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Side by Side Diff: content/common/gpu/media/vaapi_video_decode_accelerator.h

Issue 9814001: Add VAVDA, the VAAPI Video Decode Accelerator for Intel CPUs. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 //
5 // This file contains an implementation of VideoDecoderAccelerator
6 // that utilizes hardware video decoder present on Intel CPUs.
7
8 #ifndef CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_DECODE_ACCELERATOR_H_
9 #define CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_DECODE_ACCELERATOR_H_
10
11 #include "vaapi_h264_decoder.h"
12
13 #include <queue>
14 #include <utility>
15 #include <vector>
16
17 #include <GL/glx.h>
18
19 #include "base/logging.h"
20 #include "base/memory/ref_counted.h"
21 #include "base/message_loop.h"
22 #include "base/shared_memory.h"
23 #include "base/synchronization/condition_variable.h"
24 #include "base/synchronization/lock.h"
25 #include "base/threading/non_thread_safe.h"
26 #include "base/threading/thread.h"
27 #include "media/base/bitstream_buffer.h"
28 #include "media/video/picture.h"
29 #include "media/video/video_decode_accelerator.h"
30
31 // Class to provide video decode acceleration for Intel systems with hardware
32 // support for it, and on which libva is available.
33 // Decoding tasks are performed in a separate decoding thread.
34 class VaapiVideoDecodeAccelerator : public media::VideoDecodeAccelerator {
35 public:
36
37 VaapiVideoDecodeAccelerator(Client* client);
38
39 // media::VideoDecodeAccelerator implementation.
40 virtual bool Initialize(media::VideoCodecProfile profile) OVERRIDE;
41 virtual void Decode(const media::BitstreamBuffer& bitstream_buffer) OVERRIDE;
42 virtual void AssignPictureBuffers(
43 const std::vector<media::PictureBuffer>& buffers) OVERRIDE;
44 virtual void ReusePictureBuffer(int32 picture_buffer_id) OVERRIDE;
45 virtual void Flush() OVERRIDE;
46 virtual void Reset() OVERRIDE;
47 virtual void Destroy() OVERRIDE;
48
49 // Used by user of this class to pass X/GLX state.
50 void SetGlxState(Display* x_display, GLXContext glx_context);
51
52 private:
53 virtual ~VaapiVideoDecodeAccelerator();
54
55 void NotifyInitializeDone();
56
57 // Notify the client that the input buffer has been consumed.
58 void NotifyInputBufferRead(int input_buffer_id);
59
60 // Ensure data has been synced with the output texture and notify
61 // the client it is ready for displaying.
62 void SyncAndNotifyPictureReady(int32 input_id, int32 output_id);
63
64 // Posted by the decoder thread to notify VAVDA that the decoder has
65 // initially parsed the stream and is ready to decode. If the pictures have
66 // not yet been requested, it will request the client to provide |num_pics|
67 // textures of given |size| and wait for them, otherwise will post
68 // a DecodeTask directly.
69 void ReadyToDecode(int num_pics, const gfx::Size& size);
70
71 // Notify the client that an error has occurred and decoding cannot continue.
72 void NotifyError(Error error);
73
74 // Map the received input buffer into this process' address space and
75 // queue it for decode.
76 void MapAndQueueNewInputBuffer(
77 const media::BitstreamBuffer& bitstream_buffer);
78
79 // Get a new input buffer from the queue and set it up in decoder. This will
80 // sleep if no input buffers are available. Return true if a new buffer has
81 // been set up, false if an early exit has been requested (due to initiated
82 // reset/flush/destroy).
83 bool GetInputBuffer();
84
85 // Signal the client that the current buffer has been read and can be
86 // returned. Will also release the mapping.
87 void ReturnCurrInputBuffer();
88
89 // Get and set up one or more output buffers in the decoder. This will sleep
90 // if no buffers are available. Return true if buffers have been set up or
91 // false if an early exit has been requested (due to initiated
92 // reset/flush/destroy).
93 bool GetOutputBuffers();
94
95 // Initial decode task: get the decoder to the point in the stream from which
96 // it can start/continue decoding. Does not require output buffers and does
97 // not produce output frames. Called either when starting with a new stream
98 // or when playback is to be resumed following a seek.
