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1 /* | 1 /* |
2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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74 void setTileSize(const IntSize&); | 74 void setTileSize(const IntSize&); |
75 void setTextureFormat(GC3Denum textureFormat) { m_textureFormat = textureFor
mat; } | 75 void setTextureFormat(GC3Denum textureFormat) { m_textureFormat = textureFor
mat; } |
76 void setBorderTexelOption(CCLayerTilingData::BorderTexelOption); | 76 void setBorderTexelOption(CCLayerTilingData::BorderTexelOption); |
77 | 77 |
78 virtual void createTextureUpdater(const CCLayerTreeHost*) = 0; | 78 virtual void createTextureUpdater(const CCLayerTreeHost*) = 0; |
79 virtual LayerTextureUpdater* textureUpdater() const = 0; | 79 virtual LayerTextureUpdater* textureUpdater() const = 0; |
80 | 80 |
81 // Set invalidations to be potentially repainted during update(). | 81 // Set invalidations to be potentially repainted during update(). |
82 void invalidateRect(const IntRect& layerRect); | 82 void invalidateRect(const IntRect& layerRect); |
83 | 83 |
| 84 // Reset state on tiles that will be used for updating the layer. |
| 85 void resetUpdateState(); |
| 86 |
84 // Prepare data needed to update textures that intersect with layerRect. | 87 // Prepare data needed to update textures that intersect with layerRect. |
85 void prepareToUpdate(const IntRect& layerRect); | 88 void prepareToUpdate(const IntRect& layerRect); |
86 | 89 |
87 // Same as above, but this will try to paint additional surrounding content
if idle. | 90 // Same as above, but this will try to paint additional surrounding content
if idle. |
88 void prepareToUpdateIdle(const IntRect& layerRect); | 91 void prepareToUpdateIdle(const IntRect& layerRect); |
89 | 92 |
90 // After preparing an update, returns true if more pre-painting is needed. | 93 // After preparing an update, returns true if more pre-painting is needed. |
91 bool needsIdlePaint(const IntRect& layerRect); | 94 bool needsIdlePaint(const IntRect& layerRect); |
92 | 95 |
93 bool skipsDraw() const { return m_skipsDraw; } | 96 bool skipsDraw() const { return m_skipsDraw; } |
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123 LayerTextureUpdater::SampledTexelFormat m_sampledTexelFormat; | 126 LayerTextureUpdater::SampledTexelFormat m_sampledTexelFormat; |
124 | 127 |
125 TilingOption m_tilingOption; | 128 TilingOption m_tilingOption; |
126 OwnPtr<CCLayerTilingData> m_tiler; | 129 OwnPtr<CCLayerTilingData> m_tiler; |
127 }; | 130 }; |
128 | 131 |
129 } | 132 } |
130 #endif // USE(ACCELERATED_COMPOSITING) | 133 #endif // USE(ACCELERATED_COMPOSITING) |
131 | 134 |
132 #endif | 135 #endif |
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