Index: content/common/gpu/media/vaapi_h264_decoder.h |
diff --git a/content/common/gpu/media/vaapi_h264_decoder.h b/content/common/gpu/media/vaapi_h264_decoder.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..852058867250482f13aced066ea917a2aed81538 |
--- /dev/null |
+++ b/content/common/gpu/media/vaapi_h264_decoder.h |
@@ -0,0 +1,379 @@ |
+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+// |
+// This file contains an implementation of a class that provides H264 decode |
+// support for use with VAAPI hardware video decode acceleration on Intel |
+// systems. |
+ |
+#ifndef CONTENT_COMMON_GPU_MEDIA_VAAPI_H264_DECODER_H_ |
+#define CONTENT_COMMON_GPU_MEDIA_VAAPI_H264_DECODER_H_ |
+ |
+#include "h264_parser.h" |
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
these includes are unstylish (belong in order belo
Pawel Osciak
2012/03/21 18:40:35
Oh, I thought those fell into tightly related modu
Pawel Osciak
2012/04/05 10:37:20
Done.
|
+#include "h264_dpb.h" |
+ |
+#include <vector> |
+#include <queue> |
+ |
+#include <GL/glx.h> |
+ |
+#include "base/lazy_instance.h" |
+#include "base/memory/linked_ptr.h" |
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
Any reason you didn't use linked_ptr for PicsVecto
Pawel Osciak
2012/03/21 18:40:35
Yes, this: http://www.corp.google.com/eng/doc/devg
Ami GONE FROM CHROMIUM
2012/03/22 17:01:36
I was surprised b/c you used linked_ptr elsewhere
Pawel Osciak
2012/04/05 10:37:20
Than one instance of linked_ptr was actually becau
|
+#include "base/memory/ref_counted.h" |
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
unused?
Pawel Osciak
2012/04/05 10:37:20
Done.
|
+#include "base/memory/scoped_ptr.h" |
+#include "base/message_loop.h" |
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
fwd-declare
Pawel Osciak
2012/04/05 10:37:20
Done.
|
+#include "media/base/video_decoder_config.h" |
+ |
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
extra \n
Pawel Osciak
2012/04/05 10:37:20
Done.
|
+#include "third_party/libva/va/va.h" |
+ |
+// A H264 decoder for use for VA-API-specific decoding. Provides features not |
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
s/A/An/ (here and elsewhere in comments in this C
Pawel Osciak
2012/04/05 10:37:20
Done.
|
+// supported by libva, including stream parsing, reference picture management |
+// and other operations not supported by the HW codec. |
+// |
+// Provides functionality to allow plugging VAAPI HW acceleration into the |
+// VDA framework. |
+// |
+// Clients of this class are expected to pass H264 Annex-B byte stream and |
+// will receive decoded pictures via client-provided |OutputPicCallbackPtr|. |
+// Supports zero-copy output to client-provided textures, which are bound |
+// using the Texture From Pixmap GLX extension. |
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
is this really a concern of this class?
Pawel Osciak
2012/03/21 18:40:35
Well, binding is related to VASurfaces. I can have
Ami GONE FROM CHROMIUM
2012/03/22 17:01:36
I meant that pixmapness is not part of the API.
C
Pawel Osciak
2012/04/05 10:37:20
Ah ok, so you are saying just remove it from the d
|
+// |
+// If used for multi-threaded decoding, some of the functions have to be |
+// called on the display thread (i.e. the thread that has the GLX context |
+// passed to Initialize() set as current), as specified below. This thread |
+// is further referred to as "GLX thread", while decoding thread is referred |
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
Is there some reason not to refer to this as the C
Pawel Osciak
2012/03/21 18:40:35
Not sure if we are on the same page. GLX thread is
Ami GONE FROM CHROMIUM
2012/03/22 17:01:36
"ChildThread" means the "main" thread of a chromiu
Pawel Osciak
2012/04/05 10:37:20
Right. The decoder thread is a ChildThread of the
Ami GONE FROM CHROMIUM
2012/04/09 02:41:47
No. The Decoder thread is not "a ChildThread of".
