Index: media/audio/android/opensles_input.cc |
diff --git a/media/audio/android/opensles_input.cc b/media/audio/android/opensles_input.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..6547787649037c5f8974678b35c9517de11e22db |
--- /dev/null |
+++ b/media/audio/android/opensles_input.cc |
@@ -0,0 +1,270 @@ |
+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "media/audio/android/opensles_input.h" |
+ |
+#include "base/logging.h" |
+#include "media/audio/android/audio_manager_android.h" |
+ |
+OpenSLESInputStream::OpenSLESInputStream(AudioManagerAndroid* audio_manager, |
+ const AudioParameters& params) |
+ : audio_manager_(audio_manager), |
+ callback_(NULL), |
+ recorder_(NULL), |
+ simple_buffer_queue_(NULL), |
+ active_queue_(0), |
+ buffer_size_bytes_(0), |
+ started_(false) { |
+ format_.formatType = SL_DATAFORMAT_PCM; |
+ format_.numChannels = static_cast<SLuint32>(params.channels()); |
+ // Provides sampling rate in milliHertz to OpenSLES. |
+ format_.samplesPerSec = static_cast<SLuint32>(params.sample_rate() * 1000); |
+ format_.bitsPerSample = params.bits_per_sample(); |
+ format_.containerSize = params.bits_per_sample(); |
+ format_.channelMask = SL_SPEAKER_FRONT_CENTER; |
+ format_.endianness = SL_BYTEORDER_LITTLEENDIAN; |
+ |
+ buffer_size_bytes_ = params.GetBytesPerBuffer(); |
+ |
+ for (int i = 0; i < kNumOfQueuesInBuffer; ++i) { |
qinmin
2012/04/02 13:28:54
I still prefer you put this into the Open() functi
no longer working on chromium
2012/04/02 15:17:38
Done.
|
+ audio_data_[i] = new uint8[buffer_size_bytes_]; |
+ } |
+} |
+ |
+OpenSLESInputStream::~OpenSLESInputStream() { |
+ DCHECK(!recorder_object_.Get()); |
+ DCHECK(!engine_object_.Get()); |
+ DCHECK(!recorder_); |
+ DCHECK(!simple_buffer_queue_); |
+ for (int i = 0; i < kNumOfQueuesInBuffer; ++i) |
+ delete [] audio_data_[i]; |
+} |
+ |
+bool OpenSLESInputStream::Open() { |
+ if (engine_object_.Get()) |
+ return false; |
+ |
+ return CreateRecorder(); |
+} |
+ |
+void OpenSLESInputStream::Start(AudioInputCallback* callback) { |
+ DCHECK(callback); |
+ DCHECK(recorder_); |
+ DCHECK(simple_buffer_queue_); |
+ if (started_) |
+ return; |
+ |
+ // Enable the flags before streaming. |
+ callback_ = callback; |
+ active_queue_ = 0; |
+ started_ = true; |
+ |
+ SLresult err = SL_RESULT_UNKNOWN_ERROR; |
+ // Enqueues |kNumOfQueuesInBuffer| zero buffers to get the ball rolling. |
+ for (int i = 0; i < kNumOfQueuesInBuffer - 1; ++i) { |
+ err = (*simple_buffer_queue_)->Enqueue( |
+ simple_buffer_queue_, |
+ audio_data_[i], |
+ buffer_size_bytes_); |
+ if (SL_RESULT_SUCCESS != err) { |
+ HandleError(err); |
+ return; |
+ } |
+ } |
+ |
+ // Start the recording by setting the state to |SL_RECORDSTATE_RECORDING|. |
+ err = (*recorder_)->SetRecordState(recorder_, SL_RECORDSTATE_RECORDING); |
+ DCHECK_EQ(SL_RESULT_SUCCESS, err); |
+ if (SL_RESULT_SUCCESS != err) |
+ HandleError(err); |
+} |
+ |
