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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/aura/root_window.h" | 5 #include "ui/aura/root_window.h" |
6 | 6 |
7 #include <vector> | 7 #include <vector> |
8 | 8 |
9 #include "base/bind.h" | 9 #include "base/bind.h" |
10 #include "base/command_line.h" | 10 #include "base/command_line.h" |
11 #include "base/debug/trace_event.h" | 11 #include "base/debug/trace_event.h" |
12 #include "base/logging.h" | 12 #include "base/logging.h" |
13 #include "base/message_loop.h" | 13 #include "base/message_loop.h" |
14 #include "ui/aura/aura_switches.h" | 14 #include "ui/aura/aura_switches.h" |
15 #include "ui/aura/client/activation_client.h" | 15 #include "ui/aura/client/activation_client.h" |
16 #include "ui/aura/client/event_client.h" | 16 #include "ui/aura/client/event_client.h" |
17 #include "ui/aura/env.h" | 17 #include "ui/aura/env.h" |
18 #include "ui/aura/event.h" | 18 #include "ui/aura/event.h" |
19 #include "ui/aura/event_filter.h" | 19 #include "ui/aura/event_filter.h" |
20 #include "ui/aura/focus_manager.h" | 20 #include "ui/aura/focus_manager.h" |
21 #include "ui/aura/monitor.h" | |
22 #include "ui/aura/monitor_manager.h" | |
23 #include "ui/aura/root_window_host.h" | 21 #include "ui/aura/root_window_host.h" |
24 #include "ui/aura/root_window_observer.h" | 22 #include "ui/aura/root_window_observer.h" |
25 #include "ui/aura/window.h" | 23 #include "ui/aura/window.h" |
26 #include "ui/aura/window_delegate.h" | 24 #include "ui/aura/window_delegate.h" |
27 #include "ui/base/gestures/gesture_recognizer.h" | 25 #include "ui/base/gestures/gesture_recognizer.h" |
28 #include "ui/base/gestures/gesture_types.h" | 26 #include "ui/base/gestures/gesture_types.h" |
29 #include "ui/base/hit_test.h" | 27 #include "ui/base/hit_test.h" |
30 #include "ui/gfx/compositor/compositor.h" | 28 #include "ui/gfx/compositor/compositor.h" |
31 #include "ui/gfx/compositor/layer.h" | 29 #include "ui/gfx/compositor/layer.h" |
32 #include "ui/gfx/compositor/layer_animator.h" | 30 #include "ui/gfx/compositor/layer_animator.h" |
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965 void RootWindow::UnlockCompositor() { | 963 void RootWindow::UnlockCompositor() { |
966 DCHECK(compositor_lock_); | 964 DCHECK(compositor_lock_); |
967 compositor_lock_ = NULL; | 965 compositor_lock_ = NULL; |
968 if (draw_on_compositor_unlock_) { | 966 if (draw_on_compositor_unlock_) { |
969 draw_on_compositor_unlock_ = false; | 967 draw_on_compositor_unlock_ = false; |
970 ScheduleDraw(); | 968 ScheduleDraw(); |
971 } | 969 } |
972 } | 970 } |
973 | 971 |
974 } // namespace aura | 972 } // namespace aura |
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