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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/shelf_layout_manager.h" | 5 #include "ash/wm/shelf_layout_manager.h" |
6 | 6 |
7 #include "ash/focus_cycler.h" | 7 #include "ash/focus_cycler.h" |
8 #include "ash/launcher/launcher.h" | 8 #include "ash/launcher/launcher.h" |
9 #include "ash/screen_ash.h" | 9 #include "ash/screen_ash.h" |
10 #include "ash/shell.h" | 10 #include "ash/shell.h" |
11 #include "ash/shell_delegate.h" | 11 #include "ash/shell_delegate.h" |
12 #include "ash/shell_window_ids.h" | 12 #include "ash/shell_window_ids.h" |
13 #include "ash/test/ash_test_base.h" | 13 #include "ash/test/ash_test_base.h" |
14 #include "ui/aura/client/aura_constants.h" | 14 #include "ui/aura/client/aura_constants.h" |
15 #include "ui/aura/env.h" | 15 #include "ui/aura/env.h" |
16 #include "ui/aura/monitor.h" | |
17 #include "ui/aura/monitor_manager.h" | 16 #include "ui/aura/monitor_manager.h" |
18 #include "ui/aura/root_window.h" | 17 #include "ui/aura/root_window.h" |
19 #include "ui/aura/test/event_generator.h" | 18 #include "ui/aura/test/event_generator.h" |
20 #include "ui/aura/window.h" | 19 #include "ui/aura/window.h" |
21 #include "ui/base/animation/animation_container_element.h" | 20 #include "ui/base/animation/animation_container_element.h" |
22 #include "ui/gfx/compositor/layer_animator.h" | 21 #include "ui/gfx/compositor/layer_animator.h" |
23 #include "ui/gfx/compositor/layer.h" | 22 #include "ui/gfx/compositor/layer.h" |
| 23 #include "ui/gfx/monitor.h" |
24 #include "ui/gfx/screen.h" | 24 #include "ui/gfx/screen.h" |
25 #include "ui/views/widget/widget.h" | 25 #include "ui/views/widget/widget.h" |
26 | 26 |
27 namespace ash { | 27 namespace ash { |
28 namespace internal { | 28 namespace internal { |
29 | 29 |
30 namespace { | 30 namespace { |
31 | 31 |
32 void StepWidgetLayerAnimatorToEnd(views::Widget* widget) { | 32 void StepWidgetLayerAnimatorToEnd(views::Widget* widget) { |
33 ui::AnimationContainerElement* element = | 33 ui::AnimationContainerElement* element = |
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79 #define MAYBE_SetVisible SetVisible | 79 #define MAYBE_SetVisible SetVisible |
80 #endif | 80 #endif |
81 // Makes sure SetVisible updates work area and widget appropriately. | 81 // Makes sure SetVisible updates work area and widget appropriately. |
82 TEST_F(ShelfLayoutManagerTest, MAYBE_SetVisible) { | 82 TEST_F(ShelfLayoutManagerTest, MAYBE_SetVisible) { |
83 ShelfLayoutManager* shelf = GetShelfLayoutManager(); | 83 ShelfLayoutManager* shelf = GetShelfLayoutManager(); |
84 // Force an initial layout. | 84 // Force an initial layout. |
85 shelf->LayoutShelf(); | 85 shelf->LayoutShelf(); |
86 EXPECT_EQ(ShelfLayoutManager::VISIBLE, shelf->visibility_state()); | 86 EXPECT_EQ(ShelfLayoutManager::VISIBLE, shelf->visibility_state()); |
87 const aura::MonitorManager* manager = | 87 const aura::MonitorManager* manager = |
88 aura::Env::GetInstance()->monitor_manager(); | 88 aura::Env::GetInstance()->monitor_manager(); |
89 const aura::Monitor* monitor = | 89 const gfx::Monitor& monitor = |
90 manager->GetMonitorNearestWindow(Shell::GetRootWindow()); | 90 manager->GetMonitorNearestWindow(Shell::GetRootWindow()); |
91 ASSERT_TRUE(monitor); | 91 ASSERT_NE(-1, monitor.id()); |