99 void InitialDecodeTask();
100
101 // Decoding task. Will continue decoding given input buffers and sleep
102 // waiting for input/output as needed. Will exit if a reset/flush/destroy
103 // is requested.
104 void DecodeTask();
105
106 // Scheduled after receiving a flush request and executed after the current
107 // decoding task finishes decoding pending inputs. Makes the decoder return
108 // all remaining output pictures and puts it in an idle state, ready
109 // to resume if needed and schedules a FinishFlush.
110 void FlushTask();
111
112 // Scheduled by the FlushTask after decoder is flushed to put VAVDA into idle
113 // state and notify the client that flushing has been finished.
114 void FinishFlush();
115
116 // Scheduled after receiving a reset request and executed after the current
117 // decoding task finishes decoding the current frame. Puts the decoder into
118 // an idle state, ready to resume if needed, discarding decoded but not yet
119 // outputted pictures (decoder keeps ownership of their associated picture
120 // buffers). Schedules a FinishReset afterwards.
121 void ResetTask();
122
123 // Scheduled by ResetTask after it's done putting VAVDA into an idle state.
124 // Drops remaining input buffers and notifies the client that reset has been
125 // finished.
126 void FinishReset();
127
128 // Scheduled on the decoder thread after receiving a Destroy() call from the
129 // client, executed after the current decoding task finishes decoding the
130 // current frame, ignoring any remaining inputs. Cleans up the decoder and
131 // frees all resources.
132 void DestroyTask();
133
134 // Scheduled by DestroyTask after it's done destroying the decoder, puts
135 // VAVDA into an uninitialized state.
136 void FinishDestroy();
137
138 // Client-provided X/GLX state.
139 Display* x_display_;
140 GLXContext glx_context_;
141
142 // VAVDA state.
143 enum State {
144 // Initialize() not called yet or failed.
145 kUninitialized,
146 // Initialize() succeeded, no initial decode and no pictures requested.
147 kInitialized,
148 // Initial decode finished, requested pictures and waiting for them.
149 kPicturesRequested,
150 // Everything initialized, pictures received and assigned, in decoding.
151 kDecoding,
152 // Resetting, waiting for decoder to finish current task and cleanup.
153 kResetting,
154 // Flushing, waiting for decoder to finish current task and cleanup.
155 kFlushing,
156 // Idle, decoder in state ready to resume decoding.
157 kIdle,
158 // Destroying, waiting for the decoder to finish current task.
159 kDestroying,
160 };
161
162 State state_;
163
164 // Protects input and output buffer queues and state_.
165 base::Lock lock_;
166
167 // An input buffer awaiting consumption, provided by the client.
168 struct InputBuffer {
169 int32 id;
170 size_t size;
171 scoped_ptr<base::SharedMemory> shm;
172 };
173
174 // Queue for incoming input buffers.
175 typedef std::queue<linked_ptr<InputBuffer> > InputBuffers;
176 InputBuffers input_buffers_;
177 // Signalled when input buffers are queued onto the input_buffers_ queue.
178 base::ConditionVariable input_ready_;
179
180 // Current input buffer at decoder.
181 linked_ptr<InputBuffer> curr_input_buffer_;
182
183 // Queue for incoming input buffers.
184 typedef std::queue<int32> OutputBuffers;
185 OutputBuffers output_buffers_;
186 // Signalled when output buffers are queued onto the output_buffers_ queue.
187 base::ConditionVariable output_ready_;
188
189 // ChildThread's message loop
190 MessageLoop* message_loop_;
191
192 // To expose client callbacks from VideoDecodeAccelerator.
193 // NOTE: all calls to this object *MUST* be executed on message_loop_.
194 Client* client_;
195
196 base::Thread decoder_thread_;
197 content::VaapiH264Decoder decoder_;
198
199 // Callback passed to the decoder, which it will use to signal readiness
200 // of an output picture to be displayed.
201 void OutputPicCallback(int32 input_id, int32 output_id);
202
203 DISALLOW_COPY_AND_ASSIGN(VaapiVideoDecodeAccelerator);
204 };
205
206 #endif // CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_DECODE_ACCELERATOR_H_
207
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