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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // DO NOT EDIT! | 7 // DO NOT EDIT! |
8 | 8 |
9 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ | 9 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ |
10 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ | 10 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ |
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217 { 0x8ED5, "GL_COVERAGE_ALL_FRAGMENTS_NV", }, | 217 { 0x8ED5, "GL_COVERAGE_ALL_FRAGMENTS_NV", }, |
218 { 0x8ED4, "GL_COVERAGE_SAMPLES_NV", }, | 218 { 0x8ED4, "GL_COVERAGE_SAMPLES_NV", }, |
219 { 0x8ED3, "GL_COVERAGE_BUFFERS_NV", }, | 219 { 0x8ED3, "GL_COVERAGE_BUFFERS_NV", }, |
220 { 0x8ED2, "GL_COVERAGE_ATTACHMENT_NV", }, | 220 { 0x8ED2, "GL_COVERAGE_ATTACHMENT_NV", }, |
221 { 0x8ED1, "GL_COVERAGE_COMPONENT4_NV", }, | 221 { 0x8ED1, "GL_COVERAGE_COMPONENT4_NV", }, |
222 { 0x8ED0, "GL_COVERAGE_COMPONENT_NV", }, | 222 { 0x8ED0, "GL_COVERAGE_COMPONENT_NV", }, |
223 { 0x800B, "GL_FUNC_REVERSE_SUBTRACT", }, | 223 { 0x800B, "GL_FUNC_REVERSE_SUBTRACT", }, |
224 { 0x00000400, "GL_STENCIL_BUFFER_BIT", }, | 224 { 0x00000400, "GL_STENCIL_BUFFER_BIT", }, |
225 { 0x800A, "GL_FUNC_SUBTRACT", }, | 225 { 0x800A, "GL_FUNC_SUBTRACT", }, |
226 { 0x8E2C, "GL_DEPTH_COMPONENT16_NONLINEAR_NV", }, | 226 { 0x8E2C, "GL_DEPTH_COMPONENT16_NONLINEAR_NV", }, |
227 { 0x889F, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", }, | 227 { 0x8508, "GL_DECR_WRAP", }, |
228 { 0x8006, "GL_FUNC_ADD", }, | 228 { 0x8006, "GL_FUNC_ADD", }, |
229 { 0x8007, "GL_MIN_EXT", }, | 229 { 0x8007, "GL_MIN_EXT", }, |
230 { 0x8004, "GL_ONE_MINUS_CONSTANT_ALPHA", }, | 230 { 0x8004, "GL_ONE_MINUS_CONSTANT_ALPHA", }, |
231 { 0x8005, "GL_BLEND_COLOR", }, | 231 { 0x8005, "GL_BLEND_COLOR", }, |
232 { 0x8002, "GL_ONE_MINUS_CONSTANT_COLOR", }, | 232 { 0x8002, "GL_ONE_MINUS_CONSTANT_COLOR", }, |
233 { 0x8003, "GL_CONSTANT_ALPHA", }, | 233 { 0x8003, "GL_CONSTANT_ALPHA", }, |
234 { 0x8000, "GL_COVERAGE_BUFFER_BIT_NV", }, | 234 { 0x8000, "GL_COVERAGE_BUFFER_BIT_NV", }, |
235 { 0x8001, "GL_CONSTANT_COLOR", }, | 235 { 0x8001, "GL_CONSTANT_COLOR", }, |
236 { 0x0204, "GL_GREATER", }, | 236 { 0x0204, "GL_GREATER", }, |
237 { 0x0205, "GL_NOTEQUAL", }, | 237 { 0x0205, "GL_NOTEQUAL", }, |
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285 { 0x8B9B, "GL_IMPLEMENTATION_COLOR_READ_FORMAT", }, | 285 { 0x8B9B, "GL_IMPLEMENTATION_COLOR_READ_FORMAT", }, |
286 { 0x8B9A, "GL_IMPLEMENTATION_COLOR_READ_TYPE", }, | 286 { 0x8B9A, "GL_IMPLEMENTATION_COLOR_READ_TYPE", }, |
287 { 0x8823, "GL_WRITEONLY_RENDERING_QCOM", }, | 287 { 0x8823, "GL_WRITEONLY_RENDERING_QCOM", }, |
288 { 0x1908, "GL_RGBA", }, | 288 { 0x1908, "GL_RGBA", }, |
289 { 0x8DF2, "GL_HIGH_FLOAT", }, | 289 { 0x8DF2, "GL_HIGH_FLOAT", }, |
290 { 0x8826, "GL_DRAW_BUFFER1_NV", }, | 290 { 0x8826, "GL_DRAW_BUFFER1_NV", }, |
291 { 0x8827, "GL_DRAW_BUFFER2_NV", }, | 291 { 0x8827, "GL_DRAW_BUFFER2_NV", }, |
