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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "media/audio/null_audio_sink.h" |
| 6 |
| 7 #include "base/bind.h" |
| 8 #include "base/threading/platform_thread.h" |
| 9 |
| 10 namespace media { |
| 11 |
| 12 NullAudioSink::NullAudioSink() |
| 13 : initialized_(false), |
| 14 playback_rate_(0.0), |
| 15 playing_(false), |
| 16 callback_(NULL), |
| 17 thread_("NullAudioThread") { |
| 18 } |
| 19 |
| 20 NullAudioSink::~NullAudioSink() { |
| 21 DCHECK(!thread_.IsRunning()); |
| 22 for (size_t i = 0; i < audio_data_.size(); ++i) |
| 23 delete [] audio_data_[i]; |
| 24 } |
| 25 |
| 26 |
| 27 void NullAudioSink::Start() { |
| 28 if (!thread_.Start()) |
| 29 return; |
| 30 |
| 31 thread_.message_loop()->PostTask(FROM_HERE, base::Bind( |
| 32 &NullAudioSink::FillBufferTask, this)); |
| 33 } |
| 34 |
| 35 void NullAudioSink::Stop() { |
| 36 SetPlaying(false); |
| 37 thread_.Stop(); |
| 38 } |
| 39 |
| 40 void NullAudioSink::Play() { |
| 41 SetPlaying(true); |
| 42 } |
| 43 |
| 44 void NullAudioSink::Pause(bool /* flush */) { |
| 45 SetPlaying(false); |
| 46 } |
| 47 |
| 48 void NullAudioSink::SetPlaybackRate(float rate) { |
| 49 base::AutoLock auto_lock(lock_); |
| 50 playback_rate_ = rate; |
| 51 } |
| 52 |
| 53 bool NullAudioSink::SetVolume(double volume) { |
| 54 // Audio is always muted. |
| 55 return volume == 0.0; |
| 56 } |
| 57 |
| 58 void NullAudioSink::GetVolume(double* volume) { |
| 59 // Audio is always muted. |
| 60 *volume = 0.0; |
| 61 } |
| 62 |
| 63 void NullAudioSink::SetPlaying(bool is_playing) { |
| 64 base::AutoLock auto_lock(lock_); |
| 65 playing_ = is_playing; |
| 66 } |
| 67 |
| 68 void NullAudioSink::Initialize(const AudioParameters& params, |
| 69 RenderCallback* callback) { |
| 70 DCHECK(!initialized_); |
| 71 params_ = params; |
| 72 |
| 73 audio_data_.reserve(params.channels()); |
| 74 for (int i = 0; i < params.channels(); ++i) { |
| 75 float* channel_data = new float[params.frames_per_buffer()]; |
| 76 audio_data_.push_back(channel_data); |
| 77 } |
| 78 |
| 79 callback_ = callback; |
| 80 initialized_ = true; |
| 81 } |
| 82 |
| 83 void NullAudioSink::FillBufferTask() { |
| 84 base::AutoLock auto_lock(lock_); |
| 85 |
| 86 base::TimeDelta delay; |
| 87 // Only consume buffers when actually playing. |
| 88 if (playing_) { |
| 89 DCHECK_GT(playback_rate_, 0.0f); |
| 90 int requested_frames = params_.frames_per_buffer(); |
| 91 int frames_received = callback_->Render(audio_data_, requested_frames, 0); |
| 92 int frames_per_millisecond = |
| 93 params_.sample_rate() / base::Time::kMillisecondsPerSecond; |
| 94 |
| 95 // Calculate our sleep duration, taking playback rate into consideration. |
| 96 delay = base::TimeDelta::FromMilliseconds( |
| 97 frames_received / (frames_per_millisecond * playback_rate_)); |
| 98 } else { |
| 99 // If paused, sleep for 10 milliseconds before polling again. |
| 100 delay = base::TimeDelta::FromMilliseconds(10); |
| 101 } |
| 102 |
| 103 // Sleep for at least one millisecond so we don't spin the CPU. |
| 104 MessageLoop::current()->PostDelayedTask( |
| 105 FROM_HERE, |
| 106 base::Bind(&NullAudioSink::FillBufferTask, this), |
| 107 std::max(delay, base::TimeDelta::FromMilliseconds(1))); |
| 108 } |
| 109 |
| 110 } // namespace media |
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