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Unified Diff: content/common/gpu/media/vaapi_h264_decoder.h

Issue 9814001: Add VAVDA, the VAAPI Video Decode Accelerator for Intel CPUs. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 9 months ago
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Index: content/common/gpu/media/vaapi_h264_decoder.h
diff --git a/content/common/gpu/media/vaapi_h264_decoder.h b/content/common/gpu/media/vaapi_h264_decoder.h
new file mode 100644
index 0000000000000000000000000000000000000000..852058867250482f13aced066ea917a2aed81538
--- /dev/null
+++ b/content/common/gpu/media/vaapi_h264_decoder.h
@@ -0,0 +1,379 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// This file contains an implementation of a class that provides H264 decode
+// support for use with VAAPI hardware video decode acceleration on Intel
+// systems.
+
+#ifndef CONTENT_COMMON_GPU_MEDIA_VAAPI_H264_DECODER_H_
+#define CONTENT_COMMON_GPU_MEDIA_VAAPI_H264_DECODER_H_
+
+#include "h264_parser.h"
Ami GONE FROM CHROMIUM 2012/03/21 13:16:24 these includes are unstylish (belong in order belo
Pawel Osciak 2012/03/21 18:40:35 Oh, I thought those fell into tightly related modu
Pawel Osciak 2012/04/05 10:37:20 Done.
+#include "h264_dpb.h"
+
+#include <vector>
+#include <queue>
+
+#include <GL/glx.h>
+
+#include "base/lazy_instance.h"
+#include "base/memory/linked_ptr.h"
Ami GONE FROM CHROMIUM 2012/03/21 13:16:24 Any reason you didn't use linked_ptr for PicsVecto
Pawel Osciak 2012/03/21 18:40:35 Yes, this: http://www.corp.google.com/eng/doc/devg
Ami GONE FROM CHROMIUM 2012/03/22 17:01:36 I was surprised b/c you used linked_ptr elsewhere
Pawel Osciak 2012/04/05 10:37:20 Than one instance of linked_ptr was actually becau
+#include "base/memory/ref_counted.h"
Ami GONE FROM CHROMIUM 2012/03/21 13:16:24 unused?
Pawel Osciak 2012/04/05 10:37:20 Done.
+#include "base/memory/scoped_ptr.h"
+#include "base/message_loop.h"
Ami GONE FROM CHROMIUM 2012/03/21 13:16:24 fwd-declare
Pawel Osciak 2012/04/05 10:37:20 Done.
+#include "media/base/video_decoder_config.h"
+
Ami GONE FROM CHROMIUM 2012/03/21 13:16:24 extra \n
Pawel Osciak 2012/04/05 10:37:20 Done.
+#include "third_party/libva/va/va.h"
+
+// A H264 decoder for use for VA-API-specific decoding. Provides features not
Ami GONE FROM CHROMIUM 2012/03/21 13:16:24 s/A/An/ (here and elsewhere in comments in this C
Pawel Osciak 2012/04/05 10:37:20 Done.
+// supported by libva, including stream parsing, reference picture management
+// and other operations not supported by the HW codec.
+//
+// Provides functionality to allow plugging VAAPI HW acceleration into the
+// VDA framework.
+//
+// Clients of this class are expected to pass H264 Annex-B byte stream and
+// will receive decoded pictures via client-provided |OutputPicCallbackPtr|.
+// Supports zero-copy output to client-provided textures, which are bound
+// using the Texture From Pixmap GLX extension.
Ami GONE FROM CHROMIUM 2012/03/21 13:16:24 is this really a concern of this class?
Pawel Osciak 2012/03/21 18:40:35 Well, binding is related to VASurfaces. I can have
Ami GONE FROM CHROMIUM 2012/03/22 17:01:36 I meant that pixmapness is not part of the API. C
Pawel Osciak 2012/04/05 10:37:20 Ah ok, so you are saying just remove it from the d
+//
+// If used for multi-threaded decoding, some of the functions have to be
+// called on the display thread (i.e. the thread that has the GLX context
+// passed to Initialize() set as current), as specified below. This thread
+// is further referred to as "GLX thread", while decoding thread is referred
Ami GONE FROM CHROMIUM 2012/03/21 13:16:24 Is there some reason not to refer to this as the C
Pawel Osciak 2012/03/21 18:40:35 Not sure if we are on the same page. GLX thread is
Ami GONE FROM CHROMIUM 2012/03/22 17:01:36 "ChildThread" means the "main" thread of a chromiu
Pawel Osciak 2012/04/05 10:37:20 Right. The decoder thread is a ChildThread of the
Ami GONE FROM CHROMIUM 2012/04/09 02:41:47 No. The Decoder thread is not "a ChildThread of".
