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Side by Side Diff: content/common/gpu/media/vaapi_video_decode_accelerator.h

Issue 9814001: Add VAVDA, the VAAPI Video Decode Accelerator for Intel CPUs. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Addressing previous CR + threading redesign Created 8 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 //
5 // This file contains an implementation of VideoDecoderAccelerator
6 // that utilizes hardware video decoder present on Intel CPUs.
7
8 #ifndef CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_DECODE_ACCELERATOR_H_
9 #define CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_DECODE_ACCELERATOR_H_
10
11 #include "vaapi_h264_decoder.h"
12
13 #include <queue>
14 #include <utility>
15 #include <vector>
16
17 #include <GL/glx.h>
18
19 #include "base/logging.h"
20 #include "base/memory/ref_counted.h"
21 #include "base/message_loop.h"
22 #include "base/shared_memory.h"
23 #include "base/synchronization/condition_variable.h"
24 #include "base/synchronization/lock.h"
25 #include "base/threading/non_thread_safe.h"
26 #include "base/threading/thread.h"
27 #include "media/base/bitstream_buffer.h"
28 #include "media/video/picture.h"
29 #include "media/video/video_decode_accelerator.h"
30
31 // Class to provide video decode acceleration for Intel systems with hardware
32 // support for it, and on which libva is available.
33 // Decoding tasks are performed in a separate decoding thread.
34 class VaapiVideoDecodeAccelerator
35 : public media::VideoDecodeAccelerator {
Ami GONE FROM CHROMIUM 2012/05/03 23:22:53 fits on one line now?
Pawel Osciak 2012/05/06 17:49:19 Done.
36 public:
37
38 VaapiVideoDecodeAccelerator(Client* client);
39
40 // media::VideoDecodeAccelerator implementation.
41 virtual bool Initialize(media::VideoCodecProfile profile) OVERRIDE;
42 virtual void Decode(const media::BitstreamBuffer& bitstream_buffer) OVERRIDE;
43 virtual void AssignPictureBuffers(
44 const std::vector<media::PictureBuffer>& buffers) OVERRIDE;
45 virtual void ReusePictureBuffer(int32 picture_buffer_id) OVERRIDE;
46 virtual void Flush() OVERRIDE;
47 virtual void Reset() OVERRIDE;
48 virtual void Destroy() OVERRIDE;
49
50 // Used by user of this class to pass X/GLX state.
51 void SetGlxState(Display* x_display, GLXContext glx_context);
52
53 private:
54 virtual ~VaapiVideoDecodeAccelerator();
55
56 void NotifyInitializeDone();
57
58 // Notify the client that the input buffer has been consumed.
59 void NotifyInputBufferRead(int input_buffer_id);
60
61 // Ensure data has been synced with the output texture and notify
62 // the client it is ready for displaying.
63 void SyncAndNotifyPictureReady(int32 input_id, int32 output_id);
64
65 // Posted by the decoder thread to notify VAVDA that the decoder has
66 // initially parsed the stream is ready to decode. If the pictures have
Ami GONE FROM CHROMIUM 2012/05/03 23:22:53 s/is/and is/ ?
Pawel Osciak 2012/05/06 17:49:19 Done.
67 // not yet been requested, it will request the client to provide |num_pics|
68 // textures of size |width| per |height| and wait for them, otherwise will
69 // post a DecodeTask directly.
Ami GONE FROM CHROMIUM 2012/05/03 23:22:53 The conditionality makes me think this API can be
70 void ReadyToDecode(int num_pics, int width, int height);
71
72 // Notify the client that an error has occurred and decoding cannot continue.
73 void NotifyError(Error error);
74
75 // Map the received input buffer into this process' address space and
76 // queue it for decode.
77 void MapAndQueueNewInputBuffer(
78 const media::BitstreamBuffer& bitstream_buffer);
79
80 // Get a new input buffer from the queue and set it up in decoder. This will
81 // sleep if no input buffers are available. Return true if a new buffer has
82 // been set up, false if an early exit has been requested (due to initiated
83 // reset/flush/destroy).
84 bool GetInputBuffer();
85
86 // Signal the client that the current buffer has been read and can be
87 // returned. Will also release the mapping.
88 void ReturnCurrInputBuffer();
Ami GONE FROM CHROMIUM 2012/05/03 23:22:53 Any reason not to stay consistent with the VDA::Cl
Pawel Osciak 2012/05/06 17:49:19 It not only notifies, but cleans up as well (mappi
89
90 // Get and set up one or more output buffers in the decoder. This will sleep
91 // if no buffers are available. Return true if buffers have been set up or
92 // false if an early exit has been requested (due to initiated
93 // reset/flush/destroy).
94 bool GetOutputBuffers();
95
96 // Initial decode task: get the decoder to the point in the stream from which
97 // it can start/continue decoding. Does not require output buffers and does
98 // not produce output frames. Called either when starting with a new stream
99 // or when playback is to be resumed from a different location in the stream.
