Index: src/strtod.cc |
=================================================================== |
--- src/strtod.cc (revision 10915) |
+++ src/strtod.cc (working copy) |
@@ -175,11 +175,12 @@ |
static bool DoubleStrtod(Vector<const char> trimmed, |
int exponent, |
double* result) { |
-#if (defined(V8_TARGET_ARCH_IA32) || defined(USE_SIMULATOR)) && !defined(WIN32) |
+#if (defined(V8_TARGET_ARCH_IA32) || defined(USE_SIMULATOR)) \ |
+ && !defined(_MSC_VER) |
// On x86 the floating-point stack can be 64 or 80 bits wide. If it is |
// 80 bits wide (as is the case on Linux) then double-rounding occurs and the |
// result is not accurate. |
- // We know that Windows32 uses 64 bits and is therefore accurate. |
+ // We know that Windows32 with MSVC uses 64 bits and is therefore accurate. |
// Note that the ARM simulator is compiled for 32bits. It therefore exhibits |
// the same problem. |
return false; |