292 { 0x8DF3, "GL_LOW_INT", }, | 292 { 0x8DF3, "GL_LOW_INT", }, |
293 { 0x8B53, "GL_INT_VEC2", }, | 293 { 0x8B53, "GL_INT_VEC2", }, |
294 { 0x0C02, "GL_READ_BUFFER_NV", }, | 294 { 0x0C02, "GL_READ_BUFFER_NV", }, |
| 295 { 0x9241, "GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM", }, |
295 { 0x8B52, "GL_FLOAT_VEC4", }, | 296 { 0x8B52, "GL_FLOAT_VEC4", }, |
296 { 0x9240, "GL_UNPACK_FLIP_Y_CHROMIUM", }, | 297 { 0x9240, "GL_UNPACK_FLIP_Y_CHROMIUM", }, |
297 { 0x8B51, "GL_FLOAT_VEC3", }, | 298 { 0x8B51, "GL_FLOAT_VEC3", }, |
298 { 0x8B50, "GL_FLOAT_VEC2", }, | 299 { 0x8B50, "GL_FLOAT_VEC2", }, |
299 { 0x812F, "GL_CLAMP_TO_EDGE", }, | 300 { 0x812F, "GL_CLAMP_TO_EDGE", }, |
300 { 0x86A3, "GL_COMPRESSED_TEXTURE_FORMATS", }, | 301 { 0x86A3, "GL_COMPRESSED_TEXTURE_FORMATS", }, |
301 { 0x86A2, "GL_NUM_COMPRESSED_TEXTURE_FORMATS", }, | 302 { 0x86A2, "GL_NUM_COMPRESSED_TEXTURE_FORMATS", }, |
302 { 0x0CF3, "GL_UNPACK_SKIP_ROWS", }, | 303 { 0x0CF3, "GL_UNPACK_SKIP_ROWS", }, |
303 { 0x0CF2, "GL_UNPACK_ROW_LENGTH", }, | 304 { 0x0CF2, "GL_UNPACK_ROW_LENGTH", }, |
304 { 0x140C, "GL_FIXED", }, | 305 { 0x140C, "GL_FIXED", }, |
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490 { 0x8CA7, "GL_RENDERBUFFER_BINDING", }, | 491 { 0x8CA7, "GL_RENDERBUFFER_BINDING", }, |
491 { 0x8CA4, "GL_STENCIL_BACK_VALUE_MASK", }, | 492 { 0x8CA4, "GL_STENCIL_BACK_VALUE_MASK", }, |
492 { 0x8CA5, "GL_STENCIL_BACK_WRITEMASK", }, | 493 { 0x8CA5, "GL_STENCIL_BACK_WRITEMASK", }, |
493 { 0x8CA3, "GL_STENCIL_BACK_REF", }, | 494 { 0x8CA3, "GL_STENCIL_BACK_REF", }, |
494 { 0x80CB, "GL_BLEND_SRC_ALPHA", }, | 495 { 0x80CB, "GL_BLEND_SRC_ALPHA", }, |
495 { 0x80CA, "GL_BLEND_DST_ALPHA", }, | 496 { 0x80CA, "GL_BLEND_DST_ALPHA", }, |
496 { 0x8CE4, "GL_COLOR_ATTACHMENT4_NV", }, | 497 { 0x8CE4, "GL_COLOR_ATTACHMENT4_NV", }, |
497 { 0x8CD6, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", }, | 498 { 0x8CD6, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", }, |
498 { 0x8253, "GL_GUILTY_CONTEXT_RESET_EXT", }, | 499 { 0x8253, "GL_GUILTY_CONTEXT_RESET_EXT", }, |
499 { 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS", }, | 500 { 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS", }, |
500 { 0x8508, "GL_DECR_WRAP", }, | 501 { 0x889F, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", }, |
501 { 0x8507, "GL_INCR_WRAP", }, | 502 { 0x8507, "GL_INCR_WRAP", }, |
502 { 0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING", }, | 503 { 0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING", }, |
503 { 0x8894, "GL_ARRAY_BUFFER_BINDING", }, | 504 { 0x8894, "GL_ARRAY_BUFFER_BINDING", }, |
504 { 0x8893, "GL_ELEMENT_ARRAY_BUFFER", }, | 505 { 0x8893, "GL_ELEMENT_ARRAY_BUFFER", }, |
505 { 0x8892, "GL_ARRAY_BUFFER", }, | 506 { 0x8892, "GL_ARRAY_BUFFER", }, |
506 { 0x8BD8, "GL_TEXTURE_IMAGE_VALID_QCOM", }, | 507 { 0x8BD8, "GL_TEXTURE_IMAGE_VALID_QCOM", }, |
507 { 0x84D3, "GL_TEXTURE19", }, | 508 { 0x84D3, "GL_TEXTURE19", }, |
508 { 0x84E8, "GL_MAX_RENDERBUFFER_SIZE", }, | 509 { 0x84E8, "GL_MAX_RENDERBUFFER_SIZE", }, |