Ami GONE FROM CHROMIUM 2012/05/03 23:22:53 s/from a different location in the stream/followin
Pawel Osciak 2012/05/06 17:49:19 Done.
100 void InitialDecodeTask();
101
102 // Decoding task. Will continue decoding given input buffers and sleep
103 // waiting for input/output as needed. Will exit if a reset/flush/destroy
104 // is requested.
105 void DecodeTask();
106
107 // Scheduled after receiving a flush request and executed after the current
108 // decoding task finishes decoding pending inputs. Makes the decoder flush
Ami GONE FROM CHROMIUM 2012/05/03 23:22:53 s/decoder flush/decoder return/
Pawel Osciak 2012/05/06 17:49:19 Done.
109 // all remaining output pictures and puts it in an idle state, ready
110 // to resume if needed and schedules a FinishFlush.
111 void FlushTask();
112
113 // Scheduled by the FlushTask after decoder is flushed to put VAVDA into idle
114 // state and notify the client that flushing has been finished.
115 void FinishFlush();
116
117 // Scheduled after receiving a reset request and executed after the current
118 // decoding task finishes decoding the current frame. Puts the decoder into
119 // an idle state, ready to resume if needed, discarding decoded but not yet
120 // outputted pictures (decoder keeps ownership of their associated picture
121 // buffers). Schedules a FinishReset afterwards.
122 void ResetTask();
123
124 // Scheduled by ResetTask after it's done to put VAVDA into an idle state.
125 // Drops remaining input buffers and notifies the client that reset has been
126 // finished.
127 void FinishReset();
128
129 // Scheduled on the decoder thread after receiving a Destroy() call from the
130 // client, executed after the current decoding task finishes decoding the
131 // current frame, ignoring any remaining inputs. Cleans up the decoder and
132 // frees all resources.
133 void DestroyTask();
134
135 // Client-provided X/GLX state.
136 Display* x_display_;
137 GLXContext glx_context_;
138
139 // VAVDA state.
140 enum State {
141 // Initialize() not called yet.
142 kUninitialized,
143 // Initialize() succeeded, no initial decode and no pictures requested.
Ami GONE FROM CHROMIUM 2012/05/03 23:22:53 What state is used if Initialize() failed?
Pawel Osciak 2012/05/06 17:49:19 kUninitialized. Added comment about this.
144 kInitialized,
145 // Initial decode finished, requested pictures and waiting for them.
146 kPicturesRequested,
147 // Everything initialized, pictures received and assigned, in decoding.
148 kDecoding,
149 // Resetting, waiting for decoder to finish current task and cleanup.
150 kResetting,
151 // Flushing, waiting for decoder to finish current task and cleanup.
152 kFlushing,
153 // Idle, decoder in state ready to resume decoding.
154 kIdle,
155 // Destroying, waiting for the decoder to finish current task.
156 kDestroying,
157 };
158
159 State state_;
160
161 // An input buffer awaiting consumption, provided by the client.
Ami GONE FROM CHROMIUM 2012/05/03 23:22:53 enums, types, and typedefs belong at the top of th
Pawel Osciak 2012/05/06 17:49:19 Ok, moving it one member down above its only usage
162 struct InputBuffer {
163 int32 id;
164 size_t size;
165 scoped_ptr<base::SharedMemory> shm;
166 };
167
168 // Protects input and output buffer queues and state_.
169 base::Lock lock_;
170
171 // Queue for incoming input buffers.
172 typedef std::queue<linked_ptr<InputBuffer> > InputBuffers;
173 InputBuffers input_buffers_;
174 // Signalled when input buffers are queued onto the input_buffers_ queue.
175 base::ConditionVariable input_ready_;
176
177 // Current input buffer at decoder.
178 linked_ptr<InputBuffer> curr_input_buffer_;
179
180 // Queue for incoming input buffers.
181 typedef std::queue<int32> OutputBuffers;
182 OutputBuffers output_buffers_;
183 // Signalled when output buffers are queued onto the output_buffers_ queue.
184 base::ConditionVariable output_ready_;
185
186 // Main thread's message loop
Ami GONE FROM CHROMIUM 2012/05/03 23:22:53 s/Main thread/ChildThread/ ;)
Pawel Osciak 2012/05/06 17:49:19 Done.
187 MessageLoop* message_loop_;
188
189 // To expose client callbacks from VideoDecodeAccelerator.
190 // NOTE: all calls to this object *MUST* be executed on message_loop_.
191 Client* client_;
192
193 base::Thread decoder_thread_;
194 content::VaapiH264Decoder decoder_;
195
196 // Callback passed to the decoder, which it will use to signal readiness
197 // of an output picture to be displayed.
198 void OutputPicCallback(int32 input_id, int32 output_id);
199
200 DISALLOW_COPY_AND_ASSIGN(VaapiVideoDecodeAccelerator);
201 };
202
203 #endif // CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_DECODE_ACCELERATOR_H_
204
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