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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/feature_info.h" | 5 #include "gpu/command_buffer/service/feature_info.h" |
6 | 6 |
7 #include <set> | 7 #include <set> |
8 | 8 |
9 #include "base/string_number_conversions.h" | 9 #include "base/string_number_conversions.h" |
10 #include "gpu/command_buffer/service/gl_utils.h" | 10 #include "gpu/command_buffer/service/gl_utils.h" |
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112 bool npot_ok = false; | 112 bool npot_ok = false; |
113 | 113 |
114 AddExtensionString("GL_CHROMIUM_resource_safe"); | 114 AddExtensionString("GL_CHROMIUM_resource_safe"); |
115 AddExtensionString("GL_CHROMIUM_resize"); | 115 AddExtensionString("GL_CHROMIUM_resize"); |
116 AddExtensionString("GL_CHROMIUM_strict_attribs"); | 116 AddExtensionString("GL_CHROMIUM_strict_attribs"); |
117 AddExtensionString("GL_CHROMIUM_swapbuffers_complete_callback"); | 117 AddExtensionString("GL_CHROMIUM_swapbuffers_complete_callback"); |
118 AddExtensionString("GL_CHROMIUM_rate_limit_offscreen_context"); | 118 AddExtensionString("GL_CHROMIUM_rate_limit_offscreen_context"); |
119 AddExtensionString("GL_CHROMIUM_set_visibility"); | 119 AddExtensionString("GL_CHROMIUM_set_visibility"); |
120 AddExtensionString("GL_CHROMIUM_gpu_memory_manager"); | 120 AddExtensionString("GL_CHROMIUM_gpu_memory_manager"); |
121 AddExtensionString("GL_CHROMIUM_command_buffer_query"); | 121 AddExtensionString("GL_CHROMIUM_command_buffer_query"); |
| 122 AddExtensionString("GL_CHROMIUM_copy_texture"); |
122 AddExtensionString("GL_ANGLE_translated_shader_source"); | 123 AddExtensionString("GL_ANGLE_translated_shader_source"); |
123 | 124 |
124 if (ext.Have("GL_ANGLE_translated_shader_source")) { | 125 if (ext.Have("GL_ANGLE_translated_shader_source")) { |
125 feature_flags_.angle_translated_shader_source = true; | 126 feature_flags_.angle_translated_shader_source = true; |
126 } | 127 } |
127 | 128 |
128 // Only turn this feature on if it is requested. Not by default. | 129 // Only turn this feature on if it is requested. Not by default. |
129 if (desired_features && ext.Desire("GL_CHROMIUM_webglsl")) { | 130 if (desired_features && ext.Desire("GL_CHROMIUM_webglsl")) { |
130 AddExtensionString("GL_CHROMIUM_webglsl"); | 131 AddExtensionString("GL_CHROMIUM_webglsl"); |
131 feature_flags_.chromium_webglsl = true; | 132 feature_flags_.chromium_webglsl = true; |
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463 } | 464 } |
464 | 465 |
465 void FeatureInfo::AddExtensionString(const std::string& str) { | 466 void FeatureInfo::AddExtensionString(const std::string& str) { |
466 if (extensions_.find(str) == std::string::npos) { | 467 if (extensions_.find(str) == std::string::npos) { |
467 extensions_ += (extensions_.empty() ? "" : " ") + str; | 468 extensions_ += (extensions_.empty() ? "" : " ") + str; |
468 } | 469 } |
469 } | 470 } |
470 | 471 |
471 } // namespace gles2 | 472 } // namespace gles2 |
472 } // namespace gpu | 473 } // namespace gpu |
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