Index: content/common/gpu/media/vaapi_video_decode_accelerator.cc |
diff --git a/content/common/gpu/media/vaapi_video_decode_accelerator.cc b/content/common/gpu/media/vaapi_video_decode_accelerator.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..ecf9f8c1cef2f627856a423cb44d46460b402fa3 |
--- /dev/null |
+++ b/content/common/gpu/media/vaapi_video_decode_accelerator.cc |
@@ -0,0 +1,559 @@ |
+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "base/bind.h" |
+#include "base/command_line.h" |
+#include "base/debug/trace_event.h" |
+#include "base/logging.h" |
+#include "base/stl_util.h" |
+#include "base/string_util.h" |
+#include "base/synchronization/waitable_event.h" |
+#include "gpu/command_buffer/service/gpu_switches.h" |
+#include "content/public/common/content_switches.h" |
+#include "content/common/gpu/gpu_channel.h" |
+#include "content/common/gpu/media/vaapi_video_decode_accelerator.h" |
+#include "media/video/picture.h" |
+#include "third_party/libva/va/va.h" |
+#include "ui/gfx/gl/gl_bindings.h" |
+ |
+#define RETURN_AND_NOTIFY_ON_FAILURE(result, log, error_code, ret) \ |
+ do { \ |
+ if (!(result)) { \ |
+ DVLOG(1) << log; \ |
+ Destroy(); \ |
+ NotifyError(error_code); \ |
+ return ret; \ |
+ } \ |
+ } while (0) |
+ |
+using content::VaapiH264Decoder; |
+ |
+void VaapiVideoDecodeAccelerator::NotifyError(Error error) { |
+ if (message_loop_ != MessageLoop::current()) { |
+ message_loop_->PostTask(FROM_HERE, base::Bind( |
+ &VaapiVideoDecodeAccelerator::NotifyError, this, error)); |
+ return; |
+ } |
+ |
+ DVLOG(1) << "Notifying of error " << error; |
+ |
+ if (client_) |
+ client_->NotifyError(error); |
+ client_ = NULL; |
+} |
+ |
+VaapiVideoDecodeAccelerator::VaapiVideoDecodeAccelerator(Client* client) |
+ : state_(kUninitialized), |
+ input_ready_(&lock_), |
+ output_ready_(&lock_), |
+ message_loop_(MessageLoop::current()), |
+ client_(client), |
+ decoder_thread_("VaapiDecoderThread") { |
+ DCHECK(client_); |
+} |
+ |
+VaapiVideoDecodeAccelerator::~VaapiVideoDecodeAccelerator() { |
+ DCHECK_EQ(message_loop_, MessageLoop::current()); |
+} |
+ |
+bool VaapiVideoDecodeAccelerator::Initialize( |
+ media::VideoCodecProfile profile) { |
+ DCHECK_EQ(message_loop_, MessageLoop::current()); |
+ |
+ base::AutoLock auto_lock(lock_); |
+ DCHECK_EQ(state_, kUninitialized); |
+ DVLOG(2) << "Initializing VAVDA, profile: " << profile; |
+ |
+ // TODO(posciak): try moving the flag check up to higher layers, possibly |
+ // out of the GPU process. |
+ bool res = CommandLine::ForCurrentProcess()->HasSwitch( |
+ switches::kEnableVaapi); |
+ RETURN_AND_NOTIFY_ON_FAILURE(res, "Vaapi HW acceleration disabled", |
+ PLATFORM_FAILURE, false); |
+ |
+ res = decoder_.Initialize( |
+ profile, x_display_, glx_context_, |
+ base::Bind(&VaapiVideoDecodeAccelerator::OutputPicCallback, this)); |
+ RETURN_AND_NOTIFY_ON_FAILURE(res, "Failed initializing decoder", |
+ PLATFORM_FAILURE, false); |
+ |
+ res = decoder_thread_.Start(); |
+ RETURN_AND_NOTIFY_ON_FAILURE(res, "Failed starting decoder thread", |