|
+// to as "decoder thread". If not specified otherwise, a function is to be |
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
I think this is a problematic contract. Is there s
Pawel Osciak
2012/03/21 18:40:35
No and I'm annotating everything anyway. I'll remo
Pawel Osciak
2012/04/05 10:37:20
Done.
|
+// called on the decoder thread. |
+class VaapiH264Decoder { |
+ public: |
+ |
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
extra newline
Pawel Osciak
2012/04/05 10:37:20
Done.
|
+ // Callback to be invoked on the client when a picture |
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
sentence is cut off
Pawel Osciak
2012/04/05 10:37:20
Done.
|
+ // Arguments: client-private pointer (provided by client in Initialize()), |
+ // input buffer id, output buffer id (both provided by the client at the time |
+ // of Decode() and AssignPictureBuffer() calls). |
+ // Client is expected to call PutPicToTexture() to when it is ready to |
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
Please make an editing pass on this paragraph to e
Pawel Osciak
2012/04/05 10:37:20
Done.
|
+ // output to sync the contents. |
+ typedef void (*OutputPicCallbackPtr)(void*, int32, int32); |
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
Why not instead
typedef base::Callback<void(int32
Pawel Osciak
2012/04/05 10:37:20
Done.
|
+ |
+ // Decode result codes. |
+ enum DecResult { |
+ kDecError, // error while decoding |
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
in-line comments require 2 spaces before the //.
(
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
Chromium style eschews abbreviations. I'm not com
Pawel Osciak
2012/04/05 10:37:20
Done.
Pawel Osciak
2012/04/05 10:37:20
Done.
|
+ // TODO posciak: add unsupported stream error (for now treated as error in |
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
can this be done in this CL?
(if not, can you remo
Pawel Osciak
2012/04/05 10:37:20
We talked about this and decided that falling back
|
+ // decoding). |
+ //KStreamError, // error in stream |
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
s/KS/kS/
(also missing space before k)
|
+ kReadyToDecode, // successfully initialized |
+ kDecodedFrame, // successfully decoded a frame |
+ kNeedMoreStreamData, // need more stream data to decode the next frame |
+ kNoOutputAvailable, // waiting for the client to free up output surfaces |
+ }; |
+ |
+ VaapiH264Decoder(); |
+ ~VaapiH264Decoder(); |
+ |
+ // Initializes and sets up libva connection and GL/X11 resources. |
+ // |msg_loop| is where the |output_pic_callback| should be posted, with |
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
Is msg_loop the decoder thread or the child thread
Pawel Osciak
2012/03/21 18:40:35
Decoder thread is the child thread. The main threa
Ami GONE FROM CHROMIUM
2012/03/22 17:01:36
See elsewhere (and replay my original comment)
|
+ // |arg| as its first argument. |
+ // Must be called on the GLX thread with decoder thread not yet running. |
+ bool Initialize(media::VideoCodecProfile profile, |
+ Display* x_display, |
+ GLXContext glx_context, |
+ MessageLoop* msg_loop, |
+ OutputPicCallbackPtr output_pic_callback, |
+ void* arg); |
+ void Destroy(); |
+ |
+ // TODO reorganize private/public |
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
Yes, please. (it's hard to review this class with
Pawel Osciak
2012/03/21 18:40:35
Haha, can't believe I left this here ;)
|
+ |
+ // Notify the decoder that this output buffer has been consumed and |
+ // can be reused (overwritten). |
+ // Must be run on the decoder thread. |
+ void ReusePictureBuffer(int32 picture_buffer_id); |
+ |
+ // Give a new picture buffer (texture) to decoder for use. |
+ // Must be run on the GLX thread with decoder thread not yet running. |
+ bool AssignPictureBuffer(int32 picture_buffer_id, uint32 texture_id); |
+ |
+ // Sync the data so that the texture for given |picture_buffer_id| can |
+ // be displayed. |
+ // Must be run on the GLX thread. |
+ bool PutPicToTexture(int32 picture_buffer_id); |
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
See comment elsewhere, but hopefully this can be i
Pawel Osciak
2012/03/21 18:40:35
I'll respond in the other place.
|
+ |
+ // Have the decoder flush its state and trigger output of all previously |
+ // decoded pictures via OutputPicCallback. |
+ bool Flush(); |
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
what's the ret value?