+// to as "decoder thread". If not specified otherwise, a function is to be
Ami GONE FROM CHROMIUM 2012/03/21 13:16:24 I think this is a problematic contract. Is there s
Pawel Osciak 2012/03/21 18:40:35 No and I'm annotating everything anyway. I'll remo
Pawel Osciak 2012/04/05 10:37:20 Done.
+// called on the decoder thread.
+class VaapiH264Decoder {
+ public:
+
Ami GONE FROM CHROMIUM 2012/03/21 13:16:24 extra newline
Pawel Osciak 2012/04/05 10:37:20 Done.
+ // Callback to be invoked on the client when a picture
Ami GONE FROM CHROMIUM 2012/03/21 13:16:24 sentence is cut off
Pawel Osciak 2012/04/05 10:37:20 Done.
+ // Arguments: client-private pointer (provided by client in Initialize()),
+ // input buffer id, output buffer id (both provided by the client at the time
+ // of Decode() and AssignPictureBuffer() calls).
+ // Client is expected to call PutPicToTexture() to when it is ready to
Ami GONE FROM CHROMIUM 2012/03/21 13:16:24 Please make an editing pass on this paragraph to e
Pawel Osciak 2012/04/05 10:37:20 Done.
+ // output to sync the contents.
+ typedef void (*OutputPicCallbackPtr)(void*, int32, int32);
Ami GONE FROM CHROMIUM 2012/03/21 13:16:24 Why not instead typedef base::Callback<void(int32
Pawel Osciak 2012/04/05 10:37:20 Done.
+
+ // Decode result codes.
+ enum DecResult {
+ kDecError, // error while decoding
Ami GONE FROM CHROMIUM 2012/03/21 13:16:24 in-line comments require 2 spaces before the //. (
Ami GONE FROM CHROMIUM 2012/03/21 13:16:24 Chromium style eschews abbreviations. I'm not com
Pawel Osciak 2012/04/05 10:37:20 Done.
Pawel Osciak 2012/04/05 10:37:20 Done.
+ // TODO posciak: add unsupported stream error (for now treated as error in
Ami GONE FROM CHROMIUM 2012/03/21 13:16:24 can this be done in this CL? (if not, can you remo
Pawel Osciak 2012/04/05 10:37:20 We talked about this and decided that falling back
+ // decoding).
+ //KStreamError, // error in stream
Ami GONE FROM CHROMIUM 2012/03/21 13:16:24 s/KS/kS/ (also missing space before k)
+ kReadyToDecode, // successfully initialized
+ kDecodedFrame, // successfully decoded a frame
+ kNeedMoreStreamData, // need more stream data to decode the next frame
+ kNoOutputAvailable, // waiting for the client to free up output surfaces
+ };
+
+ VaapiH264Decoder();
+ ~VaapiH264Decoder();
+
+ // Initializes and sets up libva connection and GL/X11 resources.
+ // |msg_loop| is where the |output_pic_callback| should be posted, with
Ami GONE FROM CHROMIUM 2012/03/21 13:16:24 Is msg_loop the decoder thread or the child thread
Pawel Osciak 2012/03/21 18:40:35 Decoder thread is the child thread. The main threa
Ami GONE FROM CHROMIUM 2012/03/22 17:01:36 See elsewhere (and replay my original comment)
+ // |arg| as its first argument.
+ // Must be called on the GLX thread with decoder thread not yet running.
+ bool Initialize(media::VideoCodecProfile profile,
+ Display* x_display,
+ GLXContext glx_context,
+ MessageLoop* msg_loop,
+ OutputPicCallbackPtr output_pic_callback,
+ void* arg);
+ void Destroy();
+
+ // TODO reorganize private/public
Ami GONE FROM CHROMIUM 2012/03/21 13:16:24 Yes, please. (it's hard to review this class with
Pawel Osciak 2012/03/21 18:40:35 Haha, can't believe I left this here ;)
+
+ // Notify the decoder that this output buffer has been consumed and
+ // can be reused (overwritten).
+ // Must be run on the decoder thread.
