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Unified Diff: media/audio/android/opensles_input.cc

Issue 9655023: Adding input and output audio backend to Android. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebased && addressed qinmin's comments Created 8 years, 9 months ago
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Index: media/audio/android/opensles_input.cc
diff --git a/media/audio/android/opensles_input.cc b/media/audio/android/opensles_input.cc
new file mode 100644
index 0000000000000000000000000000000000000000..6547787649037c5f8974678b35c9517de11e22db
--- /dev/null
+++ b/media/audio/android/opensles_input.cc
@@ -0,0 +1,270 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "media/audio/android/opensles_input.h"
+
+#include "base/logging.h"
+#include "media/audio/android/audio_manager_android.h"
+
+OpenSLESInputStream::OpenSLESInputStream(AudioManagerAndroid* audio_manager,
+ const AudioParameters& params)
+ : audio_manager_(audio_manager),
+ callback_(NULL),
+ recorder_(NULL),
+ simple_buffer_queue_(NULL),
+ active_queue_(0),
+ buffer_size_bytes_(0),
+ started_(false) {
+ format_.formatType = SL_DATAFORMAT_PCM;
+ format_.numChannels = static_cast<SLuint32>(params.channels());
+ // Provides sampling rate in milliHertz to OpenSLES.
+ format_.samplesPerSec = static_cast<SLuint32>(params.sample_rate() * 1000);
+ format_.bitsPerSample = params.bits_per_sample();
+ format_.containerSize = params.bits_per_sample();
+ format_.channelMask = SL_SPEAKER_FRONT_CENTER;
+ format_.endianness = SL_BYTEORDER_LITTLEENDIAN;
+
+ buffer_size_bytes_ = params.GetBytesPerBuffer();
+
+ for (int i = 0; i < kNumOfQueuesInBuffer; ++i) {
qinmin 2012/04/02 13:28:54 I still prefer you put this into the Open() functi
no longer working on chromium 2012/04/02 15:17:38 Done.
+ audio_data_[i] = new uint8[buffer_size_bytes_];
+ }
+}
+
+OpenSLESInputStream::~OpenSLESInputStream() {
+ DCHECK(!recorder_object_.Get());
+ DCHECK(!engine_object_.Get());
+ DCHECK(!recorder_);
+ DCHECK(!simple_buffer_queue_);
+ for (int i = 0; i < kNumOfQueuesInBuffer; ++i)
+ delete [] audio_data_[i];
+}
+
+bool OpenSLESInputStream::Open() {
+ if (engine_object_.Get())
+ return false;
+
+ return CreateRecorder();
+}
+
+void OpenSLESInputStream::Start(AudioInputCallback* callback) {
+ DCHECK(callback);
+ DCHECK(recorder_);
+ DCHECK(simple_buffer_queue_);
+ if (started_)
+ return;
+
+ // Enable the flags before streaming.
+ callback_ = callback;
+ active_queue_ = 0;
+ started_ = true;
+
+ SLresult err = SL_RESULT_UNKNOWN_ERROR;
+ // Enqueues |kNumOfQueuesInBuffer| zero buffers to get the ball rolling.
+ for (int i = 0; i < kNumOfQueuesInBuffer - 1; ++i) {
+ err = (*simple_buffer_queue_)->Enqueue(
+ simple_buffer_queue_,
+ audio_data_[i],
+ buffer_size_bytes_);
+ if (SL_RESULT_SUCCESS != err) {
+ HandleError(err);
+ return;
+ }
+ }
+
+ // Start the recording by setting the state to |SL_RECORDSTATE_RECORDING|.
+ err = (*recorder_)->SetRecordState(recorder_, SL_RECORDSTATE_RECORDING);
+ DCHECK_EQ(SL_RESULT_SUCCESS, err);
+ if (SL_RESULT_SUCCESS != err)
+ HandleError(err);
+}
+
+void OpenSLESInputStream::Stop() {
+ if (!started_)
+ return;
+
+ // Stop recording by setting the record state to |SL_RECORDSTATE_STOPPED|.
+ SLresult err = (*recorder_)->SetRecordState(recorder_,
+ SL_RECORDSTATE_STOPPED);
+ DLOG_IF(WARNING, SL_RESULT_SUCCESS != err) << "SetRecordState() failed to "
+ << "set the state to stop";
+
+ // Clear the buffer queue to get rid of old data when resuming recording.
+ err = (*simple_buffer_queue_)->Clear(simple_buffer_queue_);
+ DLOG_IF(WARNING, SL_RESULT_SUCCESS != err) << "Clear() failed to clear "
+ << "the buffer queue";
+
+ started_ = false;
+}
+
+void OpenSLESInputStream::Close() {
+ // Stop the stream if it is still recording.
+ Stop();
+
+ // Explicitly free the player objects and invalidate their associated
+ // interfaces. They have to be done in the correct order.
+ recorder_object_.Reset();
+ engine_object_.Reset();
+ simple_buffer_queue_ = NULL;
+ recorder_ = NULL;
+
+ audio_manager_->ReleaseInputStream(this);
+}
+
+double OpenSLESInputStream::GetMaxVolume() {
+ NOTIMPLEMENTED();
+ return 0.0;
+}
+
+void OpenSLESInputStream::SetVolume(double volume) {
+ NOTIMPLEMENTED();
+}
+
+double OpenSLESInputStream::GetVolume() {
+ NOTIMPLEMENTED();
+ return 0.0;
+}
+
+void OpenSLESInputStream::SetAutomaticGainControl(bool enabled) {
+ NOTIMPLEMENTED();
+}
+
+bool OpenSLESInputStream::GetAutomaticGainControl() {
+ NOTIMPLEMENTED();
+ return false;
+}
+
+bool OpenSLESInputStream::CreateRecorder() {
+ // Initializes the engine object with specific option. After working with the
+ // object, we need to free the object and its resources.
