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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/activation_controller.h" | 5 #include "ash/wm/activation_controller.h" |
6 | 6 |
7 #include "ash/shell.h" | 7 #include "ash/shell.h" |
8 #include "ash/shell_window_ids.h" | 8 #include "ash/shell_window_ids.h" |
9 #include "ash/wm/window_modality_controller.h" | 9 #include "ash/wm/window_modality_controller.h" |
10 #include "ash/wm/window_util.h" | 10 #include "ash/wm/window_util.h" |
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48 // Returns true if children of |window| can be activated. | 48 // Returns true if children of |window| can be activated. |
49 // These are the only containers in which windows can receive focus. | 49 // These are the only containers in which windows can receive focus. |
50 bool SupportsChildActivation(aura::Window* window) { | 50 bool SupportsChildActivation(aura::Window* window) { |
51 for (size_t i = 0; i < arraysize(kWindowContainerIds); i++) { | 51 for (size_t i = 0; i < arraysize(kWindowContainerIds); i++) { |
52 if (window->id() == kWindowContainerIds[i]) | 52 if (window->id() == kWindowContainerIds[i]) |
53 return true; | 53 return true; |
54 } | 54 } |
55 return false; | 55 return false; |
56 } | 56 } |
57 | 57 |
58 bool HasModalTransientChild(aura::Window* window) { | |
59 aura::Window::Windows::const_iterator it; | |
60 for (it = window->transient_children().begin(); | |
61 it != window->transient_children().end(); | |
62 ++it) { | |
63 if ((*it)->GetProperty(aura::client::kModalKey) == ui::MODAL_TYPE_WINDOW) | |
64 return true; | |
65 } | |
66 return false; | |
67 } | |
68 | |
58 // Returns true if |window| can be activated or deactivated. | 69 // Returns true if |window| can be activated or deactivated. |
59 // A window manager typically defines some notion of "top level window" that | 70 // A window manager typically defines some notion of "top level window" that |
60 // supports activation/deactivation. | 71 // supports activation/deactivation. |
61 bool CanActivateWindow(aura::Window* window, const aura::Event* event) { | 72 bool CanActivateWindow(aura::Window* window, const aura::Event* event) { |
62 return window && | 73 return window && |
63 window->IsVisible() && | 74 window->IsVisible() && |
64 (!aura::client::GetActivationDelegate(window) || | 75 (!aura::client::GetActivationDelegate(window) || |
65 aura::client::GetActivationDelegate(window)->ShouldActivate(event)) && | 76 !event || |
sky
2012/03/27 14:59:58
Why are you adding the '!event' clause? It is lega
yoshiki
2012/03/28 15:08:41
Done. Un-changed.
| |
66 SupportsChildActivation(window->parent()); | 77 aura::client::GetActivationDelegate(window)->ShouldActivate(event)) && |
78 SupportsChildActivation(window->parent()); | |
sky
2012/03/27 14:59:58
fix indentation.
yoshiki
2012/03/28 15:08:41
Done.
| |
67 } | 79 } |
68 | 80 |
69 // When a modal window is activated, we bring its entire transient parent chain | 81 // When a modal window is activated, we bring its entire transient parent chain |
70 // to the front. This function must be called before the modal transient is | 82 // to the front. This function must be called before the modal transient is |
71 // stacked at the top to ensure correct stacking order. | 83 // stacked at the top to ensure correct stacking order. |
72 void StackTransientParentsBelowModalWindow(aura::Window* window) { | 84 void StackTransientParentsBelowModalWindow(aura::Window* window) { |
73 if (window->GetProperty(aura::client::kModalKey) != ui::MODAL_TYPE_WINDOW) | 85 if (window->GetProperty(aura::client::kModalKey) != ui::MODAL_TYPE_WINDOW) |
74 return; | 86 return; |
75 | 87 |
76 aura::Window* transient_parent = window->transient_parent(); | 88 aura::Window* transient_parent = window->transient_parent(); |
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109 // If |child| isn't activatable, but has transient parent, trace | 121 // If |child| isn't activatable, but has transient parent, trace |
110 // that path instead. | 122 // that path instead. |
111 if (child->transient_parent()) | 123 if (child->transient_parent()) |
112 return GetActivatableWindow(child->transient_parent(), event); | 124 return GetActivatableWindow(child->transient_parent(), event); |
113 parent = parent->parent(); | 125 parent = parent->parent(); |
114 child = child->parent(); | 126 child = child->parent(); |
115 } | 127 } |
116 return NULL; | 128 return NULL; |
117 } | 129 } |
118 | 130 |
131 bool ActivationController::CanActivateWindowItself(aura::Window* window) { | |
132 return CanActivateWindow(window, NULL) && !HasModalTransientChild(window); | |
133 } | |
134 | |
119 //////////////////////////////////////////////////////////////////////////////// | 135 //////////////////////////////////////////////////////////////////////////////// |
120 // ActivationController, aura::client::ActivationClient implementation: | 136 // ActivationController, aura::client::ActivationClient implementation: |
121 | 137 |
122 void ActivationController::ActivateWindow(aura::Window* window) { | 138 void ActivationController::ActivateWindow(aura::Window* window) { |
123 ActivateWindowWithEvent(window, NULL); | 139 ActivateWindowWithEvent(window, NULL); |
124 } | 140 } |
125 | 141 |
126 void ActivationController::DeactivateWindow(aura::Window* window) { | 142 void ActivationController::DeactivateWindow(aura::Window* window) { |
127 if (window) | 143 if (window) |
128 ActivateNextWindow(window); | 144 ActivateNextWindow(window); |
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273 i != container->children().rend(); | 289 i != container->children().rend(); |
274 ++i) { | 290 ++i) { |
275 if (*i != ignore && CanActivateWindow(*i, NULL)) | 291 if (*i != ignore && CanActivateWindow(*i, NULL)) |
276 return *i; | 292 return *i; |
277 } | 293 } |
278 return NULL; | 294 return NULL; |
279 } | 295 } |
280 | 296 |
281 } // namespace internal | 297 } // namespace internal |
282 } // namespace ash | 298 } // namespace ash |
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