Index: third_party/WebCore/html/canvas/WebGLRenderingContext.idl |
diff --git a/third_party/WebCore/html/canvas/WebGLRenderingContext.idl b/third_party/WebCore/html/canvas/WebGLRenderingContext.idl |
new file mode 100644 |
index 0000000000000000000000000000000000000000..aaf444edf15fac70f4177b4734240aeb613ab6bf |
--- /dev/null |
+++ b/third_party/WebCore/html/canvas/WebGLRenderingContext.idl |
@@ -0,0 +1,703 @@ |
+/* |
+ * Copyright (C) 2009 Apple Inc. All rights reserved. |
+ * |
+ * Redistribution and use in source and binary forms, with or without |
+ * modification, are permitted provided that the following conditions |
+ * are met: |
+ * 1. Redistributions of source code must retain the above copyright |
+ * notice, this list of conditions and the following disclaimer. |
+ * 2. Redistributions in binary form must reproduce the above copyright |
+ * notice, this list of conditions and the following disclaimer in the |
+ * documentation and/or other materials provided with the distribution. |
+ * |
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
+ */ |
+ |
+module html { |
+ |
+ interface [ |
+ Conditional=WEBGL, |
+ JSCustomMarkFunction, |
+ DoNotCheckConstants |
+ ] WebGLRenderingContext : CanvasRenderingContext { |
+ |
+ /* ClearBufferMask */ |
+ const unsigned int DEPTH_BUFFER_BIT = 0x00000100; |
+ const unsigned int STENCIL_BUFFER_BIT = 0x00000400; |
+ const unsigned int COLOR_BUFFER_BIT = 0x00004000; |
+ |
+ /* BeginMode */ |
+ const unsigned int POINTS = 0x0000; |
+ const unsigned int LINES = 0x0001; |
+ const unsigned int LINE_LOOP = 0x0002; |
+ const unsigned int LINE_STRIP = 0x0003; |
+ const unsigned int TRIANGLES = 0x0004; |
+ const unsigned int TRIANGLE_STRIP = 0x0005; |
+ const unsigned int TRIANGLE_FAN = 0x0006; |
+ |
+ /* AlphaFunction (not supported in ES20) */ |
+ /* NEVER */ |
+ /* LESS */ |
+ /* EQUAL */ |
+ /* LEQUAL */ |
+ /* GREATER */ |
+ /* NOTEQUAL */ |
+ /* GEQUAL */ |
+ /* ALWAYS */ |
+ |
+ /* BlendingFactorDest */ |
+ const unsigned int ZERO = 0; |
+ const unsigned int ONE = 1; |
+ const unsigned int SRC_COLOR = 0x0300; |
+ const unsigned int ONE_MINUS_SRC_COLOR = 0x0301; |
+ const unsigned int SRC_ALPHA = 0x0302; |
+ const unsigned int ONE_MINUS_SRC_ALPHA = 0x0303; |
+ const unsigned int DST_ALPHA = 0x0304; |
+ const unsigned int ONE_MINUS_DST_ALPHA = 0x0305; |
+ |
+ /* BlendingFactorSrc */ |
+ /* ZERO */ |
+ /* ONE */ |
+ const unsigned int DST_COLOR = 0x0306; |
+ const unsigned int ONE_MINUS_DST_COLOR = 0x0307; |
+ const unsigned int SRC_ALPHA_SATURATE = 0x0308; |
+ /* SRC_ALPHA */ |
+ /* ONE_MINUS_SRC_ALPHA */ |
+ /* DST_ALPHA */ |
+ /* ONE_MINUS_DST_ALPHA */ |
+ |
+ /* BlendEquationSeparate */ |
+ const unsigned int FUNC_ADD = 0x8006; |
+ const unsigned int BLEND_EQUATION = 0x8009; |
+ const unsigned int BLEND_EQUATION_RGB = 0x8009; /* same as BLEND_EQUATION */ |
+ const unsigned int BLEND_EQUATION_ALPHA = 0x883D; |
+ |
+ /* BlendSubtract */ |
+ const unsigned int FUNC_SUBTRACT = 0x800A; |
+ const unsigned int FUNC_REVERSE_SUBTRACT = 0x800B; |
+ |
+ /* Separate Blend Functions */ |
+ const unsigned int BLEND_DST_RGB = 0x80C8; |
+ const unsigned int BLEND_SRC_RGB = 0x80C9; |
+ const unsigned int BLEND_DST_ALPHA = 0x80CA; |
+ const unsigned int BLEND_SRC_ALPHA = 0x80CB; |
+ const unsigned int CONSTANT_COLOR = 0x8001; |
+ const unsigned int ONE_MINUS_CONSTANT_COLOR = 0x8002; |
+ const unsigned int CONSTANT_ALPHA = 0x8003; |
+ const unsigned int ONE_MINUS_CONSTANT_ALPHA = 0x8004; |
+ const unsigned int BLEND_COLOR = 0x8005; |
+ |
+ /* Buffer Objects */ |
+ const unsigned int ARRAY_BUFFER = 0x8892; |
+ const unsigned int ELEMENT_ARRAY_BUFFER = 0x8893; |
+ const unsigned int ARRAY_BUFFER_BINDING = 0x8894; |
+ const unsigned int ELEMENT_ARRAY_BUFFER_BINDING = 0x8895; |
+ |
+ const unsigned int STREAM_DRAW = 0x88E0; |
+ const unsigned int STATIC_DRAW = 0x88E4; |
+ const unsigned int DYNAMIC_DRAW = 0x88E8; |
+ |
+ const unsigned int BUFFER_SIZE = 0x8764; |
+ const unsigned int BUFFER_USAGE = 0x8765; |
+ |
+ const unsigned int CURRENT_VERTEX_ATTRIB = 0x8626; |
+ |
+ /* CullFaceMode */ |
+ const unsigned int FRONT = 0x0404; |
+ const unsigned int BACK = 0x0405; |
+ const unsigned int FRONT_AND_BACK = 0x0408; |
+ |
+ /* DepthFunction */ |
+ /* NEVER */ |
+ /* LESS */ |
+ /* EQUAL */ |
+ /* LEQUAL */ |
+ /* GREATER */ |
+ /* NOTEQUAL */ |
+ /* GEQUAL */ |
+ /* ALWAYS */ |
+ |
+ /* EnableCap */ |
+ const unsigned int TEXTURE_2D = 0x0DE1; |
+ const unsigned int CULL_FACE = 0x0B44; |
+ const unsigned int BLEND = 0x0BE2; |
+ const unsigned int DITHER = 0x0BD0; |
+ const unsigned int STENCIL_TEST = 0x0B90; |
+ const unsigned int DEPTH_TEST = 0x0B71; |
