OLD | NEW |
---|---|
(Empty) | |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 // | |
5 // This file contains an implementation of VideoDecoderAccelerator | |
6 // that utilizes hardware video decoder present on Intel CPUs. | |
7 | |
8 #ifndef CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_DECODE_ACCELERATOR_H_ | |
9 #define CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_DECODE_ACCELERATOR_H_ | |
10 | |
11 #include "vaapi_h264_decoder.h" | |
brettw
2012/05/07 20:34:10
Full path.
Pawel Osciak
2012/05/07 20:49:56
Done.
| |
12 | |
13 #include <queue> | |
14 #include <utility> | |
15 #include <vector> | |
16 | |
17 #include <GL/glx.h> | |
brettw
2012/05/07 20:34:10
C++ ones first.
Pawel Osciak
2012/05/07 20:49:56
Done.
| |
18 | |
19 #include "base/logging.h" | |
20 #include "base/memory/ref_counted.h" | |
21 #include "base/message_loop.h" | |
22 #include "base/shared_memory.h" | |
23 #include "base/synchronization/condition_variable.h" | |
24 #include "base/synchronization/lock.h" | |
25 #include "base/threading/non_thread_safe.h" | |
26 #include "base/threading/thread.h" | |
27 #include "media/base/bitstream_buffer.h" | |
28 #include "media/video/picture.h" | |
29 #include "media/video/video_decode_accelerator.h" | |
30 | |
31 // Class to provide video decode acceleration for Intel systems with hardware | |
32 // support for it, and on which libva is available. | |
33 // Decoding tasks are performed in a separate decoding thread. | |
34 class VaapiVideoDecodeAccelerator : public media::VideoDecodeAccelerator { | |
35 public: | |
brettw
2012/05/07 20:34:10
No blank after this.
Pawel Osciak
2012/05/07 20:49:56
Done.
| |
36 | |
37 VaapiVideoDecodeAccelerator(Client* client); | |
38 | |
39 // media::VideoDecodeAccelerator implementation. | |
40 virtual bool Initialize(media::VideoCodecProfile profile) OVERRIDE; | |
41 virtual void Decode(const media::BitstreamBuffer& bitstream_buffer) OVERRIDE; | |
42 virtual void AssignPictureBuffers( | |
43 const std::vector<media::PictureBuffer>& buffers) OVERRIDE; | |
44 virtual void ReusePictureBuffer(int32 picture_buffer_id) OVERRIDE; | |
45 virtual void Flush() OVERRIDE; | |
46 virtual void Reset() OVERRIDE; | |
47 virtual void Destroy() OVERRIDE; | |
48 | |
49 // Used by user of this class to pass X/GLX state. | |
50 void SetGlxState(Display* x_display, GLXContext glx_context); | |
51 | |
52 private: | |
53 virtual ~VaapiVideoDecodeAccelerator(); | |
54 | |
55 void NotifyInitializeDone(); | |
56 | |
57 // Notify the client that the input buffer has been consumed. | |
58 void NotifyInputBufferRead(int input_buffer_id); | |
59 | |
60 // Ensure data has been synced with the output texture and notify | |
61 // the client it is ready for displaying. | |
62 void SyncAndNotifyPictureReady(int32 input_id, int32 output_id); | |
63 | |
64 // Posted by the decoder thread to notify VAVDA that the decoder has | |
65 // initially parsed the stream and is ready to decode. If the pictures have | |
66 // not yet been requested, it will request the client to provide |num_pics| | |
67 // textures of given |size| and wait for them, otherwise will post | |
68 // a DecodeTask directly. | |
69 void ReadyToDecode(int num_pics, const gfx::Size& size); | |
70 | |
71 // Notify the client that an error has occurred and decoding cannot continue. | |
72 void NotifyError(Error error); | |
73 | |
74 // Map the received input buffer into this process' address space and | |
75 // queue it for decode. | |
76 void MapAndQueueNewInputBuffer( | |
77 const media::BitstreamBuffer& bitstream_buffer); | |
78 | |
79 // Get a new input buffer from the queue and set it up in decoder. This will | |
80 // sleep if no input buffers are available. Return true if a new buffer has | |
81 // been set up, false if an early exit has been requested (due to initiated | |
82 // reset/flush/destroy). | |
83 bool GetInputBuffer(); | |
84 | |
85 // Signal the client that the current buffer has been read and can be | |
86 // returned. Will also release the mapping. | |
87 void ReturnCurrInputBuffer(); | |
88 | |
89 // Get and set up one or more output buffers in the decoder. This will sleep | |
90 // if no buffers are available. Return true if buffers have been set up or | |
91 // false if an early exit has been requested (due to initiated | |
92 // reset/flush/destroy). | |
93 bool GetOutputBuffers(); | |
94 | |
95 // Initial decode task: get the decoder to the point in the stream from which | |
96 // it can start/continue decoding. Does not require output buffers and does | |
97 // not produce output frames. Called either when starting with a new stream | |