Pawel Osciak
2012/03/21 18:40:35
Could've errored out at OutPic. I'll document.
Pawel Osciak
2012/04/05 10:37:20
Done.
|
+ |
+ // Called while decoding. |
+ // Stop decoding, discarding all remaining input/output, but do not flush |
+ // state, so the playback of the same stream can be resumed (possibly from |
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
What state needs to be kept across Reset()? I am
Pawel Osciak
2012/03/21 18:40:35
Quite a bit, actually. SPSes and PPSes have to be
|
+ // another location). |
+ void Reset(); |
+ |
+ // Set current stream data pointer to |ptr| and |size|. |
+ // Must be run on decoder thread. |
+ void SetStream(uint8* ptr, size_t size); |
+ |
+ // Start parsing stream to detect picture sizes. Does not produce any |
+ // decoded pictures and can be called without providing output textures. |
+ // Also to be used after Reset() to find a suitable location in the |
+ // stream to resume playback from. |
+ DecResult DecodeInitial(int32 input_id); |
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
Any reason not to make this part of SetStream?
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
Why is input_id a param to this & DecodeOneFrame i
Pawel Osciak
2012/03/21 18:40:35
To support having more than one frame in one strea
Ami GONE FROM CHROMIUM
2012/03/22 17:01:36
While a stream chunk may contain multiple NALUs, i
Pawel Osciak
2012/04/05 10:37:20
Ok, but I'd prefer to leave it this way. We could
Ami GONE FROM CHROMIUM
2012/04/09 02:41:47
Doing so would make no sense. BBID is an identifi
|
+ |
+ // Runs until a frame is decoded or end of provided stream data buffer |
+ // is reached. Decoded pictures will be returned asynchronously via |
+ // OutputPicCallback. |
+ DecResult DecodeOneFrame(int32 input_id); |
+ |
+ // Return dimensions for output buffer (texture) allocation. |
+ // Valid only after a successful Initialize(). |
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
s/Initialize/DecodeInitial/ ?
Pawel Osciak
2012/04/05 10:37:20
Done.
|
+ int pic_height() { return pic_height_; } |
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
s/pic_// here and below.
Pawel Osciak
2012/04/05 10:37:20
decoder->pic_height() feels more informative to me
|
+ int pic_width() { return pic_width_; } |
+ |
+ // Return the number of output pictures/textures required for decoding. |
+ // Valid after a successful Initialize(). |
+ static int GetRequiredNumOfPictures(); |
+ |
+ private: |
+ |
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
extra \n
Pawel Osciak
2012/04/05 10:37:20
Done.
|
+ // We need to keep at least kDPBMaxSize pictures in DPB for |
+ // reference/to display later and an additional one for the one currently |
+ // being decoded. We also ask for some additional ones since VDA needs |
+ // to accumulate a few ready-to-output pictures before it actually starts |
+ // displaying and giving them back. |
+ enum { kNumReqPictures = H264DPB::kDPBMaxSize + 6 }; |
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
s/6/1 + media::limits::kMaxVideoFrames/
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
Isn't this an excessive amount of memory to be hol
Pawel Osciak
2012/03/21 18:40:35
I need to be able to keep at least H264DPB::kDPBMa
Ami GONE FROM CHROMIUM
2012/03/22 17:01:36
I get that you need to keep that many frames in so
Pawel Osciak
2012/04/05 10:37:20
I need to keep decompressed images.
