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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "media/audio/null_audio_sink.h" | |
6 | |
7 #include "base/bind.h" | |
8 #include "base/threading/platform_thread.h" | |
9 | |
10 namespace media { | |
11 | |
12 NullAudioSink::NullAudioSink() | |
13 : initialized_(false), | |
14 playback_rate_(0.0), | |
15 playing_(false), | |
16 callback_(NULL), | |
17 thread_("AudioThread") { | |
scherkus (not reviewing)
2012/03/23 15:24:52
nit: NullAudioThread, perhaps?
vrk (LEFT CHROMIUM)
2012/04/02 21:17:54
Done.
| |
18 } | |
19 | |
20 NullAudioSink::~NullAudioSink() { | |
21 DCHECK(!thread_.IsRunning()); | |
22 for (size_t i = 0; i < audio_data_.size(); ++i) | |
23 delete [] audio_data_[i]; | |
24 } | |
25 | |
26 | |
27 void NullAudioSink::Start() { | |
28 if (!thread_.Start()) | |
29 return; | |
30 | |
31 thread_.message_loop()->PostTask(FROM_HERE, base::Bind( | |
32 &NullAudioSink::FillBufferTask, this)); | |
33 } | |
34 | |
35 void NullAudioSink::Stop() { | |
36 SetPlaying(false); | |
37 thread_.Stop(); | |
38 } | |
39 | |
40 void NullAudioSink::Play() { | |
41 SetPlaying(true); | |
42 } | |
43 | |
44 void NullAudioSink::Pause(bool /* flush */) { | |
45 SetPlaying(false); | |
46 } | |
47 | |
48 void NullAudioSink::SetPlaybackRate(float rate) { | |
49 base::AutoLock auto_lock(lock_); | |
50 playback_rate_ = rate; | |
51 } | |
52 | |
53 bool NullAudioSink::SetVolume(double volume) { | |
54 // Audio is always muted. | |
55 return volume == 0.0; | |
56 } | |
57 | |
58 void NullAudioSink::GetVolume(double* volume) { | |
59 // Audio is always muted. | |
60 *volume = 0.0; | |
61 } | |
62 | |
63 void NullAudioSink::SetPlaying(bool is_playing) { | |
64 base::AutoLock auto_lock(lock_); | |
65 playing_ = is_playing; | |
66 } | |
67 | |
68 void NullAudioSink::Initialize(const AudioParameters& params, | |
69 RenderCallback* callback) { | |
70 DCHECK(!initialized_); | |
71 params_ = params; | |
72 | |
73 audio_data_.reserve(params.channels()); | |
74 for (int i = 0; i < params.channels(); ++i) { | |
75 float* channel_data = new float[params.frames_per_buffer()]; | |
76 audio_data_.push_back(channel_data); | |
77 } | |
78 | |
79 callback_ = callback; | |
80 initialized_ = true; | |
81 } | |
82 | |
83 void NullAudioSink::FillBufferTask() { | |
84 base::AutoLock auto_lock(lock_); | |
85 | |
86 base::TimeDelta delay; | |
87 // Only consume buffers when actually playing. | |
88 if (playing_) { | |
89 DCHECK_GT(playback_rate_, 0.0f); | |
90 int requested_frames = params_.frames_per_buffer(); | |
91 int frames_received = callback_->Render(audio_data_, requested_frames, 0); | |
92 int frames_per_millisecond = | |
93 params_.sample_rate() / base::Time::kMillisecondsPerSecond; | |
94 | |
95 // Calculate our sleep duration, taking playback rate into consideration. | |
96 delay = base::TimeDelta::FromMilliseconds( | |
97 frames_received / (frames_per_millisecond * playback_rate_)); | |
98 } else { | |
99 // If paused, sleep for 10 milliseconds before polling again. | |
100 delay = base::TimeDelta::FromMilliseconds(10); | |
101 } | |
102 | |
103 // Sleep for at least one millisecond so we don't spin the CPU. | |
104 MessageLoop::current()->PostDelayedTask( | |
105 FROM_HERE, | |
106 base::Bind(&NullAudioSink::FillBufferTask, this), | |
107 std::max(delay, base::TimeDelta::FromMilliseconds(1))); | |
108 } | |
109 | |
110 } // namespace media | |
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