92 // Bottom inset should be the max of widget heights. | 92 // Bottom inset should be the max of widget heights. |
93 EXPECT_EQ(shelf->shelf_height(), | 93 EXPECT_EQ(shelf->shelf_height(), |
94 monitor->work_area_insets().bottom()); | 94 monitor.bounds().bottom() - monitor.work_area().bottom()); |
95 | 95 |
96 // Hide the shelf. | 96 // Hide the shelf. |
97 SetState(shelf, ShelfLayoutManager::HIDDEN); | 97 SetState(shelf, ShelfLayoutManager::HIDDEN); |
98 // Run the animation to completion. | 98 // Run the animation to completion. |
99 StepWidgetLayerAnimatorToEnd(shelf->launcher_widget()); | 99 StepWidgetLayerAnimatorToEnd(shelf->launcher_widget()); |
100 StepWidgetLayerAnimatorToEnd(shelf->status()); | 100 StepWidgetLayerAnimatorToEnd(shelf->status()); |
101 EXPECT_EQ(ShelfLayoutManager::HIDDEN, shelf->visibility_state()); | 101 EXPECT_EQ(ShelfLayoutManager::HIDDEN, shelf->visibility_state()); |
102 EXPECT_EQ(0, monitor->work_area_insets().bottom()); | 102 EXPECT_EQ(0, |
| 103 monitor.bounds().bottom() - monitor.work_area().bottom()); |
103 | 104 |
104 // Make sure the bounds of the two widgets changed. | 105 // Make sure the bounds of the two widgets changed. |
105 EXPECT_GE(shelf->launcher_widget()->GetNativeView()->bounds().y(), | 106 EXPECT_GE(shelf->launcher_widget()->GetNativeView()->bounds().y(), |
106 gfx::Screen::GetPrimaryMonitorBounds().bottom()); | 107 gfx::Screen::GetPrimaryMonitor().bounds().bottom()); |
107 EXPECT_GE(shelf->status()->GetNativeView()->bounds().y(), | 108 EXPECT_GE(shelf->status()->GetNativeView()->bounds().y(), |
108 gfx::Screen::GetPrimaryMonitorBounds().bottom()); | 109 gfx::Screen::GetPrimaryMonitor().bounds().bottom()); |
109 | 110 |
110 // And show it again. | 111 // And show it again. |
111 SetState(shelf, ShelfLayoutManager::VISIBLE); | 112 SetState(shelf, ShelfLayoutManager::VISIBLE); |
112 // Run the animation to completion. | 113 // Run the animation to completion. |
113 StepWidgetLayerAnimatorToEnd(shelf->launcher_widget()); | 114 StepWidgetLayerAnimatorToEnd(shelf->launcher_widget()); |
114 StepWidgetLayerAnimatorToEnd(shelf->status()); | 115 StepWidgetLayerAnimatorToEnd(shelf->status()); |
115 EXPECT_EQ(ShelfLayoutManager::VISIBLE, shelf->visibility_state()); | 116 EXPECT_EQ(ShelfLayoutManager::VISIBLE, shelf->visibility_state()); |
116 EXPECT_EQ(shelf->shelf_height(), | 117 EXPECT_EQ(shelf->shelf_height(), |
117 monitor->work_area_insets().bottom()); | 118 monitor.bounds().bottom() - monitor.work_area().bottom()); |
118 | 119 |
119 // Make sure the bounds of the two widgets changed. | 120 // Make sure the bounds of the two widgets changed. |
120 gfx::Rect launcher_bounds( | 121 gfx::Rect launcher_bounds( |
121 shelf->launcher_widget()->GetNativeView()->bounds()); | 122 shelf->launcher_widget()->GetNativeView()->bounds()); |
122 int bottom = gfx::Screen::GetPrimaryMonitorBounds().bottom() - | 123 int bottom = gfx::Screen::GetPrimaryMonitor().bounds().bottom() - |
123 shelf->shelf_height(); | 124 shelf->shelf_height(); |
124 EXPECT_EQ(launcher_bounds.y(), | 125 EXPECT_EQ(launcher_bounds.y(), |
125 bottom + (shelf->shelf_height() - launcher_bounds.height()) / 2); | 126 bottom + (shelf->shelf_height() - launcher_bounds.height()) / 2); |
126 gfx::Rect status_bounds(shelf->status()->GetNativeView()->bounds()); | 127 gfx::Rect status_bounds(shelf->status()->GetNativeView()->bounds()); |