+ const unsigned int SCISSOR_TEST = 0x0C11; |
+ const unsigned int POLYGON_OFFSET_FILL = 0x8037; |
+ const unsigned int SAMPLE_ALPHA_TO_COVERAGE = 0x809E; |
+ const unsigned int SAMPLE_COVERAGE = 0x80A0; |
+ |
+ /* ErrorCode */ |
+ const unsigned int NO_ERROR = 0; |
+ const unsigned int INVALID_ENUM = 0x0500; |
+ const unsigned int INVALID_VALUE = 0x0501; |
+ const unsigned int INVALID_OPERATION = 0x0502; |
+ const unsigned int OUT_OF_MEMORY = 0x0505; |
+ |
+ /* FrontFaceDirection */ |
+ const unsigned int CW = 0x0900; |
+ const unsigned int CCW = 0x0901; |
+ |
+ /* GetPName */ |
+ const unsigned int LINE_WIDTH = 0x0B21; |
+ const unsigned int ALIASED_POINT_SIZE_RANGE = 0x846D; |
+ const unsigned int ALIASED_LINE_WIDTH_RANGE = 0x846E; |
+ const unsigned int CULL_FACE_MODE = 0x0B45; |
+ const unsigned int FRONT_FACE = 0x0B46; |
+ const unsigned int DEPTH_RANGE = 0x0B70; |
+ const unsigned int DEPTH_WRITEMASK = 0x0B72; |
+ const unsigned int DEPTH_CLEAR_VALUE = 0x0B73; |
+ const unsigned int DEPTH_FUNC = 0x0B74; |
+ const unsigned int STENCIL_CLEAR_VALUE = 0x0B91; |
+ const unsigned int STENCIL_FUNC = 0x0B92; |
+ const unsigned int STENCIL_FAIL = 0x0B94; |
+ const unsigned int STENCIL_PASS_DEPTH_FAIL = 0x0B95; |
+ const unsigned int STENCIL_PASS_DEPTH_PASS = 0x0B96; |
+ const unsigned int STENCIL_REF = 0x0B97; |
+ const unsigned int STENCIL_VALUE_MASK = 0x0B93; |
+ const unsigned int STENCIL_WRITEMASK = 0x0B98; |
+ const unsigned int STENCIL_BACK_FUNC = 0x8800; |
+ const unsigned int STENCIL_BACK_FAIL = 0x8801; |
+ const unsigned int STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802; |
+ const unsigned int STENCIL_BACK_PASS_DEPTH_PASS = 0x8803; |
+ const unsigned int STENCIL_BACK_REF = 0x8CA3; |
+ const unsigned int STENCIL_BACK_VALUE_MASK = 0x8CA4; |
+ const unsigned int STENCIL_BACK_WRITEMASK = 0x8CA5; |
+ const unsigned int VIEWPORT = 0x0BA2; |
+ const unsigned int SCISSOR_BOX = 0x0C10; |
+ /* SCISSOR_TEST */ |
+ const unsigned int COLOR_CLEAR_VALUE = 0x0C22; |
+ const unsigned int COLOR_WRITEMASK = 0x0C23; |
+ const unsigned int UNPACK_ALIGNMENT = 0x0CF5; |
+ const unsigned int PACK_ALIGNMENT = 0x0D05; |
+ const unsigned int MAX_TEXTURE_SIZE = 0x0D33; |
+ const unsigned int MAX_VIEWPORT_DIMS = 0x0D3A; |
+ const unsigned int SUBPIXEL_BITS = 0x0D50; |
+ const unsigned int RED_BITS = 0x0D52; |
+ const unsigned int GREEN_BITS = 0x0D53; |
+ const unsigned int BLUE_BITS = 0x0D54; |
+ const unsigned int ALPHA_BITS = 0x0D55; |
+ const unsigned int DEPTH_BITS = 0x0D56; |
+ const unsigned int STENCIL_BITS = 0x0D57; |
+ const unsigned int POLYGON_OFFSET_UNITS = 0x2A00; |
+ /* POLYGON_OFFSET_FILL */ |
+ const unsigned int POLYGON_OFFSET_FACTOR = 0x8038; |
+ const unsigned int TEXTURE_BINDING_2D = 0x8069; |
+ const unsigned int SAMPLE_BUFFERS = 0x80A8; |
+ const unsigned int SAMPLES = 0x80A9; |
+ const unsigned int SAMPLE_COVERAGE_VALUE = 0x80AA; |
+ const unsigned int SAMPLE_COVERAGE_INVERT = 0x80AB; |
+ |
+ /* GetTextureParameter */ |
+ /* TEXTURE_MAG_FILTER */ |
+ /* TEXTURE_MIN_FILTER */ |
+ /* TEXTURE_WRAP_S */ |
+ /* TEXTURE_WRAP_T */ |
+ |
+ const unsigned int COMPRESSED_TEXTURE_FORMATS = 0x86A3; |
+ |
+ /* HintMode */ |
+ const unsigned int DONT_CARE = 0x1100; |
+ const unsigned int FASTEST = 0x1101; |
+ const unsigned int NICEST = 0x1102; |
+ |
+ /* HintTarget */ |
+ const unsigned int GENERATE_MIPMAP_HINT = 0x8192; |
+ |
+ /* DataType */ |
+ const unsigned int BYTE = 0x1400; |
+ const unsigned int UNSIGNED_BYTE = 0x1401; |
+ const unsigned int SHORT = 0x1402; |
+ const unsigned int UNSIGNED_SHORT = 0x1403; |
+ const unsigned int INT = 0x1404; |
+ const unsigned int UNSIGNED_INT = 0x1405; |
+ const unsigned int FLOAT = 0x1406; |
+ |
+ /* PixelFormat */ |
+ const unsigned int DEPTH_COMPONENT = 0x1902; |
+ const unsigned int ALPHA = 0x1906; |
+ const unsigned int RGB = 0x1907; |
+ const unsigned int RGBA = 0x1908; |
+ const unsigned int LUMINANCE = 0x1909; |
+ const unsigned int LUMINANCE_ALPHA = 0x190A; |
+ |
+ /* PixelType */ |
+ /* UNSIGNED_BYTE */ |
+ const unsigned int UNSIGNED_SHORT_4_4_4_4 = 0x8033; |
+ const unsigned int UNSIGNED_SHORT_5_5_5_1 = 0x8034; |
+ const unsigned int UNSIGNED_SHORT_5_6_5 = 0x8363; |
+ |
+ /* Shaders */ |
+ const unsigned int FRAGMENT_SHADER = 0x8B30; |
+ const unsigned int VERTEX_SHADER = 0x8B31; |
+ const unsigned int MAX_VERTEX_ATTRIBS = 0x8869; |
+ const unsigned int MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB; |
+ const unsigned int MAX_VARYING_VECTORS = 0x8DFC; |
+ const unsigned int MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D; |
+ const unsigned int MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C; |
+ const unsigned int MAX_TEXTURE_IMAGE_UNITS = 0x8872; |
