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Issue 9834098: fix crash in AUAudioOutputStream::Render() (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "media/audio/mac/audio_low_latency_output_mac.h" 5 #include "media/audio/mac/audio_low_latency_output_mac.h"
6 6
7 #include <CoreServices/CoreServices.h> 7 #include <CoreServices/CoreServices.h>
8 8
9 #include "base/basictypes.h" 9 #include "base/basictypes.h"
10 #include "base/logging.h" 10 #include "base/logging.h"
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43 // 6) The same thread that called stop will call Close() where we cleanup 43 // 6) The same thread that called stop will call Close() where we cleanup
44 // and notify the audio manager, which likely will destroy this object. 44 // and notify the audio manager, which likely will destroy this object.
45 45
46 AUAudioOutputStream::AUAudioOutputStream( 46 AUAudioOutputStream::AUAudioOutputStream(
47 AudioManagerMac* manager, const AudioParameters& params) 47 AudioManagerMac* manager, const AudioParameters& params)
48 : manager_(manager), 48 : manager_(manager),
49 source_(NULL), 49 source_(NULL),
50 output_unit_(0), 50 output_unit_(0),
51 output_device_id_(kAudioObjectUnknown), 51 output_device_id_(kAudioObjectUnknown),
52 volume_(1), 52 volume_(1),
53 hardware_latency_frames_(0) { 53 hardware_latency_frames_(0),
54 stopped_(false) {
54 // We must have a manager. 55 // We must have a manager.
55 DCHECK(manager_); 56 DCHECK(manager_);
56 // A frame is one sample across all channels. In interleaved audio the per 57 // A frame is one sample across all channels. In interleaved audio the per
57 // frame fields identify the set of n |channels|. In uncompressed audio, a 58 // frame fields identify the set of n |channels|. In uncompressed audio, a
58 // packet is always one frame. 59 // packet is always one frame.
59 format_.mSampleRate = params.sample_rate(); 60 format_.mSampleRate = params.sample_rate();
60 format_.mFormatID = kAudioFormatLinearPCM; 61 format_.mFormatID = kAudioFormatLinearPCM;
61 format_.mFormatFlags = kLinearPCMFormatFlagIsPacked | 62 format_.mFormatFlags = kLinearPCMFormatFlagIsPacked |
62 kLinearPCMFormatFlagIsSignedInteger; 63 kLinearPCMFormatFlagIsSignedInteger;
63 format_.mBitsPerChannel = params.bits_per_sample(); 64 format_.mBitsPerChannel = params.bits_per_sample();
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171 // destruction. 172 // destruction.
172 manager_->ReleaseOutputStream(this); 173 manager_->ReleaseOutputStream(this);
173 } 174 }
174 175
175 void AUAudioOutputStream::Start(AudioSourceCallback* callback) { 176 void AUAudioOutputStream::Start(AudioSourceCallback* callback) {
176 DCHECK(callback); 177 DCHECK(callback);
177 DLOG_IF(ERROR, !output_unit_) << "Open() has not been called successfully"; 178 DLOG_IF(ERROR, !output_unit_) << "Open() has not been called successfully";
178 if (!output_unit_) 179 if (!output_unit_)
179 return; 180 return;
180 181
182 stopped_ = false;
181 source_ = callback; 183 source_ = callback;
182 184
183 AudioOutputUnitStart(output_unit_); 185 AudioOutputUnitStart(output_unit_);
184 } 186 }
185 187
186 void AUAudioOutputStream::Stop() { 188 void AUAudioOutputStream::Stop() {
187 // We request a synchronous stop, so the next call can take some time. In 189 // We request a synchronous stop, so the next call can take some time. In
188 // the windows implementation we block here as well. 190 // the windows implementation we block here as well.
189 source_ = NULL; 191 if (stopped_)
192 return;
193
194 stopped_ = true;
Chris Rogers 2012/03/28 18:55:10 Should this maybe be set to "true" only after Audi
no longer working on chromium 2012/03/28 19:25:32 Done.