127 EXPECT_EQ(status_bounds.y(), | 128 EXPECT_EQ(status_bounds.y(), |
128 bottom + shelf->shelf_height() - status_bounds.height()); | 129 bottom + shelf->shelf_height() - status_bounds.height()); |
129 } | 130 } |
130 | 131 |
131 // Makes sure LayoutShelf invoked while animating cleans things up. | 132 // Makes sure LayoutShelf invoked while animating cleans things up. |
132 TEST_F(ShelfLayoutManagerTest, LayoutShelfWhileAnimating) { | 133 TEST_F(ShelfLayoutManagerTest, LayoutShelfWhileAnimating) { |
133 ShelfLayoutManager* shelf = GetShelfLayoutManager(); | 134 ShelfLayoutManager* shelf = GetShelfLayoutManager(); |
134 // Force an initial layout. | 135 // Force an initial layout. |
135 shelf->LayoutShelf(); | 136 shelf->LayoutShelf(); |
136 EXPECT_EQ(ShelfLayoutManager::VISIBLE, shelf->visibility_state()); | 137 EXPECT_EQ(ShelfLayoutManager::VISIBLE, shelf->visibility_state()); |
137 | 138 |
138 const aura::MonitorManager* manager = | 139 const aura::MonitorManager* manager = |
139 aura::Env::GetInstance()->monitor_manager(); | 140 aura::Env::GetInstance()->monitor_manager(); |
140 const aura::Monitor* monitor = | 141 const gfx::Monitor& monitor = |
141 manager->GetMonitorNearestWindow(Shell::GetRootWindow()); | 142 manager->GetMonitorNearestWindow(Shell::GetRootWindow()); |
142 | 143 |
143 // Hide the shelf. | 144 // Hide the shelf. |
144 SetState(shelf, ShelfLayoutManager::HIDDEN); | 145 SetState(shelf, ShelfLayoutManager::HIDDEN); |
145 shelf->LayoutShelf(); | 146 shelf->LayoutShelf(); |
146 EXPECT_EQ(ShelfLayoutManager::HIDDEN, shelf->visibility_state()); | 147 EXPECT_EQ(ShelfLayoutManager::HIDDEN, shelf->visibility_state()); |
147 EXPECT_EQ(0, monitor->work_area_insets().bottom()); | 148 EXPECT_EQ(0, monitor.bounds().bottom() - monitor.work_area().bottom()); |
| 149 |
148 // Make sure the bounds of the two widgets changed. | 150 // Make sure the bounds of the two widgets changed. |
149 EXPECT_GE(shelf->launcher_widget()->GetNativeView()->bounds().y(), | 151 EXPECT_GE(shelf->launcher_widget()->GetNativeView()->bounds().y(), |
150 gfx::Screen::GetPrimaryMonitorBounds().bottom()); | 152 gfx::Screen::GetPrimaryMonitor().bounds().bottom()); |
151 EXPECT_GE(shelf->status()->GetNativeView()->bounds().y(), | 153 EXPECT_GE(shelf->status()->GetNativeView()->bounds().y(), |
152 gfx::Screen::GetPrimaryMonitorBounds().bottom()); | 154 gfx::Screen::GetPrimaryMonitor().bounds().bottom()); |
153 } | 155 } |
154 | 156 |
155 // Makes sure the launcher is initially sized correctly. | 157 // Makes sure the launcher is initially sized correctly. |
156 TEST_F(ShelfLayoutManagerTest, LauncherInitiallySized) { | 158 TEST_F(ShelfLayoutManagerTest, LauncherInitiallySized) { |
157 Launcher* launcher = Shell::GetInstance()->launcher(); | 159 Launcher* launcher = Shell::GetInstance()->launcher(); |
158 ASSERT_TRUE(launcher); | 160 ASSERT_TRUE(launcher); |
159 ShelfLayoutManager* shelf_layout_manager = GetShelfLayoutManager(); | 161 ShelfLayoutManager* shelf_layout_manager = GetShelfLayoutManager(); |
160 ASSERT_TRUE(shelf_layout_manager); | 162 ASSERT_TRUE(shelf_layout_manager); |
161 ASSERT_TRUE(shelf_layout_manager->status()); | 163 ASSERT_TRUE(shelf_layout_manager->status()); |
162 int status_width = | 164 int status_width = |