+ const unsigned int MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD; |
+ const unsigned int SHADER_TYPE = 0x8B4F; |
+ const unsigned int DELETE_STATUS = 0x8B80; |
+ const unsigned int LINK_STATUS = 0x8B82; |
+ const unsigned int VALIDATE_STATUS = 0x8B83; |
+ const unsigned int ATTACHED_SHADERS = 0x8B85; |
+ const unsigned int ACTIVE_UNIFORMS = 0x8B86; |
+ const unsigned int ACTIVE_ATTRIBUTES = 0x8B89; |
+ const unsigned int SHADING_LANGUAGE_VERSION = 0x8B8C; |
+ const unsigned int CURRENT_PROGRAM = 0x8B8D; |
+ |
+ /* StencilFunction */ |
+ const unsigned int NEVER = 0x0200; |
+ const unsigned int LESS = 0x0201; |
+ const unsigned int EQUAL = 0x0202; |
+ const unsigned int LEQUAL = 0x0203; |
+ const unsigned int GREATER = 0x0204; |
+ const unsigned int NOTEQUAL = 0x0205; |
+ const unsigned int GEQUAL = 0x0206; |
+ const unsigned int ALWAYS = 0x0207; |
+ |
+ /* StencilOp */ |
+ /* ZERO */ |
+ const unsigned int KEEP = 0x1E00; |
+ const unsigned int REPLACE = 0x1E01; |
+ const unsigned int INCR = 0x1E02; |
+ const unsigned int DECR = 0x1E03; |
+ const unsigned int INVERT = 0x150A; |
+ const unsigned int INCR_WRAP = 0x8507; |
+ const unsigned int DECR_WRAP = 0x8508; |
+ |
+ /* StringName */ |
+ const unsigned int VENDOR = 0x1F00; |
+ const unsigned int RENDERER = 0x1F01; |
+ const unsigned int VERSION = 0x1F02; |
+ |
+ /* TextureMagFilter */ |
+ const unsigned int NEAREST = 0x2600; |
+ const unsigned int LINEAR = 0x2601; |
+ |
+ /* TextureMinFilter */ |
+ /* NEAREST */ |
+ /* LINEAR */ |
+ const unsigned int NEAREST_MIPMAP_NEAREST = 0x2700; |
+ const unsigned int LINEAR_MIPMAP_NEAREST = 0x2701; |
+ const unsigned int NEAREST_MIPMAP_LINEAR = 0x2702; |
+ const unsigned int LINEAR_MIPMAP_LINEAR = 0x2703; |
+ |
+ /* TextureParameterName */ |
+ const unsigned int TEXTURE_MAG_FILTER = 0x2800; |
+ const unsigned int TEXTURE_MIN_FILTER = 0x2801; |
+ const unsigned int TEXTURE_WRAP_S = 0x2802; |
+ const unsigned int TEXTURE_WRAP_T = 0x2803; |
+ |
+ /* TextureTarget */ |
+ /* TEXTURE_2D */ |
+ const unsigned int TEXTURE = 0x1702; |
+ |
+ const unsigned int TEXTURE_CUBE_MAP = 0x8513; |
+ const unsigned int TEXTURE_BINDING_CUBE_MAP = 0x8514; |
+ const unsigned int TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515; |
+ const unsigned int TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516; |
+ const unsigned int TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517; |
+ const unsigned int TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518; |
+ const unsigned int TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519; |
+ const unsigned int TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A; |
+ const unsigned int MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C; |
+ |
+ /* TextureUnit */ |
+ const unsigned int TEXTURE0 = 0x84C0; |
+ const unsigned int TEXTURE1 = 0x84C1; |
+ const unsigned int TEXTURE2 = 0x84C2; |
+ const unsigned int TEXTURE3 = 0x84C3; |
+ const unsigned int TEXTURE4 = 0x84C4; |
+ const unsigned int TEXTURE5 = 0x84C5; |
+ const unsigned int TEXTURE6 = 0x84C6; |
+ const unsigned int TEXTURE7 = 0x84C7; |
+ const unsigned int TEXTURE8 = 0x84C8; |
+ const unsigned int TEXTURE9 = 0x84C9; |
+ const unsigned int TEXTURE10 = 0x84CA; |
+ const unsigned int TEXTURE11 = 0x84CB; |
+ const unsigned int TEXTURE12 = 0x84CC; |
+ const unsigned int TEXTURE13 = 0x84CD; |
+ const unsigned int TEXTURE14 = 0x84CE; |
+ const unsigned int TEXTURE15 = 0x84CF; |
+ const unsigned int TEXTURE16 = 0x84D0; |
+ const unsigned int TEXTURE17 = 0x84D1; |
+ const unsigned int TEXTURE18 = 0x84D2; |
+ const unsigned int TEXTURE19 = 0x84D3; |
+ const unsigned int TEXTURE20 = 0x84D4; |
+ const unsigned int TEXTURE21 = 0x84D5; |
+ const unsigned int TEXTURE22 = 0x84D6; |
+ const unsigned int TEXTURE23 = 0x84D7; |
+ const unsigned int TEXTURE24 = 0x84D8; |
+ const unsigned int TEXTURE25 = 0x84D9; |
+ const unsigned int TEXTURE26 = 0x84DA; |
+ const unsigned int TEXTURE27 = 0x84DB; |
+ const unsigned int TEXTURE28 = 0x84DC; |
+ const unsigned int TEXTURE29 = 0x84DD; |
+ const unsigned int TEXTURE30 = 0x84DE; |
+ const unsigned int TEXTURE31 = 0x84DF; |
+ const unsigned int ACTIVE_TEXTURE = 0x84E0; |
+ |
+ /* TextureWrapMode */ |
+ const unsigned int REPEAT = 0x2901; |
+ const unsigned int CLAMP_TO_EDGE = 0x812F; |
+ const unsigned int MIRRORED_REPEAT = 0x8370; |
+ |
+ /* Uniform Types */ |
+ const unsigned int FLOAT_VEC2 = 0x8B50; |
+ const unsigned int FLOAT_VEC3 = 0x8B51; |
+ const unsigned int FLOAT_VEC4 = 0x8B52; |
+ const unsigned int INT_VEC2 = 0x8B53; |
+ const unsigned int INT_VEC3 = 0x8B54; |
+ const unsigned int INT_VEC4 = 0x8B55; |
+ const unsigned int BOOL = 0x8B56; |
