Index: ash/wm/frame_painter.cc |
=================================================================== |
--- ash/wm/frame_painter.cc (revision 129226) |
+++ ash/wm/frame_painter.cc (working copy) |
@@ -14,7 +14,6 @@ |
#include "third_party/skia/include/core/SkShader.h" |
#include "ui/aura/client/aura_constants.h" |
#include "ui/aura/window.h" |
-#include "ui/base/animation/slide_animation.h" |
#include "ui/base/hit_test.h" |
#include "ui/base/resource/resource_bundle.h" |
#include "ui/base/theme_provider.h" |
@@ -69,14 +68,11 @@ |
// inset to preserve alignment with the NTP image, or else we'll break a bunch |
// of existing themes. We do something similar on OS X for the same reason. |
const int kThemeFrameBitmapOffsetX = 5; |
-// Duration of crossfade animation for activating and deactivating frame. |
-const int kActivationCrossfadeDurationMs = 200; |
// Tiles an image into an area, rounding the top corners. Samples the |bitmap| |
// starting |bitmap_offset_x| pixels from the left of the image. |
void TileRoundRect(gfx::Canvas* canvas, |
int x, int y, int w, int h, |
- SkPaint* paint, |
const SkBitmap& bitmap, |
int corner_radius, |
int bitmap_offset_x) { |
@@ -94,17 +90,19 @@ |
SkPath path; |
path.addRoundRect(rect, radii, SkPath::kCW_Direction); |
+ SkPaint paint; |
SkShader* shader = SkShader::CreateBitmapShader(bitmap, |
SkShader::kRepeat_TileMode, |
SkShader::kRepeat_TileMode); |
- paint->setShader(shader); |
+ paint.setShader(shader); |
+ paint.setXfermodeMode(SkXfermode::kSrcOver_Mode); |
// CreateBitmapShader returns a Shader with a reference count of one, we |
// need to unref after paint takes ownership of the shader. |
shader->unref(); |
// Adjust canvas to compensate for image sampling offset, draw, then adjust |
// back. This is cheaper than pushing/popping the entire canvas state. |
canvas->sk_canvas()->translate(SkIntToScalar(-bitmap_offset_x), 0); |
- canvas->sk_canvas()->drawPath(path, *paint); |
+ canvas->sk_canvas()->drawPath(path, paint); |
canvas->sk_canvas()->translate(SkIntToScalar(bitmap_offset_x), 0); |
} |
@@ -126,10 +124,7 @@ |
top_edge_(NULL), |
top_right_corner_(NULL), |
header_left_edge_(NULL), |
- header_right_edge_(NULL), |
- previous_theme_frame_(NULL), |
- crossfade_theme_frame_(NULL), |
- crossfade_animation_(NULL) { |
+ header_right_edge_(NULL) { |
} |
FramePainter::~FramePainter() { |
@@ -266,43 +261,14 @@ |
const SkBitmap* theme_frame, |
const SkBitmap* theme_frame_overlay) { |
- if (previous_theme_frame_ && previous_theme_frame_ != theme_frame) { |
- crossfade_animation_.reset(new ui::SlideAnimation(this)); |
- crossfade_theme_frame_ = previous_theme_frame_; |
- crossfade_animation_->SetSlideDuration(kActivationCrossfadeDurationMs); |
- crossfade_animation_->Show(); |
- } |
- |
- header_frame_bounds_ = gfx::Rect(0, 0, view->width(), theme_frame->height()); |
- const int kCornerRadius = 2; |
- |
- SkPaint paint; |
- if (crossfade_animation_.get() && crossfade_animation_->is_animating()) { |
- uint8 theme_alpha = crossfade_animation_->GetCurrentValue() * 255; |
- |
- // Draw the old header background, clipping the corners to be rounded. |
- paint.setAlpha(255 - theme_alpha); |
- paint.setXfermodeMode(SkXfermode::kPlus_Mode); |
- TileRoundRect(canvas, |
- 0, 0, view->width(), theme_frame->height(), |
- &paint, |
- *crossfade_theme_frame_, |
- kCornerRadius, |
- kThemeFrameBitmapOffsetX); |
- |
- paint.setAlpha(theme_alpha); |
- } |
- |
// Draw the header background, clipping the corners to be rounded. |
+ const int kCornerRadius = 2; |
TileRoundRect(canvas, |
0, 0, view->width(), theme_frame->height(), |
- &paint, |
*theme_frame, |
kCornerRadius, |
kThemeFrameBitmapOffsetX); |
- previous_theme_frame_ = theme_frame; |
- |
// Draw the theme frame overlay, if available. |
if (theme_frame_overlay) |
canvas->DrawBitmapInt(*theme_frame_overlay, 0, 0); |
@@ -464,13 +430,6 @@ |
} |
/////////////////////////////////////////////////////////////////////////////// |
-// ui::AnimationDelegate overrides: |
- |
-void FramePainter::AnimationProgressed(const ui::Animation* animation) { |
- frame_->SchedulePaintInRect(gfx::Rect(header_frame_bounds_)); |
-} |
- |
-/////////////////////////////////////////////////////////////////////////////// |
// FramePainter, private: |
void FramePainter::SetButtonImages(views::ImageButton* button, |