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Side by Side Diff: content/common/gpu/media/vaapi_video_decode_accelerator.h

Issue 9814001: Add VAVDA, the VAAPI Video Decode Accelerator for Intel CPUs. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 //
5 // This file contains an implementation of VideoDecoderAccelerator
6 // that utilizes hardware video decoder present on Intel CPUs.
7
8 #ifndef CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_DECODE_ACCELERATOR_H_
9 #define CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_DECODE_ACCELERATOR_H_
10
11 #include <GL/glx.h>
12
13 #include <queue>
14 #include <utility>
15 #include <vector>
16
17 #include "base/logging.h"
18 #include "base/memory/ref_counted.h"
19 #include "base/message_loop.h"
20 #include "base/shared_memory.h"
21 #include "base/synchronization/condition_variable.h"
22 #include "base/synchronization/lock.h"
23 #include "base/threading/non_thread_safe.h"
24 #include "base/threading/thread.h"
25 #include "content/common/gpu/media/vaapi_h264_decoder.h"
26 #include "media/base/bitstream_buffer.h"
27 #include "media/video/picture.h"
28 #include "media/video/video_decode_accelerator.h"
29
30 // Class to provide video decode acceleration for Intel systems with hardware
31 // support for it, and on which libva is available.
32 // Decoding tasks are performed in a separate decoding thread.
33 class VaapiVideoDecodeAccelerator : public media::VideoDecodeAccelerator {
34 public:
35 VaapiVideoDecodeAccelerator(Client* client);
36
37 // media::VideoDecodeAccelerator implementation.
38 virtual bool Initialize(media::VideoCodecProfile profile) OVERRIDE;
39 virtual void Decode(const media::BitstreamBuffer& bitstream_buffer) OVERRIDE;
40 virtual void AssignPictureBuffers(
41 const std::vector<media::PictureBuffer>& buffers) OVERRIDE;
42 virtual void ReusePictureBuffer(int32 picture_buffer_id) OVERRIDE;
43 virtual void Flush() OVERRIDE;
44 virtual void Reset() OVERRIDE;
45 virtual void Destroy() OVERRIDE;
46
47 // Used by user of this class to pass X/GLX state.
48 void SetGlxState(Display* x_display, GLXContext glx_context);
49
50 private:
51 virtual ~VaapiVideoDecodeAccelerator();
52
53 void NotifyInitializeDone();
54
55 // Notify the client that the input buffer has been consumed.
56 void NotifyInputBufferRead(int input_buffer_id);
57
58 // Ensure data has been synced with the output texture and notify
59 // the client it is ready for displaying.
60 void SyncAndNotifyPictureReady(int32 input_id, int32 output_id);
61
62 // Posted by the decoder thread to notify VAVDA that the decoder has
63 // initially parsed the stream and is ready to decode. If the pictures have
64 // not yet been requested, it will request the client to provide |num_pics|
65 // textures of given |size| and wait for them, otherwise will post
66 // a DecodeTask directly.
67 void ReadyToDecode(int num_pics, const gfx::Size& size);
68
69 // Notify the client that an error has occurred and decoding cannot continue.
70 void NotifyError(Error error);
71
72 // Map the received input buffer into this process' address space and
73 // queue it for decode.
74 void MapAndQueueNewInputBuffer(
75 const media::BitstreamBuffer& bitstream_buffer);
76
77 // Get a new input buffer from the queue and set it up in decoder. This will
78 // sleep if no input buffers are available. Return true if a new buffer has
79 // been set up, false if an early exit has been requested (due to initiated
80 // reset/flush/destroy).
81 bool GetInputBuffer();
82
83 // Signal the client that the current buffer has been read and can be
84 // returned. Will also release the mapping.
85 void ReturnCurrInputBuffer();
86
87 // Get and set up one or more output buffers in the decoder. This will sleep
88 // if no buffers are available. Return true if buffers have been set up or
89 // false if an early exit has been requested (due to initiated
90 // reset/flush/destroy).
91 bool GetOutputBuffers();
92
93 // Initial decode task: get the decoder to the point in the stream from which
94 // it can start/continue decoding. Does not require output buffers and does
95 // not produce output frames. Called either when starting with a new stream
96 // or when playback is to be resumed following a seek.
