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Unified Diff: third_party/WebCore/html/canvas/WebGLRenderingContext.idl

Issue 9958151: Update script to fetch new WebCore IDL (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: Created 8 years, 9 months ago
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Index: third_party/WebCore/html/canvas/WebGLRenderingContext.idl
diff --git a/third_party/WebCore/html/canvas/WebGLRenderingContext.idl b/third_party/WebCore/html/canvas/WebGLRenderingContext.idl
new file mode 100644
index 0000000000000000000000000000000000000000..aaf444edf15fac70f4177b4734240aeb613ab6bf
--- /dev/null
+++ b/third_party/WebCore/html/canvas/WebGLRenderingContext.idl
@@ -0,0 +1,703 @@
+/*
+ * Copyright (C) 2009 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+module html {
+
+ interface [
+ Conditional=WEBGL,
+ JSCustomMarkFunction,
+ DoNotCheckConstants
+ ] WebGLRenderingContext : CanvasRenderingContext {
+
+ /* ClearBufferMask */
+ const unsigned int DEPTH_BUFFER_BIT = 0x00000100;
+ const unsigned int STENCIL_BUFFER_BIT = 0x00000400;
+ const unsigned int COLOR_BUFFER_BIT = 0x00004000;
+
+ /* BeginMode */
+ const unsigned int POINTS = 0x0000;
+ const unsigned int LINES = 0x0001;
+ const unsigned int LINE_LOOP = 0x0002;
+ const unsigned int LINE_STRIP = 0x0003;
+ const unsigned int TRIANGLES = 0x0004;
+ const unsigned int TRIANGLE_STRIP = 0x0005;
+ const unsigned int TRIANGLE_FAN = 0x0006;
+
+ /* AlphaFunction (not supported in ES20) */
+ /* NEVER */
+ /* LESS */
+ /* EQUAL */
+ /* LEQUAL */
+ /* GREATER */
+ /* NOTEQUAL */
+ /* GEQUAL */
+ /* ALWAYS */
+
+ /* BlendingFactorDest */
+ const unsigned int ZERO = 0;
+ const unsigned int ONE = 1;
+ const unsigned int SRC_COLOR = 0x0300;
+ const unsigned int ONE_MINUS_SRC_COLOR = 0x0301;
+ const unsigned int SRC_ALPHA = 0x0302;
+ const unsigned int ONE_MINUS_SRC_ALPHA = 0x0303;
+ const unsigned int DST_ALPHA = 0x0304;
+ const unsigned int ONE_MINUS_DST_ALPHA = 0x0305;
+
+ /* BlendingFactorSrc */
+ /* ZERO */
+ /* ONE */
+ const unsigned int DST_COLOR = 0x0306;
+ const unsigned int ONE_MINUS_DST_COLOR = 0x0307;
+ const unsigned int SRC_ALPHA_SATURATE = 0x0308;
+ /* SRC_ALPHA */
+ /* ONE_MINUS_SRC_ALPHA */
+ /* DST_ALPHA */
+ /* ONE_MINUS_DST_ALPHA */
+
+ /* BlendEquationSeparate */
+ const unsigned int FUNC_ADD = 0x8006;
+ const unsigned int BLEND_EQUATION = 0x8009;
+ const unsigned int BLEND_EQUATION_RGB = 0x8009; /* same as BLEND_EQUATION */
+ const unsigned int BLEND_EQUATION_ALPHA = 0x883D;
+
+ /* BlendSubtract */
+ const unsigned int FUNC_SUBTRACT = 0x800A;
+ const unsigned int FUNC_REVERSE_SUBTRACT = 0x800B;
+
+ /* Separate Blend Functions */
+ const unsigned int BLEND_DST_RGB = 0x80C8;
+ const unsigned int BLEND_SRC_RGB = 0x80C9;
+ const unsigned int BLEND_DST_ALPHA = 0x80CA;
+ const unsigned int BLEND_SRC_ALPHA = 0x80CB;
+ const unsigned int CONSTANT_COLOR = 0x8001;
+ const unsigned int ONE_MINUS_CONSTANT_COLOR = 0x8002;
+ const unsigned int CONSTANT_ALPHA = 0x8003;
+ const unsigned int ONE_MINUS_CONSTANT_ALPHA = 0x8004;
+ const unsigned int BLEND_COLOR = 0x8005;
+
+ /* Buffer Objects */
+ const unsigned int ARRAY_BUFFER = 0x8892;
+ const unsigned int ELEMENT_ARRAY_BUFFER = 0x8893;
+ const unsigned int ARRAY_BUFFER_BINDING = 0x8894;
+ const unsigned int ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
+
+ const unsigned int STREAM_DRAW = 0x88E0;
+ const unsigned int STATIC_DRAW = 0x88E4;
+ const unsigned int DYNAMIC_DRAW = 0x88E8;
+
+ const unsigned int BUFFER_SIZE = 0x8764;
+ const unsigned int BUFFER_USAGE = 0x8765;
+
+ const unsigned int CURRENT_VERTEX_ATTRIB = 0x8626;
+
+ /* CullFaceMode */
+ const unsigned int FRONT = 0x0404;
+ const unsigned int BACK = 0x0405;
+ const unsigned int FRONT_AND_BACK = 0x0408;
+
+ /* DepthFunction */
+ /* NEVER */
+ /* LESS */
+ /* EQUAL */
+ /* LEQUAL */
+ /* GREATER */
+ /* NOTEQUAL */
+ /* GEQUAL */
+ /* ALWAYS */
+
+ /* EnableCap */
+ const unsigned int TEXTURE_2D = 0x0DE1;
+ const unsigned int CULL_FACE = 0x0B44;
+ const unsigned int BLEND = 0x0BE2;
+ const unsigned int DITHER = 0x0BD0;
+ const unsigned int STENCIL_TEST = 0x0B90;
+ const unsigned int DEPTH_TEST = 0x0B71;
+ const unsigned int SCISSOR_TEST = 0x0C11;
+ const unsigned int POLYGON_OFFSET_FILL = 0x8037;
+ const unsigned int SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
+ const unsigned int SAMPLE_COVERAGE = 0x80A0;
+
+ /* ErrorCode */
+ const unsigned int NO_ERROR = 0;
+ const unsigned int INVALID_ENUM = 0x0500;