+ SLEngineOption option[] = {
+ { SL_ENGINEOPTION_THREADSAFE, static_cast<SLuint32>(SL_BOOLEAN_TRUE) }
+ };
+ SLresult err = slCreateEngine(engine_object_.Receive(),
+ 1,
+ option,
+ 0,
+ NULL,
+ NULL);
+ DCHECK_EQ(SL_RESULT_SUCCESS, err);
+ if (SL_RESULT_SUCCESS != err)
+ return false;
+
+ // Realize the SL engine object in synchronous mode.
+ err = engine_object_->Realize(engine_object_.Get(), SL_BOOLEAN_FALSE);
+ DCHECK_EQ(SL_RESULT_SUCCESS, err);
+ if (SL_RESULT_SUCCESS != err)
+ return false;
+
+ // Get the SL engine interface which is implicit.
+ SLEngineItf engine;
+ err = engine_object_->GetInterface(
+ engine_object_.Get(), SL_IID_ENGINE, &engine);
+ DCHECK_EQ(SL_RESULT_SUCCESS, err);
+ if (SL_RESULT_SUCCESS != err)
+ return false;
+
+ // Audio source configuration.
+ SLDataLocator_IODevice mic_locator = {
+ SL_DATALOCATOR_IODEVICE, SL_IODEVICE_AUDIOINPUT,
+ SL_DEFAULTDEVICEID_AUDIOINPUT, NULL
+ };
+ SLDataSource audio_source = { &mic_locator, NULL };
+
+ // Audio sink configuration.
+ SLDataLocator_AndroidSimpleBufferQueue buffer_queue = {
+ SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, // Locator type.
+ static_cast<SLuint32>(kNumOfQueuesInBuffer) // Number of buffers.
+ };
+ SLDataSink audio_sink = { &buffer_queue, &format_ };
+
+ // Create an audio recorder.
+ const SLuint32 number_of_interfaces = 1;
+ const SLInterfaceID interface_id[number_of_interfaces] = {
+ SL_IID_ANDROIDSIMPLEBUFFERQUEUE
+ };
+ const SLboolean interface_required[number_of_interfaces] = {
+ SL_BOOLEAN_TRUE
+ };
+ err = (*engine)->CreateAudioRecorder(engine,
+ recorder_object_.Receive(),
+ &audio_source,
+ &audio_sink,
+ number_of_interfaces,
+ interface_id,
+ interface_required);
+ DCHECK_EQ(SL_RESULT_SUCCESS, err);
+ if (SL_RESULT_SUCCESS != err) {
+ DLOG(ERROR) << "CreateAudioRecorder failed with error code " << err;
+ return false;
+ }
+
+ // Realize the recorder object in synchronous mode.
+ err = recorder_object_->Realize(recorder_object_.Get(), SL_BOOLEAN_FALSE);
+ DCHECK_EQ(SL_RESULT_SUCCESS, err);
+ if (SL_RESULT_SUCCESS != err) {
+ DLOG(ERROR) << "Recprder Realize() failed with error code " << err;
+ return false;
+ }
+
+ // Get an implicit recorder interface.
+ err = recorder_object_->GetInterface(recorder_object_.Get(),
+ SL_IID_RECORD,
+ &recorder_);
+ DCHECK_EQ(SL_RESULT_SUCCESS, err);
+ if (SL_RESULT_SUCCESS != err)
+ return false;
+
+ // Get the simple buffer queue interface.
+ err = recorder_object_->GetInterface(recorder_object_.Get(),
+ SL_IID_ANDROIDSIMPLEBUFFERQUEUE,
+ &simple_buffer_queue_);
+ DCHECK_EQ(SL_RESULT_SUCCESS, err);
+ if (SL_RESULT_SUCCESS != err)
+ return false;
+
+ // Register the input callback for the simple buffer queue.
+ // This callback will be called when receiving new data from the device.
+ err = (*simple_buffer_queue_)->RegisterCallback(simple_buffer_queue_,
+ SimpleBufferQueueCallback,
+ this);
+ DCHECK_EQ(SL_RESULT_SUCCESS, err);
+
+ return (SL_RESULT_SUCCESS == err);
+}
+
+void OpenSLESInputStream::SimpleBufferQueueCallback(
+ SLAndroidSimpleBufferQueueItf buffer_queue, void* instance) {
+ OpenSLESInputStream* stream =
+ reinterpret_cast<OpenSLESInputStream*>(instance);
+ stream->ReadBufferQueue();
+}
+
+void OpenSLESInputStream::ReadBufferQueue() {
+ if (!started_)
+ return;
+
+ // Get the enqueued buffer from the soundcard.
+ SLresult err = (*simple_buffer_queue_)->Enqueue(
+ simple_buffer_queue_,
+ audio_data_[active_queue_],
+ buffer_size_bytes_);
+ if (SL_RESULT_SUCCESS != err)
+ HandleError(err);
+
+ // TODO(xians): Get an accurate delay estimation.
+ callback_->OnData(this,
+ audio_data_[active_queue_],
+ buffer_size_bytes_,
+ buffer_size_bytes_,
+ 0.0);
+
+ active_queue_ = ++active_queue_ % kNumOfQueuesInBuffer;
+}
+
+void OpenSLESInputStream::HandleError(SLresult error) {
+ DLOG(FATAL) << "OpenSLES error " << error;
+ if (callback_)
+ callback_->OnError(this, error);
+}

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