+ const unsigned int BOOL_VEC2 = 0x8B57; |
+ const unsigned int BOOL_VEC3 = 0x8B58; |
+ const unsigned int BOOL_VEC4 = 0x8B59; |
+ const unsigned int FLOAT_MAT2 = 0x8B5A; |
+ const unsigned int FLOAT_MAT3 = 0x8B5B; |
+ const unsigned int FLOAT_MAT4 = 0x8B5C; |
+ const unsigned int SAMPLER_2D = 0x8B5E; |
+ const unsigned int SAMPLER_CUBE = 0x8B60; |
+ |
+ /* Vertex Arrays */ |
+ const unsigned int VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622; |
+ const unsigned int VERTEX_ATTRIB_ARRAY_SIZE = 0x8623; |
+ const unsigned int VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624; |
+ const unsigned int VERTEX_ATTRIB_ARRAY_TYPE = 0x8625; |
+ const unsigned int VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A; |
+ const unsigned int VERTEX_ATTRIB_ARRAY_POINTER = 0x8645; |
+ const unsigned int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F; |
+ |
+ /* Shader Source */ |
+ const unsigned int COMPILE_STATUS = 0x8B81; |
+ const unsigned int SHADER_COMPILER = 0x8DFA; |
+ |
+ /* Shader Precision-Specified Types */ |
+ const unsigned int LOW_FLOAT = 0x8DF0; |
+ const unsigned int MEDIUM_FLOAT = 0x8DF1; |
+ const unsigned int HIGH_FLOAT = 0x8DF2; |
+ const unsigned int LOW_INT = 0x8DF3; |
+ const unsigned int MEDIUM_INT = 0x8DF4; |
+ const unsigned int HIGH_INT = 0x8DF5; |
+ |
+ /* Framebuffer Object. */ |
+ const unsigned int FRAMEBUFFER = 0x8D40; |
+ const unsigned int RENDERBUFFER = 0x8D41; |
+ |
+ const unsigned int RGBA4 = 0x8056; |
+ const unsigned int RGB5_A1 = 0x8057; |
+ const unsigned int RGB565 = 0x8D62; |
+ const unsigned int DEPTH_COMPONENT16 = 0x81A5; |
+ const unsigned int STENCIL_INDEX = 0x1901; |
+ const unsigned int STENCIL_INDEX8 = 0x8D48; |
+ const unsigned int DEPTH_STENCIL = 0x84F9; |
+ |
+ const unsigned int RENDERBUFFER_WIDTH = 0x8D42; |
+ const unsigned int RENDERBUFFER_HEIGHT = 0x8D43; |
+ const unsigned int RENDERBUFFER_INTERNAL_FORMAT = 0x8D44; |
+ const unsigned int RENDERBUFFER_RED_SIZE = 0x8D50; |
+ const unsigned int RENDERBUFFER_GREEN_SIZE = 0x8D51; |
+ const unsigned int RENDERBUFFER_BLUE_SIZE = 0x8D52; |
+ const unsigned int RENDERBUFFER_ALPHA_SIZE = 0x8D53; |
+ const unsigned int RENDERBUFFER_DEPTH_SIZE = 0x8D54; |
+ const unsigned int RENDERBUFFER_STENCIL_SIZE = 0x8D55; |
+ |
+ const unsigned int FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0; |
+ const unsigned int FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1; |
+ const unsigned int FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2; |
+ const unsigned int FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3; |
+ |
+ const unsigned int COLOR_ATTACHMENT0 = 0x8CE0; |
+ const unsigned int DEPTH_ATTACHMENT = 0x8D00; |
+ const unsigned int STENCIL_ATTACHMENT = 0x8D20; |
+ const unsigned int DEPTH_STENCIL_ATTACHMENT = 0x821A; |
+ |
+ const unsigned int NONE = 0; |
+ |
+ const unsigned int FRAMEBUFFER_COMPLETE = 0x8CD5; |
+ const unsigned int FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6; |
+ const unsigned int FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7; |
+ const unsigned int FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9; |
+ const unsigned int FRAMEBUFFER_UNSUPPORTED = 0x8CDD; |
+ |
+ const unsigned int FRAMEBUFFER_BINDING = 0x8CA6; |
+ const unsigned int RENDERBUFFER_BINDING = 0x8CA7; |
+ const unsigned int MAX_RENDERBUFFER_SIZE = 0x84E8; |
+ |
+ const unsigned int INVALID_FRAMEBUFFER_OPERATION = 0x0506; |
+ |
+ /* WebGL-specific enums */ |
+ const unsigned int UNPACK_FLIP_Y_WEBGL = 0x9240; |
+ const unsigned int UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241; |
+ const unsigned int CONTEXT_LOST_WEBGL = 0x9242; |
+ const unsigned int UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243; |
+ const unsigned int BROWSER_DEFAULT_WEBGL = 0x9244; |
+ |
+ readonly attribute long drawingBufferWidth; |
+ readonly attribute long drawingBufferHeight; |
+ |
+ [StrictTypeChecking] void activeTexture(in unsigned long texture) raises(DOMException); |
+ [StrictTypeChecking] void attachShader(in WebGLProgram program, in WebGLShader shader) raises(DOMException); |
+ [StrictTypeChecking] void bindAttribLocation(in WebGLProgram program, in unsigned long index, in DOMString name) raises(DOMException); |
+ [StrictTypeChecking] void bindBuffer(in unsigned long target, in WebGLBuffer buffer) raises(DOMException); |
+ [StrictTypeChecking] void bindFramebuffer(in unsigned long target, in WebGLFramebuffer framebuffer) raises(DOMException); |
+ [StrictTypeChecking] void bindRenderbuffer(in unsigned long target, in WebGLRenderbuffer renderbuffer) raises(DOMException); |
+ [StrictTypeChecking] void bindTexture(in unsigned long target, in WebGLTexture texture) raises(DOMException); |