+ const unsigned int INVALID_VALUE = 0x0501;
+ const unsigned int INVALID_OPERATION = 0x0502;
+ const unsigned int OUT_OF_MEMORY = 0x0505;
+
+ /* FrontFaceDirection */
+ const unsigned int CW = 0x0900;
+ const unsigned int CCW = 0x0901;
+
+ /* GetPName */
+ const unsigned int LINE_WIDTH = 0x0B21;
+ const unsigned int ALIASED_POINT_SIZE_RANGE = 0x846D;
+ const unsigned int ALIASED_LINE_WIDTH_RANGE = 0x846E;
+ const unsigned int CULL_FACE_MODE = 0x0B45;
+ const unsigned int FRONT_FACE = 0x0B46;
+ const unsigned int DEPTH_RANGE = 0x0B70;
+ const unsigned int DEPTH_WRITEMASK = 0x0B72;
+ const unsigned int DEPTH_CLEAR_VALUE = 0x0B73;
+ const unsigned int DEPTH_FUNC = 0x0B74;
+ const unsigned int STENCIL_CLEAR_VALUE = 0x0B91;
+ const unsigned int STENCIL_FUNC = 0x0B92;
+ const unsigned int STENCIL_FAIL = 0x0B94;
+ const unsigned int STENCIL_PASS_DEPTH_FAIL = 0x0B95;
+ const unsigned int STENCIL_PASS_DEPTH_PASS = 0x0B96;
+ const unsigned int STENCIL_REF = 0x0B97;
+ const unsigned int STENCIL_VALUE_MASK = 0x0B93;
+ const unsigned int STENCIL_WRITEMASK = 0x0B98;
+ const unsigned int STENCIL_BACK_FUNC = 0x8800;
+ const unsigned int STENCIL_BACK_FAIL = 0x8801;
+ const unsigned int STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802;
+ const unsigned int STENCIL_BACK_PASS_DEPTH_PASS = 0x8803;
+ const unsigned int STENCIL_BACK_REF = 0x8CA3;
+ const unsigned int STENCIL_BACK_VALUE_MASK = 0x8CA4;
+ const unsigned int STENCIL_BACK_WRITEMASK = 0x8CA5;
+ const unsigned int VIEWPORT = 0x0BA2;
+ const unsigned int SCISSOR_BOX = 0x0C10;
+ /* SCISSOR_TEST */
+ const unsigned int COLOR_CLEAR_VALUE = 0x0C22;
+ const unsigned int COLOR_WRITEMASK = 0x0C23;
+ const unsigned int UNPACK_ALIGNMENT = 0x0CF5;
+ const unsigned int PACK_ALIGNMENT = 0x0D05;
+ const unsigned int MAX_TEXTURE_SIZE = 0x0D33;
+ const unsigned int MAX_VIEWPORT_DIMS = 0x0D3A;
+ const unsigned int SUBPIXEL_BITS = 0x0D50;
+ const unsigned int RED_BITS = 0x0D52;
+ const unsigned int GREEN_BITS = 0x0D53;
+ const unsigned int BLUE_BITS = 0x0D54;
+ const unsigned int ALPHA_BITS = 0x0D55;
+ const unsigned int DEPTH_BITS = 0x0D56;
+ const unsigned int STENCIL_BITS = 0x0D57;
+ const unsigned int POLYGON_OFFSET_UNITS = 0x2A00;
+ /* POLYGON_OFFSET_FILL */
+ const unsigned int POLYGON_OFFSET_FACTOR = 0x8038;
+ const unsigned int TEXTURE_BINDING_2D = 0x8069;
+ const unsigned int SAMPLE_BUFFERS = 0x80A8;
+ const unsigned int SAMPLES = 0x80A9;
+ const unsigned int SAMPLE_COVERAGE_VALUE = 0x80AA;
+ const unsigned int SAMPLE_COVERAGE_INVERT = 0x80AB;
+
+ /* GetTextureParameter */
+ /* TEXTURE_MAG_FILTER */
+ /* TEXTURE_MIN_FILTER */
+ /* TEXTURE_WRAP_S */
+ /* TEXTURE_WRAP_T */
+
+ const unsigned int COMPRESSED_TEXTURE_FORMATS = 0x86A3;
+
+ /* HintMode */
+ const unsigned int DONT_CARE = 0x1100;
+ const unsigned int FASTEST = 0x1101;
+ const unsigned int NICEST = 0x1102;
+
+ /* HintTarget */
+ const unsigned int GENERATE_MIPMAP_HINT = 0x8192;
+
+ /* DataType */
+ const unsigned int BYTE = 0x1400;
+ const unsigned int UNSIGNED_BYTE = 0x1401;
+ const unsigned int SHORT = 0x1402;
+ const unsigned int UNSIGNED_SHORT = 0x1403;
+ const unsigned int INT = 0x1404;
+ const unsigned int UNSIGNED_INT = 0x1405;
+ const unsigned int FLOAT = 0x1406;
+
+ /* PixelFormat */
+ const unsigned int DEPTH_COMPONENT = 0x1902;
+ const unsigned int ALPHA = 0x1906;
+ const unsigned int RGB = 0x1907;
+ const unsigned int RGBA = 0x1908;
+ const unsigned int LUMINANCE = 0x1909;
+ const unsigned int LUMINANCE_ALPHA = 0x190A;
+
+ /* PixelType */
+ /* UNSIGNED_BYTE */
+ const unsigned int UNSIGNED_SHORT_4_4_4_4 = 0x8033;
+ const unsigned int UNSIGNED_SHORT_5_5_5_1 = 0x8034;
+ const unsigned int UNSIGNED_SHORT_5_6_5 = 0x8363;
+
+ /* Shaders */
+ const unsigned int FRAGMENT_SHADER = 0x8B30;
+ const unsigned int VERTEX_SHADER = 0x8B31;
+ const unsigned int MAX_VERTEX_ATTRIBS = 0x8869;
+ const unsigned int MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
+ const unsigned int MAX_VARYING_VECTORS = 0x8DFC;
+ const unsigned int MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
+ const unsigned int MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
+ const unsigned int MAX_TEXTURE_IMAGE_UNITS = 0x8872;
+ const unsigned int MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
+ const unsigned int SHADER_TYPE = 0x8B4F;
+ const unsigned int DELETE_STATUS = 0x8B80;
+ const unsigned int LINK_STATUS = 0x8B82;
+ const unsigned int VALIDATE_STATUS = 0x8B83;
+ const unsigned int ATTACHED_SHADERS = 0x8B85;
