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Issue 9699028: Should make the gpu pixel tests less flaky (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Changes as requested Created 8 years, 9 months ago
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1 <!DOCTYPE HTML> 1 <!DOCTYPE HTML>
2 <html> 2 <html>
3 <head> 3 <head>
4 <title>Canvas 2D Test: Red Box over Black Background</title> 4 <title>Canvas 2D Test: Red Box over Black Background</title>
5 <style type="text/css"> 5 <style type="text/css">
6 .nomargin { 6 .nomargin {
7 margin: 0px auto; 7 margin: 0px auto;
8 } 8 }
9 </style> 9 </style>
10 <script> 10 <script>
11 var g_swapsBeforeAck = 6; 11 var g_swapsBeforeAck = 6;
12 var g_paintLoopStarted = false; 12 var g_targetHeight, g_targetWidth;
13 13
14 function main() 14 function main()
15 { 15 {
16 g_swapsBeforeAck = 6; 16 if (window.outerHeight != g_targetHeight ||
17 window.outerWidth != g_targetWidth)
18 return;
17 19
18 if (!g_paintLoopStarted) { 20 draw();
19 g_paintLoopStarted = true; 21 waitForFinish();
20 draw();
21 waitForFinish();
22 }
23 } 22 }
24 23
25 function draw() 24 function draw()
26 { 25 {
27 var canvas = document.getElementById("c"); 26 var canvas = document.getElementById("c");
28 var c2d = canvas.getContext("2d"); 27 var c2d = canvas.getContext("2d");
29 c2d.clearRect(0, 0, canvas.width, canvas.height); 28 c2d.clearRect(0, 0, canvas.width, canvas.height);
30 c2d.fillStyle = "rgba(255, 0, 0, 0.5)"; 29 c2d.fillStyle = "rgba(255, 0, 0, 0.5)";
31 c2d.fillRect(50, 50, 100, 100); 30 c2d.fillRect(50, 50, 100, 100);
32 } 31 }
33 32
34 function waitForFinish() 33 function waitForFinish()
35 { 34 {
36 if (g_swapsBeforeAck == 0) { 35 if (g_swapsBeforeAck == 0) {
37 domAutomationController.setAutomationId(1); 36 domAutomationController.setAutomationId(1);
38 domAutomationController.send("resized"); 37 domAutomationController.send("resized");
39 } else { 38 } else {
40 g_swapsBeforeAck--; 39 g_swapsBeforeAck--;
41 draw(); 40 draw();
42 window.webkitRequestAnimationFrame(waitForFinish); 41 window.webkitRequestAnimationFrame(waitForFinish);
43 } 42 }
44 } 43 }
45 44
46 function notifyLoadFinished() 45 function notifyLoadFinished()
47 { 46 {
48 domAutomationController.setAutomationId(1); 47 domAutomationController.setAutomationId(1);
49 domAutomationController.send("ok"); 48 domAutomationController.send("ok");
50 } 49 }
51 50
52 function preCallResizeInChromium() 51 function preCallResizeInChromium(targetWidth, targetHeight)
53 { 52 {
53 g_targetWidth = targetWidth;
54 g_targetHeight = targetHeight;
54 window.onresize = main; 55 window.onresize = main;
55 // Call main() on a timeout in case the window did not resize for whatever 56 // Call main() on a timeout in case the window did not resize for whatever
56 // reason. 57 // reason.
57 setTimeout(main, 10000); 58 setTimeout(main, 10000);
58 } 59 }
59 </script> 60 </script>
60 </head> 61 </head>
61 <body onload="notifyLoadFinished()"> 62 <body onload="notifyLoadFinished()">
62 <div style="position:relative; width:200px; height:200px; background-color:black "> 63 <div style="position:relative; width:200px; height:200px; background-color:black ">
63 </div> 64 </div>
64 <div style="position:absolute; top:0px; left:0px"> 65 <div style="position:absolute; top:0px; left:0px">
65 <canvas id="c" width="200" height="200" class="nomargin"></canvas> 66 <canvas id="c" width="200" height="200" class="nomargin"></canvas>
66 </div> 67 </div>
67 </body> 68 </body>
68 </html> 69 </html>
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