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Issue 9960042: Refactor screen/monitor so that gfx::Screen returns monitor object. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: sync Created 8 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/window_resizer.h" 5 #include "ash/wm/window_resizer.h"
6 6
7 #include "ash/shell.h" 7 #include "ash/shell.h"
8 #include "ash/wm/root_window_event_filter.h" 8 #include "ash/wm/root_window_event_filter.h"
9 #include "ui/aura/client/aura_constants.h" 9 #include "ui/aura/client/aura_constants.h"
10 #include "ui/aura/root_window.h" 10 #include "ui/aura/root_window.h"
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196 // repositioning the window when the minimize size is reached. 196 // repositioning the window when the minimize size is reached.
197 gfx::Size size = GetSizeForDrag(details, &delta_x, &delta_y, grid_size); 197 gfx::Size size = GetSizeForDrag(details, &delta_x, &delta_y, grid_size);
198 gfx::Point origin = GetOriginForDrag(details, delta_x, delta_y); 198 gfx::Point origin = GetOriginForDrag(details, delta_x, delta_y);
199 199
200 gfx::Rect new_bounds(origin, size); 200 gfx::Rect new_bounds(origin, size);
201 // Update bottom edge to stay in the work area when we are resizing 201 // Update bottom edge to stay in the work area when we are resizing
202 // by dragging the bottome edge or corners. 202 // by dragging the bottome edge or corners.
203 if (details.window_component == HTBOTTOM || 203 if (details.window_component == HTBOTTOM ||
204 details.window_component == HTBOTTOMRIGHT || 204 details.window_component == HTBOTTOMRIGHT ||
205 details.window_component == HTBOTTOMLEFT) { 205 details.window_component == HTBOTTOMLEFT) {
206 gfx::Rect work_area = gfx::Screen::GetMonitorWorkAreaNearestWindow( 206 gfx::Rect work_area = gfx::Screen::GetMonitorNearestWindow(
207 details.window); 207 details.window).work_area();
208 if (new_bounds.bottom() > work_area.bottom()) 208 if (new_bounds.bottom() > work_area.bottom())
209 new_bounds.Inset(0, 0, 0, 209 new_bounds.Inset(0, 0, 0,
210 new_bounds.bottom() - work_area.bottom()); 210 new_bounds.bottom() - work_area.bottom());
211 } 211 }
212 if (details.bounds_change & kBoundsChange_Resizes && 212 if (details.bounds_change & kBoundsChange_Resizes &&
213 details.bounds_change & kBoundsChange_Repositions && new_bounds.y() < 0) { 213 details.bounds_change & kBoundsChange_Repositions && new_bounds.y() < 0) {
214 int delta = new_bounds.y(); 214 int delta = new_bounds.y();
215 new_bounds.set_y(0); 215 new_bounds.set_y(0);
216 new_bounds.set_height(new_bounds.height() + delta); 216 new_bounds.set_height(new_bounds.height() + delta);
217 } 217 }
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288 288
289 // Ensure we don't shrink past the minimum width and clamp delta_x 289 // Ensure we don't shrink past the minimum width and clamp delta_x
290 // for the window origin computation. 290 // for the window origin computation.
291 if (width < min_width) { 291 if (width < min_width) {
292 width = min_width; 292 width = min_width;
293 *delta_x = -x_multiplier * (details.initial_bounds.width() - min_width); 293 *delta_x = -x_multiplier * (details.initial_bounds.width() - min_width);
294 } 294 }
295 295
296 // And don't let the window go bigger than the monitor. 296 // And don't let the window go bigger than the monitor.
297 int max_width = 297 int max_width =
298 gfx::Screen::GetMonitorAreaNearestWindow(details.window).width(); 298 gfx::Screen::GetMonitorNearestWindow(details.window).bounds().width();
299 if (width > max_width) { 299 if (width > max_width) {
300 width = max_width; 300 width = max_width;
301 *delta_x = -x_multiplier * (details.initial_bounds.width() - max_width); 301 *delta_x = -x_multiplier * (details.initial_bounds.width() - max_width);
302 } 302 }
303 } 303 }
304 return width; 304 return width;
305 } 305 }
306 306
307 // static 307 // static
308 int WindowResizer::GetHeightForDrag(const Details& details, 308 int WindowResizer::GetHeightForDrag(const Details& details,
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322 322
323 // Ensure we don't shrink past the minimum height and clamp delta_y 323 // Ensure we don't shrink past the minimum height and clamp delta_y
324 // for the window origin computation. 324 // for the window origin computation.
325 if (height < min_height) { 325 if (height < min_height) {
326 height = min_height; 326 height = min_height;
327 *delta_y = -y_multiplier * (details.initial_bounds.height() - min_height); 327 *delta_y = -y_multiplier * (details.initial_bounds.height() - min_height);
328 } 328 }
329 329
330 // And don't let the window go bigger than the monitor. 330 // And don't let the window go bigger than the monitor.
331 int max_height = 331 int max_height =
332 gfx::Screen::GetMonitorAreaNearestWindow(details.window).height(); 332 gfx::Screen::GetMonitorNearestWindow(details.window).bounds().height();
333 if (height > max_height) { 333 if (height > max_height) {
334 height = max_height; 334 height = max_height;
335 *delta_y = -y_multiplier * (details.initial_bounds.height() - max_height); 335 *delta_y = -y_multiplier * (details.initial_bounds.height() - max_height);
336 } 336 }
337 } 337 }
338 return height; 338 return height;
339 } 339 }
340 340
341 } // namespace aura 341 } // namespace aura
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