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Side by Side Diff: media/audio/win/wavein_input_win.cc

Issue 9805001: Move media/audio files into media namespace (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Fix various compiler errors Created 8 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "media/audio/win/wavein_input_win.h" 5 #include "media/audio/win/wavein_input_win.h"
6 6
7 #include <windows.h> 7 #include <windows.h>
8 #include <mmsystem.h> 8 #include <mmsystem.h>
9 #pragma comment(lib, "winmm.lib") 9 #pragma comment(lib, "winmm.lib")
10 10
11 #include "base/logging.h" 11 #include "base/logging.h"
12 #include "media/audio/audio_io.h" 12 #include "media/audio/audio_io.h"
13 #include "media/audio/audio_util.h" 13 #include "media/audio/audio_util.h"
14 #include "media/audio/win/audio_manager_win.h" 14 #include "media/audio/win/audio_manager_win.h"
15 #include "media/audio/win/device_enumeration_win.h" 15 #include "media/audio/win/device_enumeration_win.h"
16 16
17 namespace { 17 namespace {
18 const int kStopInputStreamCallbackTimeout = 3000; // Three seconds. 18 const int kStopInputStreamCallbackTimeout = 3000; // Three seconds.
19 } 19 }
20 20
21 using media::AudioDeviceNames; 21 namespace media {
22 22
23 // Our sound buffers are allocated once and kept in a linked list using the 23 // Our sound buffers are allocated once and kept in a linked list using the
24 // the WAVEHDR::dwUser variable. The last buffer points to the first buffer. 24 // the WAVEHDR::dwUser variable. The last buffer points to the first buffer.
25 static WAVEHDR* GetNextBuffer(WAVEHDR* current) { 25 static WAVEHDR* GetNextBuffer(WAVEHDR* current) {
26 return reinterpret_cast<WAVEHDR*>(current->dwUser); 26 return reinterpret_cast<WAVEHDR*>(current->dwUser);
27 } 27 }
28 28
29 PCMWaveInAudioInputStream::PCMWaveInAudioInputStream( 29 PCMWaveInAudioInputStream::PCMWaveInAudioInputStream(
30 AudioManagerWin* manager, const AudioParameters& params, int num_buffers, 30 AudioManagerWin* manager, const AudioParameters& params, int num_buffers,
31 const std::string& device_id) 31 const std::string& device_id)
(...skipping 246 matching lines...) Expand 10 before | Expand all | Expand 10 after
278 // waveInPrepareHeader. 278 // waveInPrepareHeader.
279 obj->QueueNextPacket(buffer); 279 obj->QueueNextPacket(buffer);
280 } 280 }
281 } else if (msg == WIM_CLOSE) { 281 } else if (msg == WIM_CLOSE) {
282 // We can be closed before calling Start, so it is possible to have a 282 // We can be closed before calling Start, so it is possible to have a
283 // null callback at this point. 283 // null callback at this point.
284 if (obj->callback_) 284 if (obj->callback_)
285 obj->callback_->OnClose(obj); 285 obj->callback_->OnClose(obj);
286 } 286 }
287 } 287 }
288
289 } // namespace media
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