+void OpenSLESInputStream::Stop() { |
+ if (!started_) |
+ return; |
+ |
+ // Stop recording by setting the record state to |SL_RECORDSTATE_STOPPED|. |
+ SLresult err = (*recorder_)->SetRecordState(recorder_, |
+ SL_RECORDSTATE_STOPPED); |
+ DLOG_IF(WARNING, SL_RESULT_SUCCESS != err) << "SetRecordState() failed to " |
+ << "set the state to stop"; |
+ |
+ // Clear the buffer queue to get rid of old data when resuming recording. |
+ err = (*simple_buffer_queue_)->Clear(simple_buffer_queue_); |
+ DLOG_IF(WARNING, SL_RESULT_SUCCESS != err) << "Clear() failed to clear " |
+ << "the buffer queue"; |
+ |
+ started_ = false; |
+} |
+ |
+void OpenSLESInputStream::Close() { |
+ // Stop the stream if it is still recording. |
+ Stop(); |
+ |
+ // Explicitly free the player objects and invalidate their associated |
+ // interfaces. They have to be done in the correct order. |
+ recorder_object_.Reset(); |
+ engine_object_.Reset(); |
+ simple_buffer_queue_ = NULL; |
+ recorder_ = NULL; |
+ |
+ audio_manager_->ReleaseInputStream(this); |
+} |
+ |
+double OpenSLESInputStream::GetMaxVolume() { |
+ NOTIMPLEMENTED(); |
+ return 0.0; |
+} |
+ |
+void OpenSLESInputStream::SetVolume(double volume) { |
+ NOTIMPLEMENTED(); |
+} |
+ |
+double OpenSLESInputStream::GetVolume() { |
+ NOTIMPLEMENTED(); |
+ return 0.0; |
+} |
+ |
+void OpenSLESInputStream::SetAutomaticGainControl(bool enabled) { |
+ NOTIMPLEMENTED(); |
+} |
+ |
+bool OpenSLESInputStream::GetAutomaticGainControl() { |
+ NOTIMPLEMENTED(); |
+ return false; |
+} |
+ |
+bool OpenSLESInputStream::CreateRecorder() { |
+ // Initializes the engine object with specific option. After working with the |
+ // object, we need to free the object and its resources. |
+ SLEngineOption option[] = { |
+ { SL_ENGINEOPTION_THREADSAFE, static_cast<SLuint32>(SL_BOOLEAN_TRUE) } |
+ }; |
+ SLresult err = slCreateEngine(engine_object_.Receive(), |
+ 1, |
+ option, |
+ 0, |
+ NULL, |
+ NULL); |
+ DCHECK_EQ(SL_RESULT_SUCCESS, err); |
+ if (SL_RESULT_SUCCESS != err) |
+ return false; |
+ |
+ // Realize the SL engine object in synchronous mode. |
+ err = engine_object_->Realize(engine_object_.Get(), SL_BOOLEAN_FALSE); |
+ DCHECK_EQ(SL_RESULT_SUCCESS, err); |
+ if (SL_RESULT_SUCCESS != err) |
+ return false; |
+ |
+ // Get the SL engine interface which is implicit. |
+ SLEngineItf engine; |
+ err = engine_object_->GetInterface( |
+ engine_object_.Get(), SL_IID_ENGINE, &engine); |
+ DCHECK_EQ(SL_RESULT_SUCCESS, err); |
+ if (SL_RESULT_SUCCESS != err) |
+ return false; |
+ |
+ // Audio source configuration. |
+ SLDataLocator_IODevice mic_locator = { |
+ SL_DATALOCATOR_IODEVICE, SL_IODEVICE_AUDIOINPUT, |
+ SL_DEFAULTDEVICEID_AUDIOINPUT, NULL |
+ }; |
+ SLDataSource audio_source = { &mic_locator, NULL }; |
+ |
+ // Audio sink configuration. |
+ SLDataLocator_AndroidSimpleBufferQueue buffer_queue = { |
+ SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, // Locator type. |