+ PLATFORM_FAILURE, false); |
+ |
+ state_ = kInitialized; |
+ |
+ message_loop_->PostTask(FROM_HERE, base::Bind( |
+ &VaapiVideoDecodeAccelerator::NotifyInitializeDone, this)); |
+ return true; |
+} |
+ |
+void VaapiVideoDecodeAccelerator::NotifyInitializeDone() { |
+ DCHECK_EQ(message_loop_, MessageLoop::current()); |
+ client_->NotifyInitializeDone(); |
+} |
+ |
+// TODO(posciak, fischman): try to move these to constructor parameters, |
+// but while removing SetEglState from OVDA as well for symmetry. |
+void VaapiVideoDecodeAccelerator::SetGlxState(Display* x_display, |
+ GLXContext glx_context) { |
+ DCHECK_EQ(message_loop_, MessageLoop::current()); |
+ x_display_ = x_display; |
+ glx_context_ = glx_context; |
+} |
+ |
+void VaapiVideoDecodeAccelerator::NotifyInputBufferRead(int input_buffer_id) { |
+ DCHECK_EQ(message_loop_, MessageLoop::current()); |
+ |
+ DVLOG(4) << "Notifying end of input buffer " << input_buffer_id; |
+ if (client_) |
+ client_->NotifyEndOfBitstreamBuffer(input_buffer_id); |
+} |
+ |
+void VaapiVideoDecodeAccelerator::SyncAndNotifyPictureReady(int32 input_id, |
+ int32 output_id) { |
+ DCHECK_EQ(message_loop_, MessageLoop::current()); |
+ |
+ // Sync the contents of the texture. |
+ RETURN_AND_NOTIFY_ON_FAILURE(decoder_.PutPicToTexture(output_id), |
+ "Failed putting picture to texture", |
+ PLATFORM_FAILURE, ); |
+ |
+ // And notify the client a picture is ready to be displayed. |
+ media::Picture picture(output_id, input_id); |
+ DVLOG(4) << "Notifying output picture id " << output_id |
+ << " for input "<< input_id << " is ready"; |
+ if (client_) |
+ client_->PictureReady(picture); |
+} |
+ |
+void VaapiVideoDecodeAccelerator::MapAndQueueNewInputBuffer( |
+ const media::BitstreamBuffer& bitstream_buffer) { |
+ DCHECK_EQ(message_loop_, MessageLoop::current()); |
+ |
+ DVLOG(4) << "Mapping new input buffer id: " << bitstream_buffer.id() |
+ << " size: " << (int)bitstream_buffer.size(); |
+ |
+ scoped_ptr<base::SharedMemory> shm( |
+ new base::SharedMemory(bitstream_buffer.handle(), true)); |
+ RETURN_AND_NOTIFY_ON_FAILURE(shm->Map(bitstream_buffer.size()), |
+ "Failed to map input buffer", UNREADABLE_INPUT,); |
+ |
+ // Set up a new input buffer and queue it for later. |
+ linked_ptr<InputBuffer> input_buffer(new InputBuffer()); |
+ input_buffer->shm.reset(shm.release()); |
+ input_buffer->id = bitstream_buffer.id(); |
+ input_buffer->size = bitstream_buffer.size(); |
+ |
+ base::AutoLock auto_lock(lock_); |
+ input_buffers_.push(input_buffer); |
+ input_ready_.Signal(); |
+} |
+ |
+void VaapiVideoDecodeAccelerator::InitialDecodeTask() { |
+ DCHECK_EQ(decoder_thread_.message_loop(), MessageLoop::current()); |
+ |
+ // Try to initialize or resume playback after reset. |
+ for (;;) { |
+ if (!GetInputBuffer()) |
+ return; |
+ DCHECK(curr_input_buffer_.get()); |
+ |
+ VaapiH264Decoder::DecResult res = decoder_.DecodeInitial( |
+ curr_input_buffer_->id); |
+ switch (res) { |
+ case VaapiH264Decoder::kReadyToDecode: |
