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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/shelf_layout_manager.h" | 5 #include "ash/wm/shelf_layout_manager.h" |
6 | 6 |
7 #include "ash/focus_cycler.h" | 7 #include "ash/focus_cycler.h" |
8 #include "ash/launcher/launcher.h" | 8 #include "ash/launcher/launcher.h" |
9 #include "ash/screen_ash.h" | 9 #include "ash/screen_ash.h" |
10 #include "ash/shell.h" | 10 #include "ash/shell.h" |
11 #include "ash/shell_delegate.h" | 11 #include "ash/shell_delegate.h" |
12 #include "ash/shell_window_ids.h" | 12 #include "ash/shell_window_ids.h" |
13 #include "ash/test/ash_test_base.h" | 13 #include "ash/test/ash_test_base.h" |
14 #include "ui/aura/client/aura_constants.h" | 14 #include "ui/aura/client/aura_constants.h" |
15 #include "ui/aura/env.h" | 15 #include "ui/aura/env.h" |
16 #include "ui/aura/monitor.h" | 16 #include "ui/aura/monitor_aura.h" |
17 #include "ui/aura/monitor_manager.h" | 17 #include "ui/aura/monitor_manager.h" |
18 #include "ui/aura/root_window.h" | 18 #include "ui/aura/root_window.h" |
19 #include "ui/aura/test/event_generator.h" | 19 #include "ui/aura/test/event_generator.h" |
20 #include "ui/aura/window.h" | 20 #include "ui/aura/window.h" |
21 #include "ui/base/animation/animation_container_element.h" | 21 #include "ui/base/animation/animation_container_element.h" |
22 #include "ui/gfx/compositor/layer_animator.h" | 22 #include "ui/gfx/compositor/layer_animator.h" |
23 #include "ui/gfx/compositor/layer.h" | 23 #include "ui/gfx/compositor/layer.h" |
24 #include "ui/gfx/screen.h" | 24 #include "ui/gfx/screen.h" |
25 #include "ui/views/widget/widget.h" | 25 #include "ui/views/widget/widget.h" |
26 | 26 |
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75 #define MAYBE_SetVisible SetVisible | 75 #define MAYBE_SetVisible SetVisible |
76 #endif | 76 #endif |
77 // Makes sure SetVisible updates work area and widget appropriately. | 77 // Makes sure SetVisible updates work area and widget appropriately. |
78 TEST_F(ShelfLayoutManagerTest, MAYBE_SetVisible) { | 78 TEST_F(ShelfLayoutManagerTest, MAYBE_SetVisible) { |
79 ShelfLayoutManager* shelf = GetShelfLayoutManager(); | 79 ShelfLayoutManager* shelf = GetShelfLayoutManager(); |
80 // Force an initial layout. | 80 // Force an initial layout. |
81 shelf->LayoutShelf(); | 81 shelf->LayoutShelf(); |
82 EXPECT_EQ(ShelfLayoutManager::VISIBLE, shelf->visibility_state()); | 82 EXPECT_EQ(ShelfLayoutManager::VISIBLE, shelf->visibility_state()); |
83 const aura::MonitorManager* manager = | 83 const aura::MonitorManager* manager = |
84 aura::Env::GetInstance()->monitor_manager(); | 84 aura::Env::GetInstance()->monitor_manager(); |
85 const aura::Monitor* monitor = | 85 const aura::MonitorAura* monitor = |
86 manager->GetMonitorNearestWindow(Shell::GetRootWindow()); | 86 manager->GetMonitorNearestWindow(Shell::GetRootWindow()); |
87 ASSERT_TRUE(monitor); | 87 ASSERT_TRUE(monitor); |
88 // Bottom inset should be the max of widget heights. | 88 // Bottom inset should be the max of widget heights. |
89 EXPECT_EQ(shelf->shelf_height(), | 89 EXPECT_EQ(shelf->shelf_height(), |
90 monitor->work_area_insets().bottom()); | 90 monitor->work_area_insets().bottom()); |
91 | 91 |
92 // Hide the shelf. | 92 // Hide the shelf. |
93 SetState(shelf, ShelfLayoutManager::HIDDEN); | 93 SetState(shelf, ShelfLayoutManager::HIDDEN); |
94 // Run the animation to completion. | 94 // Run the animation to completion. |
