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Side by Side Diff: net/socket/client_socket_pool.h

Issue 9861032: Close idle connections / SPDY sessions when needed (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Add instrumentation Created 8 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef NET_SOCKET_CLIENT_SOCKET_POOL_H_ 5 #ifndef NET_SOCKET_CLIENT_SOCKET_POOL_H_
6 #define NET_SOCKET_CLIENT_SOCKET_POOL_H_ 6 #define NET_SOCKET_CLIENT_SOCKET_POOL_H_
7 #pragma once 7 #pragma once
8 8
9 #include <deque> 9 #include <deque>
10 #include <string> 10 #include <string>
11 11
12 #include "base/basictypes.h" 12 #include "base/basictypes.h"
13 #include "base/debug/stack_trace.h"
13 #include "base/memory/ref_counted.h" 14 #include "base/memory/ref_counted.h"
14 #include "base/time.h" 15 #include "base/time.h"
15 #include "base/template_util.h" 16 #include "base/template_util.h"
16 #include "net/base/completion_callback.h" 17 #include "net/base/completion_callback.h"
17 #include "net/base/host_resolver.h" 18 #include "net/base/host_resolver.h"
18 #include "net/base/load_states.h" 19 #include "net/base/load_states.h"
19 #include "net/base/net_export.h" 20 #include "net/base/net_export.h"
20 #include "net/base/request_priority.h" 21 #include "net/base/request_priority.h"
21 22
22 namespace base { 23 namespace base {
23 class DictionaryValue; 24 class DictionaryValue;
24 } 25 }
25 26
26 namespace net { 27 namespace net {
27 28
28 class ClientSocketHandle; 29 class ClientSocketHandle;
29 class ClientSocketPoolHistograms; 30 class ClientSocketPoolHistograms;
30 class StreamSocket; 31 class StreamSocket;
31 32
33 // ClientSocketPools are layered. This defines an interface for lower level
34 // socket pools to communicate with higher layer pools.
35 class NET_EXPORT LayeredPool {
36 public:
37 LayeredPool();
38 virtual ~LayeredPool();
39
40 // Instructs the LayeredPool to close an idle connection. Return true if one
41 // was closed.
42 virtual bool CloseOneIdleConnection() = 0;
43
44 void CrashIfFreed();
45
46 private:
eroman 2012/03/28 18:02:50 indentation
Ryan Hamilton 2012/03/28 18:15:44 Done.
47 unsigned int magic_value_;
48 base::debug::StackTrace stack_trace_;
eroman 2012/03/28 18:02:50 Can you add corresponding TODOs to the code for la
Ryan Hamilton 2012/03/28 18:15:44 Done.
49 };
50
32 // A ClientSocketPool is used to restrict the number of sockets open at a time. 51 // A ClientSocketPool is used to restrict the number of sockets open at a time.
33 // It also maintains a list of idle persistent sockets. 52 // It also maintains a list of idle persistent sockets.
34 // 53 //
35 class NET_EXPORT ClientSocketPool { 54 class NET_EXPORT ClientSocketPool {
36 public: 55 public:
37 // Requests a connected socket for a group_name. 56 // Requests a connected socket for a group_name.
38 // 57 //
39 // There are five possible results from calling this function: 58 // There are five possible results from calling this function:
40 // 1) RequestSocket returns OK and initializes |handle| with a reused socket. 59 // 1) RequestSocket returns OK and initializes |handle| with a reused socket.
41 // 2) RequestSocket returns OK with a newly connected socket. 60 // 2) RequestSocket returns OK with a newly connected socket.