+ void ReusePictureBuffer(int32 picture_buffer_id);
+
+ // Give a new picture buffer (texture) to decoder for use.
+ // Must be run on the GLX thread with decoder thread not yet running.
+ bool AssignPictureBuffer(int32 picture_buffer_id, uint32 texture_id);
+
+ // Sync the data so that the texture for given |picture_buffer_id| can
+ // be displayed.
+ // Must be run on the GLX thread.
+ bool PutPicToTexture(int32 picture_buffer_id);
Ami GONE FROM CHROMIUM 2012/03/21 13:16:24 See comment elsewhere, but hopefully this can be i
Pawel Osciak 2012/03/21 18:40:35 I'll respond in the other place.
+
+ // Have the decoder flush its state and trigger output of all previously
+ // decoded pictures via OutputPicCallback.
+ bool Flush();
Ami GONE FROM CHROMIUM 2012/03/21 13:16:24 what's the ret value?
Pawel Osciak 2012/03/21 18:40:35 Could've errored out at OutPic. I'll document.
Pawel Osciak 2012/04/05 10:37:20 Done.
+
+ // Called while decoding.
+ // Stop decoding, discarding all remaining input/output, but do not flush
+ // state, so the playback of the same stream can be resumed (possibly from
Ami GONE FROM CHROMIUM 2012/03/21 13:16:24 What state needs to be kept across Reset()? I am
Pawel Osciak 2012/03/21 18:40:35 Quite a bit, actually. SPSes and PPSes have to be
+ // another location).
+ void Reset();
+
+ // Set current stream data pointer to |ptr| and |size|.
+ // Must be run on decoder thread.
+ void SetStream(uint8* ptr, size_t size);
+
+ // Start parsing stream to detect picture sizes. Does not produce any
+ // decoded pictures and can be called without providing output textures.
+ // Also to be used after Reset() to find a suitable location in the
+ // stream to resume playback from.
+ DecResult DecodeInitial(int32 input_id);
Ami GONE FROM CHROMIUM 2012/03/21 13:16:24 Any reason not to make this part of SetStream?
Ami GONE FROM CHROMIUM 2012/03/21 13:16:24 Why is input_id a param to this & DecodeOneFrame i
Pawel Osciak 2012/03/21 18:40:35 To support having more than one frame in one strea
Ami GONE FROM CHROMIUM 2012/03/22 17:01:36 While a stream chunk may contain multiple NALUs, i
Pawel Osciak 2012/04/05 10:37:20 Ok, but I'd prefer to leave it this way. We could
Ami GONE FROM CHROMIUM 2012/04/09 02:41:47 Doing so would make no sense. BBID is an identifi
+
+ // Runs until a frame is decoded or end of provided stream data buffer
+ // is reached. Decoded pictures will be returned asynchronously via
+ // OutputPicCallback.
+ DecResult DecodeOneFrame(int32 input_id);
+
+ // Return dimensions for output buffer (texture) allocation.
+ // Valid only after a successful Initialize().
Ami GONE FROM CHROMIUM 2012/03/21 13:16:24 s/Initialize/DecodeInitial/ ?
Pawel Osciak 2012/04/05 10:37:20 Done.
+ int pic_height() { return pic_height_; }
Ami GONE FROM CHROMIUM 2012/03/21 13:16:24 s/pic_// here and below.
Pawel Osciak 2012/04/05 10:37:20 decoder->pic_height() feels more informative to me
+ int pic_width() { return pic_width_; }
+
+ // Return the number of output pictures/textures required for decoding.
+ // Valid after a successful Initialize().
+ static int GetRequiredNumOfPictures();
+
+ private:
+
Ami GONE FROM CHROMIUM 2012/03/21 13:16:24 extra \n
Pawel Osciak 2012/04/05 10:37:20 Done.
+ // We need to keep at least kDPBMaxSize pictures in DPB for
+ // reference/to display later and an additional one for the one currently
+ // being decoded. We also ask for some additional ones since VDA needs
+ // to accumulate a few ready-to-output pictures before it actually starts
+ // displaying and giving them back.
+ enum { kNumReqPictures = H264DPB::kDPBMaxSize + 6 };
Ami GONE FROM CHROMIUM 2012/03/21 13:16:24 s/6/1 + media::limits::kMaxVideoFrames/
Ami GONE FROM CHROMIUM 2012/03/21 13:16:24 Isn't this an excessive amount of memory to be hol
Pawel Osciak 2012/03/21 18:40:35 I need to be able to keep at least H264DPB::kDPBMa
Ami GONE FROM CHROMIUM 2012/03/22 17:01:36 I get that you need to keep that many frames in so
Pawel Osciak 2012/04/05 10:37:20 I need to keep decompressed images. As for keeping
+
+ // Internal state of the decoder.