+ const unsigned int ACTIVE_UNIFORMS = 0x8B86;
+ const unsigned int ACTIVE_ATTRIBUTES = 0x8B89;
+ const unsigned int SHADING_LANGUAGE_VERSION = 0x8B8C;
+ const unsigned int CURRENT_PROGRAM = 0x8B8D;
+
+ /* StencilFunction */
+ const unsigned int NEVER = 0x0200;
+ const unsigned int LESS = 0x0201;
+ const unsigned int EQUAL = 0x0202;
+ const unsigned int LEQUAL = 0x0203;
+ const unsigned int GREATER = 0x0204;
+ const unsigned int NOTEQUAL = 0x0205;
+ const unsigned int GEQUAL = 0x0206;
+ const unsigned int ALWAYS = 0x0207;
+
+ /* StencilOp */
+ /* ZERO */
+ const unsigned int KEEP = 0x1E00;
+ const unsigned int REPLACE = 0x1E01;
+ const unsigned int INCR = 0x1E02;
+ const unsigned int DECR = 0x1E03;
+ const unsigned int INVERT = 0x150A;
+ const unsigned int INCR_WRAP = 0x8507;
+ const unsigned int DECR_WRAP = 0x8508;
+
+ /* StringName */
+ const unsigned int VENDOR = 0x1F00;
+ const unsigned int RENDERER = 0x1F01;
+ const unsigned int VERSION = 0x1F02;
+
+ /* TextureMagFilter */
+ const unsigned int NEAREST = 0x2600;
+ const unsigned int LINEAR = 0x2601;
+
+ /* TextureMinFilter */
+ /* NEAREST */
+ /* LINEAR */
+ const unsigned int NEAREST_MIPMAP_NEAREST = 0x2700;
+ const unsigned int LINEAR_MIPMAP_NEAREST = 0x2701;
+ const unsigned int NEAREST_MIPMAP_LINEAR = 0x2702;
+ const unsigned int LINEAR_MIPMAP_LINEAR = 0x2703;
+
+ /* TextureParameterName */
+ const unsigned int TEXTURE_MAG_FILTER = 0x2800;
+ const unsigned int TEXTURE_MIN_FILTER = 0x2801;
+ const unsigned int TEXTURE_WRAP_S = 0x2802;
+ const unsigned int TEXTURE_WRAP_T = 0x2803;
+
+ /* TextureTarget */
+ /* TEXTURE_2D */
+ const unsigned int TEXTURE = 0x1702;
+
+ const unsigned int TEXTURE_CUBE_MAP = 0x8513;
+ const unsigned int TEXTURE_BINDING_CUBE_MAP = 0x8514;
+ const unsigned int TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
+ const unsigned int TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
+ const unsigned int TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
+ const unsigned int TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
+ const unsigned int TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
+ const unsigned int TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
+ const unsigned int MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
+
+ /* TextureUnit */
+ const unsigned int TEXTURE0 = 0x84C0;
+ const unsigned int TEXTURE1 = 0x84C1;
+ const unsigned int TEXTURE2 = 0x84C2;
+ const unsigned int TEXTURE3 = 0x84C3;
+ const unsigned int TEXTURE4 = 0x84C4;
+ const unsigned int TEXTURE5 = 0x84C5;
+ const unsigned int TEXTURE6 = 0x84C6;
+ const unsigned int TEXTURE7 = 0x84C7;
+ const unsigned int TEXTURE8 = 0x84C8;
+ const unsigned int TEXTURE9 = 0x84C9;
+ const unsigned int TEXTURE10 = 0x84CA;
+ const unsigned int TEXTURE11 = 0x84CB;
+ const unsigned int TEXTURE12 = 0x84CC;
+ const unsigned int TEXTURE13 = 0x84CD;
+ const unsigned int TEXTURE14 = 0x84CE;
+ const unsigned int TEXTURE15 = 0x84CF;
+ const unsigned int TEXTURE16 = 0x84D0;
+ const unsigned int TEXTURE17 = 0x84D1;
+ const unsigned int TEXTURE18 = 0x84D2;
+ const unsigned int TEXTURE19 = 0x84D3;
+ const unsigned int TEXTURE20 = 0x84D4;
+ const unsigned int TEXTURE21 = 0x84D5;
+ const unsigned int TEXTURE22 = 0x84D6;
+ const unsigned int TEXTURE23 = 0x84D7;
+ const unsigned int TEXTURE24 = 0x84D8;
+ const unsigned int TEXTURE25 = 0x84D9;
+ const unsigned int TEXTURE26 = 0x84DA;
+ const unsigned int TEXTURE27 = 0x84DB;
+ const unsigned int TEXTURE28 = 0x84DC;
+ const unsigned int TEXTURE29 = 0x84DD;
+ const unsigned int TEXTURE30 = 0x84DE;
+ const unsigned int TEXTURE31 = 0x84DF;
+ const unsigned int ACTIVE_TEXTURE = 0x84E0;
+
+ /* TextureWrapMode */
+ const unsigned int REPEAT = 0x2901;
+ const unsigned int CLAMP_TO_EDGE = 0x812F;
+ const unsigned int MIRRORED_REPEAT = 0x8370;
+
+ /* Uniform Types */
+ const unsigned int FLOAT_VEC2 = 0x8B50;
+ const unsigned int FLOAT_VEC3 = 0x8B51;
+ const unsigned int FLOAT_VEC4 = 0x8B52;
+ const unsigned int INT_VEC2 = 0x8B53;
+ const unsigned int INT_VEC3 = 0x8B54;
+ const unsigned int INT_VEC4 = 0x8B55;
+ const unsigned int BOOL = 0x8B56;
+ const unsigned int BOOL_VEC2 = 0x8B57;
+ const unsigned int BOOL_VEC3 = 0x8B58;
+ const unsigned int BOOL_VEC4 = 0x8B59;
+ const unsigned int FLOAT_MAT2 = 0x8B5A;
+ const unsigned int FLOAT_MAT3 = 0x8B5B;
+ const unsigned int FLOAT_MAT4 = 0x8B5C;
+ const unsigned int SAMPLER_2D = 0x8B5E;
+ const unsigned int SAMPLER_CUBE = 0x8B60;
+
+ /* Vertex Arrays */
