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Side by Side Diff: content/shell/shell_js_dialog_creator.cc

Issue 9836127: Content shell: Javascript dialogs, first pass, just Mac for now. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "content/shell/shell_js_dialog_creator.h"
6
7 #include "base/logging.h"
8 #include "base/utf_string_conversions.h"
9 #include "content/shell/shell_js_dialog.h"
10 #include "net/base/net_util.h"
11
12 namespace content {
13
14 ShellJavaScriptDialogCreator::ShellJavaScriptDialogCreator() {
15 }
16
17 ShellJavaScriptDialogCreator::~ShellJavaScriptDialogCreator() {
18 }
19
20 void ShellJavaScriptDialogCreator::RunJavaScriptDialog(
21 WebContents* web_contents,
22 const GURL& origin_url,
23 const std::string& accept_lang,
24 ui::JavascriptMessageType javascript_message_type,
25 const string16& message_text,
26 const string16& default_prompt_text,
27 const DialogClosedCallback& callback,
28 bool* did_suppress_message) {
29 #if defined(OS_MACOSX)
30 *did_suppress_message = false;
31
32 if (dialog_.get()) {
33 // One dialog at a time, please.
34 *did_suppress_message = true;
35 return;
36 }
37
38 string16 new_message_text = net::FormatUrl(origin_url, accept_lang) +
39 ASCIIToUTF16("\n\n") +
40 message_text;
41
42 dialog_.reset(new ShellJavaScriptDialog(this,
43 javascript_message_type,
44 new_message_text,
45 default_prompt_text,
46 callback));
47 #else
48 // TODO: implement ShellJavaScriptDialog for other platforms, drop this #if
49 *did_suppress_message = true;
50 return;
51 #endif
52 }
53
54 void ShellJavaScriptDialogCreator::RunBeforeUnloadDialog(
55 WebContents* web_contents,
56 const string16& message_text,
57 bool is_reload,
58 const DialogClosedCallback& callback) {
59 #if defined(OS_MACOSX)
60 if (dialog_.get()) {
61 // Seriously!?
62 callback.Run(true, string16());
63 return;
64 }
65
66 string16 new_message_text =
67 message_text +
68 ASCIIToUTF16("\n\nIs it OK to leave/reload this page?");
69
70 dialog_.reset(new ShellJavaScriptDialog(this,
71 ui::JAVASCRIPT_MESSAGE_TYPE_CONFIRM,
72 new_message_text,
73 string16(), // default_prompt_text
74 callback));
75 #else
76 // TODO: implement ShellJavaScriptDialog for other platforms, drop this #if
77 callback.Run(true, string16());
78 return;
79 #endif
80 }
81
82 void ShellJavaScriptDialogCreator::ResetJavaScriptState(
83 WebContents* web_contents) {
84 if (dialog_.get()) {
85 dialog_->Cancel();
86 dialog_.reset();
87 }
88 }
89
90 void ShellJavaScriptDialogCreator::DialogClosed(ShellJavaScriptDialog* dialog) {
91 DCHECK_EQ(dialog, dialog_.get());
92 dialog_.reset();
93 }
94
95 } // namespace content
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