+ [StrictTypeChecking] void blendColor(in float red, in float green, in float blue, in float alpha); |
+ [StrictTypeChecking] void blendEquation( in unsigned long mode ); |
+ [StrictTypeChecking] void blendEquationSeparate(in unsigned long modeRGB, in unsigned long modeAlpha); |
+ [StrictTypeChecking] void blendFunc(in unsigned long sfactor, in unsigned long dfactor); |
+ [StrictTypeChecking] void blendFuncSeparate(in unsigned long srcRGB, in unsigned long dstRGB, in unsigned long srcAlpha, in unsigned long dstAlpha); |
+ [StrictTypeChecking] void bufferData(in unsigned long target, in ArrayBuffer data, in unsigned long usage) raises (DOMException); |
+ [StrictTypeChecking] void bufferData(in unsigned long target, in ArrayBufferView data, in unsigned long usage) raises (DOMException); |
+ [StrictTypeChecking] void bufferData(in unsigned long target, in long size, in unsigned long usage) raises (DOMException); |
+ [StrictTypeChecking] void bufferSubData(in unsigned long target, in long offset, in ArrayBuffer data) raises (DOMException); |
+ [StrictTypeChecking] void bufferSubData(in unsigned long target, in long offset, in ArrayBufferView data) raises (DOMException); |
+ |
+ [StrictTypeChecking] unsigned long checkFramebufferStatus(in unsigned long target); |
+ [StrictTypeChecking] void clear(in unsigned long mask); |
+ [StrictTypeChecking] void clearColor(in float red, in float green, in float blue, in float alpha); |
+ [StrictTypeChecking] void clearDepth(in float depth); |
+ [StrictTypeChecking] void clearStencil(in long s); |
+ [StrictTypeChecking] void colorMask(in boolean red, in boolean green, in boolean blue, in boolean alpha); |
+ [StrictTypeChecking] void compileShader(in WebGLShader shader) raises(DOMException); |
+ |
+ [StrictTypeChecking] void compressedTexImage2D(in unsigned long target, in long level, in unsigned long internalformat, |
+ in long width, in long height, in long border, in ArrayBufferView data); |
+ [StrictTypeChecking] void compressedTexSubImage2D(in unsigned long target, in long level, in long xoffset, in long yoffset, |
+ in long width, in long height, in unsigned long format, in ArrayBufferView data); |
+ |
+ [StrictTypeChecking] void copyTexImage2D(in unsigned long target, in long level, in unsigned long internalformat, in long x, in long y, in long width, in long height, in long border); |
+ [StrictTypeChecking] void copyTexSubImage2D(in unsigned long target, in long level, in long xoffset, in long yoffset, in long x, in long y, in long width, in long height); |
+ |
+ [StrictTypeChecking] WebGLBuffer createBuffer(); |
+ [StrictTypeChecking] WebGLFramebuffer createFramebuffer(); |
+ [StrictTypeChecking] WebGLProgram createProgram(); |
+ [StrictTypeChecking] WebGLRenderbuffer createRenderbuffer(); |
+ [StrictTypeChecking] WebGLShader createShader(in unsigned long type) raises(DOMException); |
+ [StrictTypeChecking] WebGLTexture createTexture(); |
+ |
+ [StrictTypeChecking] void cullFace(in unsigned long mode); |
+ |
+ [StrictTypeChecking] void deleteBuffer(in WebGLBuffer buffer); |
+ [StrictTypeChecking] void deleteFramebuffer(in WebGLFramebuffer framebuffer); |
+ [StrictTypeChecking] void deleteProgram(in WebGLProgram program); |
+ [StrictTypeChecking] void deleteRenderbuffer(in WebGLRenderbuffer renderbuffer); |
+ [StrictTypeChecking] void deleteShader(in WebGLShader shader); |
+ [StrictTypeChecking] void deleteTexture(in WebGLTexture texture); |
+ |
+ [StrictTypeChecking] void depthFunc(in unsigned long func); |
+ [StrictTypeChecking] void depthMask(in boolean flag); |
+ // FIXME: this differs from the current WebGL spec (depthRangef) |
+ [StrictTypeChecking] void depthRange(in float zNear, in float zFar); |
+ [StrictTypeChecking] void detachShader(in WebGLProgram program, in WebGLShader shader) raises(DOMException); |
+ [StrictTypeChecking] void disable(in unsigned long cap); |
+ [StrictTypeChecking] void disableVertexAttribArray(in unsigned long index) raises(DOMException); |
+ [StrictTypeChecking] void drawArrays(in unsigned long mode, in long first, in long count) raises(DOMException); |
+ [StrictTypeChecking] void drawElements(in unsigned long mode, in long count, in unsigned long type, in long offset) raises(DOMException); |
+ |
+ [StrictTypeChecking] void enable(in unsigned long cap); |
+ [StrictTypeChecking] void enableVertexAttribArray(in unsigned long index) raises(DOMException); |
+ [StrictTypeChecking] void finish(); |
+ [StrictTypeChecking] void flush(); |
+ [StrictTypeChecking] void framebufferRenderbuffer(in unsigned long target, in unsigned long attachment, in unsigned long renderbuffertarget, in WebGLRenderbuffer renderbuffer) raises(DOMException); |