+ const unsigned int VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622;
+ const unsigned int VERTEX_ATTRIB_ARRAY_SIZE = 0x8623;
+ const unsigned int VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624;
+ const unsigned int VERTEX_ATTRIB_ARRAY_TYPE = 0x8625;
+ const unsigned int VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A;
+ const unsigned int VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
+ const unsigned int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
+
+ /* Shader Source */
+ const unsigned int COMPILE_STATUS = 0x8B81;
+ const unsigned int SHADER_COMPILER = 0x8DFA;
+
+ /* Shader Precision-Specified Types */
+ const unsigned int LOW_FLOAT = 0x8DF0;
+ const unsigned int MEDIUM_FLOAT = 0x8DF1;
+ const unsigned int HIGH_FLOAT = 0x8DF2;
+ const unsigned int LOW_INT = 0x8DF3;
+ const unsigned int MEDIUM_INT = 0x8DF4;
+ const unsigned int HIGH_INT = 0x8DF5;
+
+ /* Framebuffer Object. */
+ const unsigned int FRAMEBUFFER = 0x8D40;
+ const unsigned int RENDERBUFFER = 0x8D41;
+
+ const unsigned int RGBA4 = 0x8056;
+ const unsigned int RGB5_A1 = 0x8057;
+ const unsigned int RGB565 = 0x8D62;
+ const unsigned int DEPTH_COMPONENT16 = 0x81A5;
+ const unsigned int STENCIL_INDEX = 0x1901;
+ const unsigned int STENCIL_INDEX8 = 0x8D48;
+ const unsigned int DEPTH_STENCIL = 0x84F9;
+
+ const unsigned int RENDERBUFFER_WIDTH = 0x8D42;
+ const unsigned int RENDERBUFFER_HEIGHT = 0x8D43;
+ const unsigned int RENDERBUFFER_INTERNAL_FORMAT = 0x8D44;
+ const unsigned int RENDERBUFFER_RED_SIZE = 0x8D50;
+ const unsigned int RENDERBUFFER_GREEN_SIZE = 0x8D51;
+ const unsigned int RENDERBUFFER_BLUE_SIZE = 0x8D52;
+ const unsigned int RENDERBUFFER_ALPHA_SIZE = 0x8D53;
+ const unsigned int RENDERBUFFER_DEPTH_SIZE = 0x8D54;
+ const unsigned int RENDERBUFFER_STENCIL_SIZE = 0x8D55;
+
+ const unsigned int FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0;
+ const unsigned int FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1;
+ const unsigned int FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2;
+ const unsigned int FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
+
+ const unsigned int COLOR_ATTACHMENT0 = 0x8CE0;
+ const unsigned int DEPTH_ATTACHMENT = 0x8D00;
+ const unsigned int STENCIL_ATTACHMENT = 0x8D20;
+ const unsigned int DEPTH_STENCIL_ATTACHMENT = 0x821A;
+
+ const unsigned int NONE = 0;
+
+ const unsigned int FRAMEBUFFER_COMPLETE = 0x8CD5;
+ const unsigned int FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6;
+ const unsigned int FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
+ const unsigned int FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9;
+ const unsigned int FRAMEBUFFER_UNSUPPORTED = 0x8CDD;
+
+ const unsigned int FRAMEBUFFER_BINDING = 0x8CA6;
+ const unsigned int RENDERBUFFER_BINDING = 0x8CA7;
+ const unsigned int MAX_RENDERBUFFER_SIZE = 0x84E8;
+
+ const unsigned int INVALID_FRAMEBUFFER_OPERATION = 0x0506;
+
+ /* WebGL-specific enums */
+ const unsigned int UNPACK_FLIP_Y_WEBGL = 0x9240;
+ const unsigned int UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241;
+ const unsigned int CONTEXT_LOST_WEBGL = 0x9242;
+ const unsigned int UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243;
+ const unsigned int BROWSER_DEFAULT_WEBGL = 0x9244;
+
+ readonly attribute long drawingBufferWidth;
+ readonly attribute long drawingBufferHeight;
+
+ [StrictTypeChecking] void activeTexture(in unsigned long texture) raises(DOMException);
+ [StrictTypeChecking] void attachShader(in WebGLProgram program, in WebGLShader shader) raises(DOMException);
+ [StrictTypeChecking] void bindAttribLocation(in WebGLProgram program, in unsigned long index, in DOMString name) raises(DOMException);
+ [StrictTypeChecking] void bindBuffer(in unsigned long target, in WebGLBuffer buffer) raises(DOMException);
+ [StrictTypeChecking] void bindFramebuffer(in unsigned long target, in WebGLFramebuffer framebuffer) raises(DOMException);
+ [StrictTypeChecking] void bindRenderbuffer(in unsigned long target, in WebGLRenderbuffer renderbuffer) raises(DOMException);
+ [StrictTypeChecking] void bindTexture(in unsigned long target, in WebGLTexture texture) raises(DOMException);
+ [StrictTypeChecking] void blendColor(in float red, in float green, in float blue, in float alpha);
+ [StrictTypeChecking] void blendEquation( in unsigned long mode );
+ [StrictTypeChecking] void blendEquationSeparate(in unsigned long modeRGB, in unsigned long modeAlpha);