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204 widget->Show(); | 206 widget->Show(); |
205 EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE, shelf->visibility_state()); | 207 EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE, shelf->visibility_state()); |
206 EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE_HIDDEN, shelf->auto_hide_state()); | 208 EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE_HIDDEN, shelf->auto_hide_state()); |
207 | 209 |
208 // LayoutShelf() forces the animation to completion, at which point the | 210 // LayoutShelf() forces the animation to completion, at which point the |
209 // launcher should go off the screen. | 211 // launcher should go off the screen. |
210 shelf->LayoutShelf(); | 212 shelf->LayoutShelf(); |
211 EXPECT_EQ(root->bounds().bottom() - ShelfLayoutManager::kAutoHideHeight, | 213 EXPECT_EQ(root->bounds().bottom() - ShelfLayoutManager::kAutoHideHeight, |
212 shelf->launcher_widget()->GetWindowScreenBounds().y()); | 214 shelf->launcher_widget()->GetWindowScreenBounds().y()); |
213 EXPECT_EQ(root->bounds().bottom() - ShelfLayoutManager::kAutoHideHeight, | 215 EXPECT_EQ(root->bounds().bottom() - ShelfLayoutManager::kAutoHideHeight, |
214 gfx::Screen::GetMonitorWorkAreaNearestWindow(root).bottom()); | 216 gfx::Screen::GetMonitorNearestWindow(root).work_area().bottom()); |
215 | 217 |
216 // Move the mouse to the bottom of the screen. | 218 // Move the mouse to the bottom of the screen. |
217 generator.MoveMouseTo(0, root->bounds().bottom() - 1); | 219 generator.MoveMouseTo(0, root->bounds().bottom() - 1); |
218 | 220 |
219 // Shelf should be shown again (but it shouldn't have changed the work area). | 221 // Shelf should be shown again (but it shouldn't have changed the work area). |
220 SetState(shelf, ShelfLayoutManager::AUTO_HIDE); | 222 SetState(shelf, ShelfLayoutManager::AUTO_HIDE); |
221 EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE_SHOWN, shelf->auto_hide_state()); | 223 EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE_SHOWN, shelf->auto_hide_state()); |
222 shelf->LayoutShelf(); | 224 shelf->LayoutShelf(); |
223 EXPECT_EQ(root->bounds().bottom() - shelf->shelf_height(), | 225 EXPECT_EQ(root->bounds().bottom() - shelf->shelf_height(), |
224 shelf->launcher_widget()->GetWindowScreenBounds().y()); | 226 shelf->launcher_widget()->GetWindowScreenBounds().y()); |
225 EXPECT_EQ(root->bounds().bottom() - ShelfLayoutManager::kAutoHideHeight, | 227 EXPECT_EQ(root->bounds().bottom() - ShelfLayoutManager::kAutoHideHeight, |
226 gfx::Screen::GetMonitorWorkAreaNearestWindow(root).bottom()); | 228 gfx::Screen::GetMonitorNearestWindow(root).work_area().bottom()); |
227 | 229 |
228 // Move mouse back up. | 230 // Move mouse back up. |
229 generator.MoveMouseTo(0, 0); | 231 generator.MoveMouseTo(0, 0); |
230 SetState(shelf, ShelfLayoutManager::AUTO_HIDE); | 232 SetState(shelf, ShelfLayoutManager::AUTO_HIDE); |
231 EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE_HIDDEN, shelf->auto_hide_state()); | 233 EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE_HIDDEN, shelf->auto_hide_state()); |
232 shelf->LayoutShelf(); | 234 shelf->LayoutShelf(); |
233 EXPECT_EQ(root->bounds().bottom() - ShelfLayoutManager::kAutoHideHeight, | 235 EXPECT_EQ(root->bounds().bottom() - ShelfLayoutManager::kAutoHideHeight, |