+ [StrictTypeChecking] void framebufferTexture2D(in unsigned long target, in unsigned long attachment, in unsigned long textarget, in WebGLTexture texture, in long level) raises(DOMException); |
+ [StrictTypeChecking] void frontFace(in unsigned long mode); |
+ [StrictTypeChecking] void generateMipmap(in unsigned long target); |
+ |
+ [StrictTypeChecking] WebGLActiveInfo getActiveAttrib(in WebGLProgram program, in unsigned long index) raises (DOMException); |
+ [StrictTypeChecking] WebGLActiveInfo getActiveUniform(in WebGLProgram program, in unsigned long index) raises (DOMException); |
+ |
+#if (defined(LANGUAGE_DART) && LANGUAGE_DART) |
+ [StrictTypeChecking, Custom] any[] getAttachedShaders(in WebGLProgram program) raises (DOMException); |
+#else |
+ [StrictTypeChecking, Custom] void getAttachedShaders(in WebGLProgram program) raises (DOMException); |
+#endif |
+ |
+ [StrictTypeChecking] int getAttribLocation(in WebGLProgram program, in DOMString name); |
+ |
+ // any getBufferParameter(in unsigned long target, in unsigned long pname) raises(DOMException); |
+#if (defined(LANGUAGE_DART) && LANGUAGE_DART) |
+ [StrictTypeChecking, Custom] any getBufferParameter(in unsigned long target, in unsigned long pname) raises(DOMException); |
+#else |
+ [StrictTypeChecking, Custom] void getBufferParameter(); |
+#endif |
+ |
+ [StrictTypeChecking] WebGLContextAttributes getContextAttributes(); |
+ |
+ [StrictTypeChecking] unsigned long getError(); |
+ |
+#if (defined(LANGUAGE_DART) && LANGUAGE_DART) |
+ [StrictTypeChecking, Custom] any getExtension(in DOMString name); |
+ [StrictTypeChecking, Custom] any getParameter(in unsigned long pname) raises(DOMException); |
+ [StrictTypeChecking, Custom] any getFramebufferAttachmentParameter(in unsigned long target, in unsigned long attachment, in unsigned long pname) raises(DOMException); |
+ [StrictTypeChecking, Custom] any getProgramParameter(in WebGLProgram program, in unsigned long pname) raises(DOMException); |
+ [StrictTypeChecking, TreatReturnedNullStringAs=Null] DOMString getProgramInfoLog(in WebGLProgram program) raises(DOMException); |
+#else |
+ // object getExtension(in DOMString name); |
+ [StrictTypeChecking, Custom] void getExtension(in DOMString name); |
+ |
+ // any getFramebufferAttachmentParameter(in unsigned long target, in unsigned long attachment, in unsigned long pname) raises(DOMException); |
+ [StrictTypeChecking, Custom] void getFramebufferAttachmentParameter(); |
+ // any getParameter(in unsigned long pname) raises(DOMException); |
+ [StrictTypeChecking, Custom] void getParameter(); |
+ // any getProgramParameter(in WebGLProgram program, in unsigned long pname) raises(DOMException); |
+ [StrictTypeChecking, Custom] void getProgramParameter(); |
+ [StrictTypeChecking, TreatReturnedNullStringAs=Null] DOMString getProgramInfoLog(in WebGLProgram program) raises(DOMException); |
+#endif |
+ |
+#if (defined(LANGUAGE_DART) && LANGUAGE_DART) |
+ [StrictTypeChecking, Custom] any getRenderbufferParameter(in unsigned long target, in unsigned long pname) raises(DOMException); |
+ [StrictTypeChecking, Custom] any getShaderParameter(in WebGLShader shader, in unsigned long pname) raises(DOMException); |
+#else |
+ // any getRenderbufferParameter(in unsigned long target, in unsigned long pname) raises(DOMException); |
+ [StrictTypeChecking, Custom] void getRenderbufferParameter(); |
+ // any getShaderParameter(in WebGLShader shader, in unsigned long pname) raises(DOMException); |
+ [StrictTypeChecking, Custom] void getShaderParameter() raises(DOMException); |
+#endif |
+ |
+ [StrictTypeChecking, TreatReturnedNullStringAs=Null] DOMString getShaderInfoLog(in WebGLShader shader) raises(DOMException); |
+ |
+ // TBD |
+ // void glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); |
+ |
+ [StrictTypeChecking, TreatReturnedNullStringAs=Null] DOMString getShaderSource(in WebGLShader shader) raises(DOMException); |
+ |
+#if (defined(LANGUAGE_DART) && LANGUAGE_DART) |
+ [StrictTypeChecking, Custom] DOMString[] getSupportedExtensions(); |
+ [StrictTypeChecking, Custom] any getTexParameter(in unsigned long target, in unsigned long pname) raises(DOMException); |
+ [StrictTypeChecking, Custom] any getUniform(in WebGLProgram program, in WebGLUniformLocation location) raises(DOMException); |
+#else |
+ // DOMString[] getSupportedExtensions() |
+ [StrictTypeChecking, Custom] void getSupportedExtensions(); |
+ |
+ // any getTexParameter(in unsigned long target, in unsigned long pname) raises(DOMException); |
+ [StrictTypeChecking, Custom] void getTexParameter(); |
+ |
