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Side by Side Diff: content/common/gpu/client/content_gl_context.h

Issue 9702081: Splitting GpuMemoryAllocation into two parts: for renderer and browser (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Adding unittests for GpuMemoryAllocation comparison functions since they have become not as trivial. Created 8 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This API is consistent with other OpenGL setup APIs like window's WGL 5 // This API is consistent with other OpenGL setup APIs like window's WGL
6 // and pepper's PGL. This API is used to manage OpenGL ContentGLContexts in the 6 // and pepper's PGL. This API is used to manage OpenGL ContentGLContexts in the
7 // Chrome renderer process in a way that is consistent with other platforms. 7 // Chrome renderer process in a way that is consistent with other platforms.
8 8
9 #ifndef CONTENT_COMMON_GPU_CLIENT_RENDERER_GL_CONTEXT_H_ 9 #ifndef CONTENT_COMMON_GPU_CLIENT_RENDERER_GL_CONTEXT_H_
10 #define CONTENT_COMMON_GPU_CLIENT_RENDERER_GL_CONTEXT_H_ 10 #define CONTENT_COMMON_GPU_CLIENT_RENDERER_GL_CONTEXT_H_
11 #pragma once 11 #pragma once
12 12
13 #include <vector> 13 #include <vector>
14 14
15 #include "base/callback.h" 15 #include "base/callback.h"
16 #include "base/memory/ref_counted.h" 16 #include "base/memory/ref_counted.h"
17 #include "base/memory/scoped_ptr.h" 17 #include "base/memory/scoped_ptr.h"
18 #include "base/memory/weak_ptr.h" 18 #include "base/memory/weak_ptr.h"
19 #include "base/threading/non_thread_safe.h" 19 #include "base/threading/non_thread_safe.h"
20 #include "build/build_config.h" 20 #include "build/build_config.h"
21 #include "ui/gfx/gl/gpu_preference.h" 21 #include "ui/gfx/gl/gpu_preference.h"
22 #include "ui/gfx/native_widget_types.h" 22 #include "ui/gfx/native_widget_types.h"
23 #include "ui/gfx/size.h" 23 #include "ui/gfx/size.h"
24 24
25 class GpuChannelHost; 25 class GpuChannelHost;
26 class CommandBufferProxy; 26 class CommandBufferProxy;
27 class GURL; 27 class GURL;
28 class GpuMemoryAllocation; 28 struct GpuMemoryAllocationForRenderer;
29 29
30 namespace gpu { 30 namespace gpu {
31 class TransferBuffer; 31 class TransferBuffer;
32 namespace gles2 { 32 namespace gles2 {
33 class GLES2CmdHelper; 33 class GLES2CmdHelper;
34 class GLES2Implementation; 34 class GLES2Implementation;
35 } 35 }
36 } 36 }
37 37
38 class ContentGLContext : public base::SupportsWeakPtr<ContentGLContext>, 38 class ContentGLContext : public base::SupportsWeakPtr<ContentGLContext>,
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159 159
160 // Run the task once the channel has been flushed. Takes care of deleting the 160 // Run the task once the channel has been flushed. Takes care of deleting the
161 // task whether the echo succeeds or not. 161 // task whether the echo succeeds or not.
162 bool Echo(const base::Closure& task); 162 bool Echo(const base::Closure& task);
163 163
164 // Sends an IPC message with the new state of surface visibility 164 // Sends an IPC message with the new state of surface visibility
165 bool SetSurfaceVisible(bool visibility); 165 bool SetSurfaceVisible(bool visibility);
166 166
167 // Register a callback to invoke whenever we recieve a new memory allocation. 167 // Register a callback to invoke whenever we recieve a new memory allocation.
168 void SetMemoryAllocationChangedCallback( 168 void SetMemoryAllocationChangedCallback(
169 const base::Callback<void(const GpuMemoryAllocation&)>& callback); 169 const base::Callback<void(const GpuMemoryAllocationForRenderer&)>&
170 callback);
170 171
171 // TODO(gman): Remove this 172 // TODO(gman): Remove this
172 void DisableShaderTranslation(); 173 void DisableShaderTranslation();
173 174
174 // Allows direct access to the GLES2 implementation so a ContentGLContext 175 // Allows direct access to the GLES2 implementation so a ContentGLContext
175 // can be used without making it current. 176 // can be used without making it current.
176 gpu::gles2::GLES2Implementation* GetImplementation(); 177 gpu::gles2::GLES2Implementation* GetImplementation();
177 178
178 // Return the current error. 179 // Return the current error.
179 Error GetError(); 180 Error GetError();
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215 gpu::gles2::GLES2CmdHelper* gles2_helper_; 216 gpu::gles2::GLES2CmdHelper* gles2_helper_;
216 gpu::TransferBuffer* transfer_buffer_; 217 gpu::TransferBuffer* transfer_buffer_;
217 gpu::gles2::GLES2Implementation* gles2_implementation_; 218 gpu::gles2::GLES2Implementation* gles2_implementation_;
218 Error last_error_; 219 Error last_error_;
219 int frame_number_; 220 int frame_number_;
220 221
221 DISALLOW_COPY_AND_ASSIGN(ContentGLContext); 222 DISALLOW_COPY_AND_ASSIGN(ContentGLContext);
222 }; 223 };
223 224
224 #endif // CONTENT_COMMON_GPU_CLIENT_RENDERER_GL_CONTEXT_H_ 225 #endif // CONTENT_COMMON_GPU_CLIENT_RENDERER_GL_CONTEXT_H_
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