234 shelf->launcher_widget()->GetWindowScreenBounds().y()); | 236 shelf->launcher_widget()->GetWindowScreenBounds().y()); |
235 | 237 |
236 // Drag mouse to bottom of screen. | 238 // Drag mouse to bottom of screen. |
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308 generator.MoveMouseTo(0, 0); | 310 generator.MoveMouseTo(0, 0); |
309 | 311 |
310 ShelfLayoutManager* shelf = GetShelfLayoutManager(); | 312 ShelfLayoutManager* shelf = GetShelfLayoutManager(); |
311 views::Widget* widget = new views::Widget; | 313 views::Widget* widget = new views::Widget; |
312 views::Widget::InitParams params(views::Widget::InitParams::TYPE_WINDOW); | 314 views::Widget::InitParams params(views::Widget::InitParams::TYPE_WINDOW); |
313 params.bounds = gfx::Rect(0, 0, 200, 200); | 315 params.bounds = gfx::Rect(0, 0, 200, 200); |
314 // Widget is now owned by the parent window. | 316 // Widget is now owned by the parent window. |
315 widget->Init(params); | 317 widget->Init(params); |
316 widget->Show(); | 318 widget->Show(); |
317 aura::Window* window = widget->GetNativeWindow(); | 319 aura::Window* window = widget->GetNativeWindow(); |
318 gfx::Rect monitor_bounds(gfx::Screen::GetMonitorAreaNearestWindow(window)); | 320 gfx::Rect monitor_bounds( |
| 321 gfx::Screen::GetMonitorNearestWindow(window).bounds()); |
319 EXPECT_EQ(monitor_bounds.bottom() - ShelfLayoutManager::kAutoHideHeight, | 322 EXPECT_EQ(monitor_bounds.bottom() - ShelfLayoutManager::kAutoHideHeight, |
320 shelf->GetMaximizedWindowBounds(window).bottom()); | 323 shelf->GetMaximizedWindowBounds(window).bottom()); |
321 EXPECT_EQ(ShelfLayoutManager::VISIBLE, shelf->visibility_state()); | 324 EXPECT_EQ(ShelfLayoutManager::VISIBLE, shelf->visibility_state()); |
322 | 325 |
323 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS); | 326 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS); |
324 EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE, shelf->visibility_state()); | 327 EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE, shelf->visibility_state()); |
325 EXPECT_EQ(monitor_bounds.bottom() - ShelfLayoutManager::kAutoHideHeight, | 328 EXPECT_EQ(monitor_bounds.bottom() - ShelfLayoutManager::kAutoHideHeight, |
326 shelf->GetMaximizedWindowBounds(window).bottom()); | 329 shelf->GetMaximizedWindowBounds(window).bottom()); |
327 | 330 |
328 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_DEFAULT); | 331 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_DEFAULT); |
329 EXPECT_EQ(ShelfLayoutManager::VISIBLE, shelf->visibility_state()); | 332 EXPECT_EQ(ShelfLayoutManager::VISIBLE, shelf->visibility_state()); |
330 EXPECT_EQ(monitor_bounds.bottom() - ShelfLayoutManager::kAutoHideHeight, | 333 EXPECT_EQ(monitor_bounds.bottom() - ShelfLayoutManager::kAutoHideHeight, |
331 shelf->GetMaximizedWindowBounds(window).bottom()); | 334 shelf->GetMaximizedWindowBounds(window).bottom()); |
332 | 335 |
333 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER); | 336 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER); |
334 EXPECT_EQ(ShelfLayoutManager::VISIBLE, shelf->visibility_state()); | 337 EXPECT_EQ(ShelfLayoutManager::VISIBLE, shelf->visibility_state()); |
335 EXPECT_GT(monitor_bounds.bottom() - ShelfLayoutManager::kAutoHideHeight, | 338 EXPECT_GT(monitor_bounds.bottom() - ShelfLayoutManager::kAutoHideHeight, |