+ enum State {
+ kUninitialized, // Initialize() not yet called
+ kInitialized, // Initialize() called, pictures requested
+ kDecoding, // DecodeInitial() successful, output surfaces allocated
+ kAfterReset, // after Reset() during decoding
+ kError, // error in kDecoding state
Ami GONE FROM CHROMIUM 2012/03/21 13:16:24 initial caps above please
Pawel Osciak 2012/04/05 10:37:20 Done.
+ };
+
+ // Verify that libva has been loaded successfully and provides required
+ // functions.
+ bool HasHWSupport();
+
+ State state_;
+
+ // A frame has been decoded as the result of the last DecodeOneFrame() call.
+ bool frame_decoded_;
+
+ // Process H264 stream structures.
+ bool ProcessSPS(int sps_id);
+ bool ProcessPPS(int pps_id);
+ bool ProcessSlice(H264SliceHeader* slice_hdr);
+
+ // Initialize the current picture according to data in |slice_hdr|.
+ bool InitCurrPicture(H264SliceHeader* slice_hdr);
+
+ // Calculate picture order counts for the new picture
+ // on initialization of a new frame (see spec).
+ bool CalculatePicOrderCounts(H264SliceHeader* slice_hdr);
+
+ // Update PicNum values in pictures stored in DPB on creation of new
+ // frame (see spec).
+ void UpdatePicNums();
+
+ // Construct initial reference picture lists for use in decoding of
+ // P and B pictures (see 8.2.4 in spec).
+ void ConstructReferencePicListsP(H264SliceHeader* slice_hdr);
+ void ConstructReferencePicListsB(H264SliceHeader* slice_hdr);
+
+ // Helper functions for reference list construction, per spec.
+ int PicNumF(H264Picture *pic);
+ int LongTermPicNumF(H264Picture *pic);
+
+ // Perform the reference picture lists' modification (reordering), as
+ // specified in spec (8.2.4).
+ //
+ // |list| indicates list number and should be either 0 or 1.
+ bool ModifyReferencePicList(H264SliceHeader *slice_hdr, int list);
+
+ // Perform reference picture memory management operations (marking/unmarking
+ // of reference pictures, long term picture management, discarding, etc.).
+ // See 8.2.5 in spec.
+ bool HandleMemoryManagementOps();
+ void ReferencePictureMarking();
+
+ // Start processing a new frame.
+ bool StartNewFrame(H264SliceHeader* slice_hdr);
+
+ // All data for a frame received, process it and decode.
+ bool FinishPrevFrameIfPresent();
+
+ // Called after decoding, performs all operations to be done after decoding,
+ // including DPB management, reference picture marking and memory management
+ // operations.
+ // This will also output a picture if one is ready for output.
+ bool FinishPicture();
+
+ // Convert VideoCodecProfile to VAProfile and set it as active.
+ bool SetProfile(media::VideoCodecProfile profile);
+
+ // Parser in use.
+ H264Parser parser_;
+
+ // DPB in use.
+ H264DPB dpb_;
+
+ // Picture currently being processed/decoded.
+ scoped_ptr<H264Picture> curr_pic_;
Ami GONE FROM CHROMIUM 2012/03/21 13:16:24 Why not a simple member?
Pawel Osciak 2012/03/21 18:40:35 You mean a pointer?
Ami GONE FROM CHROMIUM 2012/03/22 17:01:36 Retract comment (I misunderstood the member's use)
+
+ // Reference picture lists, constructed for each picture before decoding.
+ // Those lists are not owners of the pointers (DPB is).
+ PicsVector RefPicList0_;
+ PicsVector RefPicList1_;
+
+ // Global state values, needed in decoding. See spec.
+ int MaxPicOrderCntLsb_;
+ int MaxFrameNum_;
+ int MaxPicNum_;
+ int MaxLongTermFrameIdx_;
+
+ int frame_num_;
+ int prev_frame_num_;
+
+ // Values related to previously decoded reference picture.
