73 Handle handle_;
74 74
75 private: 75 private:
76 DISALLOW_COPY_AND_ASSIGN(SyncSocket); 76 DISALLOW_COPY_AND_ASSIGN(SyncSocket);
77 }; 77 };
78 78
79 // Derives from SyncSocket and adds support for shutting down the socket from 79 // Derives from SyncSocket and adds support for shutting down the socket from
80 // another thread while a blocking Receive or Send is being done from the 80 // another thread while a blocking Receive or Send is being done from the thread
81 // thread that owns the socket. 81 // that owns the socket.
82 class BASE_EXPORT CancelableSyncSocket : public SyncSocket { 82 class BASE_EXPORT CancelableSyncSocket : public SyncSocket {
83 public: 83 public:
84 CancelableSyncSocket(); 84 CancelableSyncSocket();
85 explicit CancelableSyncSocket(Handle handle); 85 explicit CancelableSyncSocket(Handle handle);
86 virtual ~CancelableSyncSocket() {} 86 virtual ~CancelableSyncSocket() {}
87 87
88 // Initializes a pair of cancelable sockets. See documentation for 88 // Initializes a pair of cancelable sockets. See documentation for
89 // SyncSocket::CreatePair for more details. 89 // SyncSocket::CreatePair for more details.
90 static bool CreatePair(CancelableSyncSocket* socket_a, 90 static bool CreatePair(CancelableSyncSocket* socket_a,
91 CancelableSyncSocket* socket_b); 91 CancelableSyncSocket* socket_b);
92 92
93 // A way to shut down a socket even if another thread is currently performing 93 // A way to shut down a socket even if another thread is currently performing
94 // a blocking Receive or Send. 94 // a blocking Receive or Send.
95 bool Shutdown(); 95 bool Shutdown();
96 96
97 #if defined(OS_WIN) 97 #if defined(OS_WIN)
98 // Since the Linux and Mac implementations actually use a socket, shutting 98 // Since the Linux and Mac implementations actually use a socket, shutting
99 // them down from another thread is pretty simple - we can just call 99 // them down from another thread is pretty simple - we can just call
100 // shutdown(). However, the Windows implementation relies on named pipes 100 // shutdown(). However, the Windows implementation relies on named pipes
101 // and there isn't a way to cancel a blocking synchronous Read that is 101 // and there isn't a way to cancel a blocking synchronous Read that is
102 // supported on <Vista. So, for Windows only, we override these 102 // supported on <Vista. So, for Windows only, we override these
103 // SyncSocket methods in order to support shutting down the 'socket'. 103 // SyncSocket methods in order to support shutting down the 'socket'.
104 virtual bool Close() OVERRIDE; 104 virtual bool Close() OVERRIDE;
105 virtual size_t Send(const void* buffer, size_t length) OVERRIDE;
105 virtual size_t Receive(void* buffer, size_t length) OVERRIDE; 106 virtual size_t Receive(void* buffer, size_t length) OVERRIDE;
106 #endif 107 #endif
107 108
108 // Send() is overridden to catch cases where the remote end is not responding
109 // and we fill the local socket buffer. When the buffer is full, this
110 // implementation of Send() will not block indefinitely as
111 // SyncSocket::Send will, but instead return 0, as no bytes could be sent.
112 // Note that the socket will not be closed in this case.
113 virtual size_t Send(const void* buffer, size_t length) OVERRIDE;
114
115 private: 109 private:
116 #if defined(OS_WIN) 110 #if defined(OS_WIN)
117 WaitableEvent shutdown_event_; 111 WaitableEvent shutdown_event_;
118 WaitableEvent file_operation_; 112 WaitableEvent file_operation_;
119 #endif 113 #endif
120 DISALLOW_COPY_AND_ASSIGN(CancelableSyncSocket); 114 DISALLOW_COPY_AND_ASSIGN(CancelableSyncSocket);
121 }; 115 };
122 116
123 } // namespace base 117 } // namespace base
124 118
125 #endif // BASE_SYNC_SOCKET_H_ 119 #endif // BASE_SYNC_SOCKET_H_
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