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Side by Side Diff: content/renderer/media/renderer_gpu_video_decoder_factories.cc

Issue 9639005: HW video decode support for --enable-threaded-compositing (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/media/renderer_gpu_video_decoder_factories.h" 5 #include "content/renderer/media/renderer_gpu_video_decoder_factories.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/synchronization/waitable_event.h" 8 #include "base/synchronization/waitable_event.h"
9 #include "content/common/child_thread.h" 9 #include "content/common/child_thread.h"
10 #include "content/common/gpu/client/command_buffer_proxy.h" 10 #include "content/common/gpu/client/command_buffer_proxy.h"
11 #include "content/common/gpu/client/gpu_channel_host.h" 11 #include "content/common/gpu/client/gpu_channel_host.h"
12 #include "content/common/gpu/client/content_gl_context.h" 12 #include "content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h"
13 #include "gpu/command_buffer/client/gles2_implementation.h" 13 #include "gpu/command_buffer/client/gles2_implementation.h"
14 14
15 RendererGpuVideoDecoderFactories::~RendererGpuVideoDecoderFactories() {} 15 RendererGpuVideoDecoderFactories::~RendererGpuVideoDecoderFactories() {}
16 RendererGpuVideoDecoderFactories::RendererGpuVideoDecoderFactories( 16 RendererGpuVideoDecoderFactories::RendererGpuVideoDecoderFactories(
17 GpuChannelHost* gpu_channel_host, base::WeakPtr<ContentGLContext> context) 17 GpuChannelHost* gpu_channel_host, MessageLoop* message_loop,
18 : message_loop_(MessageLoop::current()), 18 WebGraphicsContext3DCommandBufferImpl* wgc3dcbi)
19 : message_loop_(message_loop),
19 gpu_channel_host_(gpu_channel_host), 20 gpu_channel_host_(gpu_channel_host),
20 context_(context) { 21 wgc3dcbi_(wgc3dcbi) {
21 } 22 }
22 23
23 media::VideoDecodeAccelerator* 24 media::VideoDecodeAccelerator*
24 RendererGpuVideoDecoderFactories::CreateVideoDecodeAccelerator( 25 RendererGpuVideoDecoderFactories::CreateVideoDecodeAccelerator(
25 media::VideoDecodeAccelerator::Profile profile, 26 media::VideoDecodeAccelerator::Profile profile,
26 media::VideoDecodeAccelerator::Client* client) { 27 media::VideoDecodeAccelerator::Client* client) {
27 media::VideoDecodeAccelerator* vda = NULL; 28 media::VideoDecodeAccelerator* vda = NULL;
28 base::WaitableEvent waiter(false, false); 29 base::WaitableEvent waiter(false, false);
29 message_loop_->PostTask(FROM_HERE, base::Bind( 30 message_loop_->PostTask(FROM_HERE, base::Bind(
30 &RendererGpuVideoDecoderFactories::AsyncCreateVideoDecodeAccelerator, 31 &RendererGpuVideoDecoderFactories::AsyncCreateVideoDecodeAccelerator,
31 this, profile, client, &vda, &waiter)); 32 this, profile, client, &vda, &waiter));
32 waiter.Wait(); 33 waiter.Wait();
jamesr 2012/03/08 05:34:06 wait, it's async but we block on it? that looks mo
Ami GONE FROM CHROMIUM 2012/03/08 17:39:50 *this* method is sync; the called method is async.
33 return vda; 34 return vda;
34 } 35 }
35 36
36 void RendererGpuVideoDecoderFactories::AsyncCreateVideoDecodeAccelerator( 37 void RendererGpuVideoDecoderFactories::AsyncCreateVideoDecodeAccelerator(
37 media::VideoDecodeAccelerator::Profile profile, 38 media::VideoDecodeAccelerator::Profile profile,
38 media::VideoDecodeAccelerator::Client* client, 39 media::VideoDecodeAccelerator::Client* client,
39 media::VideoDecodeAccelerator** vda, 40 media::VideoDecodeAccelerator** vda,
40 base::WaitableEvent* waiter) { 41 base::WaitableEvent* waiter) {
41 if (context_) { 42 if (wgc3dcbi_->makeContextCurrent()) {
jamesr 2012/03/08 05:34:06 in chromium land is it typical practice to DCHECK(
Ami GONE FROM CHROMIUM 2012/03/08 17:39:50 Done.