As for keeping
|
+ |
+ // Internal state of the decoder. |
+ enum State { |
+ kUninitialized, // Initialize() not yet called |
+ kInitialized, // Initialize() called, pictures requested |
+ kDecoding, // DecodeInitial() successful, output surfaces allocated |
+ kAfterReset, // after Reset() during decoding |
+ kError, // error in kDecoding state |
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
initial caps above please
Pawel Osciak
2012/04/05 10:37:20
Done.
|
+ }; |
+ |
+ // Verify that libva has been loaded successfully and provides required |
+ // functions. |
+ bool HasHWSupport(); |
+ |
+ State state_; |
+ |
+ // A frame has been decoded as the result of the last DecodeOneFrame() call. |
+ bool frame_decoded_; |
+ |
+ // Process H264 stream structures. |
+ bool ProcessSPS(int sps_id); |
+ bool ProcessPPS(int pps_id); |
+ bool ProcessSlice(H264SliceHeader* slice_hdr); |
+ |
+ // Initialize the current picture according to data in |slice_hdr|. |
+ bool InitCurrPicture(H264SliceHeader* slice_hdr); |
+ |
+ // Calculate picture order counts for the new picture |
+ // on initialization of a new frame (see spec). |
+ bool CalculatePicOrderCounts(H264SliceHeader* slice_hdr); |
+ |
+ // Update PicNum values in pictures stored in DPB on creation of new |
+ // frame (see spec). |
+ void UpdatePicNums(); |
+ |
+ // Construct initial reference picture lists for use in decoding of |
+ // P and B pictures (see 8.2.4 in spec). |
+ void ConstructReferencePicListsP(H264SliceHeader* slice_hdr); |
+ void ConstructReferencePicListsB(H264SliceHeader* slice_hdr); |
+ |
+ // Helper functions for reference list construction, per spec. |
+ int PicNumF(H264Picture *pic); |
+ int LongTermPicNumF(H264Picture *pic); |
+ |
+ // Perform the reference picture lists' modification (reordering), as |
+ // specified in spec (8.2.4). |
+ // |
+ // |list| indicates list number and should be either 0 or 1. |
+ bool ModifyReferencePicList(H264SliceHeader *slice_hdr, int list); |
+ |
+ // Perform reference picture memory management operations (marking/unmarking |
+ // of reference pictures, long term picture management, discarding, etc.). |
+ // See 8.2.5 in spec. |
+ bool HandleMemoryManagementOps(); |
+ void ReferencePictureMarking(); |
+ |
+ // Start processing a new frame. |
+ bool StartNewFrame(H264SliceHeader* slice_hdr); |
+ |
+ // All data for a frame received, process it and decode. |
+ bool FinishPrevFrameIfPresent(); |
+ |
+ // Called after decoding, performs all operations to be done after decoding, |
+ // including DPB management, reference picture marking and memory management |
+ // operations. |
+ // This will also output a picture if one is ready for output. |
+ bool FinishPicture(); |
+ |
+ // Convert VideoCodecProfile to VAProfile and set it as active. |
+ bool SetProfile(media::VideoCodecProfile profile); |
+ |
+ // Parser in use. |
+ H264Parser parser_; |
+ |
+ // DPB in use. |
+ H264DPB dpb_; |
+ |
+ // Picture currently being processed/decoded. |
+ scoped_ptr<H264Picture> curr_pic_; |
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
Why not a simple member?
Pawel Osciak
2012/03/21 18:40:35
You mean a pointer?
Ami GONE FROM CHROMIUM
2012/03/22 17:01:36
Retract comment (I misunderstood the member's use)
|
+ |
+ // Reference picture lists, constructed for each picture before decoding. |
+ // Those lists are not owners of the pointers (DPB is). |
+ PicsVector RefPicList0_; |
+ PicsVector RefPicList1_; |
+ |
+ // Global state values, needed in decoding. See spec. |
+ int MaxPicOrderCntLsb_; |
+ int MaxFrameNum_; |
+ int MaxPicNum_; |
+ int MaxLongTermFrameIdx_; |
+ |
+ int frame_num_; |
+ int prev_frame_num_; |
+ |
+ // Values related to previously decoded reference picture. |
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
Does it not make sense to have a
H264Picture last
Pawel Osciak
2012/03/21 18:40:35
I was deliberating it for quite some time, but I f
Ami GONE FROM CHROMIUM
2012/03/22 17:01:36
A copy wouldn't involve mgmt pain and the wasted m
Pawel Osciak
2012/04/05 10:37:20
Ok, so I'm leaving it as is. I think we prefer cop
Ami GONE FROM CHROMIUM
2012/04/09 02:41:47
Not really; copying consecutive O(100) bytes per f
|
+ bool prev_ref_has_memmgmnt5_; |
+ int prev_ref_TopFieldOrderCnt_; |
+ int prev_ref_PicOrderCntMsb_; |
+ int prev_ref_pic_order_cnt_lsb_; |
+ H264Picture::Field prev_ref_field_; |
+ |
+ // Currently active SPS and PPS. |
+ int curr_sps_id_; |
+ int curr_pps_id_; |
+ |
+ // Output picture size. |
+ int pic_width_; |
+ int pic_height_; |
+ |
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
extra \n
Pawel Osciak
2012/04/05 10:37:20
Done.
