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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/shelf_layout_manager.h" | 5 #include "ash/wm/shelf_layout_manager.h" |
6 | 6 |
7 #include "ash/launcher/launcher.h" | 7 #include "ash/launcher/launcher.h" |
8 #include "ash/screen_ash.h" | 8 #include "ash/screen_ash.h" |
9 #include "ash/shell.h" | 9 #include "ash/shell.h" |
10 #include "ash/shell_delegate.h" | 10 #include "ash/shell_delegate.h" |
11 #include "ash/shell_window_ids.h" | 11 #include "ash/shell_window_ids.h" |
12 #include "ash/system/tray/system_tray.h" | 12 #include "ash/system/tray/system_tray.h" |
13 #include "ash/wm/workspace/workspace_manager.h" | 13 #include "ash/wm/workspace/workspace_manager.h" |
14 #include "base/auto_reset.h" | 14 #include "base/auto_reset.h" |
15 #include "base/i18n/rtl.h" | 15 #include "base/i18n/rtl.h" |
16 #include "ui/aura/client/activation_client.h" | 16 #include "ui/aura/client/activation_client.h" |
17 #include "ui/aura/event.h" | 17 #include "ui/aura/event.h" |
18 #include "ui/aura/event_filter.h" | 18 #include "ui/aura/event_filter.h" |
19 #include "ui/aura/root_window.h" | 19 #include "ui/aura/root_window.h" |
20 #include "ui/gfx/compositor/layer.h" | 20 #include "ui/gfx/compositor/layer.h" |
21 #include "ui/gfx/compositor/layer_animation_observer.h" | 21 #include "ui/gfx/compositor/layer_animation_observer.h" |
22 #include "ui/gfx/compositor/layer_animator.h" | 22 #include "ui/gfx/compositor/layer_animator.h" |
23 #include "ui/gfx/compositor/scoped_layer_animation_settings.h" | 23 #include "ui/gfx/compositor/scoped_layer_animation_settings.h" |
| 24 #include "ui/gfx/screen.h" |
24 #include "ui/views/widget/widget.h" | 25 #include "ui/views/widget/widget.h" |
25 | 26 |
26 namespace ash { | 27 namespace ash { |
27 namespace internal { | 28 namespace internal { |
28 | 29 |
29 namespace { | 30 namespace { |
30 | 31 |
31 // Delay before showing the launcher. This is after the mouse stops moving. | 32 // Delay before showing the launcher. This is after the mouse stops moving. |
32 const int kAutoHideDelayMS = 200; | 33 const int kAutoHideDelayMS = 200; |
33 | 34 |
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142 | 143 |
143 bool ShelfLayoutManager::IsVisible() const { | 144 bool ShelfLayoutManager::IsVisible() const { |
144 return status_->IsVisible() && (state_.visibility_state == VISIBLE || | 145 return status_->IsVisible() && (state_.visibility_state == VISIBLE || |
145 (state_.visibility_state == AUTO_HIDE && | 146 (state_.visibility_state == AUTO_HIDE && |
146 state_.auto_hide_state == AUTO_HIDE_SHOWN)); | 147 state_.auto_hide_state == AUTO_HIDE_SHOWN)); |
147 } | 148 } |
148 | 149 |
149 gfx::Rect ShelfLayoutManager::GetMaximizedWindowBounds( | 150 gfx::Rect ShelfLayoutManager::GetMaximizedWindowBounds( |
150 aura::Window* window) const { | 151 aura::Window* window) const { |
151 // TODO: needs to be multi-mon aware. | 152 // TODO: needs to be multi-mon aware. |
152 gfx::Rect bounds(gfx::Screen::GetMonitorAreaNearestWindow(window)); | 153 gfx::Rect bounds(gfx::Screen::GetMonitorNearestWindow(window).bounds()); |
153 if (auto_hide_behavior_ == SHELF_AUTO_HIDE_BEHAVIOR_DEFAULT || | 154 if (auto_hide_behavior_ == SHELF_AUTO_HIDE_BEHAVIOR_DEFAULT || |
154 auto_hide_behavior_ == SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS) { | 155 auto_hide_behavior_ == SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS) { |
155 bounds.set_height(bounds.height() - kAutoHideHeight); | 156 bounds.set_height(bounds.height() - kAutoHideHeight); |
156 return bounds; | 157 return bounds; |
157 } | 158 } |
158 // SHELF_AUTO_HIDE_BEHAVIOR_NEVER maximized windows don't get any taller. | 159 // SHELF_AUTO_HIDE_BEHAVIOR_NEVER maximized windows don't get any taller. |
159 return GetUnmaximizedWorkAreaBounds(window); | 160 return GetUnmaximizedWorkAreaBounds(window); |
160 } | 161 } |
161 | 162 |
162 gfx::Rect ShelfLayoutManager::GetUnmaximizedWorkAreaBounds( | 163 gfx::Rect ShelfLayoutManager::GetUnmaximizedWorkAreaBounds( |
163 aura::Window* window) const { | 164 aura::Window* window) const { |
164 // TODO: needs to be multi-mon aware. | 165 // TODO: needs to be multi-mon aware. |
165 gfx::Rect bounds(gfx::Screen::GetMonitorAreaNearestWindow(window)); | 166 gfx::Rect bounds(gfx::Screen::GetMonitorNearestWindow(window).bounds()); |
166 if (auto_hide_behavior_ == SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS) | 167 if (auto_hide_behavior_ == SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS) |
167 bounds.set_height(bounds.height() - kAutoHideHeight); | 168 bounds.set_height(bounds.height() - kAutoHideHeight); |
168 else | 169 else |
169 bounds.set_height(bounds.height() - shelf_height_); | 170 bounds.set_height(bounds.height() - shelf_height_); |
170 return bounds; | 171 return bounds; |
171 } | 172 } |
172 | 173 |
173 void ShelfLayoutManager::SetLauncher(Launcher* launcher) { | 174 void ShelfLayoutManager::SetLauncher(Launcher* launcher) { |
174 if (launcher == launcher_) | 175 if (launcher == launcher_) |
175 return; | 176 return; |
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460 bool ShelfLayoutManager::IsShelfWindow(aura::Window* window) { | 461 bool ShelfLayoutManager::IsShelfWindow(aura::Window* window) { |
461 if (!window) | 462 if (!window) |
462 return false; | 463 return false; |
463 return (launcher_widget() && | 464 return (launcher_widget() && |
464 launcher_widget()->GetNativeWindow()->Contains(window)) || | 465 launcher_widget()->GetNativeWindow()->Contains(window)) || |
465 (status_ && status_->GetNativeWindow()->Contains(window)); | 466 (status_ && status_->GetNativeWindow()->Contains(window)); |
466 } | 467 } |
467 | 468 |
468 } // namespace internal | 469 } // namespace internal |
469 } // namespace ash | 470 } // namespace ash |
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