42 *vda = gpu_channel_host_->CreateVideoDecoder( 43 *vda = gpu_channel_host_->CreateVideoDecoder(
43 context_->GetCommandBufferProxy()->route_id(), profile, client); 44 wgc3dcbi_->context()->GetCommandBufferProxy()->route_id(),
45 profile, client);
44 } else { 46 } else {
45 *vda = NULL; 47 *vda = NULL;
46 } 48 }
47 waiter->Signal(); 49 waiter->Signal();
48 } 50 }
49 51
50 bool RendererGpuVideoDecoderFactories::CreateTextures( 52 bool RendererGpuVideoDecoderFactories::CreateTextures(
51 int32 count, const gfx::Size& size, 53 int32 count, const gfx::Size& size,
52 std::vector<uint32>* texture_ids, 54 std::vector<uint32>* texture_ids,
53 uint32* texture_target) { 55 uint32* texture_target) {
54 bool success = false; 56 bool success = false;
55 base::WaitableEvent waiter(false, false); 57 base::WaitableEvent waiter(false, false);
56 message_loop_->PostTask(FROM_HERE, base::Bind( 58 message_loop_->PostTask(FROM_HERE, base::Bind(
57 &RendererGpuVideoDecoderFactories::AsyncCreateTextures, this, 59 &RendererGpuVideoDecoderFactories::AsyncCreateTextures, this,
58 count, size, texture_ids, texture_target, &success, &waiter)); 60 count, size, texture_ids, texture_target, &success, &waiter));
59 waiter.Wait(); 61 waiter.Wait();
60 return success; 62 return success;
61 } 63 }
62 64
63 void RendererGpuVideoDecoderFactories::AsyncCreateTextures( 65 void RendererGpuVideoDecoderFactories::AsyncCreateTextures(
64 int32 count, const gfx::Size& size, std::vector<uint32>* texture_ids, 66 int32 count, const gfx::Size& size, std::vector<uint32>* texture_ids,
65 uint32* texture_target, bool* success, base::WaitableEvent* waiter) { 67 uint32* texture_target, bool* success, base::WaitableEvent* waiter) {
66 if (!context_) { 68 if (!wgc3dcbi_->makeContextCurrent()) {
67 *success = false; 69 *success = false;
68 waiter->Signal(); 70 waiter->Signal();
69 return; 71 return;
70 } 72 }
71 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); 73 gpu::gles2::GLES2Implementation* gles2 =
74 wgc3dcbi_->context()->GetImplementation();
72 texture_ids->resize(count); 75 texture_ids->resize(count);
73 gles2->GenTextures(count, &texture_ids->at(0)); 76 gles2->GenTextures(count, &texture_ids->at(0));
74 *texture_target = GL_TEXTURE_2D; 77 *texture_target = GL_TEXTURE_2D;
75 for (int i = 0; i < count; ++i) { 78 for (int i = 0; i < count; ++i) {
76 gles2->ActiveTexture(GL_TEXTURE0); 79 gles2->ActiveTexture(GL_TEXTURE0);
77 uint32 texture_id = texture_ids->at(i); 80 uint32 texture_id = texture_ids->at(i);
78 gles2->BindTexture(*texture_target, texture_id); 81 gles2->BindTexture(*texture_target, texture_id);
79 gles2->TexParameteri(*texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 82 gles2->TexParameteri(*texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
80 gles2->TexParameteri(*texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 83 gles2->TexParameteri(*texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
81 gles2->TexParameterf(*texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 84 gles2->TexParameterf(*texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
(...skipping 10 matching lines...) Expand all
92 waiter->Signal(); 95 waiter->Signal();
93 } 96 }
94 97
95 void RendererGpuVideoDecoderFactories::DeleteTexture(uint32 texture_id) { 98 void RendererGpuVideoDecoderFactories::DeleteTexture(uint32 texture_id) {
96 message_loop_->PostTask(FROM_HERE, base::Bind( 99 message_loop_->PostTask(FROM_HERE, base::Bind(
97 &RendererGpuVideoDecoderFactories::AsyncDeleteTexture, this, texture_id)); 100 &RendererGpuVideoDecoderFactories::AsyncDeleteTexture, this, texture_id));
98 } 101 }
99 102
100 void RendererGpuVideoDecoderFactories::AsyncDeleteTexture(uint32 texture_id) { 103 void RendererGpuVideoDecoderFactories::AsyncDeleteTexture(uint32 texture_id) {
101 DCHECK_EQ(MessageLoop::current(), message_loop_); 104 DCHECK_EQ(MessageLoop::current(), message_loop_);
102 if (!context_) 105 if (!wgc3dcbi_->makeContextCurrent())
103 return; 106 return;
104 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); 107 gpu::gles2::GLES2Implementation* gles2 =
108 wgc3dcbi_->context()->GetImplementation();
105 gles2->DeleteTextures(1, &texture_id); 109 gles2->DeleteTextures(1, &texture_id);
106 DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR)); 110 DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR));
107 } 111 }
108 112
109 base::SharedMemory* RendererGpuVideoDecoderFactories::CreateSharedMemory( 113 base::SharedMemory* RendererGpuVideoDecoderFactories::CreateSharedMemory(
110 size_t size) { 114 size_t size) {
111 base::SharedMemory* shm = NULL; 115 base::SharedMemory* shm = NULL;
112 base::WaitableEvent waiter(false, false); 116 base::WaitableEvent waiter(false, false);
113 message_loop_->PostTask(FROM_HERE, base::Bind( 117 ChildThread::current()->message_loop()->PostTask(FROM_HERE, base::Bind(
114 &RendererGpuVideoDecoderFactories::AsyncCreateSharedMemory, this, 118 &RendererGpuVideoDecoderFactories::AsyncCreateSharedMemory, this,
115 size, &shm, &waiter)); 119 size, &shm, &waiter));
116 waiter.Wait(); 120 waiter.Wait();
117 return shm; 121 return shm;
118 } 122 }
119 123
120 void RendererGpuVideoDecoderFactories::AsyncCreateSharedMemory( 124 void RendererGpuVideoDecoderFactories::AsyncCreateSharedMemory(
121 size_t size, base::SharedMemory** shm, base::WaitableEvent* waiter) { 125 size_t size, base::SharedMemory** shm, base::WaitableEvent* waiter) {
122 *shm = ChildThread::current()->AllocateSharedMemory(size); 126 *shm = ChildThread::current()->AllocateSharedMemory(size);
123 waiter->Signal(); 127 waiter->Signal();
124 } 128 }
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