98 // or when playback is to be resumed following a seek. | |
99 void InitialDecodeTask(); | |
100 | |
101 // Decoding task. Will continue decoding given input buffers and sleep | |
102 // waiting for input/output as needed. Will exit if a reset/flush/destroy | |
103 // is requested. | |
104 void DecodeTask(); | |
105 | |
106 // Scheduled after receiving a flush request and executed after the current | |
107 // decoding task finishes decoding pending inputs. Makes the decoder return | |
108 // all remaining output pictures and puts it in an idle state, ready | |
109 // to resume if needed and schedules a FinishFlush. | |
110 void FlushTask(); | |
111 | |
112 // Scheduled by the FlushTask after decoder is flushed to put VAVDA into idle | |
113 // state and notify the client that flushing has been finished. | |
114 void FinishFlush(); | |
115 | |
116 // Scheduled after receiving a reset request and executed after the current | |
117 // decoding task finishes decoding the current frame. Puts the decoder into | |
118 // an idle state, ready to resume if needed, discarding decoded but not yet | |
119 // outputted pictures (decoder keeps ownership of their associated picture | |
120 // buffers). Schedules a FinishReset afterwards. | |
121 void ResetTask(); | |
122 | |
123 // Scheduled by ResetTask after it's done putting VAVDA into an idle state. | |
124 // Drops remaining input buffers and notifies the client that reset has been | |
125 // finished. | |
126 void FinishReset(); | |
127 | |
128 // Scheduled on the decoder thread after receiving a Destroy() call from the | |
129 // client, executed after the current decoding task finishes decoding the | |
130 // current frame, ignoring any remaining inputs. Cleans up the decoder and | |
131 // frees all resources. | |
132 void DestroyTask(); | |
133 | |
134 // Scheduled by DestroyTask after it's done destroying the decoder, puts | |
135 // VAVDA into an uninitialized state. | |
136 void FinishDestroy(); | |
137 | |
138 // Client-provided X/GLX state. | |
139 Display* x_display_; | |
140 GLXContext glx_context_; | |
141 | |
142 // VAVDA state. | |
143 enum State { | |
144 // Initialize() not called yet or failed. | |
145 kUninitialized, | |
146 // Initialize() succeeded, no initial decode and no pictures requested. | |
147 kInitialized, | |
148 // Initial decode finished, requested pictures and waiting for them. | |
149 kPicturesRequested, | |
150 // Everything initialized, pictures received and assigned, in decoding. | |
151 kDecoding, | |
152 // Resetting, waiting for decoder to finish current task and cleanup. | |
153 kResetting, | |
154 // Flushing, waiting for decoder to finish current task and cleanup. | |
155 kFlushing, | |
156 // Idle, decoder in state ready to resume decoding. | |
157 kIdle, | |
158 // Destroying, waiting for the decoder to finish current task. | |
159 kDestroying, | |
160 }; | |
161 | |
162 State state_; | |
163 | |
164 // Protects input and output buffer queues and state_. | |
165 base::Lock lock_; | |
166 | |
167 // An input buffer awaiting consumption, provided by the client. | |
168 struct InputBuffer { | |
169 int32 id; | |
170 size_t size; | |
171 scoped_ptr<base::SharedMemory> shm; | |
172 }; | |
173 | |
174 // Queue for incoming input buffers. | |
175 typedef std::queue<linked_ptr<InputBuffer> > InputBuffers; | |
176 InputBuffers input_buffers_; | |
177 // Signalled when input buffers are queued onto the input_buffers_ queue. | |
178 base::ConditionVariable input_ready_; | |
179 | |
180 // Current input buffer at decoder. | |
181 linked_ptr<InputBuffer> curr_input_buffer_; | |
182 | |
183 // Queue for incoming input buffers. | |
184 typedef std::queue<int32> OutputBuffers; | |
185 OutputBuffers output_buffers_; | |
186 // Signalled when output buffers are queued onto the output_buffers_ queue. | |
187 base::ConditionVariable output_ready_; | |
188 | |
189 // ChildThread's message loop | |
190 MessageLoop* message_loop_; | |
191 | |
192 // To expose client callbacks from VideoDecodeAccelerator. | |
193 // NOTE: all calls to this object *MUST* be executed on message_loop_. | |
194 Client* client_; | |
195 | |
196 base::Thread decoder_thread_; | |
197 content::VaapiH264Decoder decoder_; | |
198 | |
199 // Callback passed to the decoder, which it will use to signal readiness | |
200 // of an output picture to be displayed. | |
201 void OutputPicCallback(int32 input_id, int32 output_id); | |
202 | |
203 DISALLOW_COPY_AND_ASSIGN(VaapiVideoDecodeAccelerator); | |
204 }; | |
205 | |
206 #endif // CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_DECODE_ACCELERATOR_H_ | |
207 | |
OLD | NEW |