+ message_loop_->PostTask(FROM_HERE, base::Bind( |
+ &VaapiVideoDecodeAccelerator::ReadyToDecode, this, |
+ decoder_.GetRequiredNumOfPictures(), |
+ gfx::Size(decoder_.pic_width(), decoder_.pic_height()))); |
+ return; |
+ |
+ case VaapiH264Decoder::kNeedMoreStreamData: |
+ ReturnCurrInputBuffer(); |
+ break; |
+ |
+ case VaapiH264Decoder::kDecodeError: |
+ RETURN_AND_NOTIFY_ON_FAILURE(false, "Error in decoding", |
+ PLATFORM_FAILURE, ); |
+ |
+ default: |
+ RETURN_AND_NOTIFY_ON_FAILURE(false, |
+ "Unexpected result from decoder: " << res, |
+ PLATFORM_FAILURE, ); |
+ } |
+ } |
+} |
+ |
+bool VaapiVideoDecodeAccelerator::GetInputBuffer() { |
+ DCHECK_EQ(decoder_thread_.message_loop(), MessageLoop::current()); |
+ |
+ base::AutoLock auto_lock(lock_); |
+ |
+ if (curr_input_buffer_.get()) |
+ return true; |
+ |
+ // Will only wait if it is expected that in current state new buffers will |
+ // be queued from the client via Decode(). The state can change during wait. |
+ while (input_buffers_.empty() && |
+ (state_ == kDecoding || state_ == kInitialized || state_ == kIdle)) { |
+ input_ready_.Wait(); |
+ } |
+ |
+ // We could have got woken up in a different state or never got to sleep |
+ // due to current state; check for that. |
+ switch (state_) { |
+ case kFlushing: |
+ // Here we are only interested in finishing up decoding buffers that are |
+ // already queued up. Otherwise will stop decoding. |
+ if (input_buffers_.empty()) |
+ return false; |
+ // else fallthrough |
+ case kDecoding: |
+ case kInitialized: |
+ case kIdle: |
+ DCHECK(!input_buffers_.empty()); |
+ |
+ curr_input_buffer_ = input_buffers_.front(); |
+ input_buffers_.pop(); |
+ |
+ DVLOG(4) << "New current bitstream buffer, id: " |
+ << curr_input_buffer_->id |
+ << " size: " << curr_input_buffer_->size; |
+ |
+ decoder_.SetStream( |
+ static_cast<uint8*>(curr_input_buffer_->shm->memory()), |
+ curr_input_buffer_->size); |
+ return true; |
+ |
+ default: |
+ // We got woken up due to being destroyed/reset, ignore any already |
+ // queued inputs. |
+ return false; |
+ } |
+} |
+ |
+void VaapiVideoDecodeAccelerator::ReturnCurrInputBuffer() { |
+ DCHECK_EQ(decoder_thread_.message_loop(), MessageLoop::current()); |
+ |
+ base::AutoLock auto_lock(lock_); |
+ DCHECK(curr_input_buffer_.get()); |
+ int32 id = curr_input_buffer_->id; |
+ curr_input_buffer_.reset(); |
+ message_loop_->PostTask(FROM_HERE, base::Bind( |
+ &VaapiVideoDecodeAccelerator::NotifyInputBufferRead, this, id)); |
+} |
+ |
+bool VaapiVideoDecodeAccelerator::GetOutputBuffers() { |
+ DCHECK_EQ(decoder_thread_.message_loop(), MessageLoop::current()); |
+ |
+ base::AutoLock auto_lock(lock_); |
+ |
+ while (output_buffers_.empty() && |
+ (state_ == kDecoding || state_ == kFlushing)) { |
+ output_ready_.Wait(); |
+ } |
+ |
+ if (state_ != kDecoding && state_ != kFlushing) |
+ return false; |
+ |
+ while (!output_buffers_.empty()) { |
+ decoder_.ReusePictureBuffer(output_buffers_.front()); |
+ output_buffers_.pop(); |
+ } |
+ |