336 shelf->GetMaximizedWindowBounds(window).bottom()); | 339 shelf->GetMaximizedWindowBounds(window).bottom()); |
337 | 340 |
338 widget->Maximize(); | 341 widget->Maximize(); |
339 EXPECT_EQ(ShelfLayoutManager::VISIBLE, shelf->visibility_state()); | 342 EXPECT_EQ(ShelfLayoutManager::VISIBLE, shelf->visibility_state()); |
340 EXPECT_EQ(gfx::Screen::GetMonitorWorkAreaNearestWindow(window).bottom(), | 343 EXPECT_EQ(gfx::Screen::GetMonitorNearestWindow(window).work_area().bottom(), |
341 widget->GetWorkAreaBoundsInScreen().bottom()); | 344 widget->GetWorkAreaBoundsInScreen().bottom()); |
342 | 345 |
343 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS); | 346 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS); |
344 EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE, shelf->visibility_state()); | 347 EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE, shelf->visibility_state()); |
345 EXPECT_EQ(gfx::Screen::GetMonitorWorkAreaNearestWindow(window).bottom(), | 348 EXPECT_EQ(gfx::Screen::GetMonitorNearestWindow(window).work_area().bottom(), |
346 widget->GetWorkAreaBoundsInScreen().bottom()); | 349 widget->GetWorkAreaBoundsInScreen().bottom()); |
347 | 350 |
348 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER); | 351 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER); |
349 EXPECT_EQ(ShelfLayoutManager::VISIBLE, shelf->visibility_state()); | 352 EXPECT_EQ(ShelfLayoutManager::VISIBLE, shelf->visibility_state()); |
350 EXPECT_EQ(gfx::Screen::GetMonitorWorkAreaNearestWindow(window).bottom(), | 353 EXPECT_EQ(gfx::Screen::GetMonitorNearestWindow(window).work_area().bottom(), |
351 widget->GetWorkAreaBoundsInScreen().bottom()); | 354 widget->GetWorkAreaBoundsInScreen().bottom()); |
352 } | 355 } |
353 | 356 |
354 // Verifies the shelf is visible when status/launcher is focused. | 357 // Verifies the shelf is visible when status/launcher is focused. |
355 TEST_F(ShelfLayoutManagerTest, VisibleWhenStatusOrLauncherFocused) { | 358 TEST_F(ShelfLayoutManagerTest, VisibleWhenStatusOrLauncherFocused) { |
356 // Since ShelfLayoutManager queries for mouse location, move the mouse so | 359 // Since ShelfLayoutManager queries for mouse location, move the mouse so |
357 // it isn't over the shelf. | 360 // it isn't over the shelf. |
358 aura::test::EventGenerator generator( | 361 aura::test::EventGenerator generator( |
359 Shell::GetInstance()->GetRootWindow(), gfx::Point()); | 362 Shell::GetInstance()->GetRootWindow(), gfx::Point()); |
360 generator.MoveMouseTo(0, 0); | 363 generator.MoveMouseTo(0, 0); |
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471 EXPECT_EQ(ShelfLayoutManager::HIDDEN, shelf->visibility_state()); | 474 EXPECT_EQ(ShelfLayoutManager::HIDDEN, shelf->visibility_state()); |
472 | 475 |
473 // Toggle app list to hide. | 476 // Toggle app list to hide. |
474 shell->ToggleAppList(); | 477 shell->ToggleAppList(); |
475 EXPECT_FALSE(shell->GetAppListTargetVisibility()); | 478 EXPECT_FALSE(shell->GetAppListTargetVisibility()); |
476 EXPECT_EQ(ShelfLayoutManager::HIDDEN, shelf->visibility_state()); | 479 EXPECT_EQ(ShelfLayoutManager::HIDDEN, shelf->visibility_state()); |
477 } | 480 } |
478 | 481 |
479 } // namespace internal | 482 } // namespace internal |
480 } // namespace ash | 483 } // namespace ash |
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