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Unified Diff: ui/gfx/monitor.h

Issue 9960042: Refactor screen/monitor so that gfx::Screen returns monitor object. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: sync Created 8 years, 8 months ago
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Index: ui/gfx/monitor.h
diff --git a/ui/gfx/monitor.h b/ui/gfx/monitor.h
new file mode 100644
index 0000000000000000000000000000000000000000..3110acd31e97bc8c62b30aaf5d321c19f231c0ef
--- /dev/null
+++ b/ui/gfx/monitor.h
@@ -0,0 +1,76 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef UI_GFX_MONITOR_H_
+#define UI_GFX_MONITOR_H_
+#pragma once
+
+#include "base/basictypes.h"
+#include "base/compiler_specific.h"
+#include "ui/base/ui_export.h"
+#include "ui/gfx/rect.h"
+
+namespace gfx {
+
+// Note: The screen and monitor currently uses pixel coordinate
+// system. ENABLE_DIP macro (which is enabled with enable_dip=1 gyp
+// flag) will make this inconsistent with views' coordinate system
+// because views will use DIP coordinate system, which uses
+// (1.0/device_scale_factor) scale of the pixel coordinate system.
+// TODO(oshima): Change aura/screen to DIP coordinate system and
+// update this comment.
+class UI_EXPORT Monitor {
+ public:
+ // Creates a monitor with invalid id(-1) as default.
+ Monitor();
+ explicit Monitor(int id);
+ Monitor(int id, const Rect& bounds);
+ ~Monitor();
+
+ // Sets/Gets unique identifier associated with the monitor.
+ int id() const { return id_; }
+ void set_id(int id) { id_ = id; }
+
+ // Gets/Sets the monitor's bounds in gfx::Screen's coordinates.
+ // -1 means invalid monitor and it doesn't not exit.
+ const Rect& bounds() const { return bounds_; }
+ void set_bounds(const Rect& bounds) { bounds_ = bounds; }
+
+ // Gets/Sets the monitor's work area in gfx::Screen's coordinates.
+ const Rect& work_area() const { return work_area_; }
+ void set_work_area(const Rect& work_area) { work_area_ = work_area; }
+
+ // Output device's pixel scale factor. This specifies how much the
+ // UI should be scaled when the actual output has more pixels than
+ // standard monitors (which is around 100~120dpi.) The potential return
+ // values depend on each platforms.
+ float device_scale_factor() const { return device_scale_factor_; }
+ void set_device_scale_factor(float scale) { device_scale_factor_ = scale; }
+
+ // Utility functions that just return the size of monitor and
+ // work area.
+ const Size& size() const { return bounds_.size(); }
+ const Size& work_area_size() const { return work_area_.size(); }
+
+ // Sets the monitor bounds and updates the work are using the same insets
+ // between old bounds and work area.
+ void SetBoundsAndUpdateWorkArea(const gfx::Rect& bounds);
+
+ // Sets the monitor size and updates the work are using the same insets
+ // between old bounds and work area.
+ void SetSizeAndUpdateWorkArea(const gfx::Size& size);
+
+ // Computes and updates the monitor's work are using insets and the bounds.
+ void UpdateWorkAreaWithInsets(const gfx::Insets& work_area_insets);
+
+ private:
+ int id_;
+ Rect bounds_;
+ Rect work_area_;
+ float device_scale_factor_;
+};
+
+} // namespace gfx
+
+#endif // UI_GFX_MONITOR_H_
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