+ return true; |
+} |
+ |
+void VaapiVideoDecodeAccelerator::DecodeTask() { |
+ DCHECK_EQ(decoder_thread_.message_loop(), MessageLoop::current()); |
+ |
+ // Main decode task. |
+ DVLOG(4) << "Decode task"; |
+ |
+ // Try to decode what stream data is (still) in the decoder until we run out |
+ // of it. |
+ for (;;) { |
+ if (!GetInputBuffer()) |
+ // Early exit requested. |
+ return; |
+ DCHECK(curr_input_buffer_.get()); |
+ |
+ VaapiH264Decoder::DecResult res = |
+ decoder_.DecodeOneFrame(curr_input_buffer_->id); |
+ switch (res) { |
+ case VaapiH264Decoder::kNeedMoreStreamData: |
+ ReturnCurrInputBuffer(); |
+ break; |
+ |
+ case VaapiH264Decoder::kDecodedFrame: |
+ // May still have more stream data, continue decoding. |
+ break; |
+ |
+ case VaapiH264Decoder::kNoOutputAvailable: |
+ // No more output buffers in the decoder, try getting more or go to |
+ // sleep waiting for them. |
+ if (!GetOutputBuffers()) |
+ return; |
+ break; |
+ |
+ case VaapiH264Decoder::kDecodeError: |
+ RETURN_AND_NOTIFY_ON_FAILURE(false, "Error decoding stream", |
+ PLATFORM_FAILURE, ); |
+ return; |
+ |
+ default: |
+ RETURN_AND_NOTIFY_ON_FAILURE( |
+ false, "Unexpected result from the decoder: " << res, |
+ PLATFORM_FAILURE, ); |
+ return; |
+ } |
+ } |
+} |
+ |
+void VaapiVideoDecodeAccelerator::ReadyToDecode(int num_pics, |
+ const gfx::Size& size) { |
+ DCHECK_EQ(message_loop_, MessageLoop::current()); |
+ |
+ base::AutoLock auto_lock(lock_); |
+ switch (state_) { |
+ case kInitialized: |
+ DVLOG(1) << "Requesting " << num_pics << " pictures of size: " |
+ << size.width() << "x" << size.height(); |
+ if (client_) |
+ client_->ProvidePictureBuffers(num_pics, size); |
+ state_ = kPicturesRequested; |
+ break; |
+ case kIdle: |
+ state_ = kDecoding; |
+ decoder_thread_.message_loop()->PostTask(FROM_HERE, |
+ base::Bind(&VaapiVideoDecodeAccelerator::DecodeTask, this)); |
+ break; |
+ default: |
+ NOTREACHED() << "Invalid state"; |
+ } |
+} |
+ |
+void VaapiVideoDecodeAccelerator::Decode( |
+ const media::BitstreamBuffer& bitstream_buffer) { |
+ DCHECK_EQ(message_loop_, MessageLoop::current()); |
+ |
+ TRACE_EVENT1("Video Decoder", "VAVDA::Decode", "Buffer id", |
+ bitstream_buffer.id()); |
+ |
+ // We got a new input buffer from the client, map it and queue for later use. |
+ MapAndQueueNewInputBuffer(bitstream_buffer); |
+ |
+ base::AutoLock auto_lock(lock_); |
+ switch (state_) { |
+ case kInitialized: |
+ // Initial decode to get the required size of output buffers. |
+ decoder_thread_.message_loop()->PostTask(FROM_HERE, |
+ base::Bind(&VaapiVideoDecodeAccelerator::InitialDecodeTask, this)); |
+ break; |
+ |
+ case kPicturesRequested: |
+ // Waiting for pictures, return. |
+ break; |
+ |
+ case kDecoding: |
+ break; |
+ |
+ case kIdle: |
+ // Need to get decoder into suitable stream location to resume. |
+ decoder_thread_.message_loop()->PostTask(FROM_HERE, |
+ base::Bind(&VaapiVideoDecodeAccelerator::InitialDecodeTask, this)); |
+ break; |
+ |
+ default: |