+ [StrictTypeChecking] void blendFunc(in unsigned long sfactor, in unsigned long dfactor);
+ [StrictTypeChecking] void blendFuncSeparate(in unsigned long srcRGB, in unsigned long dstRGB, in unsigned long srcAlpha, in unsigned long dstAlpha);
+ [StrictTypeChecking] void bufferData(in unsigned long target, in ArrayBuffer data, in unsigned long usage) raises (DOMException);
+ [StrictTypeChecking] void bufferData(in unsigned long target, in ArrayBufferView data, in unsigned long usage) raises (DOMException);
+ [StrictTypeChecking] void bufferData(in unsigned long target, in long size, in unsigned long usage) raises (DOMException);
+ [StrictTypeChecking] void bufferSubData(in unsigned long target, in long offset, in ArrayBuffer data) raises (DOMException);
+ [StrictTypeChecking] void bufferSubData(in unsigned long target, in long offset, in ArrayBufferView data) raises (DOMException);
+
+ [StrictTypeChecking] unsigned long checkFramebufferStatus(in unsigned long target);
+ [StrictTypeChecking] void clear(in unsigned long mask);
+ [StrictTypeChecking] void clearColor(in float red, in float green, in float blue, in float alpha);
+ [StrictTypeChecking] void clearDepth(in float depth);
+ [StrictTypeChecking] void clearStencil(in long s);
+ [StrictTypeChecking] void colorMask(in boolean red, in boolean green, in boolean blue, in boolean alpha);
+ [StrictTypeChecking] void compileShader(in WebGLShader shader) raises(DOMException);
+
+ [StrictTypeChecking] void compressedTexImage2D(in unsigned long target, in long level, in unsigned long internalformat,
+ in long width, in long height, in long border, in ArrayBufferView data);
+ [StrictTypeChecking] void compressedTexSubImage2D(in unsigned long target, in long level, in long xoffset, in long yoffset,
+ in long width, in long height, in unsigned long format, in ArrayBufferView data);
+
+ [StrictTypeChecking] void copyTexImage2D(in unsigned long target, in long level, in unsigned long internalformat, in long x, in long y, in long width, in long height, in long border);
+ [StrictTypeChecking] void copyTexSubImage2D(in unsigned long target, in long level, in long xoffset, in long yoffset, in long x, in long y, in long width, in long height);
+
+ [StrictTypeChecking] WebGLBuffer createBuffer();
+ [StrictTypeChecking] WebGLFramebuffer createFramebuffer();
+ [StrictTypeChecking] WebGLProgram createProgram();
+ [StrictTypeChecking] WebGLRenderbuffer createRenderbuffer();
+ [StrictTypeChecking] WebGLShader createShader(in unsigned long type) raises(DOMException);
+ [StrictTypeChecking] WebGLTexture createTexture();
+
+ [StrictTypeChecking] void cullFace(in unsigned long mode);
+
+ [StrictTypeChecking] void deleteBuffer(in WebGLBuffer buffer);
+ [StrictTypeChecking] void deleteFramebuffer(in WebGLFramebuffer framebuffer);
+ [StrictTypeChecking] void deleteProgram(in WebGLProgram program);
+ [StrictTypeChecking] void deleteRenderbuffer(in WebGLRenderbuffer renderbuffer);
+ [StrictTypeChecking] void deleteShader(in WebGLShader shader);
+ [StrictTypeChecking] void deleteTexture(in WebGLTexture texture);
+
+ [StrictTypeChecking] void depthFunc(in unsigned long func);
+ [StrictTypeChecking] void depthMask(in boolean flag);
+ // FIXME: this differs from the current WebGL spec (depthRangef)
+ [StrictTypeChecking] void depthRange(in float zNear, in float zFar);
+ [StrictTypeChecking] void detachShader(in WebGLProgram program, in WebGLShader shader) raises(DOMException);
+ [StrictTypeChecking] void disable(in unsigned long cap);
+ [StrictTypeChecking] void disableVertexAttribArray(in unsigned long index) raises(DOMException);
+ [StrictTypeChecking] void drawArrays(in unsigned long mode, in long first, in long count) raises(DOMException);
+ [StrictTypeChecking] void drawElements(in unsigned long mode, in long count, in unsigned long type, in long offset) raises(DOMException);
+
+ [StrictTypeChecking] void enable(in unsigned long cap);
+ [StrictTypeChecking] void enableVertexAttribArray(in unsigned long index) raises(DOMException);
+ [StrictTypeChecking] void finish();
+ [StrictTypeChecking] void flush();
+ [StrictTypeChecking] void framebufferRenderbuffer(in unsigned long target, in unsigned long attachment, in unsigned long renderbuffertarget, in WebGLRenderbuffer renderbuffer) raises(DOMException);
+ [StrictTypeChecking] void framebufferTexture2D(in unsigned long target, in unsigned long attachment, in unsigned long textarget, in WebGLTexture texture, in long level) raises(DOMException);
