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Side by Side Diff: content/browser/renderer_host/compositing_iosurface_mac.h

Issue 9958100: Unobfuscate RWHVMac accelerated compositing code path by separating it from plugin code (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: public APIs of CompositingIOSurface set context current Created 8 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CONTENT_BROWSER_RENDERER_HOST_ACCELERATED_COMPOSITING_VIEW_MAC_H
6 #define CONTENT_BROWSER_RENDERER_HOST_ACCELERATED_COMPOSITING_VIEW_MAC_H
7
8 #import <Cocoa/Cocoa.h>
9 #include <QuartzCore/QuartzCore.h>
10
11 #include "base/mac/scoped_cftyperef.h"
12 #include "base/memory/scoped_nsobject.h"
13 #include "ui/gfx/native_widget_types.h"
14 #include "ui/gfx/size.h"
15
16 class IOSurfaceSupport;
17
18 // This class manages an OpenGL context and IOSurface for the accelerated
19 // compositing code path. The GL context is attached to
20 // RenderWidgetHostViewCocoa for blitting the IOSurface.
21 class CompositingIOSurfaceMac {
22 public:
23 // Returns NULL if IOSurface support is missing or GL APIs fail.
24 static CompositingIOSurfaceMac* Create();
25 ~CompositingIOSurfaceMac();
26
27 // Set IOSurface that will be drawn on the next NSView drawRect.
28 void SetIOSurface(uint64 io_surface_handle);
29
30 // Blit the IOSurface at the upper-left corner of the |view|. If |view| window
31 // size is larger than the IOSurface, the remaining left and bottom edges will
32 // be white.
33 void DrawIOSurface(NSView* view);
34
35 // Unref the IOSurface and delete the associated GL texture. If the GPU
36 // process is no longer referencing it, this will delete the IOSurface.
37 void UnrefIOSurface();
38
39 // Call when globalFrameDidChange is received on the NSView.
40 void GlobalFrameDidChange();
41
42 // Disassociate the GL context with the NSView and unref the IOSurface. Do
43 // this to switch to software drawing mode.
44 void ClearDrawable();
45
46 bool HasIOSurface() { return !!io_surface_.get(); }
47
48 const gfx::Size& io_surface_size() const { return io_surface_size_; }
49
50 private:
51 // Vertex structure for use in glDraw calls.
52 struct SurfaceVertex {
53 SurfaceVertex() : x_(0.0f), y_(0.0f), tx_(0.0f), ty_(0.0f) { }
54 // Currently the texture coords are always the same as vertex coords.
55 void set(float x, float y, float tx, float ty) {
56 x_ = x;
57 y_ = y;
58 tx_ = tx;
59 ty_ = ty;
60 }
61 float x_;
62 float y_;
63 float tx_;
64 float ty_;
65 };
66
67 // Counter-clockwise verts starting from upper-left corner (0, 0).
68 struct SurfaceQuad {
69 void set_size(gfx::Size size) {
70 // Texture coordinates are flipped vertically so they can be drawn on
71 // a projection with a flipped y-axis (origin is top left).
72 float w = static_cast<float>(size.width());
73 float h = static_cast<float>(size.height());
74 verts_[0].set(0.0f, 0.0f, 0.0f, h);
75 verts_[1].set(0.0f, h, 0.0f, 0.0f);
76 verts_[2].set(w, h, w, 0.0f);
77 verts_[3].set(w, 0.0f, w, h);
78 }
79 SurfaceVertex verts_[4];
80 };
81
82 CompositingIOSurfaceMac(IOSurfaceSupport* io_surface_support,
83 NSOpenGLContext* glContext,
84 CGLContextObj cglContext);
85
86 // Returns true if IOSurface is ready to render. False otherwise.
87 bool MapIOSurfaceToTexture(uint64 io_surface_handle);
88
89 void UnrefIOSurfaceWithContextCurrent();
90
91 // Cached pointer to IOSurfaceSupport Singleton.
92 IOSurfaceSupport* io_surface_support_;
93
94 // GL context
95 scoped_nsobject<NSOpenGLContext> glContext_;
96 CGLContextObj cglContext_; // weak, backed by |glContext_|.
97
98 // IOSurface data.
99 uint64 io_surface_handle_;
100 base::mac::ScopedCFTypeRef<CFTypeRef> io_surface_;
101
102 // The width and height of the io surface.
103 gfx::Size io_surface_size_;
104
105 // The "live" OpenGL texture referring to this IOSurfaceRef. Note
106 // that per the CGLTexImageIOSurface2D API we do not need to
107 // explicitly update this texture's contents once created. All we
108 // need to do is ensure it is re-bound before attempting to draw
109 // with it.
110 GLuint texture_;
111
112 SurfaceQuad quad_;
113 };
114
115 #endif // CONTENT_BROWSER_RENDERER_HOST_ACCELERATED_COMPOSITING_VIEW_MAC_H
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