|
+ |
+ // Vaapi-related functions. |
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
style guide requires functions before members.
Pawel Osciak
2012/04/05 10:37:20
Done.
|
+ |
+ // Allocates VASurfaces and creates a VAContext for them. |
+ bool CreateVASurfaces(); |
+ |
+ // Destroys allocated VASurfaces and related VAContext. |
+ void DestroyVASurfaces(); |
+ |
+ // These queue up data for HW decoder to be commited on running HW decode. |
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
committed
Pawel Osciak
2012/04/05 10:37:20
Done.
|
+ bool SendPPS(); |
+ bool SendIQMatrix(); |
+ bool SendVASliceParam(H264SliceHeader* slice_hdr); |
+ bool SendSliceData(void* ptr, size_t size); |
+ bool QueueSlice(H264SliceHeader* slice_hdr); |
+ |
+ // Helper methods for filling HW structures. |
+ void FillVAPicture(VAPictureH264 *va_pic, H264Picture* pic); |
+ int FillVARefFramesFromDPB(VAPictureH264 *va_pics); |
+ |
+ // Commits all pending data for HW decoder and starts HW decoder. |
+ bool DecodePicture(); |
+ |
+ // Notifies client that a picture is ready for output. |
+ bool OutputPic(H264Picture* pic); |
+ |
+ // Data queued up for HW decoder, to be commited on next HW decode. |
+ std::queue<VABufferID> pending_slice_bufs_; |
+ std::queue<VABufferID> pending_va_bufs_; |
+ |
+ // Manages binding of a client-provided output buffer (texture) |
+ // to VASurface. |
+ struct DecodeSurface { |
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
fwd-declare here and define in .cc file?
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
There is private state and methods in this, so it'
Pawel Osciak
2012/03/21 18:40:35
Yeah... I really hoped to avoid class and getter/s
Pawel Osciak
2012/04/05 10:37:20
Done.
|
+ public: |
+ VASurfaceID va_surface_id; |
+ |
+ // Client-provided ids. |
+ int32 input_id; |
+ int32 picture_buffer_id; |
+ uint32 texture_id; |
+ |
+ // Available for decoding (data no longer used for reference or output). |
+ bool available; |
+ |
+ // PicOrderCount |
+ int poc; |
+ |
+ // Pixmaps bound to this texture. |
+ Pixmap x_pixmap; |
+ GLXPixmap glx_pixmap; |
+ |
+ DecodeSurface(); |
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
move these to the top of the class
Pawel Osciak
2012/04/05 10:37:20
Done.
|
+ ~DecodeSurface(); |
+ |
+ // Bind the surface to a texture of the given |width| and |height|, |
+ // allocating pixmaps as needed. |
+ bool BindToTexture(int width, int height); |
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
inline into ctor and replace bool ret value with s
Pawel Osciak
2012/03/21 18:40:35
The class is constructed before we can bind, that'
Ami GONE FROM CHROMIUM
2012/03/22 17:01:36
I don't understand the relationship between this c
Pawel Osciak
2012/04/05 10:37:20
Yeah, sorry, too many changes and I was thinking a
|
+ |
+ // Unbind surface from texture and deallocate resources. |
+ void UnbindFromTexture(); |
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
inline into dtor
Pawel Osciak
2012/04/05 10:37:20
Done.
|
+ |
+ // Called before output to sync texture contents with the results |
+ // of decode. |
+ bool Sync(); |
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
not defined?