+ DVLOG(1) << "Decode request from client in invalid state: " << state_; |
+ return; |
+ } |
+} |
+ |
+void VaapiVideoDecodeAccelerator::AssignPictureBuffers( |
+ const std::vector<media::PictureBuffer>& buffers) { |
+ DCHECK_EQ(message_loop_, MessageLoop::current()); |
+ |
+ base::AutoLock auto_lock(lock_); |
+ DCHECK_EQ(state_, kPicturesRequested); |
+ |
+ for (size_t i = 0; i < buffers.size(); ++i) { |
+ DVLOG(2) << "Assigning picture id " << buffers[i].id() |
+ << " to texture id " << buffers[i].texture_id(); |
+ |
+ bool res = decoder_.AssignPictureBuffer(buffers[i].id(), |
+ buffers[i].texture_id()); |
+ RETURN_AND_NOTIFY_ON_FAILURE( |
+ res, "Failed assigning picture buffer id: " << buffers[i].id() << |
+ ", texture id: " << buffers[i].texture_id(), PLATFORM_FAILURE, ); |
+ } |
+ |
+ state_ = kDecoding; |
+ decoder_thread_.message_loop()->PostTask(FROM_HERE, |
+ base::Bind(&VaapiVideoDecodeAccelerator::DecodeTask, this)); |
+} |
+ |
+void VaapiVideoDecodeAccelerator::ReusePictureBuffer(int32 picture_buffer_id) { |
+ DCHECK_EQ(message_loop_, MessageLoop::current()); |
+ TRACE_EVENT1("Video Decoder", "VAVDA::ReusePictureBuffer", "Picture id", |
+ picture_buffer_id); |
+ |
+ base::AutoLock auto_lock(lock_); |
+ output_buffers_.push(picture_buffer_id); |
+ output_ready_.Signal(); |
+} |
+ |
+void VaapiVideoDecodeAccelerator::FlushTask() { |
+ DCHECK_EQ(decoder_thread_.message_loop(), MessageLoop::current()); |
+ DVLOG(1) << "Flush task"; |
+ |
+ // First flush all the pictures that haven't been outputted, notifying the |
+ // client to output them. |
+ bool res = decoder_.Flush(); |
+ RETURN_AND_NOTIFY_ON_FAILURE(res, "Failed flushing the decoder.", |
+ PLATFORM_FAILURE, ); |
+ |
+ // Put the decoder in idle state, ready to resume. |
+ decoder_.Reset(); |
+ |
+ message_loop_->PostTask(FROM_HERE, |
+ base::Bind(&VaapiVideoDecodeAccelerator::FinishFlush, this)); |
+} |
+ |
+void VaapiVideoDecodeAccelerator::Flush() { |
+ DCHECK_EQ(message_loop_, MessageLoop::current()); |
+ DVLOG(1) << "Got flush request"; |
+ |
+ base::AutoLock auto_lock(lock_); |
+ state_ = kFlushing; |
+ // Queue a flush task after all existing decoding tasks to clean up. |
+ decoder_thread_.message_loop()->PostTask(FROM_HERE, |
+ base::Bind(&VaapiVideoDecodeAccelerator::FlushTask, this)); |
+ |
+ input_ready_.Signal(); |
+ output_ready_.Signal(); |
+} |
+ |
+void VaapiVideoDecodeAccelerator::FinishFlush() { |
+ DCHECK_EQ(message_loop_, MessageLoop::current()); |
+ |
+ base::AutoLock auto_lock(lock_); |
+ if (state_ != kFlushing) { |
+ DCHECK_EQ(state_, kDestroying); |
+ return; // We could've gotten destroyed already. |
+ } |
+ |
+ state_ = kIdle; |
+ |
+ if (client_) |
+ client_->NotifyFlushDone(); |
+ |
+ DVLOG(1) << "Flush finished"; |
+} |
+ |
+void VaapiVideoDecodeAccelerator::ResetTask() { |
+ DCHECK_EQ(decoder_thread_.message_loop(), MessageLoop::current()); |
+ |
+ // All the decoding tasks from before the reset request from client are done |
+ // by now, as this task was scheduled after them and client is expected not |