97 void InitialDecodeTask();
98
99 // Decoding task. Will continue decoding given input buffers and sleep
100 // waiting for input/output as needed. Will exit if a reset/flush/destroy
101 // is requested.
102 void DecodeTask();
103
104 // Scheduled after receiving a flush request and executed after the current
105 // decoding task finishes decoding pending inputs. Makes the decoder return
106 // all remaining output pictures and puts it in an idle state, ready
107 // to resume if needed and schedules a FinishFlush.
108 void FlushTask();
109
110 // Scheduled by the FlushTask after decoder is flushed to put VAVDA into idle
111 // state and notify the client that flushing has been finished.
112 void FinishFlush();
113
114 // Scheduled after receiving a reset request and executed after the current
115 // decoding task finishes decoding the current frame. Puts the decoder into
116 // an idle state, ready to resume if needed, discarding decoded but not yet
117 // outputted pictures (decoder keeps ownership of their associated picture
118 // buffers). Schedules a FinishReset afterwards.
119 void ResetTask();
120
121 // Scheduled by ResetTask after it's done putting VAVDA into an idle state.
122 // Drops remaining input buffers and notifies the client that reset has been
123 // finished.
124 void FinishReset();
125
126 // Scheduled on the decoder thread after receiving a Destroy() call from the
127 // client, executed after the current decoding task finishes decoding the
128 // current frame, ignoring any remaining inputs. Cleans up the decoder and
129 // frees all resources.
130 void DestroyTask();
131
132 // Scheduled by DestroyTask after it's done destroying the decoder, puts
133 // VAVDA into an uninitialized state.
134 void FinishDestroy();
135
136 // Client-provided X/GLX state.
137 Display* x_display_;
138 GLXContext glx_context_;
139
140 // VAVDA state.
141 enum State {
142 // Initialize() not called yet or failed.
143 kUninitialized,
144 // Initialize() succeeded, no initial decode and no pictures requested.
145 kInitialized,
146 // Initial decode finished, requested pictures and waiting for them.
147 kPicturesRequested,
148 // Everything initialized, pictures received and assigned, in decoding.
149 kDecoding,
150 // Resetting, waiting for decoder to finish current task and cleanup.
151 kResetting,
152 // Flushing, waiting for decoder to finish current task and cleanup.
153 kFlushing,
154 // Idle, decoder in state ready to resume decoding.
155 kIdle,
156 // Destroying, waiting for the decoder to finish current task.
157 kDestroying,
158 };
159
160 State state_;
161
162 // Protects input and output buffer queues and state_.
163 base::Lock lock_;
164
165 // An input buffer awaiting consumption, provided by the client.
166 struct InputBuffer {
167 int32 id;
168 size_t size;
169 scoped_ptr<base::SharedMemory> shm;
170 };
171
172 // Queue for incoming input buffers.
173 typedef std::queue<linked_ptr<InputBuffer> > InputBuffers;
174 InputBuffers input_buffers_;
175 // Signalled when input buffers are queued onto the input_buffers_ queue.
176 base::ConditionVariable input_ready_;
177
178 // Current input buffer at decoder.
179 linked_ptr<InputBuffer> curr_input_buffer_;
180
181 // Queue for incoming input buffers.
182 typedef std::queue<int32> OutputBuffers;
183 OutputBuffers output_buffers_;
184 // Signalled when output buffers are queued onto the output_buffers_ queue.
185 base::ConditionVariable output_ready_;
186
187 // ChildThread's message loop
188 MessageLoop* message_loop_;
189
190 // To expose client callbacks from VideoDecodeAccelerator.
191 // NOTE: all calls to this object *MUST* be executed on message_loop_.
192 Client* client_;
193
194 base::Thread decoder_thread_;
195 content::VaapiH264Decoder decoder_;
196
197 // Callback passed to the decoder, which it will use to signal readiness
198 // of an output picture to be displayed.
199 void OutputPicCallback(int32 input_id, int32 output_id);
200
201 DISALLOW_COPY_AND_ASSIGN(VaapiVideoDecodeAccelerator);
202 };
203
204 #endif // CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_DECODE_ACCELERATOR_H_
205
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