Ami GONE FROM CHROMIUM 2012/03/21 13:16:24 Does it not make sense to have a H264Picture last
Pawel Osciak 2012/03/21 18:40:35 I was deliberating it for quite some time, but I f
Ami GONE FROM CHROMIUM 2012/03/22 17:01:36 A copy wouldn't involve mgmt pain and the wasted m
Pawel Osciak 2012/04/05 10:37:20 Ok, so I'm leaving it as is. I think we prefer cop
Ami GONE FROM CHROMIUM 2012/04/09 02:41:47 Not really; copying consecutive O(100) bytes per f
+ bool prev_ref_has_memmgmnt5_;
+ int prev_ref_TopFieldOrderCnt_;
+ int prev_ref_PicOrderCntMsb_;
+ int prev_ref_pic_order_cnt_lsb_;
+ H264Picture::Field prev_ref_field_;
+
+ // Currently active SPS and PPS.
+ int curr_sps_id_;
+ int curr_pps_id_;
+
+ // Output picture size.
+ int pic_width_;
+ int pic_height_;
+
Ami GONE FROM CHROMIUM 2012/03/21 13:16:24 extra \n
Pawel Osciak 2012/04/05 10:37:20 Done.
+
+ // Vaapi-related functions.
Ami GONE FROM CHROMIUM 2012/03/21 13:16:24 style guide requires functions before members.
Pawel Osciak 2012/04/05 10:37:20 Done.
+
+ // Allocates VASurfaces and creates a VAContext for them.
+ bool CreateVASurfaces();
+
+ // Destroys allocated VASurfaces and related VAContext.
+ void DestroyVASurfaces();
+
+ // These queue up data for HW decoder to be commited on running HW decode.
Ami GONE FROM CHROMIUM 2012/03/21 13:16:24 committed
Pawel Osciak 2012/04/05 10:37:20 Done.
+ bool SendPPS();
+ bool SendIQMatrix();
+ bool SendVASliceParam(H264SliceHeader* slice_hdr);
+ bool SendSliceData(void* ptr, size_t size);
+ bool QueueSlice(H264SliceHeader* slice_hdr);
+
+ // Helper methods for filling HW structures.
+ void FillVAPicture(VAPictureH264 *va_pic, H264Picture* pic);
+ int FillVARefFramesFromDPB(VAPictureH264 *va_pics);
+
+ // Commits all pending data for HW decoder and starts HW decoder.
+ bool DecodePicture();
+
+ // Notifies client that a picture is ready for output.
+ bool OutputPic(H264Picture* pic);
+
+ // Data queued up for HW decoder, to be commited on next HW decode.
+ std::queue<VABufferID> pending_slice_bufs_;
+ std::queue<VABufferID> pending_va_bufs_;
+
+ // Manages binding of a client-provided output buffer (texture)
+ // to VASurface.
+ struct DecodeSurface {
Ami GONE FROM CHROMIUM 2012/03/21 13:16:24 fwd-declare here and define in .cc file?
Ami GONE FROM CHROMIUM 2012/03/21 13:16:24 There is private state and methods in this, so it'
Pawel Osciak 2012/03/21 18:40:35 Yeah... I really hoped to avoid class and getter/s
Pawel Osciak 2012/04/05 10:37:20 Done.
+ public:
+ VASurfaceID va_surface_id;
+
+ // Client-provided ids.
+ int32 input_id;
+ int32 picture_buffer_id;
+ uint32 texture_id;
+
+ // Available for decoding (data no longer used for reference or output).
+ bool available;
+
+ // PicOrderCount
+ int poc;
+
+ // Pixmaps bound to this texture.
+ Pixmap x_pixmap;
+ GLXPixmap glx_pixmap;
+
+ DecodeSurface();
Ami GONE FROM CHROMIUM 2012/03/21 13:16:24 move these to the top of the class
Pawel Osciak 2012/04/05 10:37:20 Done.
+ ~DecodeSurface();
+
+ // Bind the surface to a texture of the given |width| and |height|,
+ // allocating pixmaps as needed.
+ bool BindToTexture(int width, int height);
Ami GONE FROM CHROMIUM 2012/03/21 13:16:24 inline into ctor and replace bool ret value with s
Pawel Osciak 2012/03/21 18:40:35 The class is constructed before we can bind, that'
Ami GONE FROM CHROMIUM 2012/03/22 17:01:36 I don't understand the relationship between this c
Pawel Osciak 2012/04/05 10:37:20 Yeah, sorry, too many changes and I was thinking a
+
+ // Unbind surface from texture and deallocate resources.