95 StepWidgetLayerAnimatorToEnd(shelf->launcher_widget()); | 95 StepWidgetLayerAnimatorToEnd(shelf->launcher_widget()); |
96 StepWidgetLayerAnimatorToEnd(shelf->status()); | 96 StepWidgetLayerAnimatorToEnd(shelf->status()); |
97 EXPECT_EQ(ShelfLayoutManager::HIDDEN, shelf->visibility_state()); | 97 EXPECT_EQ(ShelfLayoutManager::HIDDEN, shelf->visibility_state()); |
98 EXPECT_EQ(0, monitor->work_area_insets().bottom()); | 98 EXPECT_EQ(0, monitor->work_area_insets().bottom()); |
99 | 99 |
100 // Make sure the bounds of the two widgets changed. | 100 // Make sure the bounds of the two widgets changed. |
101 EXPECT_GE(shelf->launcher_widget()->GetNativeView()->bounds().y(), | 101 EXPECT_GE(shelf->launcher_widget()->GetNativeView()->bounds().y(), |
102 gfx::Screen::GetPrimaryMonitorBounds().bottom()); | 102 gfx::Screen::GetPrimaryMonitor()->GetBounds().bottom()); |
103 EXPECT_GE(shelf->status()->GetNativeView()->bounds().y(), | 103 EXPECT_GE(shelf->status()->GetNativeView()->bounds().y(), |
104 gfx::Screen::GetPrimaryMonitorBounds().bottom()); | 104 gfx::Screen::GetPrimaryMonitor()->GetBounds().bottom()); |
105 | 105 |
106 // And show it again. | 106 // And show it again. |
107 SetState(shelf, ShelfLayoutManager::VISIBLE); | 107 SetState(shelf, ShelfLayoutManager::VISIBLE); |
108 // Run the animation to completion. | 108 // Run the animation to completion. |
109 StepWidgetLayerAnimatorToEnd(shelf->launcher_widget()); | 109 StepWidgetLayerAnimatorToEnd(shelf->launcher_widget()); |
110 StepWidgetLayerAnimatorToEnd(shelf->status()); | 110 StepWidgetLayerAnimatorToEnd(shelf->status()); |
111 EXPECT_EQ(ShelfLayoutManager::VISIBLE, shelf->visibility_state()); | 111 EXPECT_EQ(ShelfLayoutManager::VISIBLE, shelf->visibility_state()); |
112 EXPECT_EQ(shelf->shelf_height(), | 112 EXPECT_EQ(shelf->shelf_height(), |
113 monitor->work_area_insets().bottom()); | 113 monitor->work_area_insets().bottom()); |
114 | 114 |
115 // Make sure the bounds of the two widgets changed. | 115 // Make sure the bounds of the two widgets changed. |
116 gfx::Rect launcher_bounds( | 116 gfx::Rect launcher_bounds( |
117 shelf->launcher_widget()->GetNativeView()->bounds()); | 117 shelf->launcher_widget()->GetNativeView()->bounds()); |
118 int bottom = gfx::Screen::GetPrimaryMonitorBounds().bottom() - | 118 int bottom = gfx::Screen::GetPrimaryMonitor()->GetBounds().bottom() - |
119 shelf->shelf_height(); | 119 shelf->shelf_height(); |
120 EXPECT_EQ(launcher_bounds.y(), | 120 EXPECT_EQ(launcher_bounds.y(), |
121 bottom + (shelf->shelf_height() - launcher_bounds.height()) / 2); | 121 bottom + (shelf->shelf_height() - launcher_bounds.height()) / 2); |
122 gfx::Rect status_bounds(shelf->status()->GetNativeView()->bounds()); | 122 gfx::Rect status_bounds(shelf->status()->GetNativeView()->bounds()); |
123 EXPECT_EQ(status_bounds.y(), | 123 EXPECT_EQ(status_bounds.y(), |
124 bottom + shelf->shelf_height() - status_bounds.height()); | 124 bottom + shelf->shelf_height() - status_bounds.height()); |
125 } | 125 } |
126 | 126 |
127 // Makes sure LayoutShelf invoked while animating cleans things up. | 127 // Makes sure LayoutShelf invoked while animating cleans things up. |
128 TEST_F(ShelfLayoutManagerTest, LayoutShelfWhileAnimating) { | 128 TEST_F(ShelfLayoutManagerTest, LayoutShelfWhileAnimating) { |
129 ShelfLayoutManager* shelf = GetShelfLayoutManager(); | 129 ShelfLayoutManager* shelf = GetShelfLayoutManager(); |
