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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef MEDIA_AUDIO_AUDIO_BUFFERS_STATE_H_ | 5 #ifndef MEDIA_AUDIO_AUDIO_BUFFERS_STATE_H_ |
6 #define MEDIA_AUDIO_AUDIO_BUFFERS_STATE_H_ | 6 #define MEDIA_AUDIO_AUDIO_BUFFERS_STATE_H_ |
7 | 7 |
8 #include "media/base/media_export.h" | 8 #include "media/base/media_export.h" |
9 | 9 |
10 namespace media { | |
11 | |
12 // AudioBuffersState struct stores current state of audio buffers. | 10 // AudioBuffersState struct stores current state of audio buffers. |
13 // It is used for audio synchronization. | 11 // It is used for audio synchronization. |
14 struct MEDIA_EXPORT AudioBuffersState { | 12 struct MEDIA_EXPORT AudioBuffersState { |
15 AudioBuffersState(); | 13 AudioBuffersState(); |
16 AudioBuffersState(int pending_bytes, int hardware_delay_bytes); | 14 AudioBuffersState(int pending_bytes, int hardware_delay_bytes); |
17 | 15 |
18 int total_bytes() { | 16 int total_bytes() { |
19 return pending_bytes + hardware_delay_bytes; | 17 return pending_bytes + hardware_delay_bytes; |
20 } | 18 } |
21 | 19 |
22 // Number of bytes we currently have in our software buffer. | 20 // Number of bytes we currently have in our software buffer. |
23 int pending_bytes; | 21 int pending_bytes; |
24 | 22 |
25 // Number of bytes that have been written to the device, but haven't | 23 // Number of bytes that have been written to the device, but haven't |
26 // been played yet. | 24 // been played yet. |
27 int hardware_delay_bytes; | 25 int hardware_delay_bytes; |
28 }; | 26 }; |
29 | 27 |
30 } // namespace media | |
31 | |
32 #endif // MEDIA_AUDIO_AUDIO_BUFFERS_STATE_H_ | 28 #endif // MEDIA_AUDIO_AUDIO_BUFFERS_STATE_H_ |
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