+ void UnbindFromTexture();
Ami GONE FROM CHROMIUM 2012/03/21 13:16:24 inline into dtor
Pawel Osciak 2012/04/05 10:37:20 Done.
+
+ // Called before output to sync texture contents with the results
+ // of decode.
+ bool Sync();
Ami GONE FROM CHROMIUM 2012/03/21 13:16:24 not defined?
Pawel Osciak 2012/04/05 10:37:20 Done.
+
+ // Initialize/destroy static state of this class (X Display and current
Ami GONE FROM CHROMIUM 2012/03/21 13:16:24 Why static? Instead leave ownership w/ decoder ob
Pawel Osciak 2012/03/21 18:40:35 Only because it isn't related to decoder, just to
Ami GONE FROM CHROMIUM 2012/03/22 17:01:36 The fact that only the decoder knows when to do th
Pawel Osciak 2012/04/05 10:37:20 Yes, that was my intention. FBConfig is framebuffe
+ // FBConfig).
+ static bool Initialize(Display* x_display);
+ static void Destroy();
+
+ private:
+ static Display* x_display_;
+ // Used for texture binding.
+ static base::LazyInstance<GLXFBConfig> fb_config_;
Ami GONE FROM CHROMIUM 2012/03/21 13:16:24 I think LazyInstance can be dropped.
Pawel Osciak 2012/04/05 10:37:20 Done.
+ };
+
+ // Maps output_buffer_id to a decode surface. Used to look up surfaces
+ // on requests from the client.
+ typedef std::map<int32, linked_ptr<DecodeSurface> > DecodeSurfaces;
+ DecodeSurfaces decode_surfaces_;
+
+ // Number of decode surface currently available for decoding.
+ int num_available_decode_surfaces_;
+
+ // Maps decode surfaces to PicOrderCount, used to look up output buffers
+ // when a decision to output a picture has been made.
+ typedef std::map<int, DecodeSurface*> POCToDecodeSurfaces;
Ami GONE FROM CHROMIUM 2012/03/21 13:16:24 why not a linked_ptr?
Pawel Osciak 2012/03/21 18:40:35 See my previous comment, but I guess you really pr
Ami GONE FROM CHROMIUM 2012/03/22 17:01:36 I was unclear. I don't want linked_ptr. I was co
Pawel Osciak 2012/04/05 10:37:20 I actually almost finished converting to IDMap, bu
Ami GONE FROM CHROMIUM 2012/04/09 02:41:47 Do what you feel results in most-readable code. I
+ POCToDecodeSurfaces poc_to_decode_surfaces_;
+
+ // The id of current input buffer, which will be associated with an
+ // output picture if a frame is decoded successfully.
+ int32 curr_input_id_;
+
+ // X/GLX handles.
+ Display* x_display_;
+ GLXContext parent_glx_context_;
+
+ // VA handles.
+ VADisplay va_display_;
+ VAConfigID va_config_id_;
+ VAContextID va_context_id_;
+ VAProfile profile_;
+
+ // Allocated VASurfaces.
+ VASurfaceID va_surface_ids_[kNumReqPictures];
+ // The number of the above surfaces successfully allocated and assigned
+ // to output buffers.
+ int num_assigned_vaapi_surfaces_;
+
+ // Assing a surface to PicOrderCount, removing it from the available surfaces
Ami GONE FROM CHROMIUM 2012/03/21 13:16:24 s/Assing/Assign/
Pawel Osciak 2012/04/05 10:37:20 Done.
+ // pool. Used when starting processing a new picture to get a free surface
+ // to decode too.
Ami GONE FROM CHROMIUM 2012/03/21 13:16:24 s/too/to/
Pawel Osciak 2012/04/05 10:37:20 Done.
+ bool AssignSurfaceToPoC(int poc);
+
+ // Unassign a surface when the data it contains is not needed for reference
+ // or display anymore, thus returning it to the available surfaces pool.
+ void UnassignSurfaceFromPoC(int poc);
+
+ // For posting the OutputPicCallback, provided by the client.
+ MessageLoop* msg_loop_;
+ void* output_pic_callback_arg_;
+ OutputPicCallbackPtr output_pic_callback_;
+
+ DISALLOW_COPY_AND_ASSIGN(VaapiH264Decoder);
+};
+
+#endif // CONTENT_COMMON_GPU_MEDIA_VAAPI_H264_DECODER_H_
+

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