+ [StrictTypeChecking] void frontFace(in unsigned long mode);
+ [StrictTypeChecking] void generateMipmap(in unsigned long target);
+
+ [StrictTypeChecking] WebGLActiveInfo getActiveAttrib(in WebGLProgram program, in unsigned long index) raises (DOMException);
+ [StrictTypeChecking] WebGLActiveInfo getActiveUniform(in WebGLProgram program, in unsigned long index) raises (DOMException);
+
+#if (defined(LANGUAGE_DART) && LANGUAGE_DART)
+ [StrictTypeChecking, Custom] any[] getAttachedShaders(in WebGLProgram program) raises (DOMException);
+#else
+ [StrictTypeChecking, Custom] void getAttachedShaders(in WebGLProgram program) raises (DOMException);
+#endif
+
+ [StrictTypeChecking] int getAttribLocation(in WebGLProgram program, in DOMString name);
+
+ // any getBufferParameter(in unsigned long target, in unsigned long pname) raises(DOMException);
+#if (defined(LANGUAGE_DART) && LANGUAGE_DART)
+ [StrictTypeChecking, Custom] any getBufferParameter(in unsigned long target, in unsigned long pname) raises(DOMException);
+#else
+ [StrictTypeChecking, Custom] void getBufferParameter();
+#endif
+
+ [StrictTypeChecking] WebGLContextAttributes getContextAttributes();
+
+ [StrictTypeChecking] unsigned long getError();
+
+#if (defined(LANGUAGE_DART) && LANGUAGE_DART)
+ [StrictTypeChecking, Custom] any getExtension(in DOMString name);
+ [StrictTypeChecking, Custom] any getParameter(in unsigned long pname) raises(DOMException);
+ [StrictTypeChecking, Custom] any getFramebufferAttachmentParameter(in unsigned long target, in unsigned long attachment, in unsigned long pname) raises(DOMException);
+ [StrictTypeChecking, Custom] any getProgramParameter(in WebGLProgram program, in unsigned long pname) raises(DOMException);
+ [StrictTypeChecking, TreatReturnedNullStringAs=Null] DOMString getProgramInfoLog(in WebGLProgram program) raises(DOMException);
+#else
+ // object getExtension(in DOMString name);
+ [StrictTypeChecking, Custom] void getExtension(in DOMString name);
+
+ // any getFramebufferAttachmentParameter(in unsigned long target, in unsigned long attachment, in unsigned long pname) raises(DOMException);
+ [StrictTypeChecking, Custom] void getFramebufferAttachmentParameter();
+ // any getParameter(in unsigned long pname) raises(DOMException);
+ [StrictTypeChecking, Custom] void getParameter();
+ // any getProgramParameter(in WebGLProgram program, in unsigned long pname) raises(DOMException);
+ [StrictTypeChecking, Custom] void getProgramParameter();
+ [StrictTypeChecking, TreatReturnedNullStringAs=Null] DOMString getProgramInfoLog(in WebGLProgram program) raises(DOMException);
+#endif
+
+#if (defined(LANGUAGE_DART) && LANGUAGE_DART)
+ [StrictTypeChecking, Custom] any getRenderbufferParameter(in unsigned long target, in unsigned long pname) raises(DOMException);
+ [StrictTypeChecking, Custom] any getShaderParameter(in WebGLShader shader, in unsigned long pname) raises(DOMException);
+#else
+ // any getRenderbufferParameter(in unsigned long target, in unsigned long pname) raises(DOMException);
+ [StrictTypeChecking, Custom] void getRenderbufferParameter();
+ // any getShaderParameter(in WebGLShader shader, in unsigned long pname) raises(DOMException);
+ [StrictTypeChecking, Custom] void getShaderParameter() raises(DOMException);
+#endif
+
+ [StrictTypeChecking, TreatReturnedNullStringAs=Null] DOMString getShaderInfoLog(in WebGLShader shader) raises(DOMException);
+
+ // TBD
+ // void glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
+
+ [StrictTypeChecking, TreatReturnedNullStringAs=Null] DOMString getShaderSource(in WebGLShader shader) raises(DOMException);
+
+#if (defined(LANGUAGE_DART) && LANGUAGE_DART)
+ [StrictTypeChecking, Custom] DOMString[] getSupportedExtensions();
+ [StrictTypeChecking, Custom] any getTexParameter(in unsigned long target, in unsigned long pname) raises(DOMException);
+ [StrictTypeChecking, Custom] any getUniform(in WebGLProgram program, in WebGLUniformLocation location) raises(DOMException);
+#else
+ // DOMString[] getSupportedExtensions()
+ [StrictTypeChecking, Custom] void getSupportedExtensions();
+
+ // any getTexParameter(in unsigned long target, in unsigned long pname) raises(DOMException);
+ [StrictTypeChecking, Custom] void getTexParameter();
+
+ // any getUniform(in WebGLProgram program, in WebGLUniformLocation location) raises(DOMException);
+ [StrictTypeChecking, Custom] void getUniform();
+#endif
+
+ [StrictTypeChecking] WebGLUniformLocation getUniformLocation(in WebGLProgram program, in DOMString name) raises(DOMException);