Pawel Osciak
2012/04/05 10:37:20
Done.
|
+ |
+ // Initialize/destroy static state of this class (X Display and current |
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
Why static? Instead leave ownership w/ decoder ob
Pawel Osciak
2012/03/21 18:40:35
Only because it isn't related to decoder, just to
Ami GONE FROM CHROMIUM
2012/03/22 17:01:36
The fact that only the decoder knows when to do th
Pawel Osciak
2012/04/05 10:37:20
Yes, that was my intention. FBConfig is framebuffe
|
+ // FBConfig). |
+ static bool Initialize(Display* x_display); |
+ static void Destroy(); |
+ |
+ private: |
+ static Display* x_display_; |
+ // Used for texture binding. |
+ static base::LazyInstance<GLXFBConfig> fb_config_; |
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
I think LazyInstance can be dropped.
Pawel Osciak
2012/04/05 10:37:20
Done.
|
+ }; |
+ |
+ // Maps output_buffer_id to a decode surface. Used to look up surfaces |
+ // on requests from the client. |
+ typedef std::map<int32, linked_ptr<DecodeSurface> > DecodeSurfaces; |
+ DecodeSurfaces decode_surfaces_; |
+ |
+ // Number of decode surface currently available for decoding. |
+ int num_available_decode_surfaces_; |
+ |
+ // Maps decode surfaces to PicOrderCount, used to look up output buffers |
+ // when a decision to output a picture has been made. |
+ typedef std::map<int, DecodeSurface*> POCToDecodeSurfaces; |
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
why not a linked_ptr?
Pawel Osciak
2012/03/21 18:40:35
See my previous comment, but I guess you really pr
Ami GONE FROM CHROMIUM
2012/03/22 17:01:36
I was unclear. I don't want linked_ptr. I was co
Pawel Osciak
2012/04/05 10:37:20
I actually almost finished converting to IDMap, bu
Ami GONE FROM CHROMIUM
2012/04/09 02:41:47
Do what you feel results in most-readable code. I
|
+ POCToDecodeSurfaces poc_to_decode_surfaces_; |
+ |
+ // The id of current input buffer, which will be associated with an |
+ // output picture if a frame is decoded successfully. |
+ int32 curr_input_id_; |
+ |
+ // X/GLX handles. |
+ Display* x_display_; |
+ GLXContext parent_glx_context_; |
+ |
+ // VA handles. |
+ VADisplay va_display_; |
+ VAConfigID va_config_id_; |
+ VAContextID va_context_id_; |
+ VAProfile profile_; |
+ |
+ // Allocated VASurfaces. |
+ VASurfaceID va_surface_ids_[kNumReqPictures]; |
+ // The number of the above surfaces successfully allocated and assigned |
+ // to output buffers. |
+ int num_assigned_vaapi_surfaces_; |
+ |
+ // Assing a surface to PicOrderCount, removing it from the available surfaces |
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
s/Assing/Assign/
Pawel Osciak
2012/04/05 10:37:20
Done.
|
+ // pool. Used when starting processing a new picture to get a free surface |
+ // to decode too. |
Ami GONE FROM CHROMIUM
2012/03/21 13:16:24
s/too/to/
Pawel Osciak
2012/04/05 10:37:20
Done.
|
+ bool AssignSurfaceToPoC(int poc); |
+ |
+ // Unassign a surface when the data it contains is not needed for reference |
+ // or display anymore, thus returning it to the available surfaces pool. |
+ void UnassignSurfaceFromPoC(int poc); |
+ |
+ // For posting the OutputPicCallback, provided by the client. |
+ MessageLoop* msg_loop_; |
+ void* output_pic_callback_arg_; |
+ OutputPicCallbackPtr output_pic_callback_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(VaapiH264Decoder); |
+}; |
+ |
+#endif // CONTENT_COMMON_GPU_MEDIA_VAAPI_H264_DECODER_H_ |
+ |