| Index: net/socket/client_socket_pool.h
|
| ===================================================================
|
| --- net/socket/client_socket_pool.h (revision 129292)
|
| +++ net/socket/client_socket_pool.h (working copy)
|
| @@ -29,6 +29,17 @@
|
| class ClientSocketPoolHistograms;
|
| class StreamSocket;
|
|
|
| +// ClientSocketPools are layered. This defines an interface for lower level
|
| +// socket pools to communicate with higher layer pools.
|
| +class NET_EXPORT LayeredPool {
|
| + public:
|
| + virtual ~LayeredPool() {}
|
| +
|
| + // Instructs the LayeredPool to close an idle connection. Return true if one
|
| + // was closed.
|
| + virtual bool CloseOneIdleConnection() = 0;
|
| +};
|
| +
|
| // A ClientSocketPool is used to restrict the number of sockets open at a time.
|
| // It also maintains a list of idle persistent sockets.
|
| //
|
| @@ -110,6 +121,10 @@
|
| // the pool. Does not flush any pools wrapped by |this|.
|
| virtual void Flush() = 0;
|
|
|
| + // Returns true if a there is currently a request blocked on the
|
| + // per-pool (not per-host) max socket limit.
|
| + virtual bool IsStalled() const = 0;
|
| +
|
| // Called to close any idle connections held by the connection manager.
|
| virtual void CloseIdleSockets() = 0;
|
|
|
| @@ -123,6 +138,12 @@
|
| virtual LoadState GetLoadState(const std::string& group_name,
|
| const ClientSocketHandle* handle) const = 0;
|
|
|
| + // Adds a LayeredPool on top of |this|.
|
| + virtual void AddLayeredPool(LayeredPool* layered_pool) = 0;
|
| +
|
| + // Removes a LayeredPool from |this|.
|
| + virtual void RemoveLayeredPool(LayeredPool* layered_pool) = 0;
|
| +
|
| // Retrieves information on the current state of the pool as a
|
| // DictionaryValue. Caller takes possession of the returned value.
|
| // If |include_nested_pools| is true, the states of any nested
|
|
|