+
+#if (defined(LANGUAGE_DART) && LANGUAGE_DART)
+ [StrictTypeChecking, Custom] any getVertexAttrib(in unsigned long index, in unsigned long pname) raises(DOMException);
+#else
+ // any getVertexAttrib(in unsigned long index, in unsigned long pname) raises(DOMException);
+ [StrictTypeChecking, Custom] void getVertexAttrib();
+#endif
+
+ [StrictTypeChecking] long getVertexAttribOffset(in unsigned long index, in unsigned long pname);
+
+ [StrictTypeChecking] void hint(in unsigned long target, in unsigned long mode);
+ [StrictTypeChecking] boolean isBuffer(in WebGLBuffer buffer);
+ [StrictTypeChecking] boolean isContextLost();
+ [StrictTypeChecking] boolean isEnabled(in unsigned long cap);
+ [StrictTypeChecking] boolean isFramebuffer(in WebGLFramebuffer framebuffer);
+ [StrictTypeChecking] boolean isProgram(in WebGLProgram program);
+ [StrictTypeChecking] boolean isRenderbuffer(in WebGLRenderbuffer renderbuffer);
+ [StrictTypeChecking] boolean isShader(in WebGLShader shader);
+ [StrictTypeChecking] boolean isTexture(in WebGLTexture texture);
+ [StrictTypeChecking] void lineWidth(in float width);
+ [StrictTypeChecking] void linkProgram(in WebGLProgram program) raises(DOMException);
+ [StrictTypeChecking] void pixelStorei(in unsigned long pname, in long param);
+ [StrictTypeChecking] void polygonOffset(in float factor, in float units);
+
+ [StrictTypeChecking] void readPixels(in long x, in long y, in long width, in long height, in unsigned long format, in unsigned long type, in ArrayBufferView pixels) raises(DOMException);
+
+ [StrictTypeChecking] void releaseShaderCompiler();
+ [StrictTypeChecking] void renderbufferStorage(in unsigned long target, in unsigned long internalformat, in long width, in long height);
+ [StrictTypeChecking] void sampleCoverage(in float value, in boolean invert);
+ [StrictTypeChecking] void scissor(in long x, in long y, in long width, in long height);
+ [StrictTypeChecking] void shaderSource(in WebGLShader shader, in DOMString string) raises(DOMException);
+ [StrictTypeChecking] void stencilFunc(in unsigned long func, in long ref, in unsigned long mask);
+ [StrictTypeChecking] void stencilFuncSeparate(in unsigned long face, in unsigned long func, in long ref, in unsigned long mask);
+ [StrictTypeChecking] void stencilMask(in unsigned long mask);
+ [StrictTypeChecking] void stencilMaskSeparate(in unsigned long face, in unsigned long mask);
+ [StrictTypeChecking] void stencilOp(in unsigned long fail, in unsigned long zfail, in unsigned long zpass);
+ [StrictTypeChecking] void stencilOpSeparate(in unsigned long face, in unsigned long fail, in unsigned long zfail, in unsigned long zpass);
+
+ [StrictTypeChecking] void texParameterf(in unsigned long target, in unsigned long pname, in float param);
+ [StrictTypeChecking] void texParameteri(in unsigned long target, in unsigned long pname, in long param);
+
+ // Supported forms:
+ [StrictTypeChecking] void texImage2D(in unsigned long target, in long level, in unsigned long internalformat, in long width, in long height,
+ in long border, in unsigned long format, in unsigned long type, in ArrayBufferView pixels) raises (DOMException);
+ [StrictTypeChecking] void texImage2D(in unsigned long target, in long level, in unsigned long internalformat,
+ in unsigned long format, in unsigned long type, in ImageData pixels) raises (DOMException);
+ [StrictTypeChecking] void texImage2D(in unsigned long target, in long level, in unsigned long internalformat,
+ in unsigned long format, in unsigned long type, in HTMLImageElement image) raises (DOMException);
+ [StrictTypeChecking] void texImage2D(in unsigned long target, in long level, in unsigned long internalformat,
+ in unsigned long format, in unsigned long type, in HTMLCanvasElement canvas) raises (DOMException);
+#if defined(ENABLE_VIDEO) && ENABLE_VIDEO
+ [StrictTypeChecking] void texImage2D(in unsigned long target, in long level, in unsigned long internalformat,
+ in unsigned long format, in unsigned long type, in HTMLVideoElement video) raises (DOMException);
+#endif
+
+ [StrictTypeChecking] void texSubImage2D(in unsigned long target, in long level, in long xoffset, in long yoffset,
+ in long width, in long height,
+ in unsigned long format, in unsigned long type, in ArrayBufferView pixels) raises (DOMException);
+ [StrictTypeChecking] void texSubImage2D(in unsigned long target, in long level, in long xoffset, in long yoffset,