+ // any getUniform(in WebGLProgram program, in WebGLUniformLocation location) raises(DOMException); |
+ [StrictTypeChecking, Custom] void getUniform(); |
+#endif |
+ |
+ [StrictTypeChecking] WebGLUniformLocation getUniformLocation(in WebGLProgram program, in DOMString name) raises(DOMException); |
+ |
+#if (defined(LANGUAGE_DART) && LANGUAGE_DART) |
+ [StrictTypeChecking, Custom] any getVertexAttrib(in unsigned long index, in unsigned long pname) raises(DOMException); |
+#else |
+ // any getVertexAttrib(in unsigned long index, in unsigned long pname) raises(DOMException); |
+ [StrictTypeChecking, Custom] void getVertexAttrib(); |
+#endif |
+ |
+ [StrictTypeChecking] long getVertexAttribOffset(in unsigned long index, in unsigned long pname); |
+ |
+ [StrictTypeChecking] void hint(in unsigned long target, in unsigned long mode); |
+ [StrictTypeChecking] boolean isBuffer(in WebGLBuffer buffer); |
+ [StrictTypeChecking] boolean isContextLost(); |
+ [StrictTypeChecking] boolean isEnabled(in unsigned long cap); |
+ [StrictTypeChecking] boolean isFramebuffer(in WebGLFramebuffer framebuffer); |
+ [StrictTypeChecking] boolean isProgram(in WebGLProgram program); |
+ [StrictTypeChecking] boolean isRenderbuffer(in WebGLRenderbuffer renderbuffer); |
+ [StrictTypeChecking] boolean isShader(in WebGLShader shader); |
+ [StrictTypeChecking] boolean isTexture(in WebGLTexture texture); |
+ [StrictTypeChecking] void lineWidth(in float width); |
+ [StrictTypeChecking] void linkProgram(in WebGLProgram program) raises(DOMException); |
+ [StrictTypeChecking] void pixelStorei(in unsigned long pname, in long param); |
+ [StrictTypeChecking] void polygonOffset(in float factor, in float units); |
+ |
+ [StrictTypeChecking] void readPixels(in long x, in long y, in long width, in long height, in unsigned long format, in unsigned long type, in ArrayBufferView pixels) raises(DOMException); |
+ |
+ [StrictTypeChecking] void releaseShaderCompiler(); |
+ [StrictTypeChecking] void renderbufferStorage(in unsigned long target, in unsigned long internalformat, in long width, in long height); |
+ [StrictTypeChecking] void sampleCoverage(in float value, in boolean invert); |
+ [StrictTypeChecking] void scissor(in long x, in long y, in long width, in long height); |
+ [StrictTypeChecking] void shaderSource(in WebGLShader shader, in DOMString string) raises(DOMException); |
+ [StrictTypeChecking] void stencilFunc(in unsigned long func, in long ref, in unsigned long mask); |
+ [StrictTypeChecking] void stencilFuncSeparate(in unsigned long face, in unsigned long func, in long ref, in unsigned long mask); |
+ [StrictTypeChecking] void stencilMask(in unsigned long mask); |
+ [StrictTypeChecking] void stencilMaskSeparate(in unsigned long face, in unsigned long mask); |
+ [StrictTypeChecking] void stencilOp(in unsigned long fail, in unsigned long zfail, in unsigned long zpass); |
+ [StrictTypeChecking] void stencilOpSeparate(in unsigned long face, in unsigned long fail, in unsigned long zfail, in unsigned long zpass); |
+ |
+ [StrictTypeChecking] void texParameterf(in unsigned long target, in unsigned long pname, in float param); |
+ [StrictTypeChecking] void texParameteri(in unsigned long target, in unsigned long pname, in long param); |
+ |
+ // Supported forms: |
+ [StrictTypeChecking] void texImage2D(in unsigned long target, in long level, in unsigned long internalformat, in long width, in long height, |
+ in long border, in unsigned long format, in unsigned long type, in ArrayBufferView pixels) raises (DOMException); |
+ [StrictTypeChecking] void texImage2D(in unsigned long target, in long level, in unsigned long internalformat, |
+ in unsigned long format, in unsigned long type, in ImageData pixels) raises (DOMException); |
+ [StrictTypeChecking] void texImage2D(in unsigned long target, in long level, in unsigned long internalformat, |
+ in unsigned long format, in unsigned long type, in HTMLImageElement image) raises (DOMException); |
+ [StrictTypeChecking] void texImage2D(in unsigned long target, in long level, in unsigned long internalformat, |
+ in unsigned long format, in unsigned long type, in HTMLCanvasElement canvas) raises (DOMException); |
+#if defined(ENABLE_VIDEO) && ENABLE_VIDEO |
+ [StrictTypeChecking] void texImage2D(in unsigned long target, in long level, in unsigned long internalformat, |
+ in unsigned long format, in unsigned long type, in HTMLVideoElement video) raises (DOMException); |
+#endif |
+ |
+ [StrictTypeChecking] void texSubImage2D(in unsigned long target, in long level, in long xoffset, in long yoffset, |
+ in long width, in long height, |
+ in unsigned long format, in unsigned long type, in ArrayBufferView pixels) raises (DOMException); |