130 // Force an initial layout. | 130 // Force an initial layout. |
131 shelf->LayoutShelf(); | 131 shelf->LayoutShelf(); |
132 EXPECT_EQ(ShelfLayoutManager::VISIBLE, shelf->visibility_state()); | 132 EXPECT_EQ(ShelfLayoutManager::VISIBLE, shelf->visibility_state()); |
133 | 133 |
134 const aura::MonitorManager* manager = | 134 const aura::MonitorManager* manager = |
135 aura::Env::GetInstance()->monitor_manager(); | 135 aura::Env::GetInstance()->monitor_manager(); |
136 const aura::Monitor* monitor = | 136 const aura::MonitorAura* monitor = |
137 manager->GetMonitorNearestWindow(Shell::GetRootWindow()); | 137 manager->GetMonitorNearestWindow(Shell::GetRootWindow()); |
138 | 138 |
139 // Hide the shelf. | 139 // Hide the shelf. |
140 SetState(shelf, ShelfLayoutManager::HIDDEN); | 140 SetState(shelf, ShelfLayoutManager::HIDDEN); |
141 shelf->LayoutShelf(); | 141 shelf->LayoutShelf(); |
142 EXPECT_EQ(ShelfLayoutManager::HIDDEN, shelf->visibility_state()); | 142 EXPECT_EQ(ShelfLayoutManager::HIDDEN, shelf->visibility_state()); |
143 EXPECT_EQ(0, monitor->work_area_insets().bottom()); | 143 EXPECT_EQ(0, monitor->work_area_insets().bottom()); |
144 // Make sure the bounds of the two widgets changed. | 144 // Make sure the bounds of the two widgets changed. |
145 EXPECT_GE(shelf->launcher_widget()->GetNativeView()->bounds().y(), | 145 EXPECT_GE(shelf->launcher_widget()->GetNativeView()->bounds().y(), |
146 gfx::Screen::GetPrimaryMonitorBounds().bottom()); | 146 gfx::Screen::GetPrimaryMonitor()->GetBounds().bottom()); |
147 EXPECT_GE(shelf->status()->GetNativeView()->bounds().y(), | 147 EXPECT_GE(shelf->status()->GetNativeView()->bounds().y(), |
148 gfx::Screen::GetPrimaryMonitorBounds().bottom()); | 148 gfx::Screen::GetPrimaryMonitor()->GetBounds().bottom()); |
149 } | 149 } |
150 | 150 |
151 // Makes sure the launcher is initially sized correctly. | 151 // Makes sure the launcher is initially sized correctly. |
152 TEST_F(ShelfLayoutManagerTest, LauncherInitiallySized) { | 152 TEST_F(ShelfLayoutManagerTest, LauncherInitiallySized) { |
153 Launcher* launcher = Shell::GetInstance()->launcher(); | 153 Launcher* launcher = Shell::GetInstance()->launcher(); |
154 ASSERT_TRUE(launcher); | 154 ASSERT_TRUE(launcher); |
155 ShelfLayoutManager* shelf_layout_manager = GetShelfLayoutManager(); | 155 ShelfLayoutManager* shelf_layout_manager = GetShelfLayoutManager(); |
156 ASSERT_TRUE(shelf_layout_manager); | 156 ASSERT_TRUE(shelf_layout_manager); |
157 ASSERT_TRUE(shelf_layout_manager->status()); | 157 ASSERT_TRUE(shelf_layout_manager->status()); |
158 int status_width = | 158 int status_width = |
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447 EXPECT_EQ(ShelfLayoutManager::HIDDEN, shelf->visibility_state()); | 447 EXPECT_EQ(ShelfLayoutManager::HIDDEN, shelf->visibility_state()); |
448 | 448 |
449 // Toggle app list to hide. | 449 // Toggle app list to hide. |
450 shell->ToggleAppList(); | 450 shell->ToggleAppList(); |
451 EXPECT_FALSE(shell->GetAppListTargetVisibility()); | 451 EXPECT_FALSE(shell->GetAppListTargetVisibility()); |
452 EXPECT_EQ(ShelfLayoutManager::HIDDEN, shelf->visibility_state()); | 452 EXPECT_EQ(ShelfLayoutManager::HIDDEN, shelf->visibility_state()); |
453 } | 453 } |
454 | 454 |
455 } // namespace internal | 455 } // namespace internal |
456 } // namespace ash | 456 } // namespace ash |
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