+ in unsigned long format, in unsigned long type, in ImageData pixels) raises (DOMException);
+ [StrictTypeChecking] void texSubImage2D(in unsigned long target, in long level, in long xoffset, in long yoffset,
+ in unsigned long format, in unsigned long type, in HTMLImageElement image) raises (DOMException);
+ [StrictTypeChecking] void texSubImage2D(in unsigned long target, in long level, in long xoffset, in long yoffset,
+ in unsigned long format, in unsigned long type, in HTMLCanvasElement canvas) raises (DOMException);
+#if defined(ENABLE_VIDEO) && ENABLE_VIDEO
+ [StrictTypeChecking] void texSubImage2D(in unsigned long target, in long level, in long xoffset, in long yoffset,
+ in unsigned long format, in unsigned long type, in HTMLVideoElement video) raises (DOMException);
+#endif
+
+ [StrictTypeChecking] void uniform1f(in WebGLUniformLocation location, in float x) raises(DOMException);
+ [StrictTypeChecking, Custom] void uniform1fv(in WebGLUniformLocation location, in Float32Array v) raises(DOMException);
+ [StrictTypeChecking] void uniform1i(in WebGLUniformLocation location, in long x) raises(DOMException);
+ [StrictTypeChecking, Custom] void uniform1iv(in WebGLUniformLocation location, in Int32Array v) raises(DOMException);
+ [StrictTypeChecking] void uniform2f(in WebGLUniformLocation location, in float x, in float y) raises(DOMException);
+ [StrictTypeChecking, Custom] void uniform2fv(in WebGLUniformLocation location, in Float32Array v) raises(DOMException);
+ [StrictTypeChecking] void uniform2i(in WebGLUniformLocation location, in long x, in long y) raises(DOMException);
+ [StrictTypeChecking, Custom] void uniform2iv(in WebGLUniformLocation location, in Int32Array v) raises(DOMException);
+ [StrictTypeChecking] void uniform3f(in WebGLUniformLocation location, in float x, in float y, in float z) raises(DOMException);
+ [StrictTypeChecking, Custom] void uniform3fv(in WebGLUniformLocation location, in Float32Array v) raises(DOMException);
+ [StrictTypeChecking] void uniform3i(in WebGLUniformLocation location, in long x, in long y, in long z) raises(DOMException);
+ [StrictTypeChecking, Custom] void uniform3iv(in WebGLUniformLocation location, in Int32Array v) raises(DOMException);
+ [StrictTypeChecking] void uniform4f(in WebGLUniformLocation location, in float x, in float y, in float z, in float w) raises(DOMException);
+ [StrictTypeChecking, Custom] void uniform4fv(in WebGLUniformLocation location, in Float32Array v) raises(DOMException);
+ [StrictTypeChecking] void uniform4i(in WebGLUniformLocation location, in long x, in long y, in long z, in long w) raises(DOMException);
+ [StrictTypeChecking, Custom] void uniform4iv(in WebGLUniformLocation location, in Int32Array v) raises(DOMException);
+
+ [StrictTypeChecking, Custom] void uniformMatrix2fv(in WebGLUniformLocation location, in boolean transpose, in Float32Array array) raises(DOMException);
+ [StrictTypeChecking, Custom] void uniformMatrix3fv(in WebGLUniformLocation location, in boolean transpose, in Float32Array array) raises(DOMException);
+ [StrictTypeChecking, Custom] void uniformMatrix4fv(in WebGLUniformLocation location, in boolean transpose, in Float32Array array) raises(DOMException);
+
+ [StrictTypeChecking] void useProgram(in WebGLProgram program) raises(DOMException);
+ [StrictTypeChecking] void validateProgram(in WebGLProgram program) raises(DOMException);
+
+ [StrictTypeChecking] void vertexAttrib1f(in unsigned long indx, in float x);
+ [StrictTypeChecking, Custom] void vertexAttrib1fv(in unsigned long indx, in Float32Array values);
+ [StrictTypeChecking] void vertexAttrib2f(in unsigned long indx, in float x, in float y);
+ [StrictTypeChecking, Custom] void vertexAttrib2fv(in unsigned long indx, in Float32Array values);
+ [StrictTypeChecking] void vertexAttrib3f(in unsigned long indx, in float x, in float y, in float z);
+ [StrictTypeChecking, Custom] void vertexAttrib3fv(in unsigned long indx, in Float32Array values);
+ [StrictTypeChecking] void vertexAttrib4f(in unsigned long indx, in float x, in float y, in float z, in float w);
+ [StrictTypeChecking, Custom] void vertexAttrib4fv(in unsigned long indx, in Float32Array values);
+ [StrictTypeChecking] void vertexAttribPointer(in unsigned long indx, in long size, in unsigned long type, in boolean normalized,
+ in long stride, in long offset) raises(DOMException);
+
+ [StrictTypeChecking] void viewport(in long x, in long y, in long width, in long height);
+ };
+}
+
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