| Index: Source/WebCore/rendering/RenderBlock.cpp
|
| ===================================================================
|
| --- Source/WebCore/rendering/RenderBlock.cpp (revision 111424)
|
| +++ Source/WebCore/rendering/RenderBlock.cpp (working copy)
|
| @@ -515,6 +515,7 @@
|
| // Once we hit the anonymous columns block we're done.
|
| RenderBoxModelObject* curr = toRenderBoxModelObject(parent());
|
| RenderBoxModelObject* currChild = this;
|
| + RenderObject* currChildNextSibling = currChild->nextSibling();
|
|
|
| while (curr && curr != fromBlock) {
|
| ASSERT(curr->isRenderBlock());
|
| @@ -541,15 +542,20 @@
|
| // Someone may have indirectly caused a <q> to split. When this happens, the :after content
|
| // has to move into the inline continuation. Call updateBeforeAfterContent to ensure that the inline's :after
|
| // content gets properly destroyed.
|
| + bool isLastChild = (currChildNextSibling == blockCurr->lastChild());
|
| if (document()->usesBeforeAfterRules())
|
| blockCurr->children()->updateBeforeAfterContent(blockCurr, AFTER);
|
| + if (isLastChild && currChildNextSibling != blockCurr->lastChild())
|
| + currChildNextSibling = 0; // We destroyed the last child, so now we need to update
|
| + // the value of currChildNextSibling.
|
|
|
| // Now we need to take all of the children starting from the first child
|
| // *after* currChild and append them all to the clone.
|
| - blockCurr->moveChildrenTo(cloneBlock, currChild->nextSibling(), 0, true);
|
| + blockCurr->moveChildrenTo(cloneBlock, currChildNextSibling, 0, true);
|
|
|
| // Keep walking up the chain.
|
| currChild = curr;
|
| + currChildNextSibling = currChild->nextSibling();
|
| curr = toRenderBoxModelObject(curr->parent());
|
| }
|
|
|
| @@ -558,7 +564,7 @@
|
|
|
| // Now take all the children after currChild and remove them from the fromBlock
|
| // and put them in the toBlock.
|
| - fromBlock->moveChildrenTo(toBlock, currChild->nextSibling(), 0, true);
|
| + fromBlock->moveChildrenTo(toBlock, currChildNextSibling, 0, true);
|
| }
|
|
|
| void RenderBlock::splitFlow(RenderObject* beforeChild, RenderBlock* newBlockBox,
|
|
|