+ static_cast<SLuint32>(kNumOfQueuesInBuffer) // Number of buffers. |
+ }; |
+ SLDataSink audio_sink = { &buffer_queue, &format_ }; |
+ |
+ // Create an audio recorder. |
+ const SLuint32 number_of_interfaces = 1; |
+ const SLInterfaceID interface_id[number_of_interfaces] = { |
+ SL_IID_ANDROIDSIMPLEBUFFERQUEUE |
+ }; |
+ const SLboolean interface_required[number_of_interfaces] = { |
+ SL_BOOLEAN_TRUE |
+ }; |
+ err = (*engine)->CreateAudioRecorder(engine, |
+ recorder_object_.Receive(), |
+ &audio_source, |
+ &audio_sink, |
+ number_of_interfaces, |
+ interface_id, |
+ interface_required); |
+ DCHECK_EQ(SL_RESULT_SUCCESS, err); |
+ if (SL_RESULT_SUCCESS != err) { |
+ DLOG(ERROR) << "CreateAudioRecorder failed with error code " << err; |
+ return false; |
+ } |
+ |
+ // Realize the recorder object in synchronous mode. |
+ err = recorder_object_->Realize(recorder_object_.Get(), SL_BOOLEAN_FALSE); |
+ DCHECK_EQ(SL_RESULT_SUCCESS, err); |
+ if (SL_RESULT_SUCCESS != err) { |
+ DLOG(ERROR) << "Recprder Realize() failed with error code " << err; |
+ return false; |
+ } |
+ |
+ // Get an implicit recorder interface. |
+ err = recorder_object_->GetInterface(recorder_object_.Get(), |
+ SL_IID_RECORD, |
+ &recorder_); |
+ DCHECK_EQ(SL_RESULT_SUCCESS, err); |
+ if (SL_RESULT_SUCCESS != err) |
+ return false; |
+ |
+ // Get the simple buffer queue interface. |
+ err = recorder_object_->GetInterface(recorder_object_.Get(), |
+ SL_IID_ANDROIDSIMPLEBUFFERQUEUE, |
+ &simple_buffer_queue_); |
+ DCHECK_EQ(SL_RESULT_SUCCESS, err); |
+ if (SL_RESULT_SUCCESS != err) |
+ return false; |
+ |
+ // Register the input callback for the simple buffer queue. |
+ // This callback will be called when receiving new data from the device. |
+ err = (*simple_buffer_queue_)->RegisterCallback(simple_buffer_queue_, |
+ SimpleBufferQueueCallback, |
+ this); |
+ DCHECK_EQ(SL_RESULT_SUCCESS, err); |
+ |
+ return (SL_RESULT_SUCCESS == err); |
+} |
+ |
+void OpenSLESInputStream::SimpleBufferQueueCallback( |
+ SLAndroidSimpleBufferQueueItf buffer_queue, void* instance) { |
+ OpenSLESInputStream* stream = |
+ reinterpret_cast<OpenSLESInputStream*>(instance); |
+ stream->ReadBufferQueue(); |
+} |
+ |
+void OpenSLESInputStream::ReadBufferQueue() { |
+ if (!started_) |
+ return; |
+ |
+ // Get the enqueued buffer from the soundcard. |
+ SLresult err = (*simple_buffer_queue_)->Enqueue( |
+ simple_buffer_queue_, |
+ audio_data_[active_queue_], |
+ buffer_size_bytes_); |
+ if (SL_RESULT_SUCCESS != err) |
+ HandleError(err); |
+ |
+ // TODO(xians): Get an accurate delay estimation. |
+ callback_->OnData(this, |
+ audio_data_[active_queue_], |
+ buffer_size_bytes_, |
+ buffer_size_bytes_, |
+ 0.0); |
+ |
+ active_queue_ = ++active_queue_ % kNumOfQueuesInBuffer; |
+} |
+ |
+void OpenSLESInputStream::HandleError(SLresult error) { |
+ DLOG(FATAL) << "OpenSLES error " << error; |
+ if (callback_) |
+ callback_->OnError(this, error); |
+} |