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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/texture_manager.h" | 5 #include "gpu/command_buffer/service/texture_manager.h" |
| 6 #include "base/bits.h" | 6 #include "base/bits.h" |
| 7 #include "base/debug/trace_event.h" | 7 #include "base/debug/trace_event.h" |
| 8 #include "gpu/command_buffer/common/gles2_cmd_utils.h" | 8 #include "gpu/command_buffer/common/gles2_cmd_utils.h" |
| 9 #include "gpu/command_buffer/service/feature_info.h" | 9 #include "gpu/command_buffer/service/feature_info.h" |
| 10 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 10 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
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| 319 const LevelInfo& info = level_infos_[GLTargetToFaceIndex(face)][level]; | 319 const LevelInfo& info = level_infos_[GLTargetToFaceIndex(face)][level]; |
| 320 if (info.target != 0) { | 320 if (info.target != 0) { |
| 321 *width = info.width; | 321 *width = info.width; |
| 322 *height = info.height; | 322 *height = info.height; |
| 323 return true; | 323 return true; |
| 324 } | 324 } |
| 325 } | 325 } |
| 326 return false; | 326 return false; |
| 327 } | 327 } |
| 328 | 328 |
| 329 bool TextureManager::TextureInfo::SetLevelSize( | |
|
greggman
2012/04/17 04:58:06
Honestly, I feel like it might be better if you de
| |
| 330 GLint face, GLint level, GLsizei width, GLsizei height) { | |
| 331 size_t face_index = GLTargetToFaceIndex(face); | |
| 332 if (level >= 0 && face_index < level_infos_.size() && | |
| 333 static_cast<size_t>(level) < level_infos_[face_index].size()) { | |
| 334 LevelInfo& info = level_infos_[face_index][level]; | |
| 335 if (info.target!= 0) { | |
| 336 info.width = width; | |
| 337 info.height = height; | |
| 338 return true; | |
| 339 } | |
| 340 } | |
| 341 return false; | |
| 342 } | |
| 343 | |
| 329 bool TextureManager::TextureInfo::GetLevelType( | 344 bool TextureManager::TextureInfo::GetLevelType( |
| 330 GLint face, GLint level, GLenum* type, GLenum* internal_format) const { | 345 GLint face, GLint level, GLenum* type, GLenum* internal_format) const { |
| 331 DCHECK(type); | 346 DCHECK(type); |
| 332 DCHECK(internal_format); | 347 DCHECK(internal_format); |
| 333 size_t face_index = GLTargetToFaceIndex(face); | 348 size_t face_index = GLTargetToFaceIndex(face); |
| 334 if (level >= 0 && face_index < level_infos_.size() && | 349 if (level >= 0 && face_index < level_infos_.size() && |
| 335 static_cast<size_t>(level) < level_infos_[face_index].size()) { | 350 static_cast<size_t>(level) < level_infos_[face_index].size()) { |
| 336 const LevelInfo& info = level_infos_[GLTargetToFaceIndex(face)][level]; | 351 const LevelInfo& info = level_infos_[face_index][level]; |
| 337 if (info.target != 0) { | 352 if (info.target != 0) { |
| 338 *type = info.type; | 353 *type = info.type; |
| 339 *internal_format = info.internal_format; | 354 *internal_format = info.internal_format; |
| 340 return true; | 355 return true; |
| 341 } | 356 } |
| 342 } | 357 } |
| 343 return false; | 358 return false; |
| 344 } | 359 } |
| 345 | 360 |
| 346 bool TextureManager::TextureInfo::SetParameter( | 361 bool TextureManager::TextureInfo::SetParameter( |
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| 909 GLsizei TextureManager::ComputeMipMapCount( | 924 GLsizei TextureManager::ComputeMipMapCount( |
| 910 GLsizei width, GLsizei height, GLsizei depth) { | 925 GLsizei width, GLsizei height, GLsizei depth) { |
| 911 return 1 + base::bits::Log2Floor(std::max(std::max(width, height), depth)); | 926 return 1 + base::bits::Log2Floor(std::max(std::max(width, height), depth)); |
| 912 } | 927 } |
| 913 | 928 |
| 914 | 929 |
| 915 } // namespace gles2 | 930 } // namespace gles2 |
| 916 } // namespace gpu | 931 } // namespace gpu |
| 917 | 932 |
| 918 | 933 |
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