+ [StrictTypeChecking] void texSubImage2D(in unsigned long target, in long level, in long xoffset, in long yoffset, |
+ in unsigned long format, in unsigned long type, in ImageData pixels) raises (DOMException); |
+ [StrictTypeChecking] void texSubImage2D(in unsigned long target, in long level, in long xoffset, in long yoffset, |
+ in unsigned long format, in unsigned long type, in HTMLImageElement image) raises (DOMException); |
+ [StrictTypeChecking] void texSubImage2D(in unsigned long target, in long level, in long xoffset, in long yoffset, |
+ in unsigned long format, in unsigned long type, in HTMLCanvasElement canvas) raises (DOMException); |
+#if defined(ENABLE_VIDEO) && ENABLE_VIDEO |
+ [StrictTypeChecking] void texSubImage2D(in unsigned long target, in long level, in long xoffset, in long yoffset, |
+ in unsigned long format, in unsigned long type, in HTMLVideoElement video) raises (DOMException); |
+#endif |
+ |
+ [StrictTypeChecking] void uniform1f(in WebGLUniformLocation location, in float x) raises(DOMException); |
+ [StrictTypeChecking, Custom] void uniform1fv(in WebGLUniformLocation location, in Float32Array v) raises(DOMException); |
+ [StrictTypeChecking] void uniform1i(in WebGLUniformLocation location, in long x) raises(DOMException); |
+ [StrictTypeChecking, Custom] void uniform1iv(in WebGLUniformLocation location, in Int32Array v) raises(DOMException); |
+ [StrictTypeChecking] void uniform2f(in WebGLUniformLocation location, in float x, in float y) raises(DOMException); |
+ [StrictTypeChecking, Custom] void uniform2fv(in WebGLUniformLocation location, in Float32Array v) raises(DOMException); |
+ [StrictTypeChecking] void uniform2i(in WebGLUniformLocation location, in long x, in long y) raises(DOMException); |
+ [StrictTypeChecking, Custom] void uniform2iv(in WebGLUniformLocation location, in Int32Array v) raises(DOMException); |
+ [StrictTypeChecking] void uniform3f(in WebGLUniformLocation location, in float x, in float y, in float z) raises(DOMException); |
+ [StrictTypeChecking, Custom] void uniform3fv(in WebGLUniformLocation location, in Float32Array v) raises(DOMException); |
+ [StrictTypeChecking] void uniform3i(in WebGLUniformLocation location, in long x, in long y, in long z) raises(DOMException); |
+ [StrictTypeChecking, Custom] void uniform3iv(in WebGLUniformLocation location, in Int32Array v) raises(DOMException); |
+ [StrictTypeChecking] void uniform4f(in WebGLUniformLocation location, in float x, in float y, in float z, in float w) raises(DOMException); |
+ [StrictTypeChecking, Custom] void uniform4fv(in WebGLUniformLocation location, in Float32Array v) raises(DOMException); |
+ [StrictTypeChecking] void uniform4i(in WebGLUniformLocation location, in long x, in long y, in long z, in long w) raises(DOMException); |
+ [StrictTypeChecking, Custom] void uniform4iv(in WebGLUniformLocation location, in Int32Array v) raises(DOMException); |
+ |
+ [StrictTypeChecking, Custom] void uniformMatrix2fv(in WebGLUniformLocation location, in boolean transpose, in Float32Array array) raises(DOMException); |
+ [StrictTypeChecking, Custom] void uniformMatrix3fv(in WebGLUniformLocation location, in boolean transpose, in Float32Array array) raises(DOMException); |
+ [StrictTypeChecking, Custom] void uniformMatrix4fv(in WebGLUniformLocation location, in boolean transpose, in Float32Array array) raises(DOMException); |
+ |
+ [StrictTypeChecking] void useProgram(in WebGLProgram program) raises(DOMException); |
+ [StrictTypeChecking] void validateProgram(in WebGLProgram program) raises(DOMException); |
+ |
+ [StrictTypeChecking] void vertexAttrib1f(in unsigned long indx, in float x); |
+ [StrictTypeChecking, Custom] void vertexAttrib1fv(in unsigned long indx, in Float32Array values); |
+ [StrictTypeChecking] void vertexAttrib2f(in unsigned long indx, in float x, in float y); |
+ [StrictTypeChecking, Custom] void vertexAttrib2fv(in unsigned long indx, in Float32Array values); |
+ [StrictTypeChecking] void vertexAttrib3f(in unsigned long indx, in float x, in float y, in float z); |
+ [StrictTypeChecking, Custom] void vertexAttrib3fv(in unsigned long indx, in Float32Array values); |
+ [StrictTypeChecking] void vertexAttrib4f(in unsigned long indx, in float x, in float y, in float z, in float w); |
+ [StrictTypeChecking, Custom] void vertexAttrib4fv(in unsigned long indx, in Float32Array values); |
+ [StrictTypeChecking] void vertexAttribPointer(in unsigned long indx, in long size, in unsigned long type, in boolean normalized, |
+ in long stride, in long offset) raises(DOMException); |
+ |
+ [StrictTypeChecking] void viewport(in long x, in long y, in long width, in long height); |
+ }; |
+} |
+ |