190 195
191 AudioOutputUnitStop(output_unit_); 196 AudioOutputUnitStop(output_unit_);
197
198 source_ = NULL;
192 } 199 }
193 200
194 void AUAudioOutputStream::SetVolume(double volume) { 201 void AUAudioOutputStream::SetVolume(double volume) {
195 if (!output_unit_) 202 if (!output_unit_)
196 return; 203 return;
197 volume_ = static_cast<float>(volume); 204 volume_ = static_cast<float>(volume);
198 205
199 // TODO(crogers): set volume property 206 // TODO(crogers): set volume property
200 } 207 }
201 208
202 void AUAudioOutputStream::GetVolume(double* volume) { 209 void AUAudioOutputStream::GetVolume(double* volume) {
203 if (!output_unit_) 210 if (!output_unit_)
204 return; 211 return;
205 *volume = volume_; 212 *volume = volume_;
206 } 213 }
207 214
208 // Pulls on our provider to get rendered audio stream. 215 // Pulls on our provider to get rendered audio stream.
209 // Note to future hackers of this function: Do not add locks here because this 216 // Note to future hackers of this function: Do not add locks here because this
210 // is running on a real-time thread (for low-latency). 217 // is running on a real-time thread (for low-latency).
211 OSStatus AUAudioOutputStream::Render(UInt32 number_of_frames, 218 OSStatus AUAudioOutputStream::Render(UInt32 number_of_frames,
212 AudioBufferList* io_data, 219 AudioBufferList* io_data,
213 const AudioTimeStamp* output_time_stamp) { 220 const AudioTimeStamp* output_time_stamp) {
221 if (stopped_)
no longer working on chromium 2012/03/27 11:01:32 I don't use atomic operation here since there is c
Chris Rogers 2012/03/28 18:55:10 Strictly speaking, I don't think it's even necessa
no longer working on chromium 2012/03/28 19:25:32 True, thanks for pointing out. It just feels safer
222 return -1;
223
214 // Update the playout latency. 224 // Update the playout latency.
215 double playout_latency_frames = GetPlayoutLatency(output_time_stamp); 225 double playout_latency_frames = GetPlayoutLatency(output_time_stamp);
216 226
217 AudioBuffer& buffer = io_data->mBuffers[0]; 227 AudioBuffer& buffer = io_data->mBuffers[0];
218 uint8* audio_data = reinterpret_cast<uint8*>(buffer.mData); 228 uint8* audio_data = reinterpret_cast<uint8*>(buffer.mData);
219 uint32 hardware_pending_bytes = static_cast<uint32> 229 uint32 hardware_pending_bytes = static_cast<uint32>
220 ((playout_latency_frames + 0.5) * format_.mBytesPerFrame); 230 ((playout_latency_frames + 0.5) * format_.mBytesPerFrame);
221 uint32 filled = source_->OnMoreData( 231 uint32 filled = source_->OnMoreData(
222 this, audio_data, buffer.mDataByteSize, 232 this, audio_data, buffer.mDataByteSize,
223 AudioBuffersState(0, hardware_pending_bytes)); 233 AudioBuffersState(0, hardware_pending_bytes));
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337 // Get the delay between the moment getting the callback and the scheduled 347 // Get the delay between the moment getting the callback and the scheduled
338 // time stamp that tells when the data is going to be played out. 348 // time stamp that tells when the data is going to be played out.
339 UInt64 output_time_ns = AudioConvertHostTimeToNanos( 349 UInt64 output_time_ns = AudioConvertHostTimeToNanos(
340 output_time_stamp->mHostTime); 350 output_time_stamp->mHostTime);
341 UInt64 now_ns = AudioConvertHostTimeToNanos(AudioGetCurrentHostTime()); 351 UInt64 now_ns = AudioConvertHostTimeToNanos(AudioGetCurrentHostTime());
342 double delay_frames = static_cast<double> 352 double delay_frames = static_cast<double>
343 (1e-9 * (output_time_ns - now_ns) * format_.mSampleRate); 353 (1e-9 * (output_time_ns - now_ns) * format_.mSampleRate);
344 354
345 return (delay_frames + hardware_latency_frames_); 355 return (delay_frames + hardware_latency_frames_);
346 } 356 }
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