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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/workspace/workspace_window_resizer.h" | 5 #include "ash/wm/workspace/workspace_window_resizer.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <cmath> | 8 #include <cmath> |
9 | 9 |
10 #include "ash/shell.h" | 10 #include "ash/shell.h" |
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205 if (phantom_window_controller_.get() && | 205 if (phantom_window_controller_.get() && |
206 phantom_window_controller_->IsShowing()) { | 206 phantom_window_controller_->IsShowing()) { |
207 return phantom_window_controller_->bounds(); | 207 return phantom_window_controller_->bounds(); |
208 } | 208 } |
209 return AdjustBoundsToGrid(bounds, grid_size); | 209 return AdjustBoundsToGrid(bounds, grid_size); |
210 } | 210 } |
211 | 211 |
212 void WorkspaceWindowResizer::LayoutAttachedWindows( | 212 void WorkspaceWindowResizer::LayoutAttachedWindows( |
213 const gfx::Rect& bounds, | 213 const gfx::Rect& bounds, |
214 int grid_size) { | 214 int grid_size) { |
215 gfx::Rect work_area(gfx::Screen::GetMonitorWorkAreaNearestWindow(window())); | 215 gfx::Rect work_area( |
| 216 gfx::Screen::GetMonitorNearestWindow(window()).work_area()); |
216 std::vector<int> sizes; | 217 std::vector<int> sizes; |
217 CalculateAttachedSizes( | 218 CalculateAttachedSizes( |
218 PrimaryAxisSize(details_.initial_bounds.size()), | 219 PrimaryAxisSize(details_.initial_bounds.size()), |
219 PrimaryAxisSize(bounds.size()), | 220 PrimaryAxisSize(bounds.size()), |
220 PrimaryAxisCoordinate(bounds.right(), bounds.bottom()), | 221 PrimaryAxisCoordinate(bounds.right(), bounds.bottom()), |
221 PrimaryAxisCoordinate(work_area.right(), work_area.bottom()), | 222 PrimaryAxisCoordinate(work_area.right(), work_area.bottom()), |
222 grid_size, | 223 grid_size, |
223 &sizes); | 224 &sizes); |
224 DCHECK_EQ(attached_windows_.size(), sizes.size()); | 225 DCHECK_EQ(attached_windows_.size(), sizes.size()); |
225 int last = PrimaryAxisCoordinate(bounds.right(), bounds.bottom()); | 226 int last = PrimaryAxisCoordinate(bounds.right(), bounds.bottom()); |
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274 size = end - current; | 275 size = end - current; |
275 current += size; | 276 current += size; |
276 sizes->push_back(size); | 277 sizes->push_back(size); |
277 } | 278 } |
278 } | 279 } |
279 } | 280 } |
280 | 281 |
281 void WorkspaceWindowResizer::AdjustBoundsForMainWindow( | 282 void WorkspaceWindowResizer::AdjustBoundsForMainWindow( |
282 gfx::Rect* bounds, int grid_size) const { | 283 gfx::Rect* bounds, int grid_size) const { |
283 // Always keep kMinOnscreenHeight on the bottom. | 284 // Always keep kMinOnscreenHeight on the bottom. |
284 gfx::Rect work_area(gfx::Screen::GetMonitorWorkAreaNearestWindow(window())); | 285 gfx::Rect work_area( |
| 286 gfx::Screen::GetMonitorNearestWindow(window()).work_area()); |
285 int max_y = AlignToGridRoundUp(work_area.bottom() - kMinOnscreenHeight, | 287 int max_y = AlignToGridRoundUp(work_area.bottom() - kMinOnscreenHeight, |
286 grid_size); | 288 grid_size); |
287 if (bounds->y() > max_y) | 289 if (bounds->y() > max_y) |
288 bounds->set_y(max_y); | 290 bounds->set_y(max_y); |
289 | 291 |
290 // Don't allow dragging above the top of the monitor. | 292 // Don't allow dragging above the top of the monitor. |
291 if (bounds->y() <= work_area.y()) | 293 if (bounds->y() <= work_area.y()) |