509 { 0x8370, "GL_MIRRORED_REPEAT", }, | 510 { 0x8370, "GL_MIRRORED_REPEAT", }, |
510 { 0x84E0, "GL_ACTIVE_TEXTURE", }, | 511 { 0x84E0, "GL_ACTIVE_TEXTURE", }, |
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880 { GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT" }, | 881 { GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT" }, |
881 }; | 882 }; |
882 return GLES2Util::GetQualifiedEnumString( | 883 return GLES2Util::GetQualifiedEnumString( |
883 string_table, arraysize(string_table), value); | 884 string_table, arraysize(string_table), value); |
884 } | 885 } |
885 | 886 |
886 std::string GLES2Util::GetStringPixelStore(uint32 value) { | 887 std::string GLES2Util::GetStringPixelStore(uint32 value) { |
887 static EnumToString string_table[] = { | 888 static EnumToString string_table[] = { |
888 { GL_PACK_ALIGNMENT, "GL_PACK_ALIGNMENT" }, | 889 { GL_PACK_ALIGNMENT, "GL_PACK_ALIGNMENT" }, |
889 { GL_UNPACK_ALIGNMENT, "GL_UNPACK_ALIGNMENT" }, | 890 { GL_UNPACK_ALIGNMENT, "GL_UNPACK_ALIGNMENT" }, |
| 891 { GL_UNPACK_FLIP_Y_CHROMIUM, "GL_UNPACK_FLIP_Y_CHROMIUM" }, |
| 892 { GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, |
| 893 "GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM" }, |
890 }; | 894 }; |
891 return GLES2Util::GetQualifiedEnumString( | 895 return GLES2Util::GetQualifiedEnumString( |
892 string_table, arraysize(string_table), value); | 896 string_table, arraysize(string_table), value); |
893 } | 897 } |
894 | 898 |
895 std::string GLES2Util::GetStringPixelType(uint32 value) { | 899 std::string GLES2Util::GetStringPixelType(uint32 value) { |
896 static EnumToString string_table[] = { | 900 static EnumToString string_table[] = { |
897 { GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE" }, | 901 { GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE" }, |
898 { GL_UNSIGNED_SHORT_5_6_5, "GL_UNSIGNED_SHORT_5_6_5" }, | 902 { GL_UNSIGNED_SHORT_5_6_5, "GL_UNSIGNED_SHORT_5_6_5" }, |
899 { GL_UNSIGNED_SHORT_4_4_4_4, "GL_UNSIGNED_SHORT_4_4_4_4" }, | 903 { GL_UNSIGNED_SHORT_4_4_4_4, "GL_UNSIGNED_SHORT_4_4_4_4" }, |
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1227 std::string GLES2Util::GetStringVertexPointer(uint32 value) { | 1231 std::string GLES2Util::GetStringVertexPointer(uint32 value) { |
1228 static EnumToString string_table[] = { | 1232 static EnumToString string_table[] = { |
1229 { GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER" }, | 1233 { GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER" }, |
1230 }; | 1234 }; |
1231 return GLES2Util::GetQualifiedEnumString( | 1235 return GLES2Util::GetQualifiedEnumString( |
1232 string_table, arraysize(string_table), value); | 1236 string_table, arraysize(string_table), value); |
1233 } | 1237 } |
1234 | 1238 |
1235 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ | 1239 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ |
1236 | 1240 |
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