+ // to call Decode() after Reset() and before NotifyResetDone. |
+ decoder_.Reset(); |
+ |
+ // Return current input buffer, if present. |
+ if (curr_input_buffer_.get()) |
+ ReturnCurrInputBuffer(); |
+ |
+ // And let client know that we are done with reset. |
+ message_loop_->PostTask(FROM_HERE, base::Bind( |
+ &VaapiVideoDecodeAccelerator::FinishReset, this)); |
+} |
+ |
+void VaapiVideoDecodeAccelerator::Reset() { |
+ DCHECK_EQ(message_loop_, MessageLoop::current()); |
+ DVLOG(1) << "Got reset request"; |
+ |
+ // This will make any new decode tasks exit early. |
+ base::AutoLock auto_lock(lock_); |
+ state_ = kResetting; |
+ |
+ decoder_thread_.message_loop()->PostTask(FROM_HERE, |
+ base::Bind(&VaapiVideoDecodeAccelerator::ResetTask, this)); |
+ |
+ input_ready_.Signal(); |
+ output_ready_.Signal(); |
+} |
+ |
+void VaapiVideoDecodeAccelerator::FinishReset() { |
+ DCHECK_EQ(message_loop_, MessageLoop::current()); |
+ |
+ base::AutoLock auto_lock(lock_); |
+ if (state_ != kResetting) { |
+ DCHECK_EQ(state_, kDestroying); |
+ return; // We could've gotten destroyed already. |
+ } |
+ |
+ // Drop all remaining input buffers, if present. |
+ while (!input_buffers_.empty()) |
+ input_buffers_.pop(); |
+ |
+ state_ = kIdle; |
+ |
+ if (client_) |
+ client_->NotifyResetDone(); |
+ |
+ DVLOG(1) << "Reset finished"; |
+} |
+ |
+void VaapiVideoDecodeAccelerator::DestroyTask() { |
+ DCHECK_EQ(decoder_thread_.message_loop(), MessageLoop::current()); |
+ |
+ DVLOG(1) << "DestroyTask"; |
+ base::AutoLock auto_lock(lock_); |
+ decoder_.Destroy(); |
+ |
+ message_loop_->PostTask(FROM_HERE, base::Bind( |
+ &VaapiVideoDecodeAccelerator::FinishDestroy, this)); |
+} |
+ |
+void VaapiVideoDecodeAccelerator::Destroy() { |
+ if (message_loop_ != MessageLoop::current()) { |
+ message_loop_->PostTask(FROM_HERE, base::Bind( |
+ &VaapiVideoDecodeAccelerator::Destroy, this)); |
+ return; |
+ } |
+ |
+ if (state_ == kUninitialized || state_ == kDestroying) |
+ return; |
+ |
+ DVLOG(1) << "Destroying VAVDA"; |
+ base::AutoLock auto_lock(lock_); |
+ state_ = kDestroying; |
+ decoder_thread_.message_loop()->PostTask(FROM_HERE, |
+ base::Bind(&VaapiVideoDecodeAccelerator::DestroyTask, this)); |
+ client_ = NULL; |
+ |
+ input_ready_.Signal(); |
+ output_ready_.Signal(); |
+} |
+ |
+void VaapiVideoDecodeAccelerator::FinishDestroy() { |
+ base::AutoLock auto_lock(lock_); |
+ state_ = kUninitialized; |
+} |
+ |
+void VaapiVideoDecodeAccelerator::OutputPicCallback(int32 input_id, |
+ int32 output_id) { |
+ TRACE_EVENT2("Video Decoder", "VAVDA::OutputPicCallback", |
+ "Input id", input_id, "Picture id", output_id); |
+ DVLOG(4) << "Outputting picture, input id: " << input_id |
+ << " output id: " << output_id; |
+ |
+ // Forward the request to the main thread. |
+ DCHECK_EQ(decoder_thread_.message_loop(), MessageLoop::current()); |
+ message_loop_->PostTask(FROM_HERE, |
+ base::Bind(&VaapiVideoDecodeAccelerator::SyncAndNotifyPictureReady, |
+ this, input_id, output_id)); |
+} |
+ |