292 bounds->set_y(work_area.y()); | 294 bounds->set_y(work_area.y()); |
293 | 295 |
294 if (grid_size >= 0 && details_.window_component == HTCAPTION) | 296 if (grid_size >= 0 && details_.window_component == HTCAPTION) |
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328 bounds->height() < (bottom_edge - top_edge)) { | 330 bounds->height() < (bottom_edge - top_edge)) { |
329 // Only snap to the bottom if the window is smaller than the work area. | 331 // Only snap to the bottom if the window is smaller than the work area. |
330 // Doing otherwise can lead to window snapping in weird ways as it bounces | 332 // Doing otherwise can lead to window snapping in weird ways as it bounces |
331 // between snapping to top then bottom. | 333 // between snapping to top then bottom. |
332 bounds->set_y(bottom_edge - bounds->height()); | 334 bounds->set_y(bottom_edge - bounds->height()); |
333 } | 335 } |
334 } | 336 } |
335 | 337 |
336 bool WorkspaceWindowResizer::TouchesBottomOfScreen() const { | 338 bool WorkspaceWindowResizer::TouchesBottomOfScreen() const { |
337 gfx::Rect work_area( | 339 gfx::Rect work_area( |
338 gfx::Screen::GetMonitorWorkAreaNearestWindow(details_.window)); | 340 gfx::Screen::GetMonitorNearestWindow(details_.window).work_area()); |
339 return (attached_windows_.empty() && | 341 return (attached_windows_.empty() && |
340 details_.window->bounds().bottom() == work_area.bottom()) || | 342 details_.window->bounds().bottom() == work_area.bottom()) || |
341 (!attached_windows_.empty() && | 343 (!attached_windows_.empty() && |
342 attached_windows_.back()->bounds().bottom() == work_area.bottom()); | 344 attached_windows_.back()->bounds().bottom() == work_area.bottom()); |
343 } | 345 } |
344 | 346 |
345 int WorkspaceWindowResizer::PrimaryAxisSize(const gfx::Size& size) const { | 347 int WorkspaceWindowResizer::PrimaryAxisSize(const gfx::Size& size) const { |
346 return PrimaryAxisCoordinate(size.width(), size.height()); | 348 return PrimaryAxisCoordinate(size.width(), size.height()); |
347 } | 349 } |
348 | 350 |
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415 ++i; | 417 ++i; |
416 if (i != map.rend()) | 418 if (i != map.rend()) |
417 parent->StackChildBelow(i->second, window); | 419 parent->StackChildBelow(i->second, window); |
418 } | 420 } |
419 } | 421 } |
420 | 422 |
421 WorkspaceWindowResizer::SnapType WorkspaceWindowResizer::GetSnapType( | 423 WorkspaceWindowResizer::SnapType WorkspaceWindowResizer::GetSnapType( |
422 const gfx::Point& location) const { | 424 const gfx::Point& location) const { |
423 // TODO: this likely only wants total monitor area, not the area of a single | 425 // TODO: this likely only wants total monitor area, not the area of a single |
424 // monitor. | 426 // monitor. |
425 gfx::Rect area(gfx::Screen::GetMonitorAreaNearestWindow(details_.window)); | 427 gfx::Rect area( |
| 428 gfx::Screen::GetMonitorNearestWindow(details_.window).bounds()); |
426 if (location.x() <= area.x()) | 429 if (location.x() <= area.x()) |
427 return SNAP_LEFT_EDGE; | 430 return SNAP_LEFT_EDGE; |
428 if (location.x() >= area.right() - 1) | 431 if (location.x() >= area.right() - 1) |
429 return SNAP_RIGHT_EDGE; | 432 return SNAP_RIGHT_EDGE; |
430 return SNAP_NONE; | 433 return SNAP_NONE; |
431 } | 434 } |
432 | 435 |
433 } // namespace internal | 436 } // namespace internal |
434 } // namespace ash | 437 } // namespace ash |
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