(...skipping 61 matching lines...) Expand 10 before | Expand all | Expand 10 after
103 virtual void ReleaseSocket(const std::string& group_name, 122 virtual void ReleaseSocket(const std::string& group_name,
104 StreamSocket* socket, 123 StreamSocket* socket,
105 int id) = 0; 124 int id) = 0;
106 125
107 // This flushes all state from the ClientSocketPool. This means that all 126 // This flushes all state from the ClientSocketPool. This means that all
108 // idle and connecting sockets are discarded. Active sockets being 127 // idle and connecting sockets are discarded. Active sockets being
109 // held by ClientSocketPool clients will be discarded when released back to 128 // held by ClientSocketPool clients will be discarded when released back to
110 // the pool. Does not flush any pools wrapped by |this|. 129 // the pool. Does not flush any pools wrapped by |this|.
111 virtual void Flush() = 0; 130 virtual void Flush() = 0;
112 131
132 // Returns true if a there is currently a request blocked on the
133 // per-pool (not per-host) max socket limit.
134 virtual bool IsStalled() const = 0;
135
113 // Called to close any idle connections held by the connection manager. 136 // Called to close any idle connections held by the connection manager.
114 virtual void CloseIdleSockets() = 0; 137 virtual void CloseIdleSockets() = 0;
115 138
116 // The total number of idle sockets in the pool. 139 // The total number of idle sockets in the pool.
117 virtual int IdleSocketCount() const = 0; 140 virtual int IdleSocketCount() const = 0;
118 141
119 // The total number of idle sockets in a connection group. 142 // The total number of idle sockets in a connection group.
120 virtual int IdleSocketCountInGroup(const std::string& group_name) const = 0; 143 virtual int IdleSocketCountInGroup(const std::string& group_name) const = 0;
121 144
122 // Determine the LoadState of a connecting ClientSocketHandle. 145 // Determine the LoadState of a connecting ClientSocketHandle.
123 virtual LoadState GetLoadState(const std::string& group_name, 146 virtual LoadState GetLoadState(const std::string& group_name,
124 const ClientSocketHandle* handle) const = 0; 147 const ClientSocketHandle* handle) const = 0;
125 148
149 // Adds a LayeredPool on top of |this|.
150 virtual void AddLayeredPool(LayeredPool* layered_pool) = 0;
151
152 // Removes a LayeredPool from |this|.
153 virtual void RemoveLayeredPool(LayeredPool* layered_pool) = 0;
154
126 // Retrieves information on the current state of the pool as a 155 // Retrieves information on the current state of the pool as a
127 // DictionaryValue. Caller takes possession of the returned value. 156 // DictionaryValue. Caller takes possession of the returned value.
128 // If |include_nested_pools| is true, the states of any nested 157 // If |include_nested_pools| is true, the states of any nested
129 // ClientSocketPools will be included. 158 // ClientSocketPools will be included.
130 virtual base::DictionaryValue* GetInfoAsValue( 159 virtual base::DictionaryValue* GetInfoAsValue(
131 const std::string& name, 160 const std::string& name,
132 const std::string& type, 161 const std::string& type,
133 bool include_nested_pools) const = 0; 162 bool include_nested_pools) const = 0;
134 163
135 // Returns the maximum amount of time to wait before retrying a connect. 164 // Returns the maximum amount of time to wait before retrying a connect.
(...skipping 54 matching lines...) Expand 10 before | Expand all | Expand 10 after
190 const scoped_refptr<SocketParams>& params, 219 const scoped_refptr<SocketParams>& params,
191 int num_sockets, 220 int num_sockets,
192 const BoundNetLog& net_log) { 221 const BoundNetLog& net_log) {
193 CheckIsValidSocketParamsForPool<PoolType, SocketParams>(); 222 CheckIsValidSocketParamsForPool<PoolType, SocketParams>();
194 pool->RequestSockets(group_name, &params, num_sockets, net_log); 223 pool->RequestSockets(group_name, &params, num_sockets, net_log);
195 } 224 }
196 225
197 } // namespace net 226 } // namespace net
198 227
199 #endif // NET_SOCKET_CLIENT_SOCKET_POOL_H_ 228 #endif // NET_SOCKET_CLIENT_SOCKET_POOL_H_
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